Yes, it's an Explosion team. I've always wanted to try a team like this--or at least a team with at least 3 "Exploders" (not a word, I don't think)--so I've been testing it as of late.
It was actually pretty effective at first so I then tried laddering with it to get into the Skymin voting. I could barely crack 1600. T-T Now I'm at 1556 and out of ideas. I don't care if I get into the Skymin voting, anymore, but I would like to make this the first really "good" team I've ever made.
(By the way, if some of the descriptions seem lacking, you can only put as much thought into the descriptions as you do into the team. Sorry. ><)
Onto the team (no pictures):
Azelf @ Choice Scarf
Naive (+Spe, -SpD) 4 Atk / 252 SpA / 252 Spe
- Flamethrower
- Explosion
- Grass Knot
- Trick
The first of the sacrificial bombs, and it has TrickScarf! Trick is very effective at crippling many of Azelf's switch-ins. With the Scarf, a Speed of 541 allows me to pretty much do whatever I want.
Flamethrower is an anti-lead move here as many common leads are Fire-weak like Bronzong and Metagross. Not many leads are resistant to it, either.
Grass Knot is there mainly for Swampert as I would have trouble with him otherwise. If I wasn't so worried about him, I would probably have Stealth Rock in that spot.
---
Rotom-W @ Leftovers
Calm (+SpD, -Atk) 252 HP / 56 Def / 200 SDef
- Discharge
- Rest
- Sleep Talk
- Will-o-wisp
The first of my two status absorbers and the closest thing I have to a Special wall. It also spreads status around and provides a check on Gyarados.
This one is probably the most expendable, though, as it seems to contribute to a few of my problems that I will outline at the end. I've tried a RestTalk Hariyama with Whirlwind in this spot, but I'm really missing that bulk...
---
Salamence @ Life Orb
Naive (+Spe, -SpD) 80 Atk / 252 SAtk / 176 Spe
- Earthquake
- Flamethrower
- Outrage
- Draco Meteor
The main sweeper of the team. My goal is to enable this guy to sweep.
I'll let RaikouLover explain this MixMence. There's nothing else I can say about it.
---
Metagross @ Choice Band
Adamant (+Atk, -SpA) 252 HP / 244 Atk / 12 Def
- Bullet Punch
- Earthquake
- Explosion
- Pursuit
The second of the sacrificial bombs. Standard CBGross spread, nothing special. It provides some needed utility, though, in a priority move and Pursuit-trapping for Ghosts, and it does a damn good job at it.
---
Cresselia @ Leftovers
Calm (+SpD, -Atk) 252 HP / 200 Def / 56 SpD
- Charge Beam
- Ice Beam
- Rest
- Sleep Talk
The second of the status absorbers.
How many people say this is a sitting duck, again? Really, you have no idea how many teams I have been able to sweep with Cress. It's amazing how many people let this thing go unchecked.
There's nothing much to say about this standard Cress other than it provides needed checks against Gyarados and Salamence. I'll get to the Salamence issue a little later.
---
Heatran (M) @ Choice Scarf
Naive (+Spe, -SpD) 4 HP / 252 SpA / 252 Spe
- Earth Power
- Fire Blast
- Explosion
- Hidden Power [Ice]
The last of the sacrifical bombs. Standard is as standard does. ScarfTran provides some needed speed as the team is a little slow without it. I've tried Dragon Pulse in the final spot; I don't really like it, tbh.
---
Okay, I've eluded to a few of these issues that I've encountered with this team. Let me spell them out for you:
1. NO PHAZING!
Anything that sets up gives me trouble. Substitutes, in particular, give me problems. If only I had a reliable way of getting rid of them...
2. TYRANITAR!
HUGE issue. I have no reliable way of switching into one. Boah is especially nasty to deal with.
[If you think the first two issues can be solved with a RestTalk Hariyama, forget it; it doesn't work on this team--not in place of Rotom, anyway.]
3. Salamence
I don't have a whole lot that can actually switch into a Salamence. Cress is the best option that I have. Not as big of a issue, but it's still problematic on occassion.
