Pet Mod Poketypos (Slate 12: Abilities)


formerly Spook
is an Artist

Original Pokemon: Mawile
New Pokemon: Gnawile

Abilities: Strong Jaw / Intimidate / Analytic
Stats: 70 / 85 / 75 / 30 / 70 / 50
Weight: 11.5 kg
Movepool Changes:

+ Jaw Lock, Scale Shot, Dragon Dance, Superpower
- Draining Kiss, Fairy Wind, Misty Terrain, Play Rough

Flavor / Explanation: Reverse Mawile. False head is True head, etc.
Competitive Role: Slow, Brutal attacker that abuses it's Steel typing to gain the bulk it otherwise lacks.

Original Pokemon: Pidgeot
New Pokemon: Pidgebat

Abilities: Infiltrator / Soundproof / Berserk
Stats: 83 / 60 / 65 / 90 / 60 / 121
Weight: 39.5 kg
Movepool Changes:

+ Shadow Ball
- Quick Attack

Flavor / Explanation: Bat
Competitive Role: Fast special attacker that utilizes strong STAB Hurricane and Shadow Ball
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is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
XY Mega:
Original Pokémon: Garchomp
New Pokémon: Warchomp
Stats: 108 HP / 125 Atk / 105 Def / 95 SpA / 85 SpD / 82 Spe

Abilities: No Guard / Intimidate | HA: Berserk
Weight: 300 kg
Movepool Changes:
+Darkest Lariat, Pursuit, Night Slash, Close Combat, Superpower, Sky Uppercut, Aura Sphere, Focus Blast, Dark Pulse, Taunt, Embargo, Reversal, Submission, Bulk Up, Thrash, Raging Fury, Sucker Punch, Nasty Plot, Poison Gas, Corrosive Gas, Throat Chop
-All Dragon and Ground type moves sans Outrage and Spikes, Fire Blast, Fire Fang, Stealth Rock
Role: Physical Wallbreaker
Flavor: black and red Garchomp, one of it's claws are fashioned to resemble it's mega evolution's Ax design, the other arm resembling a Spear. The Jet engine bits are gone and a Spartan mohawk war helmet design is in its place.

Warchomp is a very powerful wallbreaker that smacks hard with it's 125 Attack stat, and adds the very valuable role of a Pursuit trapper to the tier.

ORAS Mega:
Original Pokémon: Steelix
New Pokémon: Eelix
Stats: 75 HP / 75 Atk / 105 Def / 75 SpA / 150 SpD / 30 Spe

Abilities: Water Veil / Lightning Rod | HA: Static
Weight: 179 kg
Movepool Changes:
+Surf, Scald, Hydro Pump, Wave Crash, Liquidation, Wild Charge, Thunderbolt, Volt Switch, Thunder Wave, Heal Bell, Ice Beam, Blizzard, Snowscape, Parabolic Charge, Magnet Rise, Life Dew, Charge, Thunder Shock, Thunder, Coil, Flip Turn, Waterfall, Spark, Muddy Water, Mud Bomb, Sludge, Sludge Bomb, Sludge Wave, Pain Split, Soak, Rain Dance
-All Rock, and Steel type moves sans Iron Tail and Flash Cannon, Fire Fang
Role: SpD Wall, Defensive Pivot
Flavor: Similar serpentine body plan, but a dark electric blue tone and smoother sleek skin. The protrutions scattered throughout its body are less frequent and now resemble the screw in ends of bulbs.

Eelix is a solid specially defensive tank, and serves to be a soft check to the likes of Smoninja and Soaperior, while generally acting as a solid pivot with utility like Scald, Thunder Wave and Flip Turn.

Original Pokémon: Melmetal
New Pokémon: Belpeppal
Stats: Same stats as Melmetal

Abilities: Heatproof
Weight: 153 kg
Movepool Changes:
+Spicy Extract, Petal Dance, Stun Powder, Giga Drain, Grassy Terrain, Leaf Storm, Power Whip, Leech Seed, Encore, Grassy Glide, Earth Power, Growth, Foul Play, Taunt, Petal Blizzard, Bullet Seed, Seed Bomb, Ingrain, Grass Knot, Vine Whip, Razor Leaf, Mega Drain, Aromatherapy,
Ember, Flame Burst, Fire Blast, Flamethrower, Heat Crash, Overheat, Flare Blitz, Will O Wisp, Sunny Day, Fire Punch, Flame Charge, Trailblaze, Morning Sun

-All Steel and Electric moves, Earthquake, Ice Punch, Ice Beam
Role: PhysDef Tank, Physical Wallbreaker
Flavor: Giant Pepper Plant, what would be Melmetal's hands are big Red and Yellow bell peppers.

Belpeppal is just a big old hard hitting tank. I wanted a Grass type that could be very distinctive from Sapras without necessarily making it 100% obsolete. Belpeppal hardwalls it, but it hates swapping into Knock Off.
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formerly The Reptile
Original Pokemon: Gyarados
New Pokemon: Gyrodos
Type: Steel / Electric
Abilities: Levitate
Stats: 95 HP / 125 Atk / 79 Def / 80 SpA / 100 SpD / 61 Spe BST 540
Weight: 419 kg
Movepool Changes
Gyro Ball, Heavy Slam, Metal Burst, Flash Cannon, Autotomize, Iron Defense, Wild Charge, Discharge, Volt Switch, Charge Beam, Electric Terrain, Coil, Curse, Body Press
Subtractions: All Water Moves, All Flying Moves, All Ice Moves, All Fire Moves, All Dragon Moves
Height: 6.5 m
Flavor / Explanation: A large, metallic snake eating in the style of Ouroboros that looks strikingly similar to Gyarados. It is constantly spinning, slowly when idle and speeding up when attacking or moving quickly, and is hovering in the air. Instead of fins it has rods that conduct electricity that it generates by gyrating.
Competitive Role: A slow and powerful Coiler with a lot of defensive utility outside of setting up thanks to its typing and Levitate.

Original Pokemon: Beedrill
New Pokemon: Seadrill
Type: Water
Abilities: Water Bubble / Swift Swim
Stats: 75 HP / 77 Atk / 60 Def / 44 SpA / 60 SpD / 79 Spe BST 395
Weight: 62 kg
Movepool Changes
Liquidation, Waterfall, Hydro Pump, Surf, Ice Beam, Blizzard
Subtractions: All Poison Moves
Height: 1 m
Flavor / Explanation: A large ant with its abdomen covered in a bubble. Its 2 front limbs are replaced with large needle-like limbs that shoot water. It stands on its hind legs like Beedrill, and is completely black with light blue eyes.
Competitive Role: A powerful wallbreaker, spamming extremely powerful Liquidations while also being able to pivot with U-Turn. Its just fast enough to be an offensive threat while notably being outsped by max speed base 80 Pokemon. It has surprising coverage that is notably weak due to its lowish 77 base Atk. While it has Swift Swim its probably too weak to do anything with it, but it is there as an option.

Original Pokemon: Centiskorch
New Pokemon: Centiscare
Type: Bug / Ghost
Abilities: Intimidate / Swarm / Unnerve
Stats: 95 HP / 115 Atk / 85 Def / 70 SpA / 105 SpD / 55 Spe BST 525
Weight: 60 kg
Movepool Changes
Poltergeist, Shadow Claw, Shadow Sneak, Hex, Shadow Ball, Ominous Wind, U-Turn, Curse, Destiny Bond, Thunder Wave, Scary Face
Subtractions: All Fire Moves except Will-o-Wisp
Height: 4 m
Flavor / Explanation: A large, long earwig with bright blue and wispy flames coming out of its face and tail to make the shape of a scary, grinning face. Across its body instead of circles it has a glowing purple skull under its head and through its body bone markings. While its markings are bright and blue, its body is dull and gray and, notably, its eyes are empty.
Competitive Role: A strong, bulky physical attacker with a relatively unique typing. With Intimidate it can switch into a lot of things and set up with Coil or spread status and pivot with U-Turn.
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:bw/gyarados: :gyarados-mega:
Original Pokemon: Gyarados
New Pokemon: Gyarabazz (Gyara + Bass + Buzz)
Type: Bug/Electric
Abilities: Punk Rock, Illuminate, Technician(HA)
Stats: 93/60/91/108/95/93 (BST 540)
Weight: 98.2 kg
Movepool Changes: +Bug Buzz, Overdrive, Eerie Spell, U-Turn, Volt Switch, Defog, Hyper Voice, Parting Shot, Thunderbolt, Thunder Wave, Roost
-All Water moves, all Fire moves, all Ice Moves, all Dragon Moves except Dragon Pulse, all previously known Flying moves

Height: 3.1 m
Flavor / Explanation: Dragonfly with the shape of a Gyarados. Yellow compound eyes, green body, and wings mysteriously resembling Gyarados fins. Evolves from Magiamp.
Competitive Role: Punk Rock wallbreaker with lackluster coverage, but solid stabs and interesting utility options. Struggles to hurt ground types Mud and Arcamine and has a tough time with Sapras as well.

