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Green
Rillavroom (CAR MONKEY NEEDS TO BE REAL)
Nestnaught (I love birds)
Reunivirus (I love biology)
Mournadus (I love democracy) Yellow
Venusquen (such a cool and interesting concept! I love it.)
Ion Mole (I made it, but I also think it's cool)
Coffeegrigus (very cool concept) Red
Breezwole (BUFF ASS HUMMINGBIRD BUFF ASS HUMMINGBIRD)
Buzzika (mostly because of the "ask your mom" but it's a cool concept)
Scizaur (they're my baby and I love them) Toedscruel
Master oden (loved the idea :D it was cool!)
G-Luke (very interesting! Well done and a very nice read.)
ApaidActor (cool idea! Sweet and simple.) Wugtrio
DaddyBuzzwole
Lapzaplerq
Masteroden
Wishing luck to everyone! Loved reading your submissions!!
New Pokémon: Nabscar Type: Steel / Dark Abilities: White Smoke / Screen Cleaner (Hidden) Stats: 75 / 115 / 100 / 50 / 85 / 45 (470 BST) Weight/Height: 1.5 m / 350.0 kg Movepool Changes: + Wicked Torque (100 BP, 30% chance to lower Defense), Blazing Torque (100 BP), Noxious Torque, Magical Torque (10% chance to confuse), Combat Torque, Shift Gear, Spin Out, Iron Head, Gyro Ball, Heavy Slam, High Horsepower, Dark Pulse, Double-Edge, Wild Charge, Foul Play, U-turn
- Psychic moves except Rest, Recover, Revival Blessing, Power Gem, Earth Power, Energy Ball, Shadow Ball, Dazzling Gleam
Flavor: Car. Carries a big tire or something Competitive: Steel / Dark is a pretty good typing in this meta, Shift Gear is great and makes up for 45 Speed, Electric immunity from Motor Drive is useful, and the Torque moves are fun coverage (and modified appropriately). Wicked Torque is an extremely reliable and spammable Dark STAB.
View attachment 505574 Typing: Fire / Fighting Stats: 95 HP / 115 Atk / 120 Def / 65 SpA / 120 SpD / 65 Spe Abilities: Levitate Movepool Changes:
+ Fire Lash, Flare Blitz, Overheat, Flamethrower, Focus Blast, Ember, Flame Burst, Outrage, Mach Punch, Bulk Up, Tail Whip, Refresh - All Psychic Moves except Zen Headbutt, Light Screen, and Rest Flavor: An ancient elemental spirit awakened from its former slumber, Kabluxie roam the lands as a symbol of willpower and determination. Their fire can not be extinguished by any means and they are a source of warmpth and motivation for those who witness them.
Original Pokémon: Wugtrio New Pokémon: Wugtrio Stats: 40 HP / 110 Atk / 50 Def / 20 SpA / 82 SpD / 123 Spe Typing:
Abilities: Technician / Rattled | HA: Swift Swim Weight: Same as In Standard Movepool Changes:
+Toxapex's Movepool, Earthquake, U-turn, Pain Split
Triple Dive - 30 BP. 95% Acc. Hits 3 times. Water. Physical. Contact. 10 PP. 10% chance to confuse target and 20% chance to lower speed with each hit. High critical hit ratio. Role: Offensive Pivot Flavor: Wug.
Wugtrio is all about BST efficiency. We had a challenge to take an existing low BST ZU mon and put it alongside our OU level threats. So alot of pinching had to be done. The Poison subtyping not only helps to replenish the lost Poison types from prior to the buff, but gives it a lot of good resistances like Fairy, Bug and Poison itself to get chances to pivot into. Pex gives it some utility as well, and it will be interesting to see if it can pull any of them off. It's a rather weak Pokemon but it has just enough of the tools it wants to annoy the hell out of anything it faces. Being the 2nd fastest threat certainly helps as well.
Original Pokémon: Toedscruel New Pokémon: Toedscruel Stats: 80 HP / 70 Atk / 75 Def / 90 SpA / 120 SpD / 80 Spe Typing:
Abilities: Mycelium Might* | HA: Dancer
Mycelium Might - This Pokemon's Status moves ignore certain Abilities of other Pokemon, and go last among Pokemon using the same or greater priority moves. Moves affected by MMight cannot be taunted, disabled, Tormented, Heal Blocked, affected by Encore, copied in any way nor can their PP be artificially reduced.
Weight: Same as In Standard Movepool Changes:
+Strength Sap, Athlete's Foot*, Earthquake, Taunt, Hidden Power
Athlete's Foot - BP. 100% Acc. Grass. Status. Dance. 15 PP. Lowers foe's Special Attack and Defense by one stage, then switches user out. Role: Offensive Pivot Flavor: Toed. Sap makes sense on a Mushroom. Earthquake makes sense on a fully evolved Ground type. Athlete's Foot is not only a play up on the fact that it's a fungal infection, but to highlight the fact that Toed and it's family like to run, best aligned as a dance move in modern gens.
Toedscruel barely needs any stat changes, where it fell apart was it's awkward ability and Movepool that as good but always felt somewhat lacking. These new additions here seek to remedy that. Firstly a buff to Mycelium Might. The idea of exchanging speed for insurance against opposing abilities sounds cool, but then you realise that Mold Breaker does that better. So I made it so that Mycelium Might gives A LOT more benefits than being worse Mold Breaker. Getting the effects of Aroma Veil while using these moves is pretty incredible, and blocking copying attempts / the effects of Spite and especially Pressure will ensure it wins the stall war. Now, even then I believe MMight to still be too restricting a style for a low ceiling Pokémon like it, so I gave it a more or less inconsequential option in Dancer, changing up how it plays. The most important buff however, ties directly into both of the new abilities. Athlete's Foot is a pivoting move similar to that of Parting Sho, but it is notably a Dance move. With access to Dancer, you dodge the negative priority U-turn and Spore which sounds fun, but if you use it against another Dancer Pokemon (like Toed), they copy it! Myce makes it slow but also allows it to ignore that effect, making it quite the worthy tradeoff.
