This is probably a case of things not important enough to add in yet, but fire type moves don't remove freeze status.
Sorry for not getting the log down.
Verification
Sorry for not getting the log down.
Verification
The foe's Gengar used Trick!
The foe's Gengar switched items with Machoke!
Machoke obtained one Choice Scarf!
The foe's Gengar obtained one Toxic Orb!
Machoke used Payback!
[DEBUG] Payback damage boost.
It's super-effective! A critical hit! The foe's Gengar lost 100% of its health!
The foe's Gengar fainted!
Machoke is hurt by poison!
Payback boosts after non-damaging moves, it shouldn't.
Before reporting a bug, please read the instructions in the first post:Payback boosts after non-damaging moves, it shouldn't.
Toxic appears to be doing normal poison damage
Aeo, you sly dog - apparently you implemented sleep clause, but forgot to put an exception in for rest. I don't have the log any more, but basically it went like this - Venasaur uses Sleep Powder on Syclant, then I switch to Flareon and he switches to Blaziken, I try to use Rest on Flareon but it fails and I get a debug message about keeping sleep clause from breaking. Personally I prefer enforcing sleep clause on the honor system, but if you're gonna have it hardcoded like that there really needs to be an exception for rest.
The foe's Manectric used Thunderbolt!
Mew lost 27% of its health!
Mew used Explosion!
The foe's Manectric lost 75% of its health!
The foe's Manectric fainted!
Mew fainted!
Tie between Bromishi and Crazyhax!