Sub Review!

This seems very annoying. Coil sets are still very strong due to its excellent bulk and with the signature ability turning every contact move into a physical Scald… Not a fan. Would remove that ability entirely for something else and lower the Special Defense around 15 points (put into speed since it doesn’t have that trapping move anymore) and it’s probably OK.

The sig is pretty interesting, seems really good at dealing with pivot spam, not entirely sure how I feel about it. It’s alright overall.

This is pretty cool, seems like a nice defensive Poison pivot that isn’t passive either. I like this.

Interesting take on Wugtrio here. I think this works and would end up being pretty good, I like the addition of a suicide lead set as well. Pretty neat.

This take on Mycelium Might is very cool in my opinion, should remedy its passivity problems and increase its performance defensively, although I would prefer if this only activated on status moves that target a Pokemon (Taunt, Spore, etc.), as seed + Spikes seems very annoying.

This is alright. I would’ve preferred if you removed all Fire Coverage and kept its special attack as it was originally, but this should be balanced too I think.

I like it. Scarf and CM sets should be very good on this and balanced too.

This is alright, really just feels like Scolipede but with a better typing. Likely balanced but I’m not a huge fan.

This is cool, should function well as a breaker but has answers too, although I’m a little worried about SD, but I think it’s probably OK.

Pretty cool, probably not overly bulky since Ground / Grass isn’t great normally and the lower speed definitely is good for keeping this balanced with Spore. I like it.

This is quite bulky for Magic Bounce mon, would lower it’s bulk down to something like 55 / 108 / 108 or so. Other than that though, I think I like it. Should(?) be able to beat and set up on our Steel type rockers and Fetagross.

This is very cool, I like it quite a bit. Nasty Plot and Merciless sets both seem like very good options due to this thing’s bulk and it should fit quite well into the meta.

Not a fan of this at all. We already had an ESpeed bot Pokemon and that didn’t turn out very well, so I feel this would likely end up being pretty weak, considering it’s secondary stab is much worse than Furant’s previous secondary STAB. I’d try to rework it entirely around its Bug typing and change the secondary typing to not be Normal, making it stronger overall (Dark or Steel maybe? - give it coverage though)

This is alright, although I’m not sure how good this would be, probably still slightly too weak, would make it hit a bit harder. I’m not sure if making it so only status-inflicting moves would half the user’s speed is possible, but either way, I like the approach you took with this.

Pretty neat. Should be balanced I think and would probably be quite good actually.

This is just Weavile but + Triple Axel and - Sucker Punch, which is probably OK? Not a huge fan though, I don’t think we need any more Ice-types and this is extremely close to a preexisting Pokemon, which I don’t like.

That ability is way too strong, especially with grass coverage and reliable recovery from this as well, they both seem very overkill even without the ability and would make this extremely difficult to remove in the long run. I’d remove reliable recovery from this (Soft-Boiled, etc.) and Grass coverage; and likely change the ability as well.

Punk Rock is way too much on this, 124 spA is great offensively even if your main STAB is bad, and combined with boosted Torch Song and Overdrive, there is no way to answer this consistently, akin to regular Iron Bundle. I’d remove Punk Rock and Torch Song here at least.

This is alright, not a huge fan but I don’t think this is a bad sub either, just doesn’t really appeal to me personally. Sharpness Bitter Blade is a bit concerning though, but I’m not sure if it’s veto-worthy yet.

Very cool. Dark / Flying and some good utility and bulk should make this quite the defensive pivot, and it’s not passive at all either.

Pretty interesting, I think it’s alright. Rock / Fighting is a really good STAB combo wherever it is and this some really great tools for an offensive rocker, although it will compete with Arcamine quite a bit.

I appreciate you being the only one to focus solely on the Ground-type for this one, I think this is alright. Feels quite similar statwise to Zarune and Arcamine, which isn’t great, but I think its unique traits should shine through and let it be useful alongside them too. Scrappy spin is always good.

Not a huge fan, this is really fast for a Pure Power mon too considering it has two really strong STABs with Triple Dive and Gunk Shot, which is a bit worrying.

I have liked this sub and will continue to like this sub. It’s good, and should probably still be good here even with all the changes.

Great idea. This is probably slow enough to get away with having all the Torque moves too, although Shift Gear allows it to outspeed the entire metagame unboosted, which is a bit concerning, but probably OK? Seems very similar to Bullibolt currently outside of Shift Gear, however.