Enough of the lore and explanations, what does Toed actually do? Well it pivots and sets hazards, while also being able to remove them. Flying types are the bane of it's existence, even more so than Ice types which it also hates. Even still, it can do alot of havoc if not prepared, and it is a decent check to Ground and Electric type Pokémon alike. Knock Off is great too, giving it credence over both Sapras and Appleton.
* = Pokemon that are in mutliple categories (they will only be able to be subbed for the category they are in here, however)
Please let me know if I missed something here or if you want something clarified.
You will have around 7 days to sub, with a 24 hour warning before subs are to end. Happy subbing!
Original Pokémon: Pyroar New Pokémon: Mirroar Types:
Stats: 56 / 58 / 136 / 109 / 112 / 36 | 507 Abilities: Mirror Armor / Unnerve / Magic Bounce Move Changes:
+ Pain Split, Poltergeist, Shadow Sneak, Astonish, Shadow Ball, Hex, Curse, Destiny Bond, Grudge, Psychic, Confusion, Calm Mind, Skill Swap, Trick, Trick Room, Knock Off, Teleport
- all Fire-type moves besides Will-o-Wisp Flavor: good question Competitive Description: BOUNCE. effective hazard control due to checking quite a few hazard setters in the meta.
Original Pokémon: Palafin New Pokémon: Malafae(-Villain) Types:
Stats: 100 / 50 / 102 / 50 / 102 / 53 | 457 Villain Stats: 100 / 130 / 92 / 130 / 92 / 106 | 650 Abilities: Joker Moment (If this Pokemon is a Malafae in Zero Form, switching out has it change to Villain Form.) Move Changes:
+ Enchanted Punch | Fairy | Physical | 85 BP | 100% Accuracy | 10 PP | Contact, Punch | Damages target based off SpD, not Def.
+ all of Pangoro's Dark-type movepool
+ Pursuit, Play Rough, Moonblast, Dazzling Gleam, Misty Terrain
+ Heat Crash, Drain Punch, Psychic
- all Water-type moves, all Ice-type moves besides Haze, Bulk Up, Focus Blast, Aura Sphere Flavor: evil palafin Competitive Description: physical attacker or special attacker or mixed attacker
Original Pokémon: Gholdengo New Pokémon: Goldenglow Types:
Stats: 87 / 70 / 95 / 88 / 96 / 114 | 550 Abilities: Precise Redirection (Beads of Ruin clone) Move Changes:
+ Surging Current | Electric | Special | 50 BP | 100% Accuracy | 10 PP | Hits again at the end of the turn, lowering the target's Speed by 1.
+ Wild Charge, Discharge, Volt Switch, Parabolic Charge, Electric Terrain, Charge, Zen Headbutt, Future Sight, Calm Mind, Magic Coat, Magic Room, Psychic Terrain, Trick Room
- all Steel-type moves, all Ghost-type moves besides Shadow Ball, Recover, Nasty Plot Flavor: goldenglow from arknights Competitive Description: offensive pivot and special wallbreaker
Original Pokemon: Tyrantrum New Pokemon: Tyrantstun (Tyrantrum + Stun) (evolves from Tystunt) Type: Ground/Electric Abilities: Static, Sheer Force, Galvanize Stats: 71/121/80/69/80/100 | 521 Weight: 255 kg Movepool Changes:
+ Double Shock, High Horsepower, Thunder, Thunderbolt, Thunder Punch, Zing Zap, Sand Tomb, Rock Tomb, Mud Bomb, Crush Claw
- All Dragon Type Moves, Lash Out, Charm (today I learned Tyrantrum can learn Charm), Play Rough
Height: 2.4 m Flavor / Explanation: This strange creature is rumored to have arisen from less-than-ethical tests done on Tyrunt fossils by an unknown organization. Smaller Tyrantrum with larger arms for punching and many electronic devices planted into it. Competitive Role: Sheer Force User.
Original Pokemon: Liepard New Pokemon: Piepard (Pie + Liepard) (Evolves from Purrloaf at level 20 while holding a Sweet Apple) Type: Grass/Fairy Abilities: Ripen, Harvest, Well-Baked Body Stats: 55/45/106/88/88/64 | 446 Weight: 25.3 kg Movepool Changes:
+ Grav Apple, Apple Acid, Leech Seed, Dazzling Gleam, Amnesia, Grassy Glide, Sweet Scent, Energy Ball
-All Dark Type Moves, Shadow Ball, Shadow Claw
Height: 1.1 m Flavor / Explanation: These strange and rare variants tend to pop up in places where the Purrloin line and the Applin line live in close proximity to each other. Apple Pie Liepard. Competitive Role: Defensive Grass-type. Also a good swap into Fire types if you run Well-Baked Body.
