Ok so what are technical records? Do we have two sets of tms now!?
according to the list no it didn't but if thats the case that means floette (Or more specifically) AZ's floette exists in the game's files...can someone confirm thisdid light of ruin get cut?
Not that it matters too much, but Toxtricity also gets Minus in one of its forms. That seems to be the only difference between the two forms, in fact, stat-wise (could be movepool differences, maybe?).I checked Klinklang, one of my favourite 'mons despite ... umm ... everything. With a new generation, surely it would get a few new tricks up its sleeves(?!?), right?
Oh, look, it gets Power Gem now! And ... it's otherwise completely unchanged. Or, wait, Gear Grind (its best STAB by far) is moved from level 16 to level 32.
And it still rides the train of Plus/Minus even as all the other passengers have got off. The Klink line and Toxtricity are the sole users of Plus, while the Klink line and the Electrike line (HA only) are the sole Minus users. That's right, the Klink line still got both those (functionally identical) abilities, apparently for the purpose of boosting Klinklang's base 70 SpA to become a special attacker (hence the addition of Power Gem to a movepool that currently only has Steel, Electric and Normal-type moves in it). In any other circumstances, its base 100 Attack is a much more powerful stat, but it only learns Steel and Normal-type physical moves, plus Wild Charge. Oh, and Return is no more, so it'll have to rely on Facade for Normal-type coverage.
So the Klink line is still as useless as ever; arguably even more than before since its best move has been shifted from the early-game to mid-late-game. Klang still evolves at level 49. Maybe it could be situationally useful alongside Toxtricity if the game has plenty of Double battles, but I'm not really holding my breath on that front.
...so yeah, I'm not using Klink in SwSh. I used it when I last ran through USUM, that'll be enough for a while.
There an additional set of moves you can learn via Watts, which are obtained via raid battles.Ok so what are technical records? Do we now have two sets of tms!?
one use tms that are tied to the raidsOk so what are technical records? Do we have two sets of tms now!?
Depending on how much Life Dew heals, even that may not be that much of an issue.Unfortunately for it loses roost and softboiled. But once pokemon home is released that wont be a problem
i hope ur right but i think we would already know if they were present in the game normally. i think theyre all gonna be eventsTo me the biggest surprise is that the Kanto bird trio didn't return. They already got Mewtwo and stuff like the Swords of Justice in there, figured it'd be an obvious addition. Oh, also the Alola starters coming back. That's odd, but I ain't complaining!
I really hope these extra legendaries are available without the need for any special event or whatever. Perhaps in the form of very rare max raid battles or even just normal legendary encounters?
For a second, I shivered at the thought of our lando dog returning...Notable Pokemon return and other Pokemon get GMaxes - 35 more Pokemon, taking the dex to 435. New additions include other Kanto Starters, Alola Starters, Jirachi, a mishmash of Gen 5 Legends
I guess... still, neat way to extend the game's longevity if they do go that route. Hopefully they'll at least be transferrable via Home even before the events occur!i hope ur right but i think we would already know if they were present in the game normally. i think theyre all gonna be events
I was just about to post how bad two of the new dragons are, in terms of movepools ... Duraludon might tank a hit with it's high HP and Def stats and can attack with Thunderbolt.With Power Whip, os there ANY hard counter to gyarados? It pretty much kills any chance quagsire, vaporeon and rotom-w had to stop Gyra are gone.
It's listed as an Egg Move for it now, so GameFreak clearly had your train of thought. And with the Day Care additions, any non-bred Galar Shuckle can simply learn Toxic from another Shuckle that knows it when they're in the Day Care together.ugh wtf, toxic getting yeeted from the tm list REALLY sucks. shuckle legitimately cant win anything 1-on-1 now, as an example
It's HA is called "Propeller Tail", so I'd wager it can spin around it's body like a drill while charging, which fits the move description.Barraskewda gets Drill Run (?), CC, Crunch, Psychic Fangs, Poison Jab, Bounce, Throat Chop, and Ice Fang as coverage. It also gets priority in Aqua Jet. This thing would have really loved DD or Sword Dance, but it only got Agility. Still, a Life Orb or Band set are viable on a rain team.
who needs rain when its outpacing everything without a scarfBarraskewda gets Drill Run (?), CC, Crunch, Psychic Fangs, Poison Jab, Bounce, Throat Chop, and Ice Fang as coverage. It also gets priority in Aqua Jet. This thing would have really loved DD or Sword Dance, but it only got Agility. Still, a Life Orb or Band set are viable on a rain team.
Today I remembered that Leafeon also has Chlorophyll. Sun looks alive and well this gen.Leafeon learns Solar Blade. Calcs:
+2 252+ Atk Life Orb Leafeon Solar Blade vs. 0 HP / 0 Def Hydreigon: 282-333 (86.7 - 102.4%) -- 18.8% chance to OHKO
+2 252+ Atk Life Orb Leafeon Solar Blade vs. 0 HP / 4 Def Arcanine: 309-365 (96.2 - 113.7%) -- 81.3% chance to OHKO
+2 252+ Atk Life Orb Leafeon Solar Blade vs. 0 HP / 0 Def Virizion: 339-399 (104.9 - 123.5%) -- guaranteed OHKO