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Pokemon Platinum - (Uber Discussion Thread)

maybe people will run DD and outrage Latios lmao but im liking the stats on giratina's origin form

Giratina (origin form) @ life orb/white herb/expert belt
Modest/Timid
252 sp atk/220 spe/38 hp
Draco Meteor/Dragon Pulse
Calm mind
Aura Sphere
Shadow Ball/Shadow Force

ghost and dragon hit almost all ubers super effective, and aura sphere covers most of the rest. this form isnt as bulky as origin form, so you might have trouble getting calm minds in. shadow force i mentioned because 1) it is his signiture move and 2) it hurts, alot. and it can even stall when used right. dragon pulse/ draco meteor is choice, but Latios might think twice about switching into you with draco meteor. use mild or hasty if you want to use shadow force, but its not really a good idea

Aura Sphere. Calm Mind. Bye Dialga.
 
Remember that Gira needs the Platinum orb to exist as origin, so no to life orb, sir G-Beast.
You get 20% boost as opposed to 30% plus 10% HP Reduction
 
A lot of pokemon get earth power, which is very nice and adds a lot of diversity to a lot of movepools!

However, for Giratina's Origin form, it does gain Outrage with 120 base power in attack. That has got to be an excellent addition for the Choice Band Giratina set.
 
Would Aqua Tail get any use on Mewtwo to at least have one move to abuse Rain with? D:

I don't play ubers. But I'm considering it now. ;D
 
Not really, it's inferior to a lot of his other options. I guess as a full physical set where you don't want to predict for Focus Punch or lose Attk/Def with Superpower.
 
A good tactic in Doubles with Mew would be: Helping Hand, Synthesis, Magnet Rise, Knock-Off


Pair it with Groudon, and it can Knock-off an opponent's Soul Dew, Life Orb, and heal up 66% from the Sunlight+Synthesis.

Don't worry about EQ when you have Magnet Rise, and Helping Hand will give it something to do after Knock-Off.

Groudon: EQ, Rock Slide, Dragon Claw, Thunder Wave.


With Groudon hitting both opponents, and slowing them down (due to work well with Rock Slide's double flinching), they make an excellent pairing.
 
A lot of pokemon get earth power, which is very nice and adds a lot of diversity to a lot of movepools!

However, for Giratina's Origin form, it does gain Outrage with 120 base power in attack. That has got to be an excellent addition for the Choice Band Giratina set.

maybe people will run DD and outrage Latios lmao but im liking the stats on giratina's origin form

Giratina (origin form) @ life orb/white herb/expert belt
Modest/Timid
252 sp atk/220 spe/38 hp
Draco Meteor/Dragon Pulse
Calm mind
Aura Sphere
Shadow Ball/Shadow Force

ghost and dragon hit almost all ubers super effective, and aura sphere covers most of the rest. this form isnt as bulky as origin form, so you might have trouble getting calm minds in. shadow force i mentioned because 1) it is his signiture move and 2) it hurts, alot. and it can even stall when used right. dragon pulse/ draco meteor is choice, but Latios might think twice about switching into you with draco meteor. use mild or hasty if you want to use shadow force, but its not really a good idea


you both know about giratina's hold item right
 
I'm really liking trick lugia at the moment, as switching into it will be harder, and the new outrage dragons are fabulous, also trick mew is -_-
 
A good tactic in Doubles with Mew would be: Helping Hand, Synthesis, Magnet Rise, Knock-Off


Pair it with Groudon, and it can Knock-off an opponent's Soul Dew, Life Orb, and heal up 66% from the Sunlight+Synthesis.

Don't worry about EQ when you have Magnet Rise, and Helping Hand will give it something to do after Knock-Off.

Groudon: EQ, Rock Slide, Dragon Claw, Thunder Wave.


With Groudon hitting both opponents, and slowing them down (due to work well with Rock Slide's double flinching), they make an excellent pairing.

I dunno about that, seems sort of like an inferior Latias who, with the exception of Knock Off, can do pretty much the same thing, and doesn't have to spend a turn to become immune to EQ. Seems like you'd want to abuse her options that Latias cannot copy, such as Hypnosis, Heat Wave, Explosion, Taunt, and perhaps even Skill Swap and Role Play.
 
So guys, I really don´t know if Origin Forme Giratina will have much of an impact on the metagame at all. Restricting it to Platinum Orb means that it doesn´t hit as hard physically or specially as a choiced Another Forme. You can change between attacks but that´s about it...
 
Trick can be good on anything, and makes switching in hard, no matter what. Every pokemon who got it got a boost, but it isn't anything metagame changing.
 
So guys, I really don´t know if Origin Forme Giratina will have much of an impact on the metagame at all. Restricting it to Platinum Orb means that it doesn´t hit as hard physically or specially as a choiced Another Forme. You can change between attacks but that´s about it...

Yeah... knowing this awas a deception to me =/
IF dont have much versatility, the stat that make the pokemon become dangerous IMO.
 
