Here's a log of my Healing Tide deck vs my Lockdown deck, which was inspired by a conversation with leafgreen about the old Lockdown Deck with Chaos Gym and Slowking, among other things.
I made a few idiot mistakes in my Solitaire movements that might have impacted the game (eg a random shuffle when I wasn't supposed to), but otherwise you'll get the gist of it. I probably also didn't note a few Retreats and such.
Format: DP On
Cards of Note:
Kabutops:
120 HP
Poke-Body Primal Shell: As long as Kabutops is your Active Pokemon, your opponent can't play any Trainer cards from his or her hand.
FFC Chop Up 70
Does 10 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)
Absol:
70 HP
C Baleful Wind
Choose a card from your opponent's hand without looking and discard it. If you discard a Trainer, Supporter, or Stadium card, choose 1 more card from your opponent's hand without looking and discard it.
D Raid 10
If you played Absol from your hand during this turn, this attack's base damage is 40 instead of 10.
Team Galactic Mars:
Draw 2 cards. Then choose a card from your opponent's hand without looking and put it on the bottom of his or her deck.
I'll clean up the log so it isn't so horrible.
Redshark Message Box:
Starting Game, Mode: 2 at Wed Aug 13 01:23:35 2008.
Healing Tide: (Re)Start game for player A.
Healing Tide: *** Shuffles deck ***
Healing Tide: Draws 7 card(s) from deck.
Healing Tide: Sets aside 6 prize cards.
Lockdown DP: (Re)Start game for player B.
Lockdown DP: *** Shuffles deck ***
Lockdown DP: Draws 7 card(s) from deck.
Lockdown DP: Sets aside 6 prize cards.
In between turns.
Healing Tide: Plays Lotad from hand.
Healing Tide: Plays Shellos East Sea from hand.
Lockdown DP: Plays Murkrow from hand.
Healing Tide: *** COIN FLIP *** TAILS (11)
Player B's turn.
Lockdown DP: Attaches a Darkness Energy to Murkrow
In between turns.
Player A's turn.
Healing Tide: Draws 1 card(s) from deck.
Lockdown DP: Draws 1 card(s) from deck.
Lockdown DP: Plays Absol from hand.
Lockdown DP: Picks up Absol (including attachments, if any).
Healing Tide: Attaches a Water Energy to Lotad
Healing Tide: Lotad - Water Sport
Healing Tide: Lotad damage adjustment: 20, current damage = 20.
In between turns.
Player B's turn.
Lockdown DP: Draws 1 card(s) from deck.
Healing Tide: Lotad damage adjustment: -20, current damage = 0.
Lockdown DP: Murkrow damage adjustment: 10, current damage = 10.
Lockdown DP: Plays Absol from hand.
Lockdown DP: Attaches a Darkness Energy to Absol
Lockdown DP: Retreat Murkrow
Lockdown DP: Discards Darkness Energy attached to Murkrow.
Lockdown DP: Plays Team Galactic's Mars from hand.
Lockdown DP: Draws 2 card(s) from deck.
Healing Tide: Places Water Energy (from hand) on bottom of deck.
Lockdown DP: Absol - Raid
Healing Tide: Lotad damage adjustment: 40, current damage = 40.
In between turns.
Player A's turn.
Healing Tide: Draws 1 card(s) from deck.
Healing Tide: Plays Mantyke from hand.
Healing Tide: Attaches a Water Energy to Shellos East Sea
Lockdown DP: Discards Team Galactic's Mars (including attachments, if any) from playmat.
Healing Tide: Lotad - Water Sport
Lockdown DP: Absol damage adjustment: 10, current damage = 10.
In between turns.
Player B's turn.
Lockdown DP: Draws 1 card(s) from deck.
Lockdown DP: Evolves Murkrow into Honchkrow.
Lockdown DP: Honchkrow damage has been reset to 10.
Lockdown DP: Attaches a Fighting Energy to Honchkrow
Lockdown DP: Plays Roseanne's Research from hand.
Lockdown DP: Views deck.
Lockdown DP: Closed the Card List Window.
Lockdown DP: Views deck.
Lockdown DP: Moves Murkrow from deck to playmat.
Lockdown DP: Moves Darkness Energy from deck to playmat.
Lockdown DP: Closed the Card List Window.
