Hello everyone. As you may have guessed I'm entering the Pokemon Video Game Showdown. So I would like to have my Team rated and commented on. If you don't know the rules here is the basics you'll need to rate this team:
4 vs 4 Double Battle (thats the Qualifier Match not sure about the Showdown matched)
Lv. 50 or lower
Item Clause
Banned Pokemon
So on to the team. First the line-up
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 6 Def/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Fake Out
- Solarbeam
- Dark Pulse
- Explosion
1st Lead: Here is Shiftry. The Time Bomb on my team. On the first turn it uses Fake Out. From there, I either attack with Solarbeam or Dark Pulse, or I just blow up and try to clear the field.
---
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP/76 Def/180 SDef
Careful nature (+SDef, -SAtk)
- Sunny Day
- Fire Punch
- Pain Split
- Will-o-wisp
2nd Lead: Shiftry's partner. Since it's a Ghost, Explosion won't hurt it. Sunny Day is to power up Fire Punch as well as help the rest of the team. Pain Split is its unorthodox method of healing and Will-o-wisp is there to weaken the physical sweepers I might see.
---
Solrock @ Leftovers
Ability: Levitate
EVs: 252 HP/48 Atk/208 Def
Impish nature (+Def, -SAtk)
- Sunny Day
- Stone Edge
- Earthquake
- Will-o-wisp
Solrock is my physical attacker. It has a back up Sunny Day and also carries Will-o-wisp. Stone Edge is for STAB and Earthquake for coverage.
---
Ninetales @ Wide Lens
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Nasty Plot
- Heat Wave
- Protect
This is Ninetales. I can have Solrock try and Will-o-wisp her so that Flash Fire activates. Hypnosis is for any threats that I don't want to be awake to cause trouble. Nasty Plot to raise it's Special Attack. Protect is to take cover when Solrock uses Earthquake. And Heat Wave is it's method of attacking. It may seem weak at first but in the Sun+STAB+Nasty Plot+Flash Fire it will do enough damage.
---
Cherrim @ Heat Rock
Ability: Flower Gift
EVs: 6 HP/252 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
- Sunny Day
- Protect
- Solarbeam
- Helping Hand
This is Cherrim. Another Sunny Day'er. It's main method of attacking is Solarbeam. Protect to avoid things. And you'll see what Helping Hand is for.
---
Arcanine @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Flare Blitz
- Extremespeed
- Thunder Fang
- Iron Tail
This is Arcanine. A regular physical sweeper. Extremespeed, Thunder Fang, and Iron Tail are back-up attacks. Flare Blitz+STAB+Life Orb+Sun+Flower Gift+Helping Hand=Major Damage.
---
Overall this is a Sun Day team. I still need help with the items and EV's and natures also I guess. Any advice for the Pokemon or replacement Pokemon is also appreciated.
So thats the team. Please rate.
4 vs 4 Double Battle (thats the Qualifier Match not sure about the Showdown matched)
Lv. 50 or lower
Item Clause
Banned Pokemon
- 149 - Dragonite
- 150 - Mewtwo
- 151 - Mew
- 248 - Tyranitar
- 249 - Lugia
- 250 - Ho-Oh
- 251 - Celebi
- 382 - Kyogre
- 383 - Groudon
- 384 - Rayquaza
- 385 - Jirachi
- 386 - Deoxys
- 483 - Dialga
- 484 - Palkia
- 485 - Heatran
- 486 - Regigigas
- 487 - Giratina
- 489 - Phione
- 490 - Manaphy
- 491 - Darkrai
So on to the team. First the line-up






Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 6 Def/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Fake Out
- Solarbeam
- Dark Pulse
- Explosion
1st Lead: Here is Shiftry. The Time Bomb on my team. On the first turn it uses Fake Out. From there, I either attack with Solarbeam or Dark Pulse, or I just blow up and try to clear the field.
---
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP/76 Def/180 SDef
Careful nature (+SDef, -SAtk)
- Sunny Day
- Fire Punch
- Pain Split
- Will-o-wisp
2nd Lead: Shiftry's partner. Since it's a Ghost, Explosion won't hurt it. Sunny Day is to power up Fire Punch as well as help the rest of the team. Pain Split is its unorthodox method of healing and Will-o-wisp is there to weaken the physical sweepers I might see.
---
Solrock @ Leftovers
Ability: Levitate
EVs: 252 HP/48 Atk/208 Def
Impish nature (+Def, -SAtk)
- Sunny Day
- Stone Edge
- Earthquake
- Will-o-wisp
Solrock is my physical attacker. It has a back up Sunny Day and also carries Will-o-wisp. Stone Edge is for STAB and Earthquake for coverage.
---
Ninetales @ Wide Lens
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Nasty Plot
- Heat Wave
- Protect
This is Ninetales. I can have Solrock try and Will-o-wisp her so that Flash Fire activates. Hypnosis is for any threats that I don't want to be awake to cause trouble. Nasty Plot to raise it's Special Attack. Protect is to take cover when Solrock uses Earthquake. And Heat Wave is it's method of attacking. It may seem weak at first but in the Sun+STAB+Nasty Plot+Flash Fire it will do enough damage.
---
Cherrim @ Heat Rock
Ability: Flower Gift
EVs: 6 HP/252 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
- Sunny Day
- Protect
- Solarbeam
- Helping Hand
This is Cherrim. Another Sunny Day'er. It's main method of attacking is Solarbeam. Protect to avoid things. And you'll see what Helping Hand is for.
---
Arcanine @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Flare Blitz
- Extremespeed
- Thunder Fang
- Iron Tail
This is Arcanine. A regular physical sweeper. Extremespeed, Thunder Fang, and Iron Tail are back-up attacks. Flare Blitz+STAB+Life Orb+Sun+Flower Gift+Helping Hand=Major Damage.
---
Overall this is a Sun Day team. I still need help with the items and EV's and natures also I guess. Any advice for the Pokemon or replacement Pokemon is also appreciated.
So thats the team. Please rate.