:bw/altaria: :altaria-mega:
Original Pokemon: Altaria
New Pokemon: Altacid (Altaria + Acid)
Type: Poison/Dark
Abilities: Cloud Nine, Natural Cure, Drizzle(HA)
Stats: 100/45/85/95/90/75(BST 490)
Weight: 22.3 kg
Movepool Changes: +Hydro Pump, Sludge Bomb, Air Slash, Sludge Wave, Dark Pulse, Nasty Plot, Surf, Toxic Spikes, Knock Off.
-All Dragon Moves, All Fairy Moves, all Fire moves except Will-O-Wisp, Ice Beam

Height: 1.2 m
Flavor / Explanation: Acid rain and smog cloud Altaria with a black body and purple eyes, orange beak. Evolves from Smogblu.
Competitive Role: Bulky Wall and hazard control mon. Checks Smoninja/Sapras/Soaperior/Starizard but has somewhat lackluster offensive presences despite Drizzle due to its middling special attack

:swsh/melmetal: :melmetal-gmax:
Original Pokemon: Melmetal
New Pokemon: Melmolten (Melmetal + Molten)
Type: Fire/Steel
Abilities: Flame Body
Stats: 114/107/93/107/72/107 (BST 600)
Weight: 98.2 kg
Movepool Changes: +Heat Crash, Flare Blitz, Flame Charge, Flamethrower, Fire Blast, Molten Crash
-Double Iron Bash, Earthquake, All Ice moves, All Electric moves

Height: 3.1 m
Flavor / Explanation: Basically melmetal but molten lava instead of metal. Evolves from Moltan.
Competitive Role: Mixed attacker with solid bulk and speed. Capable of switching in to threats and throwing of it's good stabs and solid coverage. Will have trouble with ground types.

Fire, Special, 95 BP, Physical if user's Atk > Sp. Atk. Ignores Abilities.
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Original Pokemon: Aerodactyl
New Pokemon: Aurodactyl

Abilities: Heatproof / Clear Body
Stats: 80 / 60 / 80 / 105 / 90 / 100 (515 BST)
Weight: 59 kg (same as Aerodactyl)
Movepool Changes:
+ Flash Cannon, Steel Beam, Thunderbolt, Power Gem, Light Screen
- All previously learned Rock-type moves, all Dragon-type moves, Aqua Tail, Assurance, Attract, Bide, Brutal Swing, Bulldoze, Celebrate, Confide, Curse, Double Team, Earth Power, Earthquake, Fire Blast, Flamethrower, Foresight, Incinerate, Laser Focus, Mimic, Ominous Wind, Pursuit, Rage, Roar, Rock Smash, Strength, Supersonic, Take Down, Torment

Height: 1.8 m (same as Aerodactyl)
Flavor / Explanation: Aurodactyl is made almost purely of gold. It is said that when it flew in sunlight long ago, its body glimmered with an array of colors and dazzled the prehistoric skies.
Competitive Role: Aurodactyl has a plethora of roles, ranging from Defog to Life Orb 3 attacks + Roost to even Choice items. While it doesn't have a pivoting move, Aurodactyl is more than able to keep itself healthy and perform its role multiple times in a match, thanks to keeping Roost and having Heatproof as an Ability to remove one of its two weaknesses.

also I purposefully didn't give it Good as Gold, that Ability is stupid

Original Pokemon: Audino
New Pokemon: Undino

Abilities: Storm Drain / Regenerator
Stats: 113 / 50 / 60 / 91 / 86 / 45 (445 BST)
Weight: 177.3 kg
Movepool Changes:
+ Hydro Pump, Dragon Pulse, Draco Meteor, Flip Turn, Sparkling Aria, Chilling Water, Breaking Swipe, Aqua Tail, Dragon Tail, Whirlpool, Dive
- Attract, Bestow, Covet, Dig, Double-Edge, Double Slap, Double Team, Drain Punch, Dream Eater, Endure, Entrainment, Fire Blast, Fire Punch, Flamethrower, Flash, Fling, Focus Punch, Gravity, Ice Punch, Incinerate, Laser Focus, Low Kick, Lucky Chant, Mega Kick, Mega Punch, Misty Terrain, Pound, Power-Up Punch, Present, Psych Up, Retaliate, Shadow Ball, Signal Beam, Snatch, Solar Beam, Stomping Tantrum, Sunny Day, Take Down, Telekinesis, Throat Chop, Thunder Punch, Uproar, Wild Charge

Height: 5.8 m
Flavor / Explanation: Undino are plesiosaur-like sea Pokemon that bear a resemblance to Audino. This kindhearted Pokemon will rescue people who are drowning, and use its control of water to lessen the impact of rough waters against boats.
Competitive Role: Wish and Flip Turn together would already be excellent, but Undino also has Regenerator to keep its own health up. Undino keeps Calm Mind from Audino as well, so a boosting set is possible too.

Original Pokemon: Garbodor
New Pokemon: Barbodeur

Abilities: Poison Point / Iron Barbs / Aftermath
Stats: 90 / 105 / 97 / 50 / 82 / 50 (474 BST)
Weight: 198.5 kg
Movepool Changes:
+ Iron Head, Iron Defense, Poison Jab, Stealth Rock, Earthquake, Baneful Bunker, Flash Cannon, Gyro Ball, Heavy Slam, Barbwire Clothesline
- Acid Spray, Amnesia, Attract, Confide, Corrosive Gas, Dark Pulse, Double Slap, Double Team, Focus Blast, Giga Drain, Haze, Poison Gas, Psychic, Rock Blast, Rock Polish, Solar Beam, Spite, Stockpile, Swallow, Take Down, Thunderbolt, Venom Drench

Steel-type physical move, 70 BP, 90% accuracy, makes contact. If this move connects, the target will lose 1/16 of its max HP in addition to the damage dealt.

Height: 1.9 m (same as Garbodor)
Flavor / Explanation: Barbodeur sets itself apart from its close evolutionary cousin, Garbodor, by having its trash-bag exterior riddled and punctured with barbs. Fishing hooks, coat hangers, bits and pieces of steel--these are Barbodeur's prey.
Competitive Role: Barbodeur's main roles are either as a hazard setter, with every main type of hazards bar Sticky Web and a great defensive typing, or as an Iron Defense booster with Body Press. Barbodeur's base 105 Attack also lets it run more offensive sets if you want.
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long day at job
is a Community Contributoris a Tiering Contributor
Original Pokémon: Absol
New Pokémon: Crabsol
Stats: 85 / 100 / 55 / 85 / 55 / 85 | 465

Abilities: Hyper Cutter / Sheer Force / Regenerator
Height: halved
Weight: heavier
Movepool Changes:
+ Crabhammer, Liquidation, Waterfall, Razor Shell, Flip Turn, Aqua Jet, Hydro Pump, Surf, Scald, Withdraw, Aqua Ring, Close Combat, Superpower, Body Press, Brick Break, Drain Punch, Power-up Punch, Focus Blast, Bulk Up
- all Water-type moves besides Surf and Aqua Jet, Swords Dance
Role: mixed wallbreaker or offensive regen mon
Flavor: crabsol

Original Pokémon: Metagross
New Pokémon: Wetagrow
Stats: 80 / 115 / 130 / 115 / 90 / 70 | 600