Lockdown DP: *** Shuffles deck ***
Lockdown DP: Plays Darkness Energy from temp.
Lockdown DP: Plays Murkrow from temp.
Lockdown DP: Picks up Darkness Energy.
Lockdown DP: Picks up Murkrow (including attachments, if any).
Lockdown DP: Absol - Raid
Healing Tide: Lotad damage adjustment: 10, current damage = 50.
Healing Tide: Discards Lotad (including attachments, if any) from playmat.
Lockdown DP: Picks up facedown prize.
6-5 Lockdown DP
In between turns.
Player A's turn.
Healing Tide: Draws 1 card(s) from deck.
Healing Tide: Plays Lotad from hand.
Healing Tide: Attaches a Water Energy to Lotad
Healing Tide: Mantyke - Call for Friends
Healing Tide: Views deck.
Healing Tide: Moves Mantine from deck to playmat.
Healing Tide: Closed the Card List Window.
Healing Tide: *** Shuffles deck ***
Healing Tide: Plays Mantine from temp.
Healing Tide: Picks up Mantine (including attachments, if any).
In between turns.
Player B's turn.
Lockdown DP: Discards Roseanne's Research (including attachments, if any) from playmat.
Lockdown DP: Draws 1 card(s) from deck.
Lockdown DP: Attaches a Darkness Energy to Honchkrow
Lockdown DP: Plays Murkrow from hand.
Lockdown DP: Plays Roseanne's Research from hand.
Healing Tide: Views deck.
Healing Tide: Closed the Card List Window.
Lockdown DP: Views deck.
Lockdown DP: Moves Fighting Energy from deck to playmat.
Lockdown DP: Moves Fighting Energy from deck to playmat.
Lockdown DP: Closed the Card List Window.
Lockdown DP: *** Shuffles deck ***
Lockdown DP: Plays Fighting Energy from temp.
Lockdown DP: Plays Fighting Energy from temp.
Lockdown DP: Picks up Fighting Energy.
Lockdown DP: Picks up Fighting Energy.
Lockdown DP: Absol - Baleful Wind
Healing Tide: Lets opponent blindly select & reveal 1+ card(s) from hand.
Healing Tide: Discards Water Energy from hand.
In between turns.
Player A's turn.
Healing Tide: Draws 1 card(s) from deck.
Healing Tide: Evolves Mantyke into Mantine.
Lockdown DP: Discards Roseanne's Research (including attachments, if any) from playmat.
Healing Tide: Retreat Mantine
Healing Tide: Lotad - Water Sport
Lockdown DP: Absol damage adjustment: 10, current damage = 20.
In between turns.
Player B's turn.
Lockdown DP: Draws 1 card(s) from deck.
Lockdown DP: Plays Fossil Excavator from hand.
Lockdown DP: Views deck.
Lockdown DP: Moves Dome Fossil from deck to playmat.
Lockdown DP: Closed the Card List Window.
Lockdown DP: *** Shuffles deck ***
Lockdown DP: Plays Dome Fossil from temp.
Lockdown DP: Picks up Dome Fossil (including attachments, if any).
Lockdown DP: Plays Dome Fossil from hand.
Lockdown DP: Attaches a Fighting Energy to Dome Fossil
Lockdown DP: Views deck.
Lockdown DP: Moves Kabuto from deck to playmat.
Lockdown DP: Closed the Card List Window.
Lockdown DP: *** Shuffles deck ***
Lockdown DP: Evolves Dome Fossil into Kabuto.
Lockdown DP: Kabuto - Ancient Guidance
Lockdown DP: *** COIN FLIP *** TAILS (9)
Lockdown DP: Absol - Baleful Wind
Healing Tide: Discards Warp Point from hand.
Healing Tide: Discards Water Energy from hand. (Note: Healing Tide has 0 cards in hand at this point)
Lockdown DP: Discards Fossil Excavator (including attachments, if any) from playmat.
In between turns.
Player A's turn.
Healing Tide: Draws 1 card(s) from deck.
Healing Tide: Plays Chatot from hand.
Healing Tide: Retreat Lotad
Healing Tide: Chatot - Mimic
Healing Tide: Draws 6 card(s) from deck.
In between turns.
Player B's turn.
Lockdown DP: Draws 1 card(s) from deck.
