Question: Is it too early to set this as my profile picture, or should I wait until after every region gets the game?
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From the fact the DLC moves are listed but have different values, I am guessing the "legends arceus development fork" occured shortly after DLC began in earnest, but before anything was finalized.Looking at the legacy level up moves is kinda interesting. Some observations:
Something I also noticed just now, Ponyta and Rapidash cannot learn Play Rough in PLA, even though could learn it via TR in SwSh.
- Pokémon that were in base SwSh have their SwSh learnsets
- Pokémon that aren't in SwSh at all have their USUM learnsets (not updated to BDSP learnsets)
- Pokémon that got added to SwSh via DLC have their SwSh learnsets, but with some WIP elements (e.g. Poliwag family have Earth Power and Double-Edge added, but also still have Double Slap listed)
Looking at the legacy level up moves is kinda interesting. Some observations:
Something I also noticed just now, Ponyta and Rapidash cannot learn Play Rough in PLA, even though could learn it via TR in SwSh.
- Pokémon that were in base SwSh have their SwSh learnsets
- Pokémon that aren't in SwSh at all have their USUM learnsets (not updated to BDSP learnsets)
- Pokémon that got added to SwSh via DLC have their SwSh learnsets, but with some WIP elements (e.g. Poliwag family have Earth Power and Double-Edge added, but also still have Double Slap listed)
| Move IDs | FINAL | WIP? |
| 796 | Steel Beam | Steel Beam |
| 797 | Expanding Force | |
| 798 | Steel Roller | |
| 799 | Scale Shot | |
| 800 | Meteor Beam | |
| 801 | Shell Side Arm | Freezing Glare |
| 802 | Misty Explosion | |
| More IOA tutors.. | ||
| 816 | Jungle Healing | |
| 817 | Wicked Blow | |
| 818 | Surging Strikes | |
| 819 | Thunder Cage | Shell Side Arm |
| 820 | Dragon Energy | Eerie Spell |
| 821 | Freezing Glare | Wicked Blow |
| 822 | Fiery Wrath | Surging Strikes |
| 823 | Thunderous Kick | Jungle Healing |
| 824 | Glacial Lance | Glacial Lance |
| 825 | Astral Barrage | Astral Barrage |
| 826 | Eerie Spell | Dragon Energy |
| 827 | Dire Claw | Thunder Cage |
Interestingly there is one possible BDSP element that I noticed personally, the SecretPotion is renamed to Secret Medicine already in PLA. I don't know if it's actually used though and/or PLA just renamed it first and BDSP inherited that.From the fact the DLC moves are listed but have different values, I am guessing the "legends arceus development fork" occured shortly after DLC began in earnest, but before anything was finalized.
Why are there WIP elements? Because they had decided who would be in it, but were still ironing out what they want to be there
Why are the USUM learnsets there, but not the BDSP learnsets? Because BDSP used a different fork (or possibly a different pipeline entirely, since it was by a different company they might've just been supplied with the basic SWSH data + USUM learnesets)
Why are the DLC moves different? Because they were forked at a point in development when they were balancing what they'd do, but would be irrelevant to Legends Arceus
"EAT DADDY'S SHITS PUPPIES" -Khu after revealing he was the Gen 9 director all along and showing the return of Megaswhat is with the puppy thing
It's stupid drama with Khu and other leakers like Centro reposting his leaks without crediting. It's really childish and obnoxious.what is with the puppy thing
Just remember, Khu said the Looker/Palmer thing wasn't meant to be taken literally. It seems like that's suggesting they're hinting at something else that isn't they or their ancestors appearing in BDSP/PLA or anything along that wavelengthAnyway I suppose that palmer (& looker) teasing DLC for PLA would make some sense
Barry(/Palmer by extension) doesn't appear to have an ancestor in the game, right? Which as far as characters missing the boat on ancestors, feels a little odd.
Popular theory I heard about that is that it meant Detective Pikachu and a new Stadium game. But if it's meant to relate to the DLC, then I have no idea.Just remember, Khu said the Looker/Palmer thing wasn't meant to be taken literally. It seems like that's suggesting they're hinting at something else that isn't they or their ancestors appearing in BDSP/PLA or anything along that wavelength
I mean if its DLC for PLA and one of the central characters doesnt have an ancestor in PLA, regardless of what the hint specifically meant, I'd still think they would show up tbh.Just remember, Khu said the Looker/Palmer thing wasn't meant to be taken literally. It seems like that's suggesting they're hinting at something else that isn't they or their ancestors appearing in BDSP/PLA or anything along that wavelength
Zorark gets Torment and Disable as combo. If used right. If it only would learn a traping move and draining move like leach life... Weird they didnt add it more ice coverage? Generaly they could always add it perish song? It has Curse right and with U-turn as combo?
Ignore them. 90% of what they post is just deranged rambling and half-wishlisting about things two tangents removed from the topic of the thread.???
No form of Zoroark learns Disable or Curse, and the 'legacy' moves, which Torment and U-Turn under, are just copy/pastes of regular Zoroark's moves. We don't yet know if H-Zoroark will have those legacy moves in whichever traditional games it ends up in. Our best hope is that the HOME update includes learnsets that aren't just copy/pastes of other mons' learnsets. (And even if the update does include these learnsets, they may still not be final---the learnsets datamined from HOME just ahead of the DLC looked like they gave Tapu Bulu grassy glide, for example, which didn't occur in the actual DLC update).
...I have said 'learnset' too many times in this post.
Whoah, don't get my hopes up like that. An official Pokemon battling game focusing on more cinematic battles with access to a national dex is something I've wanted for a long time. Especially since the purge was announced back before SwSh.a new Stadium game.
