Mythical
		
		
	
	
		 
	
		 Iphione
	Iphione
		 Type: Steel/Electric
	Type: Steel/Electric
Abilities: Tablets of Ruin, Static, H: Teravolt
Stats: 90 HP / 30 Atk / 80 Def / 100 SpA / 90 SpD / 90 Spe
Additions: Thunderbolt, Discharge, Volt Switch, Rapid Spin, Reflect, Light Screen, Recover, Flash Cannon, Steel Beam, Recover, Spikes, Power Gem, Self-Destruct, Explosion, Magnet Rise, Thunder Shock, Iron Head, Spark, Wild Charge, Magnet Bomb, Thunder, Zap Cannon, Shadow Ball, Hex, Thunder Wave
Role: Defensive Utility mon which has reliable removal, hazards, decent offensive pressure, pivoting, recovery, screens
Flavor: An electrical spirit similar to rotom, IPihione inhabit various tablets and devices which channel their innate electrical abilities. They are playful and a tad mischievous, going from place to place and overall just being goofy fellas.
				
			Abilities: Tablets of Ruin, Static, H: Teravolt
Stats: 90 HP / 30 Atk / 80 Def / 100 SpA / 90 SpD / 90 Spe
Movepool Changes
Losses: All Water MovesAdditions: Thunderbolt, Discharge, Volt Switch, Rapid Spin, Reflect, Light Screen, Recover, Flash Cannon, Steel Beam, Recover, Spikes, Power Gem, Self-Destruct, Explosion, Magnet Rise, Thunder Shock, Iron Head, Spark, Wild Charge, Magnet Bomb, Thunder, Zap Cannon, Shadow Ball, Hex, Thunder Wave
Role: Defensive Utility mon which has reliable removal, hazards, decent offensive pressure, pivoting, recovery, screens
Flavor: An electrical spirit similar to rotom, IPihione inhabit various tablets and devices which channel their innate electrical abilities. They are playful and a tad mischievous, going from place to place and overall just being goofy fellas.
 
 
		 
 
		


 
 
		 
	 
	 
 
		
 
	 
	 
 
		 
 
		 
 
		
 
	 
	

 Arcanadel is very concerning due to it's high special attack, Moongeist Beam, really good bulk and Magic Bounce, and would overall be extremely difficult to answer as a result. Remove Magic Bounce and Moongeist Beam.
 Arcanadel is very concerning due to it's high special attack, Moongeist Beam, really good bulk and Magic Bounce, and would overall be extremely difficult to answer as a result. Remove Magic Bounce and Moongeist Beam. Miragi having Illusion here is a bit concerning and with it's extremely versatile movepool with both Cosmic Power and Calm Mind and its great movepool, it can snowball out of control very quickly. I'd remove Illusion here, and likely add some Water moves as this hasn't got any Water moves to use effectively.
 Miragi having Illusion here is a bit concerning and with it's extremely versatile movepool with both Cosmic Power and Calm Mind and its great movepool, it can snowball out of control very quickly. I'd remove Illusion here, and likely add some Water moves as this hasn't got any Water moves to use effectively.

 Vaccini is way too strong of a cleric here. Mew bulk, Wishport, and denying status on incoming Pokemon sounds extremely dangerous for this meta, and not only that, it can go offensive with Merciless as well, which is also likely too strong due to Lethal Injection. I'd remove Health Veil altogether and remove either Lethal Injection or Merciless.
 Vaccini is way too strong of a cleric here. Mew bulk, Wishport, and denying status on incoming Pokemon sounds extremely dangerous for this meta, and not only that, it can go offensive with Merciless as well, which is also likely too strong due to Lethal Injection. I'd remove Health Veil altogether and remove either Lethal Injection or Merciless. 110/120/70 bulk and Poison Heal with an Octolock type move is extremely concerning and would make switching into this a nightmare due to the speed drop it provides. I'd get rid of Glue Trap entirely
 110/120/70 bulk and Poison Heal with an Octolock type move is extremely concerning and would make switching into this a nightmare due to the speed drop it provides. I'd get rid of Glue Trap entirely
 Tarshadow should probably have Spectral Thief removed here, that move is likely still too much for it.
 Tarshadow should probably have Spectral Thief removed here, that move is likely still too much for it.