Fillet Away Regenerator is pretty cool on this, though I’m not sure why you changed Rattled on this since pretty much every time it’s gonna be running Regenerator. Other than that it seems good and balanced.

Interesting sub. Seems pretty passive outside of Scald and Knock Off, which is alright, but other than that seems like a pretty generic bulky normal-type. It’s alright.

Wugvile is cool and Coil is a very nice addition. I like it.

Cool way of solving the problem. Not entirely sure how good it’d be still since it doesn’t hit very hard, but should probably be pretty nice. I like it.

I don’t like this, nor do I think it’d be very good. It’s quite passive and weak to rocks which makes it pretty difficult for it to to make progress considering it’s weaknesses are pretty common in the meta. I’d probably try to use a different mon for more BST so you don’t have to resort to that ability and give it some much needed attack and physical coverage to make it better.

This ability is much better suited on a more defensive mon and I’d likely up the damage the attacker takes to 1/10, so it isn’t as strong as Rough Skin, but not negligible either. Other than that, I think with some more speed and Taunt, this could be a pretty effective HO lead. Or you could rework this to be defensive so it can use it’s ability. Either works.

Not a fan of Drizzle Water Spout or Drizzle in general, and its not even walled by Grass-types either due to Hurricane. Superbloom is also really scary on this too considering Strength Sap. I’d try to rework this without Drizzle so it isn’t as much of an issue.

This essentially is a Steel/Fairy Toxapex (extremely similar bulk) with Teleport and Wish instead of Scald and Knock Off if you’re running Regenerator on it. Not a fan at all, might even end up being too strong (although I’m not certain; it’s quite passive).

Not entirely sure why you lowered the attack, I thought it was fine at 106 attack when you first subbed it. Aside from that, this is pretty cool, although I’d rather give this Gunk Shot than the sig it currently has.

We don’t have Tera here, you don’t need to remove Tera Blast. Either way, I’m not very keen on this sub. Not entirely sure if it’d be broken or too weak in my opinion, but I don’t think there’s really an in between with an ability like that + Strength Sap. I’d personally change the ability and go from there.

I think an ability that makes it so you don’t consume PP is very dangerous, especially on a mon with Spore; I wouldn’t recommend doing that. Aside from that, this seems pretty alright, although it is quite bulky for a mon with reliable recovery, but I think the mediocre Grass/Rock typing should balance this out defensively.

No. This is far too strong for a Wonder Guard Pokemon (which is not something I’d like here either way personally), 120 speed will make it really difficult to stop and it’ll just pivot on everything slower that can hit it super effectively, not to mention that it’s typing is actually solid unlike Shedinja. You’d either have to lower its speed significantly or rework it entirely. I’d highly recommend the latter.

Not a huge fan of the changes made to Triple Dive, I think Technician giving it a 135 BP STAB should be enough considering its other STAB is 120 BP. Other than that, it’s alright.

This one’s pretty interesting, although I wouldn’t give this Dancer as it would most likely run that every time over Mycelium Might for 95 speed Spore (which is pretty ridiculous imo either way). Other than that, I think this is a very nice take on the mon and should be a pretty solid utility pivot with Spore, Athlete’s Foot, and Strength Sap.

Would probably remove Shed Tail from here in case it becomes an issue and ruins the vision of this mon. Aside from that, this is pretty cool. I like the approach you took with Merciless here and it should do a decent job at dealing with steels and grounds due to Power Whip and Knock Off, although I’d maybe give it Fire Punch or something like that to hit Steels a tad harder.

This seems pretty bad even with Serene Grace cheese. Psychic / Flying is a mediocre typing and this likely isn’t fast enough to be effective, and it’s likely never gonna run Astral Mirror over Psychic or Psyshock anyway as its bulk isn’t good enough for it to make use of the accuracy boost. I’d personally try to have this act as more of a bulky booster with Cosmic Power and a better type combo with Psychic (Psychic / Steel, Psychic / Fairy, etc.)

This is a pretty interesting sub. Personally, I think it’s pretty cool, although Intimidate might be a bit overboard, this should be a very good Physical Wall either way with Iron Barbs or Unaware, should be very good into this meta.

Not a huge fan of the sig, but other than that this is pretty nice, although we’ve got a lot of waters already. Stands out from the rest of our Flying-types defensively and should be pretty strong as a defensive Water too.