Lockdown DP: Attaches a Darkness Energy to Honchkrow
Lockdown DP: Evolves Kabuto into Kabutops.
Lockdown DP: Plays Warp Point from hand.
Lockdown DP: Discards Warp Point (including attachments, if any) from playmat.
Lockdown DP: Plays Prof. Rowan from hand.
Lockdown DP: Plays Fighting Energy from hand.
Lockdown DP: Picks up Fighting Energy.
Lockdown DP: Plays a card facedown from hand.
Lockdown DP: Places cards in hand onto deck.
Lockdown DP: *** Shuffles deck ***
Lockdown DP: Draws 4 card(s) from deck.
Lockdown DP: Picks up facedown card .
Lockdown DP: Attaches a Leftovers to Kabutops
In between turns.
Player A's turn.
Healing Tide: Draws 1 card(s) from deck.
Healing Tide: Evolves Shellos East Sea into Gastrodon East Sea.
Healing Tide: Plays Mantyke from hand.
Lockdown DP: Discards Prof. Rowan (including attachments, if any) from playmat.
Healing Tide: Retreat Mantine
Healing Tide: Lotad - Water Sport
Lockdown DP: Kabutops damage adjustment: 10, current damage = 10.
In between turns.
Player B's turn.
Lockdown DP: Draws 1 card(s) from deck.
Lockdown DP: Attaches a Fighting Energy to Kabutops
In between turns.
Player A's turn.
Healing Tide: Draws 1 card(s) from deck.
Healing Tide: Attaches a Water Energy to Gastrodon East Sea
Healing Tide: Lotad - Water Sport
Lockdown DP: Kabutops damage adjustment: 30, current damage = 40.
In between turns.
Player B's turn.
Lockdown DP: Draws 1 card(s) from deck.
Lockdown DP: Attaches a Fighting Energy to Kabutops
Lockdown DP: Kabutops - Chop Up
Healing Tide: Lotad damage adjustment: 70, current damage = 70.
Healing Tide: Discards Lotad (including attachments, if any) from playmat.
Lockdown DP: Picks up facedown prize.
Lockdown DP: 6-4
In between turns.
Lockdown DP: Kabutops damage adjustment: -10, current damage = 30.
Player A's turn.
Healing Tide: Draws 1 card(s) from deck.
Healing Tide: Retreat Mantine
Healing Tide: Chatot - Mimic
Healing Tide: Places cards in hand onto deck.
Healing Tide: *** Shuffles deck ***
Healing Tide: Draws 5 card(s) from deck.
In between turns.
Player B's turn.
Lockdown DP: Draws 1 card(s) from deck.
Lockdown DP: Plays Murkrow from hand.
Healing Tide: Kabutops - Chop Up
Healing Tide: Chatot damage adjustment: 50, current damage = 50.
In between turns.
Lockdown DP: Kabutops damage adjustment: -10, current damage = 20.
Player A's turn.
Healing Tide: Draws 1 card(s) from deck.
Healing Tide: Attaches a Water Energy to Gastrodon East Sea
Healing Tide: Gastrodon East Sea - Dwindling Wave
Lockdown DP: Kabutops damage adjustment: 80, current damage = 100.
In between turns.
Player B's turn.
Lockdown DP: Draws 1 card(s) from deck.
Lockdown DP: Plays Roseanne's Research from hand.
Lockdown DP: Views deck.
Lockdown DP: Moves Fighting Energy, Fighting Energy from deck to playmat.
Lockdown DP: Closed the Card List Window.
Lockdown DP: *** Shuffles deck ***
Lockdown DP: Plays Fighting Energy from temp.
Lockdown DP: Plays Fighting Energy from temp.
Lockdown DP: *** Shuffles deck ***
Lockdown DP: Closed the Card List Window.
Lockdown DP: Attaches a Fighting Energy to Kabutops
Lockdown DP: Kabutops - Chop Up
Healing Tide: Gastrodon East Sea damage adjustment: 70, current damage = 70.
Healing Tide: Chatot damage adjustment: 10, current damage = 60.
Healing Tide: Discards Chatot (including attachments, if any) from playmat.
Lockdown DP: Picks up facedown prize.
Lockdown DP: 6-3
In between turns.
Lockdown DP: Kabutops damage adjustment: -10, current damage = 90.
Lockdown DP: Discards Roseanne's Research (including attachments, if any) from playmat.