I'm at the end of my rope. Ideas, anyone?
It was actually pretty effective at first so I then tried laddering with it to get into the Skymin voting. I could barely crack 1600. T-T Now I'm at 1556 and out of ideas. I don't care if I get into the Skymin voting, anymore, but I would like to make this the first really "good" team I've ever made.
(By the way, if some of the descriptions seem lacking, you can only put as much thought into the descriptions as you do into the team. Sorry. ><)
Onto the team (no pictures):
Azelf @ Choice Scarf
Naive (+Spe, -SpD) 4 Atk / 252 SpA / 252 Spe
- Flamethrower
- Explosion
- Grass Knot
- Trick
The first of the sacrificial bombs, and it has TrickScarf! Trick is very effective at crippling many of Azelf's switch-ins. With the Scarf, a Speed of 541 allows me to pretty much do whatever I want.
Flamethrower is an anti-lead move here as many common leads are Fire-weak like Bronzong and Metagross. Not many leads are resistant to it, either.
Grass Knot is there mainly for Swampert as I would have trouble with him otherwise. If I wasn't so worried about him, I would probably have Stealth Rock in that spot.
---
Rotom-W @ Leftovers
Calm (+SpD, -Atk) 252 HP / 56 Def / 200 SDef
- Discharge
- Rest
- Sleep Talk
- Will-o-wisp
The first of my two status absorbers and the closest thing I have to a Special wall. It also spreads status around and provides a check on Gyarados.
This one is probably the most expendable, though, as it seems to contribute to a few of my problems that I will outline at the end. I've tried a RestTalk Hariyama with Whirlwind in this spot, but I'm really missing that bulk...
---
Salamence @ Life Orb
Naive (+Spe, -SpD) 80 Atk / 252 SAtk / 176 Spe
- Earthquake
- Flamethrower
- Outrage
- Draco Meteor
The main sweeper of the team. My goal is to enable this guy to sweep.
I'll let RaikouLover explain this MixMence. There's nothing else I can say about it.
---
Metagross @ Choice Band
Adamant (+Atk, -SpA) 252 HP / 244 Atk / 12 Def
- Bullet Punch
- Earthquake
- Explosion
- Pursuit
The second of the sacrificial bombs. Standard CBGross spread, nothing special. It provides some needed utility, though, in a priority move and Pursuit-trapping for Ghosts, and it does a damn good job at it.
---
Cresselia @ Leftovers
Calm (+SpD, -Atk) 252 HP / 200 Def / 56 SpD
- Charge Beam
- Ice Beam
- Rest
- Sleep Talk
The second of the status absorbers.
How many people say this is a sitting duck, again? Really, you have no idea how many teams I have been able to sweep with Cress. It's amazing how many people let this thing go unchecked.
There's nothing much to say about this standard Cress other than it provides needed checks against Gyarados and Salamence. I'll get to the Salamence issue a little later.
---
Heatran (M) @ Choice Scarf
Naive (+Spe, -SpD) 4 HP / 252 SpA / 252 Spe
- Earth Power
- Fire Blast
- Explosion
- Hidden Power [Ice]
The last of the sacrifical bombs. Standard is as standard does. ScarfTran provides some needed speed as the team is a little slow without it. I've tried Dragon Pulse in the final spot; I don't really like it, tbh.
---
Okay, I've eluded to a few of these issues that I've encountered with this team. Let me spell them out for you:
1. NO PHAZING!
Anything that sets up gives me trouble. Substitutes, in particular, give me problems. If only I had a reliable way of getting rid of them...
2. TYRANITAR!
HUGE issue. I have no reliable way of switching into one. Boah is especially nasty to deal with.
[If you think the first two issues can be solved with a RestTalk Hariyama, forget it; it doesn't work on this team--not in place of Rotom, anyway.]
3. Salamence
I don't have a whole lot that can actually switch into a Salamence. Cress is the best option that I have. Not as big of a issue, but it's still problematic on occassion.
I'm at the end of my rope. Ideas, anyone?