Not a fan, this might honestly be too strong as well. 135 atk + 150 BP STAB is pretty ridiculous even with a typing as bad as Bug / Poison, and it still keeps V-Create to hit steels too.
Lower the attack down to like 115 and it should be ok?

I’m a bit worried about this thing’s typing for a Magic Bounce mon, it’s really good. Luckily it’s stats are pretty mediocre, which should make this OK, this is alright in my opinion.

140 attack Sharpness Sacred Sword + DD is scary, and possibly veto-worthy, though I’m not entirely sure of this yet. Seems alright overall as it's held back by its other stats being so mediocre.

This is alright, although I would’ve preferred it were Dark / Poison (with some good coverage) over Dark / Water personally, we’ve got a good amount of Water-types already.

This is alright as well. Would personally make this faster (108 speed at least) to make it more effective as an offensive pivot.

This is a really annoying ability, burning your opponent for clicking a Fire move seems very unfun, I would remove it for something less strong personally. Either way, I don’t think it’d need the ability anyway, as 121 / 133 offenses are superb and its typing and coverage is solid too. Not sure if this will be too much but this is extremely strong and pretty borderline.

This is much too strong. 134 attack 113 speed Libero is far too strong, the attack will need to be lowered to at least 114 if it’s keeping Libero. Would also get rid of ALL electric coverage on this, being able to hit waters so consistently with its movepool feels too overboard.

No. I’m not sure if vetoing something based solely on its flavor is fair, but this really makes me consider that option. Even outside of that, I’m not a fan of this competitively either. Adaptability Pop Bomb and Pick Missile seem like this thing’s only niche and make this pretty one dimensional. I don’t like this.

This is alright. I think we’ve got enough Ground-types like this already, especially with Zarune around, but this mon’s better typing could be justify i’s inclusion in the meta

Not really a fan of having another Ice-type, especially a Snow Warning one.

This is nice. Still has Brave Bird for fighting types that could wall it, which makes it seem quite effective, while likely not too strong.

100 speed Spore seems very unfun and could end up being too strong, not a fan of this at all. You should lower the speed if you’re gonna alter the ability in the way you did.

Finish this please.

I don’t think we’d allow a form changing ability like this considering Sunflora doesn’t have any transformation or secondary form normally, so I don’t think this makes much sense. Outside of that, this seems pretty bad. Its poor bulk and low speed will likely mean that it will get OHKO’d before it transforms, and even then, it doesn’t regain any of its health after transforming (health stat doesn’t increase unlike Zygarde) meaning that the bulk it gains is pretty useless.

Not a fan of weather in a micro meta like this, which seems to be its only niche. Not too keen on this one.

I wouldn’t change Triple Dive on this if it’s getting Technician, 180 BP STAB is crazy and would likely be much too strong off of 135 speed and 115 attack. Other than that, this seems interesting, I kinda like it.

REALLY not a fan of trapping on contact, especially with Strength Sap + Spore. Were this to get in, I feel it would really restrict the meta and make it way too difficult for physical attackers to make consistent progress. Change the ability.
… Yeah, let’s move on.

143 / 80 / 83 bulk is REALLY good and this isn’t passive at all either. I’d recommend lowering the bulk a bit, possibly down to around 143 / 70 / 73 at least, as that’s still very good bulk but a bit more abusable (put the 20 stat points lost into Attack)

Electric Surge is pretty questionable coming off of 125 special Attack, although this still might be balanced since this can’t really touch Grass-types. It seems alright.

The name on this will need to be changed, it’s a bit too different. Would recommend Scizaw since the name seems to be based off of the seesaw. Competitively, this seems really strong, possibly too strong due to the ability, and it’d likely outclass Bullibolt as soon as it hit the meta. I think the fast pivot route (with a good secondary typing to boot) could help differentiate this from the steels we currently have, and I’d likely change the ability, as giving a guaranteed 120 BP Heavy Slam and Heat Crash seems a bit overboard.

I like this, it seems really effective as a wall with TWave and Recover, but with a typing that’s decently abusable, which should(?) make this balanced.

Very cool, really like this idea as a more bulky Fire-type attacker, seems very strong, but imo not overboard.
First time I’ve done one of these so hopefully it turns out alright and gives you guys some good advice.
This also acts as your 24hr warning for subs.