 This is way too strong for the current meta for the same reasons regular Darkrai would be. Remove Nasty Plot and lower the Special Attack by 20/25 points and remove Fiery Wrath or change its ability to something less strong.
 This is way too strong for the current meta for the same reasons regular Darkrai would be. Remove Nasty Plot and lower the Special Attack by 20/25 points and remove Fiery Wrath or change its ability to something less strong. Remove the power boost that moves of the held Memory get or rework how the ability works. They already hit hard enough, the power boost likely makes this go overboard (Bolt Strike and Blue Flare hit 169 BP) considering Silvally's already fantastic coverage.
 Remove the power boost that moves of the held Memory get or rework how the ability works. They already hit hard enough, the power boost likely makes this go overboard (Bolt Strike and Blue Flare hit 169 BP) considering Silvally's already fantastic coverage. Meltonin is very difficult to switch into when it has Poltergeist off of 143 attack, please remove Poltergeist.
 Meltonin is very difficult to switch into when it has Poltergeist off of 143 attack, please remove Poltergeist. Brrshifu's current movepool is too strong for this meta. 135 attack CC and Triple Axel is pretty much unwallable by the metagame bar Soaperior (who it can still hit via Poison Jab) and likewise to base Urshifu, it's got STAB priority. I'd lower the attack around 15 points here and put it into Special Attack and remove sd.
 Brrshifu's current movepool is too strong for this meta. 135 attack CC and Triple Axel is pretty much unwallable by the metagame bar Soaperior (who it can still hit via Poison Jab) and likewise to base Urshifu, it's got STAB priority. I'd lower the attack around 15 points here and put it into Special Attack and remove sd. 
 


 I'm not entirely sure how the signature move works here. If it procs Curse on the target without taking HP from the user (like how ghost Curse normally is), it's way too strong of a secondary effect. Even without this I think it's still broken too, it hits extremely hard with Sharpness and is bulky enough to take more than a few hits. I would remove Sharpness and maybe lower the attack stat slightly, and also please specify how the signature move works.
 I'm not entirely sure how the signature move works here. If it procs Curse on the target without taking HP from the user (like how ghost Curse normally is), it's way too strong of a secondary effect. Even without this I think it's still broken too, it hits extremely hard with Sharpness and is bulky enough to take more than a few hits. I would remove Sharpness and maybe lower the attack stat slightly, and also please specify how the signature move works. Steam Eruption hits too hard for this mon's speed tier, I would remove it and I would also recommend nerfing its ability as well.
 Steam Eruption hits too hard for this mon's speed tier, I would remove it and I would also recommend nerfing its ability as well. Walling this mon's setup sets is going to be a lot more difficult than walling regular Mew, as Dark is a much better typing overall and set-up sets are a lot better now that it has Shed-Skin, especially with its increased bulk. I would change Shed Skin to something a bit weaker here and try to remove some of its coverage that allows it to hit Dark-types and Fighting-types here. Also, Rest is not this Pokemon's only recovery move here, just letting you know (it has Roost).
 Walling this mon's setup sets is going to be a lot more difficult than walling regular Mew, as Dark is a much better typing overall and set-up sets are a lot better now that it has Shed-Skin, especially with its increased bulk. I would change Shed Skin to something a bit weaker here and try to remove some of its coverage that allows it to hit Dark-types and Fighting-types here. Also, Rest is not this Pokemon's only recovery move here, just letting you know (it has Roost).
 
	 Lavias is very bulky for its typing all things considered and alongside Lava Plume, trying to switch in to a physical attacker to beat it is risky. As a result, I recommend you remove Roost and Recover in order to nerf its defensive presence a little bit.
 Lavias is very bulky for its typing all things considered and alongside Lava Plume, trying to switch in to a physical attacker to beat it is risky. As a result, I recommend you remove Roost and Recover in order to nerf its defensive presence a little bit. 
 
		
 
 
		 
 
		



 
 
		
 
 
		
 
 
		 
 
		

 
 
		

 
 
		