Original Pokemon: Milotic New Pokemon: Vilotick (Vile + Milotic + Tick) (Evolves from Amoebas) Type: Bug/Poison Abilities: Infiltrator, Corrosion, Mimicry Stats: 65/110/ 70/110/95/90 | 540 Weight: 4.5 kg Movepool Changes:
Original Pokemon: Slowbro New Pokemon: Sandsbro Types: Rock/Fighting Stats: 75/30/75/125/75/110 Abilities: Mold Breaker | Regenerator Weight: Same Moves:
-Disable, Zen Headbutt, Amnesia, Surf, Slack Off, Rain Dance, Stored Power, Psyshock, Foul Play, Body Slam, Ice Punch, Light Screen, Waterfall, Water Gun, Thunder Wave, Skill Swap, Liquidation, Calm Mind, Ice Beam, Nasty Plot, Fire Blast, Hydro Pump, Blizzard, Future Sight, Belly Drum, Block
+Aura Retreat, Paleo Wave, Stone Edge, Earth Power, Aura Sphere, Close Combat, Power Gem, Flash Cannon, Fire Punch, Rock Slide, Rapid Spin, Vacuum Wave, Accelerock
Fighting | Special | 80 BP | 100% Acc | 16 PP | Special Fighting U-Turn clone "The user bashes the opponent with aura energy before quickly retreating inside its pokeball"
Flavor:
Sandstorm-controlling Slowbro, evolves from Sandpoke Competitive Role:
An special Rock/Fighting type! Can be used as a Wallbreaker, has great special attack and decent speed, its type is great offensively, it has two great abilities in Mold Breaker and Regenerator, and a wide movepool with Paleo Wave, Focus Blast, Aura Sphere, Grass Knot, Psychic, Flamethrower, Flash Cannon, Earth Power, Vacuum Wave, Trick, has access to Rapid Spin, and can easily pivot out with Aura Retreat, but its held down by its poor defensive typing combined by its poor defenses, its speed, which isnt bad, but its outsped by a lot of other offensive mons on the meta, notably Soaperior which walls it and easily KO's it
+Psychic, Extrasensory, Throat Chop, Psycho Cut, Scorching Sands, Shadow Ball, Snarl, Confusion, Force Palm, Mach Punch, Vacuum Wave, Teleport, Defog Flavor:
Genie/Djinn superhero with Palafin elements, in the normal form is hidding inside its lamp, and in its hero form its completely out, does not have preevo Competitive Role:
In its normal form, it can use Teleport to get a safe switch-in, that gives it the chance to transform into its hero mode, a great Wallbreaker, which has a great offensive type, stats, but lacks some coverage and a stronger offensive special fighting move, has access to Psychic, Aura Sphere, Scorching Sands, Shadow Ball and Ice Beam to deal damage, and has access to Vacuum Wave for priority and a fast Defog
Original Pokemon: Melmetal New Pokemon: Mielmetal Type: Bug/Steel Stats: 105/115/95/95/95/95 Abilities: Honey Gather | Honey Fists
When the user uses a STAB move, the user heals 1/8 of the damage dealt
Weight: Same Moves:
-Double Iron Bash, Dynamic Punch, Rock Slide, Rock Tomb, Earthquake, High Horsepower, Darkest Lariat, Thunder Wave
+Meteor Mash, Bug Buzz, First Impression, Body Slam, Leech Life, Crunch, Poison Jab, X-Scissor, U-Turn, Magnet Bomb, Bug Bite, Swords Dance Flavor:
Melmetal made out of honey :), honey is miel in spanish, so thats why its called Mielmetal, evolves from Mieltan Competitive Description:
A great bulky wallbreaker and sweeper, with access to many STAB and coverage moves like Iron Head, Meteor Mash, First Impression, Leech Life, U-Turn, Thunder Punch, Crunch and Poison Jab, and boosting in Swords Dance, it also has some amazing longevity with its decent defenses and Honey Fists, which comboes amazingly with Leftovers, Leech Life, and specially First Impression and U-Turn, dealing a lot of damage with priority and healing at the same time, or healing a little bit before switching out, but it has some big drawbacks, it doesnt have as much atk as other sweepers, so it struggles with dealing a lot of damage without Swords Dance, it also doesnt have a lot of speed comparing it to other sweepers, and aside from First Impression, it doesnt have any other priority moves, it also has a hard time with the meta, since its full of fire types
Original Pokemon: Slowking New Pokemon: Spooking Type: Ghost / Rock Abilities: Cursed Body / Unnerve / Flare Boost (HA) Stats: 75 / 50 / 90 / 100 / 70 / 105 | 490 Weight: 88.5 kg Movepool Changes:
+ Shadow Ball, Hex, Meteor Beam, Cursed Gems, Earth Power, Aura Sphere, Thunderbolt, Poltergeist, Shadow Claw, Shadow Sneak, Stone Edge, Rock Slide, Rock Tomb, Rock Blast, Curse, Destiny Bound, Parting Shot, Stealth Rock, Spikes, Toxic Spikes, Will-O-Wisp
- Chilly Reception, All Water-type moves Flavor: A spooky purple salamander king with a rock helmet instead of a shellfish. The rock helmet is black with a purple gem. Competitive Role: We're lacking Rock types, and we don't have any special Rock types, so here's a cool mon. With Flare Boost and a Flame Orb, it can deal large damage to anything while being immune to status itself while also taking advantage of Cursed Gems. It can also boost itself with Nasty Plot. This combind with its typing and speed tier, it can threaten many popular Pokemon like Taranitar, Iron Threads, Fweezing, Starizard, and Roseroast. Its also a very strong fast pivot with Parting Shot. However, its bulk is pretty mediocre and its typing is awful defensively. Its also outsped by many threatening Pokemon like Smoninja, Soaperior, Crowhat, and Wugtrio.
Rock
BP: 95
PP: 15
Accuracy: 100%
Special
Explanation: 20% chance to inflict the target with the same volatile status the user is inflicted with. Otherwise, no extra effect.
Original Pokemon: Archeops New Pokemon: Archicken Type: Normal Abilities: Unaware Stats: 95 / 110 / 95 / 52 / 75 / 140 | 567 Weight: 36 kg Movepool Changes:
+ Double-Edge, Body Slam, Flare Blitz, Wish, Spikes, Will-O-Wisp
- All Rock-type moves except Stealth Rock, Fly Flavor: It's a chicken. It can't fly because it's too fat. Competitive Role: With a 140 speed stat, Archicken outspeeds every Pokemon in the metagame so far. This combined with tons of utility makes it an excellent support Pokemon. Unaware on top of decent bulk makes it a good check to physical attackers when combined with Will-O-Wisp. However, its Normal typing does little to benefit it, giving it no relevant resistances while also making it weak to the ever common Fighting. Its special bulk also leaves a little to be desired.