Actually I think Origin Forme Girantina will be a freaking beast. If you think about it, it is another sweeper that just doesn't fucking die. Platinum Orb increases the power of its Dragon and Ghost moves, which will just him even more powerful. Having those attacking stats and STAB on the two moves, with Platinum Orb backing them... wow. It seems like Origin Forme is going to be a larger threat than you guys are taking credit for
 
Pretty much what I've been saying. Origin Giratina will be a beast. He probably isn't going to make it into the top tier of uber, due to his limitations, but he's certainly a threat to watch out for.

Also if you all want to talk about the Origin forme there is a thread on it and come on guys, use it. Think of some sets, spreads, and etc, and help shed some light to this guy and make it an amazing Pokemon like we all desired.

To counter BU Outrage Magnet Rise Dialga, you have the following

- Lucario
- Taunt/WoW Mewtwo/Mew
- Specs Dialga (you have to be faster though)
- Skarmory (temporary, as if he's the last guy you can't phaze him, unless you're doing SD/Taunt/Drill Peck/Roost or something)
- Trick Lugia (yeah this has a ton of risk level)

That's all I can really think of right now, but there's probably more.
 
Actually I think Origin Forme Girantina will be a freaking beast. If you think about it, it is another sweeper that just doesn't fucking die. Platinum Orb increases the power of its Dragon and Ghost moves, which will just him even more powerful. Having those attacking stats and STAB on the two moves, with Platinum Orb backing them... wow. It seems like Origin Forme is going to be a larger threat than you guys are taking credit for

IMO it seems like a pretty big threat. It is still fairly bulky for a sweeper and a mixed set with something like Outrage, Thunder, Earthquake, Draco Meteor/Shadow Ball similar to Mixalga could be quite potent.
 
I posted this set for Mew almost a year ago under the belief that Mew had access to Trick. Well, when I found out that it did not get it (after posting the topic, of course), the set was reduced to simply using Transform in its place, which obviously did not net similar results. The set still did fantastic even then, though. Now, I present to you something I presented to you inaccurately long ago. Except now, it's accurate.

Mew
@ Choice Scarf
Hasty, Synchronize, 252 HP / 252 Speed / 4 SpDef
~ Explosion
~ Hypnosis
~ Me First
~ Trick

The Basics
All right, this is a very experimental set, and I haven't been able to truly test this correctly, obviously, but I tested it in full with Transform in place of Trick, and it still did a fantastic job.

The idea of this lead is to completely screw with the opposing team. Every single move here has the potential to counter a ton of opposing strategies, giving you ample time to set up a victory. Max HP is a given on Mew, as is Max Speed. Even with a Choice Scarf equipped, you want to have as much speed as possible for two reasons. One, you will most likely Trick the Choice Scarf to the opponent, leaving you with your normal speed. Second, and of notable importance, it will allow you the jump on a single Dragon Danced Rayquaza (and, consequentially, a Choice Scarf Groudon or Kyogre) if you still have the Choice Scarf equipped. Ergo, you could cut down on the Speed and leave it at 290 to out-speed all Adamant forms of Rayquaza. This gives you the option of going with a defense-boosting nature, as well. While it is probably safer to go with Max Speed, the choice is yours between speed and durability.

Now, the moves. Think of this as a conceptual lead. With Max Speed and a Choice Scarf, this will be going before everything at the beginning. You have three killer moves at your dispense:

Hypnosis is a staple of nearly all sets for Mew, and one of the best ideas to lead off. Since you are faster than essentially all of the competition, you can safely put your opponent to sleep if it is a threat that your other handy little moves cannot handle. In particular, stat-up sweepers can be easily shut down. Particularly harmful threats can be shut down, as well, if you are caught unprepared. It simply serves as an all-purpose threat to the opposing team.

Where this set gets a little more interesting is with the introduction of Me First. Me First is a unique trick for Mew, as it can out-speed anything with its Choice Scarf and throw attacks back at the user for 1.5x damage. Obviously, this is not the move of choice against leading Kyogre, but it serves a very unique purpose with specific Pokemon. For instance, a Dragon Danced Rayquaza will not like to see a "doubly-powered" Outrage flying right back at him. Other interesting uses are against the likes of Mewtwo (Shadow Ball), Latios and Latias (Shadow Ball, Dragon Pulse, Draco Meteor), and several more. Even Groudon would hate to eat one of his own fire attacks under the sun. Another little unique toy is that this will out-speed the rare seen Modest Choice Scarf Gengar Lead (Shadow Ball), as well as Deoxys Attack Form (Dark / Ghost Attacks). Essentially all Psychic Pokemon that carry Shadow Ball or Dark Pulse for the Uber Metagame will be thrashed. Take note -- this is why it is important to have a Hasty Nature as opposed to a Timid or Jolly Nature. Once in awhile, the lowered defense will screw you up, sure. But, the near-KOs one will painfully endure due to a lowered attack statistic for Explosion and Outrage or special attack statistic for Shadow Ball and Dark Pulse will far outweigh the lowered defense. You want to make sure your attack statistics is as high as you can afford it to be for throwing these moves back at the enemy in a special-offensive metagame. However, make sure not to lower its special attack! One is far more likely to switch into a special attack in the uber metagame (and that is the reason behind the maxed HP).

