Dusknoir
Level 50 @ Lum Berry
Relaxed - Pressure
~Shadow Punch
~Psych Up
~Trick Room
~Taunt
Dusknoir is my lead along side of Togekiss. This guy either sets up Trick Room or Taunts (usually my opponent's Dusknoir / Bronzong if they're also leading with Smeagle) if I think I have a faster Trick Room team. Shadow Punch is obviously for STAB. Psych Up comes into play when I have Dusknoir out with a Belly Drummed Snorlax to get 2 +6 (I think that's what it is) Pokemon out. Relaxed Nature to stay around longer and ensure I go last. Lum Berry helps to make sure I can get set up and not get messed up by special conditions (most notably Dark Void Smeargles).
Togekiss
Level 50 @ Leftovers
Quiet - Serene Grace
~Air Slash
~Heat Wave
~Follow Me
~Protect
Togekiss is my other lead and anti-Taunter. If I feel a Taunt is coming to stop my Trick Room, I use Follow Me to ensure I can get it off. Togekiss can also take a hit so I don't have to worry about that too much. Leftovers is to make it bulkier. Air Slash + Serene Grace for mondo flinch and Heat Wave deals with Steel types.
Snorlax
Level 50 @ Sitrus Berry
Brave - Thick Fat
~Return
~Fire Punch
~Selfdestruct
~Belly Drum
Pretty standard TR Snorlax. Hopefully get a Belly Drum off and then just sweep. Sitrus Berry essentially makes it so Belly Drum only takes 1/4 of Snorlax's health. He'll usually come out after Togekiss dies or something to pair up with Dusknoir so that Dusknoir can Psych Up the Belly Drum and he doesn't get hit by Selfdestruct. Return is for STAB and Fire Punch hits Steel types.
Machamp
Level 50 @ Life Orb
Brave - No Guard
~Dynamic Punch
~Rock Slide
~Bullet Punch
~Protect
I originally had Metagross here as a 2nd Psych Upper but decided to go Machamp for the better type coverage and auto no-miss. Dynamic Punch is obviously to hit hard with STAB and auto-confuse. Rock Slide hits both opponents, has a chance to flinch them and takes out Flying types (Gyarados, Salamence, ect.). Bullet Punch gives me a much needed priority move on my team and Protect is so I don't get hit by Selfdestruct and is just overall although I might toss it for Encore. Life Orb is just to hit harder.