Original Pokemon: Huntail New Pokemon: Munchtail Type: Bug / Dark Abilites: Adaptability / Sand Rush (HA) Stats: 55 / 114 / 75 / 74 / 75 / 92 | 485 Weight: 24 kg Movepool Changes:
+ First Impression, Leech Life, U-Turn, Knock Off, Throat Chop, Earthquake, Stone Edge, Rock Slide, Fire Fang, Thunder Fang, Psychic Fangs, Bug Buzz, Dark Pulse, Earth Power, Nasty Plot, Swords Dance
- All Water-type moves, Shell Smash Flavor: Is a big scary black worm with red eyes and teeth. Less eel-like as it lacks the fins it once had. Competitive Role: Sidegrade Lokix. With Adaptability, its dual STAB priority moves hit very hard. It also has lots of good coverage options like Earthquake, as well as utilty moves like Knock Off and U-Turn. It can even boost itself with Swords Dance. However, it offers no defensive utility with its extreme fraility and Stealth Rock weakness. Its average speed tier does not help matters.
New Pokémon: Nanoswine (evolves from Swinubyte and Kiloswine) Type: Normal / Electric Abilities: Download / Analytic / Filter (Hidden) Stats: 90 / 60 / 65 / 120 / 90 / 105 (530 BST) Weight/Height: 2.5 m / 0.2 kg Movepool Changes: + Tri Attack, Techno Blast, Conversion, Thunderbolt, Thunder, Thunder Wave, Volt Switch, Wild Charge, Overheat, Agility, Flash Cannon, Shadow Ball
- Ice moves except Icy Wind, Ground moves, Rock moves, Superpower, Body Press, Iron Head, Ancient Power
Flavor: Mamoswine but it's a hologram. Competitive: Decently fast Normal and Electric with a very spammable STAB in Techno Blast, which can either be a really potent Normal STAB or a deadly coverage move at the cost of a more useful item. Overheat gives it coverage for Steels, but it still has serious problems with specially bulky Grounds (of which there are quite a few) and Eelix. Great answer to Smoninja too. Download miiight be too much on it, but I left it for now because the meta has a lot of special walls, so boosting Sp. Atk probably won't be super easy.
New Pokémon: Itchiwashi Type: Bug / Poison Abilities:Outbreak (Schooling clone; when switching from Plague Form to Single-Cell Form, sets a layer of Toxic Spikes around the opposing team) Stats: 65 / 25 / 20 / 20 / 25 / 20 (175 BST) (Single-Cell Form) | 65 / 160 / 105 / 100 / 160 / 30 (620 BST) (Plague Form) Weight/Height:
Movepool Changes: + Attack Order, Defend Order, Heal Order, Toxic, Toxic Spikes, Poison Gas, Sludge Bomb, Gunk Shot, Infestation, Pounce, Stun Spore, Giga Drain, Venoshock, Body Press
- Water moves except Scald, Ice moves, Scale Shot
Flavor: A single sad germ that gathers into a massive infectious swarm. Competitive: Attempt at a decent non-Taranitar Bug. Plague Form's incredible stats make it a bit of a stick, but there's enough in its kit to keep things interesting, between slow pivoting with STAB U-turn off 160 Attack, status spreading, really solid overall bulk but especially on the special side, and of course the thing Wishiwashi desperately wishes it had in recovery. Notably, Heal Order didn't get hit by the 8 PP nerf, so that's something. Responds pretty well to most of the Fairies and Fighters in the meta, discourages knocking it down into Single-Cell form thanks to setting Toxic Spikes, hard walled by Aurodactyl and probably other things.
New Pokémon: Mynotic (evolves from Feebasleep) Type: Psychic / Normal Abilities: Comatose Stats: 95 / 60 / 79 / 100 / 125 / 81 (540 BST) Weight/Height: 6.2 m / 162.0 kg Movepool Changes: + Hyper Voice, Yawn, Calm Mind, Psychic, Psyshock, Stored Power, Magic Coat, Dream Eater, Moonblast, Wish, Rapid Spin, Future Sight, Teleport, Cosmic Power
- Mud Shot, Bulldoze, Brutal Swing, Iron Head, Iron Tail, Dragon Tail
Flavor: A dreamlike vision of a Milotic, so beautiful it can lull you to sleep. Competitive: Ghost switch-in take two. Psychic is not a great subtype to pair with Normal on the whole thanks to the Knock Off and U-turn weaknesses, but Mynotic's raw bulk combined with Comatose, Recover, and a pretty good kit should let it answer most Ghosts fairly well. Can be a decent wincon with Cosmic Power and Stored Power, able to pass relatively big Wishes with Teleport and Future Sight, can Spin if you need it to but there's probably better things to do with your time. Really dislikes all the Darks. Lost Dragon Tail to prevent ComaTalk shit.
Original Pokemon: Scovillian New Pokemon: Scovanilla Typing:
/
Ability: Sweet Veil/Sticky Hold Hidden Ability: Grassy Surge Stats:
HP: 95
Attack 20
Defense: 108
Special Attack: 118
Special Defense: 57
Speed: 88
Moveset Changes:
STAB Options: +Petal Dance +Sludge Bomb +Sludge Wave +Gunk Shot +Poison Jab +Acid Spray +Sludge Coverage: +Focus Blast +Dark Pulse +Night Daze +Knock Off +Shadow Ball +Tar Shot +Muddy Water +U-Turn +Blizzard Status: +Sweet Extract +Toxic Spikes +Taunt +Spikes +Nasty Plot +Growth +Sleep Powder +Stun Spore +Powder +Grassy Terrain +Misty Terrain Loses: -All Fire-type moves -Spicy Extract
Sweet Extract/Grass/Status/16 PP/100% Accuracy/Drains the opponent and heals HP equal to the opponent's current speed stat, lowers opponent's speed by 1 stage. Flavor: I imagine Scovillian's flowers to become black and white with some frilly accents to make it seem more fancier. Role: An offensive terrain setter that can stay healthy via Sweet Extract, the secondary effect of which helps patch up it's middling speed while also crippling faster attackers.