Abilities: Water Veil / Sap Sipper / Swift Swim
Height: same
Weight: lighter
Movepool Changes:
+ Liquidation, Waterfall, Flip Turn, Aqua Jet, Hydro Pump, Surf, Scald, Withdraw, Aqua Ring, Power Whip, Wood Hammer, Leaf Blade, Leaf Storm, Energy Ball, Giga Drain, Grassy Terrain, Growth, Ice Beam
- all Steel-type moves besides Iron Head, all Psychic moves besides Reflect, Light Screen, Gravity, and Rest
Role: physical tank and sr setter or rain wallbreaker. swampflora but useable.
Flavor: maybe metagross is upside down and a flower pot now. thatd be funny

Original Pokémon: Inteleon
New Pokémon: Sinteleon
Stats: 85 / 125 / 65 / 65 / 120 / 70 | 530

Abilities: Anger Point / Opportunist / Shadow Tag (When this Pokemon is damaged with a special move, the attacker gains the Ghost typing.)
Height: unchanged
Weight: lighter
Movepool Changes:
+ Poltergeist, Spirit Shackle, Shadow Claw, Shadow Sneak, Hex, Curse, Destiny Bond, Throat Chop, Knock Off, Pursuit, Torment, Snatch, Switcheroo, Will-o-Wisp
- all Water-type moves besides Surf and Aqua Jet, Swords Dance
Role: pursuit trapper and offensive pivot
Flavor: devil inteleon
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Original Pokémon: Gallade
New Pokémon: Gullblade
Stats: 88/95/85/55/115/80 (BST: 518)

Abilities: Big Pecks / Sharpness / Gluttony
Height: 28 kg
Movepool Changes:
+Roost, Defog, Brave Bird, Blade Wing*, Iron Head, Steel Wing
- psychic moves except Psycho Cut, fighting moves except Sacred Sword, electric moves, fire moves
Custom Elements: Blade Wing- Steel type Razor Shell
Flavor: its a seagull. its blade hands become sharp wings.
Role: oh boy a steel/flying. does sharpness things with an amazing defensive type. blade wing exists because i didn't want to give it behemoth blade.
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Mario Kart Wii
is a Community Leaderis a Community Contributor
Pet Mods Leader
Original Pokemon: Pinsir
New Pokemon: Pingsir
Type: Bug/Electric
Abilities: Hyper Cutter / Mold Breaker | Multiscale
Stats: 75/125/120/55/70/55
Weight: ligma balls idiot
Movepool Changes
: + Zing Zap, First Impression, Megahorn, Recover, Thunder Wave, other random electric moves that have no relevance here
Justification: Computer bug. Weird offensive Pokemon with some pretty funky utility outside of just "breaker." Might be cool for anti-offensing stuff with Fimp or just breaking things with SD after you get in through Multiscale. Will want to sprite this if it wins.

Original Pokemon: Salamence
New Pokemon: Salaminte
Type: 100/115/100/90/90/105
Abilities: Intimidate / --- | Ice Body
Stats: Ice/Flying
Weight: i put type and stats in the wrong place in my 1 AM delirium and did not care to move them back if anyone wants to complain at me then they can refer to the above weight
Movepool Changes: + Mountain Gale, Icicle Spear, Ice Shard, Close Combat, Bulk Up, Knock Off, i'll toss some ice and grass flavor moves in here later
Justification: An arguably better stat spread than Salamence while keeping Intimidate, where's the catch? Well your typing now sucks defensively and you lost Dragon Dance in favor of Bulk Up. It took me a lot of deliberating and random tweaks to get this to a point where I was satisfied, I kept bouncing back and forth between broken and not broken and I think it's fine now. Do keep in mind that what is likely forced Boots will make this thing way weaker than it initially may seem to be.
Breaking Swipe, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Dance, Dragon Pulse, Dragon Rage, Dragon Rush, Dragon Tail, Ember, Fire Blast, Fire Fang, Fire Spin, Flamethrower, Heat Wave, Incinerate, Outrage, Sunny Day, Twister
Wonder Guard
Movepool: +Salt Cure, Inferno, Water Sport, Sheer Cold, Glaciate, Poison Fang, Toxic, Camouflage, Shadow Sneak, Psystrike, Dark Pulse, Sticky Web, Electro Web, Toxic Thread, Spider Web, Confuse Ray, Confusion, Rage, Rage Powder, Hyper Bean, Eerie Impulse, Meteor Bean, Charge Bean, Aurora Bean
-Grass moves except Leech Seed, Giga Drain, Solar Bean, Energy Ball, Sleep Powder

So it’s Sceptile a bit OP, inspired by complotists. hard coded to 1 HP if possible, wanted Nasty Plot but I have a doubt if it’d be broken. The ability may be too much but it’s weak to U-Turn so I guess it’s fine. Its moves are inspired by theories
Since the other posts responding to this have been a bit unproductive, I'll respond as well. I've seen quite a few people before try to give something Wonder Guard and an actual HP stat and it's never really worked. Shedinja itself is not a bad Pokemon despite what its untiered status may tell you. In a bunch of tiers where stall is viable, Shedinja has seen fringe viability and often even tournament success, and removing a major weakness of such an extreme Pokemon is going to make something drastically better. Chip damage is essential to beating Shedinja and giving it even the slight ability to take those on is doing just that.

Counterplay to Shedinja is limiting and reactive enough that this is a weakness it needs to have for competitive balance. I can't speak for this mod's council but wouldn't be surprised if this got vetoed for that reason. The defensive typing would probably need changed in addition to the HP being reduced to 1 and probably Sleep Powder + Salt Cure being removed. U-Turn weakness really is not as big as it may seem because the stall teams you'd run this on don't care about losing momentum and not very many Pokemon in this micrometa even learn the move.

@ Everyone else reading this, let's avoid one-line responses, especially if it's just to clown on someone for no reason. Thanks!
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I may aim a bit too high here, but I'll try it anyway.

Original Pokemon: Ampharos
New Pokemon: Wratharos

Abilities: Clear Body | Contrary (HA)
Stats: 120 / 105 / 75 / 85 / 80 / 45 [BST: 510]
Weight: 7.2 kg
Movepool Changes: Completely reworked.
Ancient Power, Aqua Tail, Aura Sphere, Body Slam, Breaking Swipe, Brutal Swing, Bulldoze, Calm Mind, Charge Beam, Confuse Ray, Dark Pulse, Defog, Destiny Bond, Double Team, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Pulse, Dragon Tail, Dream Eater, Earth Power, Earthquake, Echoed Voice, Endure, Energy Ball, Facade, Frustration, Giga Impact, Heal Block, Hex, Hidden Power, Hyper Beam, Hyper Voice, Icy Wind, Magic Coat, Meteor Beam, Mud-Slap, Natural Gift, Ominous Wind, Outrage, Overheat, Payback, Phantom Force, Poltergeist, Power Gem, Protect, Psychic, Rain Dance, Rest, Return, Roar, Rock Climb, Rock Smash, Round, Safeguard, Secret Power, Shadow Ball, Shadow Sneak, Silver Wind, Sleep Talk, Snore, Spite, Steel Wing, Stone Edge, Strength, Substitute, Sunny Day, Superpower, Swagger, Swift, Swords Dance, Tailwind, Teleport, Tera Blast, Thunder, Thunderbolt, Thunder Wave, Trick Room, Toxic, Twister, Will-O-Wisp, Wish
Height: 2.1 m
Flavor / Explanation: Angreep > Flaath > Wratharos. Wrath Pokemon. Some said that in the ancient time, Wratharos' past form is so triggered by other ancient Pokemon that it summons meteor shower which destroy everything including itself. Giving itself a Ghost type in the process.
Competitive Role: Contrary sweeper (Draco Meteor and Superpower) / TR setter / Wishporter.