Electricity helping people wake up...makes sense.The flags on the learnset data, even the new updated one by Kaphotics, are pretty wacky. Contact moves are only marked for a few moves when definitely more would qualify, Wave Crash has a thaws user flag when Raging Fury doesn't, Headlong Rush is a punch move.... and sure enough, none of those flags have any effect on the battle system in PLA. Definitely look forward to some new values for those in a HOME dump or something.
The most curious new flag for me was the wake up from drowsy one
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That's a fun one I could see being carried forward even if it's just for something niche like getting out of Yawn
Woah, what? I have trouble believing they added a new tag just for a side game. Are they going to have Drowsiness and Frostbite replace Sleep and Freeze in Gen 9? I hoped for Frostbite but I wasn't entirely sure if they'd do it. I'd be thrilled about the two worst status problems being changed if it weren't for Rest being nerfed, but be careful what you wish for. I know it's too early to say for sure, so Worldie, feel free to say you told me so if it's back to Sleep and Freeze in Gen 9.The flags on the learnset data, even the new updated one by Kaphotics, are pretty wacky. Contact moves are only marked for a few moves when definitely more would qualify, Wave Crash has a thaws user flag when Raging Fury doesn't, Headlong Rush is a punch move.... and sure enough, none of those flags have any effect on the battle system in PLA. Definitely look forward to some new values for those in a HOME dump or something.
The most curious new flag for me was the wake up from drowsy one
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That's a fun one I could see being carried forward even if it's just for something niche like getting out of Yawn
It's even already established in game. Electric Terrain prevents Sleep.Electricity helping people wake up...makes sense.
I can fully believe they'd add a new tag just for a side game when said side game has a bunch of new things very specific to it.Woah, what? I have trouble believing they added a new tag just for a side game. Are they going to have Drowsiness and Frostbite replace Sleep and Freeze in Gen 9? I hoped for Frostbite but I wasn't entirely sure if they'd do it. I'd be thrilled about the two worst status problems being changed if it weren't for Rest being nerfed, but be careful what you wish for. I know it's too early to say for sure, so Worldie, feel free to say you told me so if it's back to Sleep and Freeze in Gen 9.
If Drowsieness doesn't replace Sleep, an interesting change would be it Sleep stayed the same but those moves woke you up if you used them with Sleep Talk. Maybe even if you just tried to use them while asleep.
It's even already established in game. Electric Terrain prevents Sleep.
That's fair.I can fully believe they'd add a new tag just for a side game when said side game has a bunch of new things very specific to it.
They had to touch all the moves anyway to account for styles, the new turn system and so on, so adding a flag was probably the least hardest part.
If that’s the case, I hope burns get a version of thaw tag so the symmetry is the same. Or better just scrap it for Frostbite so that it isn’t underpowered and Pokemon could use such a strategy of giving yourself frostbite to prevent burns.There IS also a tag for clearing Frostbite. Flame Wheel and Flare Blitz get it, which I believe are the only two of the former "thaw" moves in the game so that tracks.
I guess GF had to change the index order so that the new moves could be split up and then neatly added with each of the DLCs, without the risk of new signature moves getting datamined ahead of time.This is just theory but it could be that the Dragon Energy Slowking and other oddities represents an earlier/development order of the DLC moves that are reading move names based on current index numbers. Unfortunately this doesn't cover the tutor moves but it's still interesting how things might have changed in development.
Notes: (from https://gist.githubusercontent.com/...f884af1c26d69b78f6d1171abbbc85f/gistfile1.txt)
Slowking has Dragon Energy (Eerie Spell)
Urshifu-0 has Freezing Glare (Wicked Blow) and Urshifu-1 has Fiery Wrath (Surging Strikes). Neither have their elemental moves (Aqua Jet and Sucker Punch).
Moltres and Zapdos have a placeholder Splash at level 45, while Articuno has Shell Side Arm (Freezing Glare). Maybe this was a point where they were in the middle of making the bird moves.
Slowbro-2 has Thunder Cage (Shell Side Arm)
Regidrago has Eerie Spell (Dragon Energy)
Regieleki has Dire Claw (Thunder Cage), maybe implying that Thunder Cage was in a slot beyond the final number of SWSH DLC moves.
The Calyrex formes have Glacial Lance and Astral Barrage as normal.
Zarude has Thunderous Kick (Jungle Healing).
Here's a table mapping these move IDs.
Move IDs FINAL WIP? 796 Steel Beam Steel Beam 797 Expanding Force 798 Steel Roller 799 Scale Shot 800 Meteor Beam 801 Shell Side Arm Freezing Glare 802 Misty Explosion More IOA tutors.. 816 Jungle Healing 817 Wicked Blow 818 Surging Strikes 819 Thunder Cage Shell Side Arm 820 Dragon Energy Eerie Spell 821 Freezing Glare Wicked Blow 822 Fiery Wrath Surging Strikes 823 Thunderous Kick Jungle Healing 824 Glacial Lance Glacial Lance 825 Astral Barrage Astral Barrage 826 Eerie Spell Dragon Energy 827 Dire Claw Thunder Cage
I guess it makes sense that Shell Side Arm and Eerie Spell would be next to each other in development. Also all the brand new mons' moves are neatly lined up at the end.
Interestingly there is one possible BDSP element that I noticed personally, the SecretPotion is renamed to Secret Medicine already in PLA. I don't know if it's actually used though and/or PLA just renamed it first and BDSP inherited that.
EDIT:
The birds have their learnset mostly fitting their type at this point but not exactly final, as they all still had Roost at this point.
Galarian Zapdos lost Roost for Quick Guard, Moltres lost Roost for After You, and Articuno traded Roost for Recover.