Keep in mind, though, that it is perfectly viable to max out attack, special attack, or split between them as opposed to HP to improve your power in regards to Me First and / or Explosion.


Finally, the third unique weapon, and probably the most crippling: Trick. Trick has the ability to royally screw over all of the walls for which the Uber Metagame calls, such as Giratina, Lugia, Forretress, and Blissey. Additionally, it has the added ability of effectively demoralizing most of Mew's known counters. If the enemy sends in something with Sleep Talk or Natural Cure to absorb a predicted Hypnosis, it will swiftly meet its end with Trick. If the enemy tries to set up, make them eat a Choice Scarf. If Forretress tries to lay those nasty Toxic Spikes, have him set them up for eternity. Nobody can reliably "wall" Mew, and with Trick up your sleeve, you can cripple absolutely anything that isn't going to take out Mew in one direct hit (which, surprisingly, is most of the Uber Metagame). Moreover, you have the advantage of surprise -- most players will send in a hazer to try to whirlwind or roar you away, only to be stuck with a Choice Scarf. The best part is that you can play the game of Give-and-Take throughout the match, giving that potent sweeper a worthless support item or that nasty wall a worthless choice item. Hell, you can even sacrifice Mew to sleep by tricking a Choice Scarf onto Darkrai. In the end, Trick is an extremely underrated move in the metagame, and downright unseen in the Uber Metagame.

Between Hypnosis, Me First, and Trick, you have your opponent guessing all over the place. Now, after all is said and done, and you have screwed up your enemy to the most of your ability, its time to leave the scene. You know its coming, you dread it every day. That's right, folks. It's time for an Explosion. Sexually arousing, eh?
 
Because if you use Me First against something using a special attack, you use the same special attack at 1.5x power based off of YOUR special attack.
 
Pretty much what I've been saying. Origin Giratina will be a beast. He probably isn't going to make it into the top tier of uber, due to his limitations, but he's certainly a threat to watch out for.

Also if you all want to talk about the Origin forme there is a thread on it and come on guys, use it. Think of some sets, spreads, and etc, and help shed some light to this guy and make it an amazing Pokemon like we all desired.

To counter BU Outrage Magnet Rise Dialga, you have the following

- Lucario

Personally, I don´t see Lucario getting too much use in Ubers. The best he has coverage wise are unSTAB Crunch, Dark Pulse, and Dragon Pulse, and his defenses aren´t so great.

- Taunt/WoW Mewtwo/Mew

These are some big threats on their own, so they could definately work.

- Specs Dialga (you have to be faster though)

Investing a simple 4 EVs in Speed sets you ahead of the standard 0 speed Careful set. The problem with this is that Dialga will probably come in on one of its many resistances and Magnet Rise on the switch. It also runs max Sp.Def and Careful, meaning that your sp.attacks do much less than you would like.

- Skarmory (temporary, as if he's the last guy you can't phaze him, unless you're doing SD/Taunt/Drill Peck/Roost or something)

Remember that one slot remains, so it could easily pack Overheat or something for steels, which obviously wall this set. Thunder could slam Kyogre while paralyzing stuff and still hitting Heatran, so that´s another option. If its all physical + Rest or something, then yeah Skarm is good.

- Trick Lugia (yeah this has a ton of risk level)

Again, it could work, but Lugia REALLY likes its Lefties, especially with its SR weakness, so I´m not even sure if Trick Lugia is the best way to go. Better left to Mewtwo or something. Or, just the standard Lugia with Whirlwind can blow it away before it gets a chance to do anything special.

That's all I can really think of right now, but there's probably more.

As crazy as it sounds, Darkrai can come in on anything but Outrage and put it to sleep, slowly chipping away at its HP with Bad Dreams. It Nasty Plots and Spacial Rends to finish the job. Just a thought.
 
Remember that one slot remains, so it could easily pack Overheat or something for steels, which obviously wall this set. Thunder could slam Kyogre while paralyzing stuff and still hitting Heatran, so that´s another option. If its all physical + Rest or something, then yeah Skarm is good.
4th slot is very likely to be either Sub or Rest imo. I mean you can use other moves, but Dialga is one of the few that is bulky enough to Rest or sub

As crazy as it sounds, Darkrai can come in on anything but Outrage and put it to sleep, slowly chipping away at its HP with Bad Dreams. It Nasty Plots and Spacial Rends to finish the job. Just a thought.
Well by that logic Darkrai has the potential to counter just about any Pokemon then.

Oh and yeah Heatran can stop BU Outrage/MRise Dialga as long as Earthquake is absent
 
4th slot is very likely to be either Sub or Rest imo. I mean you can use other moves, but Dialga is one of the few that is bulky enough to Rest or sub

Well by that logic Darkrai has the potential to counter just about any Pokemon then.

I didn´t mean it that way, but I get what you are saying.

Oh and yeah Heatran can stop BU Outrage/MRise Dialga as long as Earthquake is absent

Shedinja gets comedy mention outside of a Fire attack.
 
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