Podgeot Disguised.png
< Yes | Disguise | No >

Original Pokemon: Pidgeot
New Pokemon: Podgeot

Abilities: Disguise
Stats: 73 / 90 / 75 / 70 / 70 / 101 [BST: 479]
Weight: 109.5 kg
Movepool Changes: Completely reworked.
Aqus Jet, Aqua Ring, Body Slam, Brave Bird, Chilling Water, Confide, Dark Pulse, Defog, Dive, Double Team, Dragon Pulse, Dual Wingbeat, Earth Power, Embargo, Endure, Explosion, Facade, Flash Cannon, Flip Turn, Fly, Frustration, Giga Impact, Gyro Ball, Headbutt, Heat Wave, Heavy Slam, Hidden Power, Hone Claws, Hurricane, Hydro Pump, Hyper Beam, Iron Defense, Iron Head, Leer, Liquidation, Metal Claw, Metal Sound, Natural Gift, Nature Power, Pounce, Power Gem, Protect, Rain Dance, Rest, Return, Rock Slide, Sand Attack, Scary Face, Scorching Sands, Secret Power, Self-Destruct, Sleep Talk, Snore, Spikes, Stealth Rock, Steel Beam, Steel Roller, Stomping Tantrum, Stone Edge, Strength, Substitute, Surf, Swagger, Swords Dance, Take Down, Taunt, Tera Blast, Toxic, Uproar, U-turn, Waterfall, Water Gun, Water Pulse, Wave Crash, Whirlwind
Height: 2.8 m
Flavor / Explanation: Podgey > Podgeotto > Podgeot. Trojan Bird Pokemon. Built by hidden Pokemon inside of it. They alone are small and weak. Those Pokemon are Water type and the materials used to build Podgeot are Steel. Hence the typing.
Competitive Role: Hazards setter (Spikes and SR) / Hazard Control (Defog) / Setup sweeper (SD).


Original Pokemon: Hatterene
New Pokemon: Batterene

Abilities: Battery | Sound Speed (HA)
At full HP, this Pokemon's Sound-based moves have their priority increased by 1.
Stats: 57 / 90 / 115 / 96 / 123 / 29 [BST: 510]
Weight: 4.1 kg
Movepool Changes: + Aerial Ace, Boomburst, Defog, Echoed Voice, Fling, Fly, Foul Play, Gust, Heat Wave, Hone Claws, Hurricane, Hyper Voice, Knock Off, Nasty Plot, Night Slash, Parting Shot, Perish Song, Roost, Shock Wave, Snarl, Sucker Punch, Taunt, Teleport, Thunder, Thunderbolt, Thunder Punch, U-turn, Volt Switch
- Aromatic Mist, Calm Mind, Charm, Confusion, Dazzling Gleam, Expanding Force, Future Sight, Life Dew, Magic Powder, Magical Leaf, Misty Explosion, Misty Terrain, Psybeam, Psychic, Psychic Terrain, Psycho Cut, Psyshock, Stored Power

Height: 1.8 m
Flavor / Explanation: Batenna > Battrem > Batterene. Sonic Scream Pokemon. Batterene is a bat and also a battery. It furls its wings around its body, just like when bat sleeps I guess. The gray part of it glows yellow when it shares its power with others or vice versa.
Competitive Role: Priority user (Sound Speed and Sucker Punch) / Setup sweeper (SD and NP) / TR setter.
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Original Pokemon: Medicham
New Pokemon: Magicharm
Type: Fairy / Rock
Abilities: Magical Power / Healer (HA)
Stats: 60 / 40 / 85 / 70 / 85 / 70 | 410
Weight: 36.3 kg
Movepool Changes:
+ Moonblast, Dazzling Gleam, Power Gem, Flash Cannon, Stealth Rock, Rock Polish, Iron Defense
- All punching/cutting moves, all Fighting moves, Fake Out, Helping Hand, Taunt, Work Up
Flavor: Magicharm is a magical trinket, with the arms replaced with chains, as if it could go around your neck. The dots are replaced with shiny jewels, as with the eyes.
Role: Can be a special sweeper with Rock Polish or Choice Specs wallbreaker with an insanely high Sp. Atk stat when combined with its unique ability, on top of a very expansive movepool and good offensive typing. However, it is set back by its poor bulk and initial speed, combined with common weaknesses.

The user's Sp. Atk stat is doubled. Basically a special version of Pure Power.

Original Pokemon: Glalie
New Pokémon: Flalire
Type: Fire
Abilities: Flame Body / Levitate / Drought (HA)
Stats: 80 / 120 / 100 / 40 / 60 / 80 | 480
Weight: 268 kg
Movepool Changes:
+ Sun Flare, Flare Blitz, Flame Charge, Stone Edge, Rock Slide, Rock Tomb, Rock Blast, Will-O-Wisp, Stealth Rock, Rock Polish
- All Ice and Water type moves
Flavor: A fiery core surrounded with a rocky exterior. There’s less holes, and no longer any teeth, with a fiery open mouth instead. The horns are also removed. This makes it resemble a different species due to these physical differences.
Role: A more offensive Drought supporter, with a faster speed and much higher offensive presence than Torkoal, on top of a fantastic signature move. It can also turn its weakness to Ground to an immunity, or cause Water type moves to hit it neutrally with Drought. However, the mediocre speed and poor special bulk holds it back.

Type: Fire
BP: 100
PP: 10
Accuracy: 100%
Explanation: Has a 30% chance to burn the target.

Original Pokemon: Sandaconda
New Pokemon: Miasmamba
Type: Poison / Steel
Abilites: Earth Eater / Rough Skin / Limber (HA)
Stats: 72 / 97 / 135 / 65 / 90 / 51 | 510
Weight: 78.4 kg
Movepool Changes:
+ Gunk Shot, Poison Jab, Sludge Wave, Sludge Bomb, Toxic Spikes, Spikes,
- All Ground type moves besides Dig, All Rock type moves, Outrage, Dragon Rush, Hurricane, Fire Fang, Thunder Fang
Flavor: It's a toxic worm instead of a snake! The nostrils have been replaced with eyes, with the Sandaconda's eyes being a part of the different pattern the worm has. The ring around it has been replaced by a spiky metal one, hence the Steel typing, but no pattern on it.
Role: Physically defensive Pokemon that can spread hazards and paralysis with Glare, or run a Coil set with Body Press and Gunk Shot. Earth Eater turns an otherwise fatal 4x weakness into an immunity, making use of its great defensive typing.
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is a Pre-Contributor

Original Pokémon: Beedrill
New Pokémon: Weedrill
Stats: 80 HP / 20 Atk / 50 Def / 90 SpA / 80 SpD / 75 Spe / 395 BST

Abilities: White Smoke | Contrary (HA)
Weight: 29.5 kg
Movepool Changes:
+ Aromatherapy, Aromatic Mist, Bullet Seed, Burn Up, Corrosive Gas, Earth Power, Ember, Energy Ball, Fire Blast, Fire Spin, Flame Charge, Flamethrower, Flare Blitz, Grass Knot, Haze, Heat Wave, Incinerate, Mist, Leech Seed, Overheat, Poison Gas, Seed Bomb, Smokescreen, Will-O-Wisp, Worry Seed
- Assurance, Brutal Swing, Fury Attack, Knock Off, Payback, Pursuit, Rage, Thief, Throat Chop, Venoshock
Role: Contrary Overheat is bonkers. The downside is that these stats are only marginally better than Beedrill's.
Height: 1.0 m
Flavor: Did you know that bees are calmed by smoke. Evolves from Weeddle and Smokuna.