Original Pokemon: Avalugg New Pokemon: Avaslugg Typing:
/
Ability:
Dry Skin/Wonder Skin Hidden Ability: Sticky Hold Stats:
HP: 91
Attack: 116
Defense: 121
Special Attack: 54
Special Defense: 81
Speed: 49
Moveset Change:
STAB Options: +X-Scissor +Leech Life +Lunge +Waterfall +Liquidation +Wave Crash +Flip Turn Coverage: +Poison Jab +Iron Head +Elemental Fangs (Including Psychic and Poison Fang) +Crunch Status: +Mucus Guard +Rock Polish +Toxic +Toxic Spikes +Iron Defense +Defense Curl +Safeguard +Sticky Web Loses: All Ice-moves
Mucus Guard/Bug/Status/8 PP/raises both physical and special defense by 1 stage and makes it immune to status moves for 3 turns, including the turn it was used. Flavor: A green, lumpy, slimy boi Role: Takes advantage of the fact that there is large number of Ground, Water, Steel and Fighting-types to become an effective physical wall for them. Mucus Guard makes it harder to wear down with stat drops and passive damage, and its good attack lets it do decent damage to the tier with its STABS.
Old Pokemon: Goodra
New Pokemon: Moodra
Typing:
Ability:
Thick Fat/Cud Chew Hidden Ability:
Sap Sipper Stats:
HP: 110
Attack: 100
Defense: 100
Special Attack: 120
Special Defense: 100
Speed: 60
Moveset Changes:
STAB Options: +Hyper Voice +Body Slam +Double Edge +Quick Attack +Stomp Coverage: +High Horsepower +Body Press +Aqua Tail +Surf +Energy Ball +Pluck +Heart Stamp +Moonblast +Play Rough Status: +Milk Drink +Amnesia +Recycle +Leer +Glare +Roar +Wish Loses: All Dragon-type moves except Dragon Tail Flavor: A black and white Goodra with an udder, need I say more Role: Bulky attacker that takes advantage of several great defensive abilities and reliable healing to increase its longevity. It also uses Wish to help give its teammates better longevity as well.
Original Pokémon: Gengar New Pokémon: Beskar Type:
Abilities: Battle Armor / Prism Armor / Full Metal Body Stats: 110 / 90 / 130 / 30 / 75 / 65 (500 BST) Weight: 100kg Movepool Changes:
+ Flash Cannon, Gyro Ball, Heavy Slam, Iron Defense, Iron Head, King's Shield, Metal Burst, Meteor Mash, Smart Strike, Sunsteel Strike, Night Slash, Body Press
- all Ghost and Poison moves except Toxic Flavor/Explanation: Gengar in Mandalorian armor
Original Pokémon: Avalugg New Pokémon: Gravalugg Type:
Abilities: Sturdy / Supermassive (summons Gravity for 5 turns upon entering battle) Stats: 95 / 127 / 184 / 34 / 36 / 38 (514 BST) Weight: 999.9kg Movepool Changes:
+ Dig, Fissure, Spikes, Stealth Rock, Iron Tail
- all Ice moves Flavor/Explanation: A relative of Avalugg from a warmer climate, with an extremely dense body that is not covered in ice
Original Pokémon: Sylveon New Pokémon: Wyvereon Type:
Original Pokemon: Revavroom New Pokemon: Revabroom Type:
Abilities: Magic Bounce/-/Filter Stats: 80/109/90/54/87/80 Weight: 3.5 kg Movepool:
+ Tidy Up, Moonblast, Dazzling Gleam, Play Rough, Spirit Break, Close Combat, Wild Charge, Discharge, Throat Chop
- All Steel moves, Toxic Spikes Flavour: Murder Roomba I guess Role: Hazard Control, could try sweeping with Tidy Up. Mainly acts as a hazard deterrent that can be easily punished if you make a mistake. Can easily find set up opportunities thanks to decent bulk and typing but has to contend with all the Grounds around.
Original Pokemon: Archeops New Pokemon: Sparkeops Type:
Abilities: Volt Absorb/-/Rocky Payload Stats: 90/115/90/102/75/95 Weight: 11.0 kg Movepool:
+ Volt Switch, Discharge, Thunderbolt, Wild Charge, Brave Bird, Thunder Wave
- all Rock moves except Rock Slide and Power Gem, all Ground moves, all Dragon moves, Lash Out, Assurance, Toxic Flavour: Sparky Archeops. Role: Zapdos-like hazard control, helps to check Grounds and Fightings. Thought it would be cool to have a physical Flying type, since we don't have those yet.
Original Pokemon: Malamar New Pokemon: Ramalam (evolves from Yakni) Type:
Abilities: Scrappy/Stamina/Contrary Stats: 65/113/69/95/70/70 Weight: Same Movepool:
+ Rapid Spin, Shadow Ball, Phantom Force, Shadow Sneak, Shadow Bone, Body Slam, Hyper Voice, Close Combat, Quick Attack, Body Press
- all Psychic moves, Lash Out, Throat Chop, Superpower Flavour: Upside down Malamar with feet at the end of the tentacles Role: A pretty mid Pokemon only salvaged by typing and unblockable Rapid Spin. Could run silly Topsy Turvy shenanigans or boost with Nasty Plot.
Power: 90 Accuracy: 100% PP: 16 Secondary Effect: Uses the user's Speed to calculate the damage instead of its Attack.
Height: Equals to normal Dhelmise Flavor / Explanation: A helm that likes to crash ships into people's houses in coastal areas as a "little prank". Competitive Role: A fast and frail special attacker that relies on its good defensive typing for survivability.
Original Pokemon: Dhelmise New Pokemon: Dollmise Type:
Abilities: Hidden Inside (Life Orb effects. Additionally, this Pokemon's held item cannot be lost in any single way. Frisk Immunity.) Stats: 90 / 85 / 95 / 101 / 126 / 20 [BST: 517] Weight: 54.3 kg Movepool Changes: Audino's + Foul Play, Hug Me, Moonblast, Rapid Spin, Recover
Height: Equals to normal Claydol Flavor / Explanation: A doll that hides things inside of it. Maybe one of the things is its true body too, but who knows? Competitive Role: A slow and bulky special attacker with rather bad offensive typing as a trade-off for a built-in Life Orb. Absorbs Corrosive Gas (lmao) and Knock Off very well.
