Z-moves can't even be used, they don't have a move data other than telling you to delete them (which ,you probably hacked in to begin with :P )Someone should test to see whether or not the Z-moves still have animations.
Z-moves can't even be used, they don't have a move data other than telling you to delete them (which ,you probably hacked in to begin with :P )Someone should test to see whether or not the Z-moves still have animations.
The poffin case gave me a hit of gen 4 nostalgia/Sinnoh confirmed.Pretty much. If you look carefully you can see all sort of things, PokeBlocks, Let's Go candies, random stuff.
Possibly. While the +1 Defense and much higher Speed is nice, Necrozma-DM can use Toxic if it's allowed to do so, has reliably recovery, and can use Dragon Dance now to boost Speed. Plus, it can check Mewtwo a heck of a lot better than Zamazenta can.I think DM Necrozma outclasses Zamazenta :[
https://www.smogon.com/forums/threa...ee-2nd-post-for-summary.3656151/#post-8280028Has anyone made a list of all the changes that old pokemon got, without having to sift through the huge pastebins?
Zamazenta is faster and Necrozma-DM has a lot of trouble dealing with it because of its monstrous defence. I think Zamazenta is better at being a hit and run attacker who uses its bulk to repeatedly switch in, chunk the opponent with a sizable hit off its high speed stat, and then switch out again. Necrozma-DM feels like it wants to be setting up or acting as a utility wall, as well as the areas in which the two overlap. Zamazenta also handles Marshadow a lot better. (Does it OHKO with Psychic Fangs or Behemoth Bash if Marshadow steals its +1 def on the switch-in?)I think DM Necrozma outclasses Zamazenta :[
May be but they both fulfill similar roles. Necrozma-DM has access to Leftovers, it can Toxic and SR, DD, SD, Rock Polish Weakness Policy, greater attack stat while remaining bulky af due to high defenses and prism armor...Zamazenta is faster and Necrozma-DM has a lot of trouble dealing with it because of its monstrous defence. I think Zamazenta is better at being a hit and run attacker who uses its bulk to repeatedly switch in, chunk the opponent with a sizable hit off its high speed stat, and then switch out again. Necrozma-DM feels like it wants to be setting up or acting as a utility wall, as well as the areas in which the two overlap. Zamazenta also handles Marshadow a lot better. (Does it OHKO with Psychic Fangs or Behemoth Bash if Marshadow steals its +1 def on the switch-in?)
The fact that Zamazenta quad resists Stealth Rock emphasises this hit and run niche.
Edit: Zamazenta also absolutely chunks Dynamax mons.
No need to calc because Zamazenta gets rekt by Marshadows CC while it hits DM Necro for neutral.(Does it OHKO with Psychic Fangs or Behemoth Bash if Marshadow steals its +1 def on the switch-in?)
I'm not so sure about that, the move description says "The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.", which suggests LGPE change wasn't reverted here.PLG (LGPE) changes to moves were reverted (sorry about Teleport)
252 Atk Life Orb Marshadow Close Combat vs. +1 0 HP / 0 Def Lucario: 242-283 (74.4 - 87%) -- guaranteed 2HKONo need to calc because Zamazenta gets rekt by Marshadows CC
And grappoloct does not learn Mach Punch.Either there's something missing in the database of Game Freak ***ed up, but...
Zamazenta does NOT learn Body Press
That's the Power 80 Fighting Type move that uses your Defense, the stat Zamazenta's Ability boosts. Wooloo not learning Rollout is forgivable, but this? THIS! Please tell me there's an error.
Are you seriously saying an octopus not getting one punching move is as big a fail in flavor and usefulness as the ****ing Shield Pokemon not getting the one Defense based attack?And grappoloct does not learn Mach Punch.
No, you're right. Maybe they didn't put it because it would have been too strong.Are you seriously saying an octopus not getting one punching move is as big a fail in flavor and usefulness as the ****ing Shield Pokemon not getting the one Defense based attack?
They gave Zacain 170 Attack and an ability that boosts Attack, so I don't think they cared about balance that much.No, you're right. Maybe they didn't put it because it would have been too strong.
Meanwhile they put in a Pokemon with effectively 250 base attack, 148 speed, almost perfect coverage, 92/115/115 bulk, and the best defensive typing in the game. And also let it hit for 200 base power vs opposing Dynamaxes, just for good measure.No, you're right. Maybe they didn't put it because it would have been too strong.
Inteleon can learn Focus Energy via TR. Use a Scope Lens on it and it could have a niche Sniper Critical Hit set that can be used outside of Rain teams due to its already high speed.Although it isn't in the same league as Rillaboom and Cinderace's hidden abilities, Intellion didn't do too bad with Sniper. We've never had a sniper mon faster than Kingdra or Drapion before. (and Kingdra was always better just abusing Swift Swim anyways) And this one hit's pretty hard naturally even without the sniper crit boost. Certainly better than what Primarina got anyways lol.