Original Pokémon: Urshifu-Single Strike & Rapid Strike
New Pokémon: Saurshifu-Tyrant Lizard & Wing Lizard
Stats: 100 HP / 120 Atk / 80 Def / 73 SpA / 100 SpD / 77 Spe / 550 BST
Typing (Tyrant Lizard):

Typing (Wing Lizard):

Abilities: Primeval Fury
This Pokemon's contact moves ignore the Abilities of other Pokemon.
Weight: 210.0 kg
Movepool Changes (Tyrant Lizard):
+ Accelerock, Ancient Power, Bonecrushing Jaws, Bulldoze, Dragon Claw, Dragon Tail, Earth Power, Earthquake, Head Smash, Meteor Beam, Outrage, Pursuit, Rock Blast, Rock Polish, Rock Throw, Rock Tomb, Sandstorm, Scale Shot, Stealth Rock, Stomping Tantrum


Base Power: 60
Accuracy: 100
PP: 15
Effect: Before this move hits, has a 100% chance to lower the target's Defense by 1 stage.
Priority: 0
Flags: Bite, Contact, Protect, Mirror
- Aura Sphere, Beat Up, Bulk Up, Coaching, Darkest Lariat, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Ice Punch, Mega Kick, Mega Punch, Poison Jab, Thunder Punch, Wicked Blow
Movepool Changes (Wing Lizard):
+ Accelerock, Ancient Power, Bulldoze, Defog, Dragon Claw, Dragon Tail, Dual Wingbeat, Earth Power, Earthquake, Fly, Head Smash, Heat Wave, Meteor Beam, Outrage, Pluck, Rock Blast, Rock Polish, Rock Throw, Rock Tomb, Roost, Sandstorm, Scale Shot, Sky Attack, Stealth Rock, Steel Wing, Stomping Tantrum, Terror Soar


Base Power: 20
Accuracy: 100
PP: 15
Effect: Hits three times. Before this move's first hit, has a 100% chance to lower the target's Defense by 1 stage.
Priority: 0
Flags: Contact, Protect, Mirror
- Aqua Jet, Aura Sphere, Brine, Bulk Up, Coaching, Dive, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Ice Punch, Liquidation, Mega Kick, Mega Punch, Poison Jab, Rain Dance, Scald, Surging Strikes, Thunder Punch, Waterfall, Whirlpool
Role: Smoninja check (PLS). Rock/Flying is a cool bonus typing.
Height: 3.6 m
Flavor: dinosaur
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is a Pokemon Researcher
Original Pokemon: Snorlax
New Pokemon: Saurlax
Type: Dragon
Abilities: Intimidate/Thick Fat/Own Tempo
Stats: 150/100/75/65/115/35
Weight: 460.0kg (1014.1 lbs) same as regular lax
Height: same as regular lax
Movepool Changes: Reworked
Amnesia, Attract, Bite, Body Press, Body Slam, Bulldoze, Crunch, Curse, Defense Curl, Double Edge, Draco Meteor, Dragonbreath, Dragon Claw, Dragon Tail, Dragon Pulse, Earthquake, Endure, Facade, Fire Blast, Fire Punch, Flail, Flamethrower, Fling, Giga Impact, Heat Crash, Heavy Slam, Hyper Beam, High Horsepower, Liquidation, Outrage, Protect, Rain Dance, Reflect, Rest, Rock Slide, Rock Tomb, Rollout, Seismic Toss, Self Destruct, Slack Off, Sleep Talk, Skull Bash, Substitute, Sunny Day, Superpower, Surf, Take Down, Whirlpool, Whirlwind, Yawn

Flavour: Dinosaur Snorlax, slept too long during the dinosaur age, woke up in the metagame confused, chose violence. Past-paradox Snorlax with scales. Maybe stubby arms.
Competitive Role: Bulky special wall with offensive presence.

Original Pokemon: Lopunny
New Pokemon: Lopyree
Type: Fire/Ghost
Abilities: Flash Fire/Iron Fist/Cursed Body
Stats: 65/106/74/54/76/105
Weight: 16.6 kg (37.2 lbs) half original weight
Height: 1.2m
Movepool Changes: Reworked
Agility, Assurance, Attract, Aura Sphere, Charm, Confide, Double Kick, Encore, Endeavor, Endure, Entrainment, Facade, Fake Tears, Fire Blast, Fire Lash, Fire Punch, Fire Spin, Flail, Flamethrower, Flame Charge, Fling, Focus Blast, Giga Impact, Heal Bell, Hyper Beam, Last Resort, Low Kick, Payback, Phantom Force, Play Rough, Rest, Reversal, Shadow Ball, Shadow Punch, Shadow Sneak, Sleep Talk, Spirit Shackle, Substitute, Sunny Day, Switcheroo, Thunder, Thunderbolt, Thunder Punch, U-turn, Will-O-Wisp

Flavour: You know those witch trials? Yeah. It is very upset with what they did to its physical body. Ghostly bunny with raggedy fur.
Competitive Role: Offensive physical attacker, could work as a semi-trapper with Spirit Shackle. Hopefully a low attack and poor bulk is enough to balance the power and utility of Fire Lash and Spirit Shackle. Gets checked by Soaperior, Smoninja, and Arcamine, walled to some extent by Urthwyrm.
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Original Pokemon: Sandaconda
New Pokemon: Saltaconda

Abilities: Moxie / Anger Point / Shed Skin
Stats: 107/115/82/71/65/70
Weight: heavier
Movepool Changes: +Salt Cure, Gunk Shot, Sludge Bomb, Toxic Spikes, Sludge Wave, Sludge, Toxic, Knock Off, Snarl, Parting Shot, Slack Off, Rock Polish

Height: same as original
Flavor / Explanation: its literal salt, but also very salty. and a venomous snake.
Competitive Role: offensive salt cure user, with pivoting in parting shot, also has knock off, and slack off for healing. can also be a sweeper with a doubledance set.
Oh! Sorry for missing voting last slate! Congrats to the winners!

For now, in this slate, I have only one idea:

Original Pokemon: Lopunny
New Pokemon: Zapunny
Type: Electric/Fairy
Abilities: Static / Huge Power
Stats: 75/60/95/54/95/101
Weight: same
Movepool Changes:

- All Fighting-type moveS except High Jump Kick, Ice Punch, Triple Axel.

+ Draining Kiss, Dazzling Glam, Volt Switch, Wild Charge, Zing Zap, Shockwave, Spark.

Height: same as original

Flavor / Explanation: A cute electric bunny. Evolves from Bunestatic.

Competitive Role:

Zapunny @ Choice Scarf /Choice Band
Ability: Huge Power
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Zing Zap/Wild Charge
- Play Rough
- Switcheroo/Fire Punch/High Jump Kick

Huge Power and overall good speed tier, Zapunny looks like an excelent choiced pivot, be it Scarf or Band. Usually U-Turn, Play Rough and Zing Zap/Wild Charge are necessary. The last slot is the coverage you want it to have. HJK, Fire Punch, Switcheroo, all serve for different purposes. Fire Punch is for Sapras, but defensive pokemon often fear to be choiced more.

It can also use Assault Vest sets. Little ATK EVs are needed to 60 base atk mon, with Huge Power. to have a bigger stat than a 110 base atk mon, so the rest can be distributed into Speed, HP or SPDef.

Typing lets it switch into Smoninja
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Original Pokemon: Scizor
New Pokemon: Fiszor
Steel / Rock
Abilities: Sharpness / Sheer Force / Sand Force
Stats: 70 / 110 / 120 / 30 / 100 / 50
Weight: 300 lbs
Movepool Changes:

+ Earthquake, Bulldoze, Spikes, Stealth Rock, Stone Edge, Rock Smash
- Bug Bite, Dual Wingbeat, Bug Buzz, Struggle Bug

Flavor / Explanation: Scizor but taller and blockierwith excavator hands.
Competitive Role: Bulky ground type that can set hazards. Hits less hard than normal scizor but has Sheer Force to counteract that

just ran some calcs on this thing and it absolutely eats smoninja for breakfast (obviously neither are in the calc yet but i chmaged stats/typings to fit) (yea smoninja is -def bu i was trying to come up with sets tjat would actually be used and it doesn’t matter anyways):
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Original Pokemon: Garchomp

New Pokemon: Carchomp


Abilities: Heavy Metal/Slow Start/Speed BoostReckless

Stats: 108/110/115/105/101/61
Weight: 190 KG (2x normal weight, it’s heavy)
Height: Half of regular Garchomp
Movepool Changes:
+ Spin Out, Headlong Rush, Shift Gear, Iron Defense, Body Press, Rollout, Rapid Spin, Flash Cannon, Facade, Knock Off, Close Combat, Heavy Slam, U-Turn, Head Smash, Steel Beam, Gear Up, Gyro Ball
- Poison Jab, Stealth Rock, Swords Dance, Fling, Surf, Draco Meteor, Scorching Sands, Whirlpool, Twister, Fly, Dragon Tail
Dex Entry 1: Carchomp looks very similar to Cyclizar, and also can be ridden. However, it is not recommended since while it is much faster, it has less control.
Dex Entry 2: Carchomp is normally sluggish, but when it releases the wheels on its legs it can move up to 200 Kilometers per Hour. Rival Carchomp will race for territory, and the faster Carchomp wins.
Prevos: Cible, Cabite

Competitive Role: Ground/Steel type alternative to Iron Treads and Excadrill that has some sweeping potential as well. Can run mixed sets as well as Physical sets, and is bulkier than normal Garchomp but initially slower. It can utilize Shift Gear to turn into a terrifying sweeper, but lacks an ability to go along with that power. It also somewhat lacks in immediate power, but makes up for it with an amazing profile of U-Turn, Close Combat, and a Reckless-boosted Head Smash along with keeping Spikes. Head Smash is a sort of risk vs reward option with Stone Edge, as it eats into Carchomp's longevity in exchange for stunning power.