Original Pokemon: Gorebyss New Pokemon: Morebius Type:
Abilities: Triage | Regenerator (HA) Stats: 75 / 114 / 75 / 94 / 85 / 42 [BST: 485] Weight: 33.3 kg Movepool Changes: + Acrobatics, Air Slash, Brave Bird, Calm Mind, Close Combat, Darkest Lariat, Dark Pulse, Drain Punch, Drill Peck, Fly, Foul Play, Giga Drain, Hurricane, Leech Life, Mega Drain, Oblivion Wing, Power Trip, Roost, Sucker Punch, Throat Chop, U-turn
- all Water moves except Rain Dance and Scald, Shell Smash Height: 2.8 m Flavor / Explanation: It's Morbin Time. Competitive Role: Coil & STAB Power Trip Mini Yveltal basically. Triage granted it strong priority attacks in Drain Punch, Leech Life (?) and Oblivion Wing. Offensive Regen might be good too.
Original Pokemon: Dachsbun New Pokemon: Darksbun Type:
Abilities: Dark Aura/Fur Coat(HA) Stats: 82/100/60/65/70/90 [BST:477] Weight: Same Movepool Changes:
+Incineroar's Fire+Dark move movepool except for Parting Shot
-All Fairy moves except for Play Rough Flavour: Dark Dachsbun
Evolution:
Original Pokemon: Gliscor New Pokemon: Gliscord Type:
Abilities: Wind Power/Lightning Rod/Competitive(HA) Stats: 55/105/70/105/65/110 [BST:510] Weight: Same Movepool Changes:
+ Kilowattrel's movepool, Thunder Cacophony
- Gliscor's Rock + Ground type movepool except for Stealth Rock, Night Slash, Fang moves except Thunder Fang.
Flare Blitz but Electric, Special, Sound move, No contact
Flaydol
Original Pokemon: Claydol Type: Dark / Fighting Abilities: Sharpness / Intimidate | Levitate Stats: 80 HP / 95 Atk / 105 Def / 20 SpA / 115 SpD / 85 Spe Movepool Changes: - all Psychic moves except Teleport.
+ Spikes, Sacred Sword, Swords Dance, Night Slash, Knock Off, Sucker Punch, Bulk Up, Starving Swords Flavor / Explanation: Claydol covered in ominous blades. Competitive Role: Fun new wall to annoy foes with hazards, hazard removal, and a Salt Cure clone, because the world could always use another of those. Offensive sets can make use of a powerful STAB combination, set up options like Swords Dance and Bulk Up, and Sharpness-boosted attacks like Sacred Sword and Night Slash. Defensive sets make use of a unique defensive typing with fun resistances to Dark, Rock, Ghost, and a Psychic / Ground immunity through Levitate. Fairy types are an obvious problem, solved through a brutal 25% chip from Starving Swords.
Dark / Physical / Pow-40 / Acc-95 / PP-8 / Salt Cure clone; 1/8 chip to all foes, 1/4 chip to Fairy- and Dark-types. Slicing / Contact move.
Wishibachi
Origin: Wishiwashi Type: Water / Fire Ability: Small Fry
Changes from Precooked form to Feast form while higher than 1/4 HP
Stats: Precooked form: Unchanged from Solo form. Feast form ( 45 HP / 130 Atk / 103 Def / 130 SpA / 102 SpD / 110 Spe ) Movepool Changes: - All ice and ground moves. + Flamethrower, Fire Blast, Fire Fang, Flare Blitz, Will-O-Wisp, Fireball Fillet
Fire / Physical / Pow-75 / Acc-95 / PP-8 / After dealing damage, target loses 1/8 of max HP, or 1/4 if the target is Water- or Fire-type.
Flavor: Hibachi grill Competetive Value: Super threatening offensive pivot and wallbreaker that becomes useless after taking some damage. Forced to run heavy-duty boots. Can punish typical switch-ins to Fire-types with a heavy chip from Fireball Fillet. Considering needing the signature move’s power.
Chesscavalier
Type: Dark / Steel Abilities: Defiant | Pressure Stats: 85 HP / 115 Atk / 105 Def / 20 SpA / 95 SpD / 75 Spe Movepool Changes: - Drill Run, Razor Shell, Fell Stinger. + Sucker Punch, Spikes, Moonlight Flavor: Is Chess pieces Competetive Value: A more defensive take on Bisharp / Kingambit. Now does hazard stuff and can recover. Not quite as powerful, but can still set up and wallbreak with that awesome type combination.
Original Pokemon: Mamoswine
New Pokemon: Mamospine
Type: Rock/Ghost
Abilities: Brittle Bones/Clear Body//Rock Head
The user's bone moves deal 1.3x damage but have 1/3 recoil
Stats: 110/130/60/70/80/80
Weight:
Movepool Changes:
+ Spinal Trap, Head Charge, Meteor Beam, Bonemerang, Bone Rush, Shadow Bone, Shadow Sneak, Shadow Ball, Hex, Night Shade
- Earthquake, All ice moves except Ice Fang
Rock | Physi
cal | 90 bp | 95% acc | 10 pp | Sets stealth rocks on the opponents side of the field
Height: Unchanged
Flavor / Explanation: Instead of evolving from Piloswine, this pokemon was revived from a fossil. instead of a large fatty body it's just a Mamoswine skeleton held together by purple ghostly energy
Competitive Role: Hard hitting physical attacker with 117/104 stabs thanks to its signature ability, or has the option to forgo Brittle Bones for Rock Head Head Smash for insane power. It's signature move let's it set rocks even on band or scarf sets which it greatly appreciates.
