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Pokemon Unfit for UU Analyses

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Basically it came down to that Murkrow just doesn't have the sheer bulk to be completely offense-less (as compared to Chansey). Jumpluff and Cottonee run into the same problem. Yes priority Perish Song and Taunt is nice to screw with BP teams, but if they already have an offensive boost, Murkrow won't be living the hit. Being weak to Stealth Rock doesn't help its case either. And, stopping BP teams and arguably heavy stall is about its only ace in the hole. Outside of that it's just an inferior annoyer.
 
Yes, but you're underestimating Murkrow's bulk. 252 HP / 252 SDef lives a Max SAtk Tri Attack from a Porygon-Z. It also has an amazing support movepool to go along with it, with moves like Thunder Wave, Featherdance, Taunt, Whirlwind(Though it doesn't get priority), Tailwind and a whole other moves. Plus it could run a pretty effective SubRoost set as it's offensive prowess isn't as bad as other Eviolite users like Chansey. It's also one of the best Pokemon to stop setup sweepers in their traps, as it has priority Taunt, Torment, Haze, Perish Song and Whirlwind to take out any Setup sweeper not named Cradily. It also has a crazy good ParaFlinchFusion set with Roost/Thunder Wave/Confuse Ray/Dark Pulse to wreak havoc.

EDIT: If this gets un-unallowed, I'll be unreserving Ninjask for Murkrow again.
 
I think Aron should get an analysis too.

Aron? I mean, like wtf. Are you a moron? ARON?

YES, ARON!

Aron is an absolute beast in UU. Fuck, even in OU. When the opposing ghosts, grounds, rocks and steels and non-sandstorm weather inducers are out of the way, say hi to the win.

Aron @ Shell Bell
Level: 1
Nature: Brave
Trait: Sturdy
EVs: 252 Atk
IVS: 0/31/0/x/0/0
- Endeavor
- Protect
- Sandstorm
- Toxic / Roar / filler

WTF, ARON?!?!?!

It works like this: Lead with bulky Hippopotas. Set up or whatever, then lure in the ghosts, steels, rocks and grounds and let something die. Make sure you have a SPINNER, Espeon can work too to block entry hazards, because entry hazards mean fuck you Aron.

So switch in after you let something die. Aron is at full health, so thanks to Sturdy it will bring its health to at lest 1, which is just enough to attack back. If you're not sure what your opponent is gonna do, use Protect. If you use Endeavor, you're opponent's health will be brought to Aron HP, which is low (1%). The opponent will then probably use an attacking move or something, it really doesn't matter unless it's a multi-hit move. Thanks to Sturdy, Aron will be at 1 HP. So because Aron's speed is like the lowest ever (4), you will move last. Then thanks to the massive HP lost by Endeavor, you will gain all of your health back thanks to Shell Bell.

Because Sandstorm is up and your opponent is susceptible to Sandstorm, the residual damage will be higher than the 1 or 12 HP your opponent has left. So all you have to do is watch the Sandstorm take the last bit of HP left of the opponent.

Nothing the opponent can do after that. Then you can say F*CK YUUU, SWEPT BY LVL 1 ARON HAHAHA!

Honestly, it's a really situational strategy. It depends on a lot of factors. Though it's actually not that difficult to accomplish, it does need a lot of support. But to win every game like this (it's possible), that should be worth building a team around it.

Anyways, Aron is a real threat to any metagame.

To all people who call me crazy, try it.

~Mew

EDIT: Oh yeah, Donphan can doo this too. Use it the same way as above, only then in the last slot use Ice Shard. Then all non-ghost types will be gone.
 
Yes but also everyone knows what sets Wobbuffet can (only) run. Let;s not make a set for him too. There was something similar last gen though. Rattata (FEAR) got an analysis too. So why not Aron??

New players don't know it can be so devastating. When they see Aron, they think haha free game. I go like "NOT"!

In fact, I'll make the analysis. I actually did it in one post. At least make an article about him.
 
Aron is basically a 1 for 1 trade off. That's provided your opponent has no ghost-type Pokemon, entry hazards up, or doesnt catch on and switch to something with recovery. Wobbuffet is a better 1 for 1 trade off tbh.

Solosis can do it thanks to magic guard and get trick room up at the same time!!?!!? Just mentioning it because it got an uber analysis :p Could work on a hail team.
 
it's not so much a one for one trade off. if the opponent does not have a ghost type and can't keep hazards up, you're bringing something down to 12 HP at the very, very worst (aka the opponent has a pokemon immune to sandstorm or with magic guard). That's not terrible, IMO.

EDIT: level 1 Donphan is illegal. It can only be available at level 5 with Endeavor (via Pomeg Glitch) or 25 with Endeavor and Ice Shard. It doesn't take a genius to figure out that the second set is outclassed.
 
It's not a 1 for 1 trade. If it's played right, and with right I mean no entry hazards and ghost types. It has to be Sandstorm and you have to come in after one of your pokes faints.

It's really not that hard to accomplish and it's fun to see a level 1 Donphan sweep the opponent.

I switched Aron for Donphan because it pretty much outclasses Aron in that it has a priority move in Ice Shard, where Aron has no priority at all. This means Donphan can even destroy rocks, grounds and steels by simply using Ice Shard on them.

Toxic Spikes is also very welcome, as it makes sure the opponent dies after SR/1 layer of spikes and residual Toxic damage when you use Protect the next turn.
 