Balance Changes: Speed Boost -> Reckless, +Head Smash, -Headlong Rush, -10 Atk, +10 Speed
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(Drawing coming soon!)
Original Pokemon: Centiskorch
New Pokemon: Centiskalm
Type: Psychic/Bug
Abilities: Dazzling/Regenerator | Magic Guard
Stats: 120/85/80/95/85/60 (525)
Weight: 90kg
Movepool Changes:
-All Fire type moves exept Will-o-Wisp and Sunny Day, Smokescreen, Bite, Coil, Slam, Crunch, Lunge, Solar Beam, Thunder Fang, Venoshock, Brutal Swing, X-Scissor, Power Whip, Scorching Sands, Knock Off, Rollout

+Psyshock, Psychic, Zen Headbutt, U-Turn, Extrasensory, Dazzling Gleam, Psybeam, Silver Wind, Confusion, Tera Blast, Fairy Wind, Disable, Night Shade, Light Screen, Destiny Bond, Safeguard, Hypnosis, Rain Dance, Mirror Coat, Wish, Calm Mind, Psychic Terrain, Light Trick
Type: Psychic
Category: Status
BP: -
Acc: 100%
PP: 15
Effect: Drops the speed of the opposing pokemon, then switches out
Priority: -
Flags: Protect, Magic Bounce/Mirror Coat

Centiskorch, but it floats and has gamer lights around it :)
"It doesnt like to engage in fights, so when attacked, it liberates multiple blinding lights around it to blind its attacker and escape"
"The lights it creates liberates strange powder that amplifies psychic abilities, the powder is normaly used in charms, and in spoons for some reason"

Name comes from Centiskorch + Calm
It evolves from Mysstipede
Competitive Role:
A pivot that has great abilities and moves, but mid defenses and bad defensive typing, but with good ofensive synergy, Bug being able to hit the Dark and Psychic types that resist or are straight up inmune to Psychic, and Psychic being able to attack the Fighting and Poison that Bug cant deal much damage against, Dazzling makes it inmune to Smoninja's Smoke Shuriken and Arcamine's Accelerock, Regenerator is an overall good pivoting ability, and Magic Guard helps with its SRock weakness as well as being able to switch into Toxic's and Will-o-Wisp's and being able to fire off its own Will-o-Wisp's as well as Scald, and can help slower mons from its team to switch in with Light Trick

(Drawing also coming soon!)
Original Pokemon: Banette
New Pokemon: Burnette
Type: Dark/Fire
Abilities: Fluffy/Flame Body | Levitate
Stats: 50/30/60/110/80/125 (455)
Weight: 4kg
Movepool Changes:
-Knock Off, Night Shade, Shadow Sneak, Role Play, Phantom Force, Trick, Psybeam, Thief, Trailbraze, Pounce, Charge Beam, Icy Wind, Sunny Day, Rain Dance, Shadow Claw, Foul Play, Dazzling Gleam, Thunder Wave, Swords Dance, Skill Swap, Gunk Shot, Psychic, Calm Mind, Helping Hand, Trick Room, Thunder

+Flamethrower, Fire Blast, Fiery Wrath, Mystical Fire, Ember, Fire Spin, Torment
Banette, but it stayed too much time inside the microwave
"Long ago, the spirit of an unknown pokemon took control of this doll to try and communicate with the people of an unknown town, the people feared the doll, so they burned it with the spirit still inside"

"It hides its real body inside the doll it lives in, when a traveler goes near it, it will spook it by going out of the doll in a blast of flames"
Doesnt have preevo
Name comes from Bannete + Burn
Competitive Role:
Fast and frail special attacker, outspeeds Smoninja, can punish physical attacks with Flame Body, and gets one of its weaknesses removed with Levitate, and can be a tiny bit more defensive with Fluffy, over all because of its poor hp stat, gets easily shut down by special walls and paralyzis, even with Fluffy, its pretty weak versus physical attacks, over all because of being weak to Rock, Ground and Fighting, three of the main physically attacking types

Resub time hehe
738 sin título_20221205121007.png

Original Pokemon: Heracross
New Pokemon: Heradoze
Type: Steel/Rock
: 85/140/75/55/75/70 (BST: 500)
Abilities: Rock Head/Earth Eater | Mold Breaker
Movepool Changes: -Counter, Pin Missile, Throat Chop, Megahorn, Close Combat, Low Kick, Bullet Seed, Shadow Claw, Body Slam, Iron Defense, Reversal, Stone Edge, Night Slash, Struggle Bug, Pounce, Bug Buzz, Trailblaze, Focus Blast, Brick Break
+Iron Head
Weight: 80kg
Flavor / Explanation: "This Pokemon helps humans by using its giant head claw to demolish old buildings, or destroy trees in the way of new ones"

"With its inmense strengh it can brute force through the hardest of steels,
and can break through the strongest of stones"
Name comes from Heracross/Heracles + Bulldoze/Bulldozer
Competitive Role: Wallbreaker, Physically Offensive Attacker, Spikes Setter, Earthquake Pivot
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formerly megaspoopy000
Original Pokemon: Appletun
New Pokemon: Appleton

Abilities: Heavy Metal / Gluttony | Thick Fat [HA]
Stats: 110 / 80 / 75 / 80 / 110 / 30 [485 BST]
Weight: 400kg
Movepool Changes:
+ Grav Apple, Heavy Slam, Flash Cannon.
- All Dragon-Type moves.
Height: same as original
Flavor / Explanation: dense metal apple puppy
Competitive Role: physical wall, can run subseed or even curse w heavy slam/gyro ball, grav apple and sucker punch/body press/earthquake

Original Pokemon: Camerupt
New Pokemon: Chimerupt

Abilities: Intimidate / Poison Touch | Multi-Faceted* [HA]
Stats: 80 / 120 / 80 / 40 / 80 / 60 [460 BST]
Weight: 130kg
Movepool Changes:
+ Fire Lash, Night Slash, Crunch, Dark Pulse, Fling, Power Trip, Snarl, Gunk Shot, Poison Jab, Acid Armor, Acid, Acid Spray, Sludge Wave, Poison Sting, Parting Shot.
- Eruption, Lava Plume, Earth Power, Explosion.
Height: 2.9m
Flavor / Explanation: camel chimera, scorpion tail, lion front legs, teeth and mane, eagle back legs and wings between humps (normal humps now not volcanoes)
Competitive Role: bulky pivot or av protean
Custom: Multi-Faceted: Gen 8 Protean

Original Pokemon: Aggron
New Pokemon: Arggon

Abilities: Cloud Nine / Long Reach | Sheer Force [HA]
Stats: 75 / 70 / 110 / 85 / 70 / 120 [530 BST]
Weight: 160kg
Movepool Changes:
+ Tri Attack, Hurricane, Air Cutter, Air Slash, Hyper Voice, Quick Attack, Razor Wind, Rapid Spin, Recover, Weather Ball, Aeroblast, Gust, Tailwind.
- Autotomize, Flash Cannon, Heavy Slam, Iron Head, Steel Beam, Steel Roller, Iron Tail, Magnet Rise, Metal Sound, Metal Claw, Metal Burst, Smart Strike, Rock Polish, Rock Slide, Rock Throw, Smack Down, Stone Edge, Stealth Rock, Head Smash, Earthquake, Hone Claws, Meteor Beam, Fire Blast, Flamethrower, Fire Punch, Incinerate, Ice Beam, Blizzard, Ice Punch.
Height: same as original
Flavor / Explanation: noble gas dinosaur cloud(?)
Competitive Role: yk what this can do. attacks. a lot of those. SFLO 3 attacks + recover or just 4 attacks and death
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Mossy Sandwich