Original Pokemon: Wishiwashi
New Pokemon: Wishirachi
Type: Psychic/Steel
Abilities: Wishmaker
Enters battle in Wishful form, if above 1/4 of its max hp transforms into Granted form
Stats: Wishful- 55/15/25/20/20/40
Granted- 55/130/140/130/130/35
Weight:
Movepool Changes:
+ Jirachi's movepool except all punch moves
- All water type moves
Height: Unchanged
Flavor / Explanation: Little baby robot fish wishes upon a star and is given immense power by Jirachi
Competitive Role: Bulky steel type with the incredibly wide movepool of a mythical. While it doesn't have enough hp to wish pass effectively having wish allows it to stay above 1/4 hp with ease.
Original Pokemon: Basculegion
New Pokemon: Waspulegion
Type: Bug/Fighting
Abilities: Technician/Skill Link//Stamina
Stats: 120/100/55/80/95/80
Weight: Unchanged
Movepool Changes:
+ Attack Order, Heal Order, Defend Order, Uturn, Fell Stinger, Bug Buzz, Pin Missile, Twin Needle, Pounce, Body Press, Storm Throw, Close Combat, Aura Sphere, Counter, Final Gambit, Rock Blast, Dual Wingbeat, Air Slash, Aerial Ace, Beat Up, Bullet Seed
- All water, ice, and ghost type moves
Height: Unchanged
Flavor / Explanation: It's a legion of wasps
Competitive Role: Bulky physical attacker, while it's defense is fairly low, it's high hp and special defense allows it to switch into a special move to activate stamina, making it extremely hard to break through. However, it is very weak to toxic and (p)hazing, and if it's not able to switch into a special attack it's not hard to punch a hole into it, especially with a high bp move like brave bird.
Original Pokemon: Terrakion New Pokemon: Terracryo Type: Ice/Rock Abilities: Ice Body Stats: 82/130/75/110/75/108 (580 BST) Weight/Height: do this if this wins Movepool Changes:
Movepool reworked: Uses Aurorus' movepool as base
Removed: Iron Tail, Aqua Tail, Dragon Tail, Thunder, Thunderbolt, Weather Ball, Barrier, Dream Eater, Toxic, Psychic.
Added: Avalanche Blitz*, Icicle Crash, Ice Shard, Megahorn, Head Smash, Headbutt, Headlong Rush, Power Gem, Taunt, Stomping Tantrum, Endeavor.
*Custom Element: Avalanche Blitz
Ice-type Flare Blitz copy, with 90% Accuracy and freezing chance instead of burn.
Flavor: Frozen Terrakion, an ice bull with horns made of ice and rocky plates comming out of it's bluish/whitish ice body.
Competitive: Probably the worst defensive typing ever with an ability that is not that usefull, but covered with amazing 130/110/108 offenses and movepool with amazing moves for both sides. Physical sets probably will abuse high BP stab and coverage, but must be aware of stat drops, recoil and/or accuracy, and no set up options. Special sets can set up calm mind relying on the great coverage available, but this typing must be played carefully. Choice items are all viable, and Sash + Endeavor + Ice Shard lead set can also be used.
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Original Pokemon: Florges New Pokemon: Fearges Type: Dark/Psychic Abilities: Insomnia | Bad Dreams Stats: 102/86/77/100/77/110(552 BST) Weight/Height: do this if this wins Movepool Changes:
Movepool reworked: Uses Spectrier's movepool as base
*Nightmare Fuel - Custom Element
Dark-type. Status. +4 Priority. 10 PP. Protect clone, but if the blocked move was a contact move, target becomes drowsy. The user protects itself with an evil aura. Pokemon trying to make contact with it becomes drowsy.
Flavor: Fallen Florges. Takes inspiration on the Night Hag, a folkloric creature that is usually associated with the sleep paralysis. It emanates a fear aura so strong that makes even the more happiest soul hallucinate with scary nightmares. Pre-evo trivia: Fearbébé > Fearette > Fearges. Same typing and ability.
Competitive: Fearges is a special set up sweeper that is somewhat fast and has access to two situational abilities.
The protect copy it has can help it to access Bad Dreams and also stuff like stab Dream Eater, but it is probably better using this defensively against physical set up sweepers.
It was supposed to use sleeping target's, but sleep mechanics are so dumb that is just better to have it as a gimmick, but Substitute sets actually might make it work.
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Original Pokemon: Beautifly New Pokemon: Beatfly Type: Bug/Normal Abilities: Scrappy | Punk Rock Stats: 45/44/40/110/60/96 (395 BST) Weight/Height: do this if this wins Movepool Changes:
Flavor: It's just a fly that likes music. Wings looks like music notes. Pre-evo trivia: Wormple >Singcoon > Beatfly. Same typing and abilities. Just a worm with music notes (worm + sample) and a cocoon that sings.
Competitive: Overall bad typing and low BST to justify the min-maxed stats. The main goal is boomburst spam with quiver dance to support mid 110/96 offenses. Punk Rock helps with power, Scrappy with ghosts. Also, Scrappy Rapid Spin... Not that it matters because it has Defog tho.
Type: Steel/Electric Stats: 70 HP / 50 Atk / 50 Def / 94 SpA / 45 SpD / 116 Spe Abilities: Shell Armor, No Guard, H: Sheer Force
Movepool Adjustments:
+ Flash Cannon, Iron Head, Steel Beam, Fire Blast, Nasty Plot, Energy Ball, Earth Power, Bullet Punch, No Retreat, Zap Cannon, Volt Switch - Extreme Speed Flavor: Militant Furret. These Pokémon are often found in squadrons scavenging the wild, these Pokémon shoot projectiles from their tail cannons, packing a serious punch. There is a clear hierarchy of Bullet found in the wild, and an easy indicator of such is that the one whom is the most decorated, from actual medals to various forest junk is considered the leader. These Pokémon follow a strict code of honor, and have strict loyalty to their squadrons and trainers. Competitive Analysis: You can see the stats, the ability, and the movepool for yourself, this is the sheer force breaker of all time. Good defensive typing can give it an opportunity in despite its pitiful bulk, with many notable resists it can exploit, and with sheer force and phenomenal coverage carried over from base furret, Bullet are devastating breakers that have limited opportunity on the field, but if they can get on successfully, they’re a force to be reckoned with. The obvious set and likely most common is a life orb set, with the options of nasty plot and no retreat as setup, or volt switch to pivot this Pokémon has the potential to force switches and be a devastating sweeper. Of course it is still incredibly frail, so be cautious of any threats faster than it, and finding an opportunity to setup will entirely depend on bluff calling. Overall, it’s your standard fast electric nuke with setup and pivoting options. We kinda need a fast elec anyway so here’s a cute one.