Player A's turn.
Healing Tide: Draws 1 card(s) from deck.
Healing Tide: Gastrodon East Sea - Dwindling Wave
Lockdown DP: Kabutops damage adjustment: 10, current damage = 100.
In between turns.
Player B's turn.
Lockdown DP: Draws 1 card(s) from deck.
Lockdown DP: Plays Dome Fossil from hand.
Lockdown DP: Plays Rare Candy from hand.
Lockdown DP: Evolves Dome Fossil into Kabutops.
Lockdown DP: Discards Rare Candy (including attachments, if any) from playmat.
Lockdown DP: Attaches a Fighting Energy to Kabutops
Lockdown DP: Kabutops - Chop Up
Healing Tide: Gastrodon East Sea damage adjustment: 70, current damage = 140.
Healing Tide: Discards Gastrodon East Sea (including attachments, if any) from playmat.
Lockdown DP: Picks up facedown prize.
Lockdown DP: 6-2
In between turns.
Lockdown DP: Kabutops damage adjustment: -10, current damage = 90.
Healing Tide: Plays Chatot from hand.
Healing Tide: Draws 1 card(s) from deck.
Healing Tide: Retreat Mantine
Healing Tide: Chatot - Mimic
Healing Tide: Places cards in hand onto deck.
Healing Tide: *** Shuffles deck ***
Healing Tide: Draws 5 card(s) from deck.
Player B's turn.
Lockdown DP: Draws 1 card(s) from deck.
Lockdown DP: Plays Team Galactic's Mars from hand.
Lockdown DP: Draws 2 card(s) from deck.
Healing Tide: Lets opponent blindly select & reveal 1+ card(s) from hand.
Healing Tide: Places Shellos East Sea (from hand) on bottom of deck.
Lockdown DP: Discards Team Galactic's Mars (including attachments, if any) from playmat.
Lockdown DP: Plays Moonlight Stadium from hand.
Healing Tide: Kabutops - Chop Up
Healing Tide: Chatot damage adjustment: 50, current damage = 50.
In between turns.
Lockdown DP: Kabutops damage adjustment: -10, current damage = 80.
Player A's turn.
Healing Tide: Draws 1 card(s) from deck.
Healing Tide: Plays Delibird from hand.
Healing Tide: Attaches a Water Energy to Mantine
Healing Tide: Chatot - Mimic
Healing Tide: Places cards in hand onto deck.
Healing Tide: *** Shuffles deck ***
Healing Tide: Draws 5 card(s) from deck.
In between turns.
Player B's turn.
Lockdown DP: Draws 1 card(s) from deck.
Lockdown DP: Kabutops - Chop Up
Healing Tide: Chatot damage adjustment: 50, current damage = 100.
Healing Tide: Discards Chatot (including attachments, if any) from playmat.
Lockdown DP: Picks up facedown prize.
Lockdown DP: 6-1
In between turns.
Lockdown DP: Kabutops damage adjustment: -10, current damage = 70.
Healing Tide: Draws 1 card(s) from deck.
Player A's turn.
Healing Tide: Attaches a Water Energy to Mantine
Healing Tide: Mantine - Giant Wave
Lockdown DP: Kabutops damage adjustment: 50, current damage = 120.
Lockdown DP: Discards Kabutops (including attachments, if any) from playmat.
Healing Tide: Picks up facedown prize.
Lockdown DP: 5-1
In between turns.
Player B's turn.
Lockdown DP: Draws 1 card(s) from deck.
Lockdown DP: Evolves Honchkrow into Honchkrow Lv.X.
Lockdown DP: Honchkrow Lv.X damage has been reset to 10.
Lockdown DP: Honchkrow Lv.X - Feint Attack - Mantyke
Healing Tide: Mantyke damage adjustment: 40, current damage = 40.
Healing Tide: Discards Mantyke (including attachments, if any) from playmat.
Lockdown DP: Picks up facedown prize.
Lockdown DP: 5-0. Game Over.
***End of Imported Message Window contents from Redshark Game File***
I know that probably still looks ugly, but thats the gruesome Play-by-Play. The searching power of DP is so weak that having Trainer Cards blocked for so long completely destroyed Healing Tide's strategy. Meanwhile, Lockdown was sitting pretty using a Supporter practically every turn.