Too much free time
is a Community Contributor
UUPL Champion
Original Pokemon: Camerupt
New Pokemon: Cormerust (Corrode+Camel+Rust)
Type: Poison/Steel
Abilities: Weak Armor/Water Compaction/(Filter)
Stats: 85/70/75/90/110/30 (460 BST)
Weight: 156,8kgs
Replacing entire movepool
Viable Moves: Acid Armor, Acid Spray, Body Press, Clear Smog, Corrosive Gas, Curse, Earth Power, Flash Cannon, Gyro Ball, Metal Burst, Power Gem, Purify, Sludge Bomb, Stealth Rock, Toxic, Toxic Spikes, Venom Sap*, Gen 9 Universal moves (No Return or Hidden Power)
Flavor Moves: Acid, Amnesia, Ancient Power, Body Slam, Bulldoze, Defense Curl, Double-Edge, Earthquake, Giga Impact, Growl, Gunk Shot, Heavy Slam, Hyper Beam, Iron Defense, Iron Head, Iron Tail, Mirror Shot, Poison Gas, Poison Tail, Rain Dance, Rock Slide, Rock Tomb, Rollout, Sandstorm, Scary Face, Sludge, Sludge Wave, Smog, Spit Up, Steel Beam, Stockpile, Stone Edge, Swallow, Tackle, Take Down, Trailblaze, Venoshock, Zen Headbutt
*Venom Sap: 90bp | 100% Accuracy | 10PP (16 max) | Special | Poison | User recovers 50% of the damage dealt.

Height: 1.9m
Flavor / Explanation: Evolved from Cormel, Cormerust is a veteran of battle, having survived countless encounters with its thick iron-like skin having been corroded and rusted over the course of many battles. It can shoot an acidic liquid from the humps on its back.
Competitive Role: Bulky Steel with Rocks and Tspikes as well as the ability to cripple enemies with Corrosive Gas and Toxic. It has a pretty wide movepool to try to surprise opponents with moves like Acid Armor or Metal Burst. Its utility generally boils down to setting hazards and using Toxic, Clear Smog and Corrosive Gas. Like most Steels, it lacks reliable recovery, though Cormerust can try to stay somewhat healthy with Purify and especially Venom Sap. While both have their flaws, added longevity is always welcome. It can check Smoninja pretty well and can do decently into Soaperior thanks to Water Compaction handling its physical sets better. It fears the many ground types the format currently has, though.

Original Pokemon: Corviknight
New Pokemon: Corvisleight (Corvid+Sleight of hand)
Type: Flying/Dark
Abilities: Prankster/Pickpocket/(Klutz)
Stats: 98/87/105/53/85/67
Weight: 30kgs
Replacing entire movepool
Viable Moves: Agility, Brave Bird, Bulk Up, Counter, Defog, Foul Play, Knock Off, Roost, Parting Shot, Power Trip, Sucker Punch, Switcheroo, Taunt, U-Turn, Whirlwind, Will-O-Wisp, Gen 9 Universal moves (No Return, Toxic or Hidden Power)
Flavor Moves: Acrobatics, Aerial Ace, Air Cutter, Air Slash, Assurance, Astonish, Avalanche, Baby-Doll Eyes, Blizzard, Body Slam, Charm, Confide, Confuse Ray, Dark Pulse, Drill Peck, Drill Run, Dual Wingbeat, Embargo, Fake Tears, Feather Dance, Feint Attack, Flatter, Fling, Fly, Fury Attack, Giga Impact, Heat Wave, Hone Claws, Hurricane, Hyper Beam, Leer, Lunge, Magical Leaf, Mean Look, Nasty Plot, Night Shade, Night Slash, Ominous Wind, Peck, Play Rough, Pluck, Quick Attack, Rain Dance, Razor Wind, Rock Slide, Sand Attack, Scary face, Screech, Sky Attack, Snatch, Snowscape, Spite, Steel Wing, Sunny Day, Swagger, Swift, Take Down, Thief, Tailwind, Torment, Twister, Wing Attack

Height: 2.1m
Flavor / Explanation: Corvisleight looks deceptively similar to Corviknight, lives in the same regions and even acts similarly to it, taking people on flying taxis. However, Corvisleight actually tries to trick people into thinking it's a Corviknight and uses their lowered guard as an opportunity to pocket their wealth or put them in dangerous situation. When it's not on the job, Corvisleight will play tricks it considers harmless, such as causing avalanches and rock slides, though it will sometimes impress people with its tricks.
Competitive Role: Despite having the same stat spread and a shared typing, Corvisleight takes a different role than the pokemon it's based on. While it can still work as a bulky pivot with Defog, Flying/Dark makes its bulk look much less impressive as it has more weaknesses, fewer resistances and wants to use boots to avoid Stealth Rocks. As such, Corvisleight will draw from its bag of tricks to cripple opponents, using moves like Knock Off or Will-O-Wisp. Its annoyance abilities are made stronger by Prankster, allowing it to fire off a Wisp, Taunt or Roost before the opponent can prevent them and Parting Shot can make it incredibly hard to get a grasp on. Its Ghost and Psychic resistances are also relevant in the current meta and make it work nicely as a specially-oriented wall. Using this same specially defensive set, it can make great use of Bulk Up to become a win condition and even pair it with Agility and Power trip to become a dangerous sweeper. I think I've said enough to show that Corvisleight has many tools at its disposal. However, Corvisleight has its weaknesses. Namely, it's a Dark resistance that doesn't want to take a Knock Off, not to mention it can't even use its status moves against Dark types if using Prankster, they can even block its Defog. It's pretty much helpless against Dark types. Its bulk is also not impressive enough to shrug off strong neutral hits. Overall, it's an interesting bulky support option, but one that might not be the easiest to use to its full potential.
In the next installment of birds becoming bugs, it’s time to butcher my favorite Pokémon
Name Origin: Buzz(y) + Zika (disease carried by mosquitoes)
Type: Bug / Dark
: Swarm, Trace
Stats: 80 HP / 120 Atk / 70 Def / 80 SpA / 70 SpD / 110 Spe (530 BST)
Weight: ask your mom
New Moves: First Impression, Leech Life, X-Scissor, Lunge, Bug Bite, Bug Buzz, Struggle Bug, Infestation, Sticky Web, Sucker Punch, Throat Chop, Beat Up, Feint Attack, Foul Play, Dark Pulse, Taunt, Drain Punch, Draining Kiss, Stealth Rock
Removed Moves: Blaze Kick, Fire Blast, Fire Punch, Flame Charge, Flamethrower, Flare Blitz, Heat Wave, Overheat, Will-O-Wisp, Blast Burn, Ember, Fire Pledge, Fire Spin, Flame Burst, Heat Crash, Incinerate, Aura Sphere, Close Combat, Focus Blast, Focus Punch, High Jump Kick, Low Kick, Power-Up Punch, Seismic Toss, Superpower, Coaching, Double Kick, Dynamic Punch, Low Sweep, Revenge, Reversal, Rock Smash, Sky Uppercut, Vacuum Wave
Flavor/Explanation: Ok give me a second to explain the flavor of these abilities because holy shit these are wacky. Swarm’s kinda self explanatory, but did you know that mosquitos suck your blood to utilize your DNA to have children? Using that DNA usage fact I decided to give the mon Trace. Otherwise the whole analogous structure thing I explained before applies here as well. (Torquito —> Combuzzken —> Buzzika)
Competitive Role: Offensive Lead, Fast SD Sweeper, Offensive Pivot, Physical Revenge Killer
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Original Pokemon: Aerodactyl
New Pokemon: Aerxolotl
Type: Water/Flying
Abilities: Pressure/Gooey (Hidden: Unnerve)
Stats: 80/105/65/60/75/130 (unchanged)
Weight: 130.1 lbs
Movepool Changes:
Removed: Bulldoze, Earth Power, Earthquake, Meteor Beam, Rock Blast, Rock Polish, Rock Slide, Rock Smash, Rock Throw, Rock Tomb, Smack Down, Stone Edge
Added: Aqua Cutter, Aqua Jet, Aqua Ring, Blizzard, Brine, Bubble Beam, Chilling Water, Dive, Flip Turn, Hydro Pump, Ice Beam, Liquidation, Liquidation, Surf, Water Gun, Waterfall, Wave Crash

Height: 5'11"
Flavor / Explanation: It has the same wings as an Aerodactyl, but its head, tail, and most of its body all somewhat resemble those of a Wooper. Aerxolotl was revived from a piece of Old Amber that contained DNA from multiple other Pokemon in addition to Aerodactyl. It is much better at swimming than it is at flying, but isn't particularly good at either.