Unique BST Original Pokemon: Krookodile New Pokemon: Coocoodile Type: Dark/Flying Abilities: Regenerator, Color Change, Moxie(HA) Stats: 90/117/90/49/86/87 (BST 519) Weight: 4.7 kg Movepool Changes:
+ Roost, Defog, Liquidation, Brave Bird, U-Turn, Drill Run, Iron Head, Sucker Punch, Switcheroo
- All pre-existing Ground Moves, Stealth Rock, Close Combat, Gunk Shot
Height: 0.6 m Flavor / Explanation: Pokemon possessing traits resembling both crocodiles and Cuckoo birds. It lays its eggs in other bird Pokemon’s nests, and their brood parasite chick takes over the nest, with the parents none the wiser due to its adaptive disguises with its surprising ability to change colors. It also uses this to ambush prey. Evolves from Coocoorok and Aviadile. Competitive Role: Well-rounded offensive pivot with a lot of utility to its name and the ability to go defensive. Walls Crowhat and checks Starizard, Zarune and Roserade whilst also having a strong dual stab for the metagame. Provides hazard control, reliable Knock Off, and intimidate pivoting.
Unique Typing Original Pokemon: Great Tusk New Pokemon: Great Buzz Type: Bug/Steel Abilities: Swarm, Shield Dust, Iron Barbs(HA) Stats: 93/115/101/93/101/67(BST 570) Weight: 345.6 kg Movepool Changes:
+Bullet Punch, U-Turn, Spikes, Gyro Ball, Spin Out, Bug Buzz, Steel Beam, Flash Cannon
-Headlong Rush, Stealth Rock, Rapid Spin
Height: 2.7 m Flavor / Explanation: gigantic, walking bee. Stingers instead of tusks. Has iron plated armor with stingers all over it around its body. Competitive Role: Defensive, non-passive hazard setting tank. Checks physical and special attackers alike with its high bulk and excellent defensive typing, brings in strong teammates with a slow, STAB U-Turn, can even revenge kill with bullet punch and punishes U-Turn.
Unique Evolution Method Original Pokemon: Gliscor New Pokemon: Glistenor Type: Fairy/Electric Abilities: Misty Surge, Competitive, Prism Armor(HA) Stats: 85/32/95/115/75/108 (BST 510) Weight: 42.7 kg Movepool Changes:
+Moonlight, Volt Switch, Moonblast, Thunderbolt, Grass Knot, Energy Ball, Focus Blast, Aura Sphere, Calm Mind, Rapid Spin, Shadow Ball, Hurricane, Trick, Nature's Madness, Springtide Storm, Heal Bell, Aromatherapy, Light Screen, Reflect
-All Ground Moves, All Rock Moves, All Poison Moves
Height: 2.1 m Flavor / Explanation: light bat. Illuminates a lot of light. Idk. Evolves from Glistar. Competitive Role: Offensive fast electric with an excellent secondary stab and strong abilities, with some solid utility to boot. Checks Bullibot, Aurodactyl, and Durant well, and is also an excellent revenge killer or scarfer.
Original Pokemon: Scovillain New Pokemon: Skyvillain (Sky + Scovillain) Type: Flying / Dark Abilities: Big Pecks / Insomnia / Magic Bounce Stats: 65 / 78 / 90 / 98 / 80 / 75 {BST: 486} Weight: 20.0 kg Movepool Changes:
+ Oblivion Wing, Hurricane, Air Slash, Defog, Dark Pulse, Nasty Plot, Taunt, Heat Wave
- All Fire-type moves, All Grass-type moves
Height: will do if it wins Flavor / Explanation: no idea tbh lol, possibly the heads become like the comedy and drama masks in theatre but I have no idea what beyond that. Competitive Role: Bouncer + Plot OWing. Stats are pretty mediocre but good enough for a bouncer, especially one with such good moves and typing.
BST
Original Pokemon: Cyclizar New Pokemon: Cyclozar (Cyclone + Cyclizar) Type: Flying / Water Abilities: Wind Rider / Regenerator Stats: 120 / 115 / 85 / 30 / 65 / 86 {BST: 501} Weight: 43.0 kg Movepool Changes:
Height: will do if it wins Flavor / Explanation: Cyclone bird. Wheels turn into mini cyclones/hurricanes and it overall has a more cloudy/wispy look. Competitive Role: Physically oriented Flying with good defensive utility to boot. Water/Flying Regenerator means you can hit hard with both recoil STABs and heal off the damage while also still having solid utility in Knock and Defog which should differentiate from our other Waters too.
Evo
Original Pokemon: Armarouge New Pokemon: Armarage (Armarouge + Rage) Type: Dark / Poison Abilities: Competitive / Power of Alchemy Stats: 90 / 60 / 80 / 115 / 90 / 90 {BST: 525} Weight: 100.0 kg Movepool Changes:
- All Fire-type moves except Overheat, All Psychic-type moves except Calm Mind
Height: will do if it wins Flavor / Explanation: It’s angry and it uses unstable radioactive chemicals (which are hooked up to its armor cannons) to perform nuclear blasts.
Competitive Role: Dark/Poison. Hits very hard with its two STABs and has solid coverage alongside some usable utility in Parting Shot and Toxic Spikes.