No more talk about Level 1 anything. It's gimmicky at best, and the conditions have to be juuuuust right for it to work. Something that requires that much support is probably not worth it imo. Plus, I have yet to see anyone lose to any player playing with a Level 1 anything, and at the most it threw them off their game for a second.

We can hold off on the Level 1 shit.
 
Arguing for Throh. Great Bulk (120/85/85), Guts, and the ability to OHKO Chansey with Superpower holding a Life Orb (20.51%) or CB (100%). Has an Auto-crit move or Shuffle-attack to deal with the ever present Smass-Pass. Kind of like a bulkier Conkledurr without priority.
 
Arguing for the following Pokemon:

Gardevoir:

With Excadrill in OU, Trace Gardevoir now outspeeds all the Chlorophyll/Swsw pokemon (and Stoutland), making it much more viable as a Trace user in the UU enviroment.

Sawk:

It has slightly higher attack than Throh (125 instead of 120), much higher speed and decent bulk. Sturdy also makes it a great anti-lead.

The monkeys:

These three can function as physical, special, or mixed attackers. Although Simisage is still somwhat outclassed specially by Celebi (is Virizion UU?), they could perform well in UU.
 
Agreeing with the above post for Gardevoir and Sawk. Gardevoir has Trace, a good offensive movepool, and an excellent base 125 Special Attack, giving it a lot of offensive potential, especially if it picks up a useful ability. Plus, it has a decent number of other options that it can run, such as Dual Screens, Healing Wish, and a lot of status moves to keep the opponent guessing. As for Sawk, I have used it a lot in UU, and I have found it very effective in my battles. It has great coverage, hitting a number of Pokemon for SE damage, and base 125 Attack is nothing to laugh at. Also, with the absence of Sandstorm and Hail, he has a much easier time surviving hits with Sturdy, making him a very useful revenge killer or anti-lead (as Scorpio suggested).

However, I have doubts about the monkeys, because I feel that they're outclassed by other UU Pokemon in terms of power, coverage, and bulk. Plus, their natural ability, Gluttony, has very little use in the competitive Pokemon metagame. They could surprise opponents a bit with their movepool, including Taunt, but I don't really think it's worth it in the end.
 
Sawk is outclassed by Heracross, but I do agree with Gardevoir.
Mostly outclassed, not totally outclassed. Heracross does have better coverage, as well as a little more bulk. However, Sturdy allows Sawk to survive hits at full HP that it normally wouldn't, and that can sometimes mean the difference between winning and losing. It's not the most important advantage in the world, but nevertheless one that should be considered.

And just throwing it out there, when all DW abilities are released, Sawk gets Mold Breaker as its ability, which makes it even more dangerous. Of course, Heracross gets Moxie...
 
That being said, I wouldn't use it over Heracross just for Sturdy. If Heracross can activate Guts, then nothing can take its hits, providing correct prediction.
 
Heracross > Sawk

Hariyama/Poliwrath > Throh

Cresselia > Gardevoir

All three will eventually get an analysis, just not now. Please people, focus on what we got and help others get finished, then we can get to the lesser things.
 
I really think Weezing deserves an analysis, because unlike other walls, it resists Fighting (unlike Registeel who is weak to it), its special bulk is alright (unlike Tangrowth), and it is able to actually hurt stuff, which isn't the case of Registeel. It also gets Will-O-Wisp and Pain Split, which are really useful moves for any walls.
 
I haven't seen a single Weezing on any good UU team thus far. Imo Dusclops > Weezing.

It will get an analysis eventually though.
 
Gardevoir is too niche for a priority analysis imo. Defensively it's outclassed by Cresselia, offensively it's outclassed by Azelf, and the inconsistent Trace is it's only real selling point. That said, coming in on Nidoking, stealing Sheer Force and having more SpA than max+ Deoxys-A is pretty fun.

Also, I'd like to note that I wrote the original Gardevoir analysis and thus have dibs on it. :3
 
I believe Cottonee should be given a spot. He's the best Prankster Abuser in UU (lol Murkrow), and imo, does SubSeeding better than his big brother. I think if Whismiscott would be given a place on the list, then This guy should too, because they are essentially one and the same. (Only Cottonee is way more bulky.)

And dibs on the analysis if you allow this :b
 
bill, cottonee isnt way more bulky...

taken straight from the original whimiscott analysis of ou
Using a 252 HP / 252 Def+ spread, Erufuun hits the following defensive tiers:

Physical - 120.3
Special - 115.5

Using the same spread, Evolution Stone Monmen hits the following defensive tiers:

Physical - 121.0
Special - 115.1

Sample calcs to better illustrate that.

Garchomp 252 Atk Outrage vs 252/252+ Erufuun = 48% - 57%
Garchomp 252 Atk Outrage vs 252/252+ Monmen = 45% - 53%

Latios 252 SpA Draco Meteor vs 252/0 Erufuun = 89% - 105%
Latios 252 SpA Draco Meteor vs 252/0 Monmen = 92% - 109%

The difference in bulk is minimal, and when you consider that Erufuun can hold Leftovers I'd say that Erufuun gets the nod in terms of bulkiness. Leftovers also nullifies any advantage that Monmen has in terms of Leech Seed healing.

Taking less damage from Gyro Ball is nice but you also lose the ability to do things like Encore Scizor's Swords Dance before he uses Bullet Punch or Breloom's Swords Dance before he uses Mach Punch.

I'm leaning towards Erufuun > Monmen.
 
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