Original Pokemon: Machamp
New Pokemon: Machomp
Type: Fighting/Rock
Abilities: Guts/Gluttony (Hidden: Earth Eater)
Stats: 90/130/80/65/85/55 (unchanged)
Weight: 286.6 lbs
Movepool Changes:
Added: Head Smash, Meteor Beam, Rock Wrecker, Stealth Rock, Gaping Bite (Rock-type clone of Leech Life)

Height: 5'03"
Flavor / Explanation: Machomp has a mouth at the end of each of its arms (which are really necks), and its body is less muscular than a Machamp. It eats through the sides of cliffs by launching its necks at them as if it were punching them, which both satisfies its hunger and provides a place for it to sleep.
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Original: Tyranitar
New: Pyronitar
Type: Fire/Ground
Stats: 100/95/110/134/100/61
Abilities: Flash Fire/H: Mold Breaker
Flavor: It looks like TTar, but flames come out its back Thyphlosion-style, It’s commonly used in fossil fuel extraction.
Competitive use: Mold Breaker user, special wall breaker
Movepool Changes: -Rock Slide, -Stone Edge, -Rock Tomb, -Foul Play, -Payback, -Assurance
+Fire Blast, +Heat Wave, +Lava Plume, +Overheat, +Flame Charge, +Flare Blitz

Original: Sceptile
New: Deceptile
Type: Dark
Stats: 70/105/65/85/85/120
Abilities: Prankster, Pickpocket/ H: Rough Skin
Flavor: Mafia Boss Sceptile is here! Compared to OG Sceptile, Deceptile is much more cowering, darker, and four-legged.
Competitive Use: Prankster user along with a niche set up physical sweeper
Movepool Changes: -Grass Moves (except Leaf Blade) +Knock Off, +Parting Shot, +Swords Dance, +Close Combat, +Taunt, +Swagger, +Encore

Original: Rillaboom
New: Drillazoom
Type: Steel/Electric
Stats: 100/110/105/60/95/60
Abilities: Analytic, Galvanize/H: Levitate
Flavor: Drillazoom levitates in the air, and its long hair from Rillaboom is twisted into a drill, and its drums become motors.
Competitive Use: Slow Bulky Sweeper
Movepool Changes: -Grass Moves, -U Turn, +Iron Head, +Flash Cannon, +Shift Gear, +Volt Switch, +Discharge, +Thunder, +Thunderbolt, +Wild Charge, +Magnet Rise
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Original Pokemon: Swampert
New Pokemon: Swarmert
Type: Bug / Steel
Abilities: Swarm / Analytic
Stats: 100 / 110 / 90 / 75 / 70 / 90 {BST: 535}
Weight: 68 kg
Movepool Changes:
  • + First Impression, X-Scissor, U-turn, Iron Head, Meteor Mash, Spikes
  • - All Water and Ground moves
Height: idk
Flavor / Explanation: Has some more bug-like features due to being based on the giant water bug with some steel plating. Some bugs have adapted to suit wet environments quite well similar to other animal species.
Competitive Role: Bulky pivot good both offensively and defensively due to the typing and Analytic. Iron Defense / Bulk Up sets with Body Press are possible too

Original Pokemon: Snorlax
New Pokemon: Snarlax
Type: Dark / Electric
Abilities: Immunity / Thick Fat / Defiant
Stats: Unchanged
Weight: 400 kg
Movepool Changes:
  • + Knock Off, Zing Zap, Volt Tackle, Volt Switch
  • - none
Height: will do this if it wins
Flavor / Explanation: Big angry cave cat (i think base snorlax is based on a bear with pointy ears so this should kinda work).
Competitive Role: Does what Snorlax usually does, but with a much better offensive typing. Stopped pretty handily by Sapras though and weak to the mutlitude of ground types, although it is able to check a decent portion of the meta, such as Starizard, Smoninja, Fweezing, and possibly Soaperior (it doesn't hit that hard with Fairy). Pivoting is also neat for more defensive sets.

maybe more to come?
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Drednaw --> Breadnaw
Gluttony / Shell Armor / Anticipation
(-10 HP, -30 Atk, +50 SpAtk, +15 Def -25 SpDef)

Gains: Play Rough, Sludge Bomb, Acid Spray, Belch, Strange Steam, Power Trip, Stuff Cheeks, Poison Fang, Corrosive Gas, Toxic, Toxic Spikes, Spikes, Pain Split, Taunt

Loses: All Water moves, All Rock moves, Earthquake/High Horsepower, Megahorn, Swords Dance, Scale Shot, Ice Beam, Ice Spinner, Superpower

Flavor: This is no Well-Baked confection: this is a moldy, stale chunk of bread that you can only begin to salvage when you crack open the rock hard crust with a Shell Smash. It will only activate its stench once it has a foe in trapped in a Jaw Lock, using the overbearing smell to dissuade anything from stealing its prey.

Role: Shell Smasher with a highly unique offensive type setup (Fairy, Poison, Dark). It can deal damage with mixed offenses, and even without STAB, Power Trip can let it break through Unaware foes. It notably can also bait out many of its natural counters with sets that trap with Jaw Lock combined with Toxic, Taunt, Body Press, or setup, letting Breadnaw take out or cripple high priority targets.

:Latias: :Latios:
Latias and Latios
Latiat and Lationge
Normal, Normal
Levitate, Levitate
(Weight: Doubled in kg)

Latiat : 100/70/90/100/130/110
Lationge : 100/80/80/120/110/110
(For Both: +20 HP, -10 Atk, -10 SpAtk)

Gains: Weather Ball, Hyper Voice, Hurricane, Moonblast, Moonlight, Blizzard, Snowscape, Haze, Clear Smog, Flash Cannon, Gravity

Loses: Dragon Moves (aside from Dragonbreath and Twister), Psycho Cut/Zen Headbutt, Psyshock, Stored Power, Trick, Toxic, Energy Ball Psywave, Shadow Claw

New Moves:
Latiat : Brume
Normal : Special : 70 BP, 100 Acc, 5 PP
Eliminates stat changes (Target's and User's) . Ignores Immunities.

Lationge : Turbulence
Normal : Special : 70 BP, 100 Acc, 5 PP
On hit, raises the highest stat of both the user and the target by one stage. Ignores Immunities.

Flavor: Compared to their draconic cousins, Latiat and Lationge are much less grand, as rather than piercing through the clouds, they glide above them, going nearly undetected. Their colors are muted in appearance, their shape more rounded and less aerodynamic, and their personalities a lot more laid back. Telling the difference between them can be difficult at first glance (even for those who aren't colorblind)

(Their names are based on Latitude and Longitude. I think the original names were probably also based on this, which is near)

Role: Both are very high stated Normals. They come equipped with a unique combination of speed and bulk, as well as recovery and plenty of interesting status moves like Defog, Screens, Gravity, Tailwind, and more.

Their signature moves define their roles. Latiat can stonewall setup with its high natural bulk alongside Brume, while also carrying Latias' incredible utility moves in Healing Wish and a very defensively relevant Reflect Type.

Lationge can engage in scary setup of its own with Turbulence and Calm Mind, mostly held back by the very low base power and low PP of Turbulence itself. Turbulence can reasonably boost both SpAtk and Speed, but it will often need the other too badly to do a long setup sweep, or it will be stuck with a Choice item.
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