this seems like coldest hot take i've seen
idk everyone online seems to really like the show, so
this seems like coldest hot take i've seen
yeah people like it. But I'd argue it's in the top 10 of greatest TV shows madethis seems like coldest hot take i've seen
idk everyone online seems to really like the show, so
Complex words are useful for being precise about things, and complex arguments/problems are much easier when you have a robust vocabulary with which to tackle them. There are definitely some people who bust out the thesaurus when they don't have to just to make themselves appear smart, but I really don't see that as often as I see people immediately check out of a conversation and start shitposting when they see a word longer than three syllables regardless of what is actually being said. It's a symptom of poor education and anti-intellectualism.Using complex words to make yourself look smarter is usually the sign of someone arguing in bad faith.
I get if a complex word better describes something than a simple one, but if it doesn't, there is very little reason to use it. And while anyone who runs away from a conversation with big words in the age of the internet clearly has brain damage, this isn't a symptom of poor education. First of all, how would you even "fix" it? Sit kids down and list words to them for hours? And a large vocabulary is such a useless tool, especially in this day and age. You're telling me that you would rather teachers spend time making sure kids know synonyms for said then anything else? The words themselves do not determine the quality of an argument, the meaning does.Complex words are useful for being precise about things, and complex arguments/problems are much easier when you have a robust vocabulary with which to tackle them. There are definitely some people who bust out the thesaurus when they don't have to just to make themselves appear smart, but I really don't see that as often as I see people immediately check out of a conversation and start shitposting when they see a word longer than three syllables regardless of what is actually being said. It's a symptom of poor education and anti-intellectualism.
I mean it's not like you need to memorize the entire dictionary. Most people aren't purposefully going out of their way to use synonyms for average words, and being able to deconstruct words you don't know and guess their meaning based on roots and whatnot is something you should know how to do before entering high school. Plus you can always just look a word up if you really don't know what it means.I get if a complex word better describes something than a simple one, but if it doesn't, there is very little reason to use it. And while anyone who runs away from a conversation with big words in the age of the internet clearly has brain damage, this isn't a symptom of poor education. First of all, how would you even "fix" it? Sit kids down and list words to them for hours? And a large vocabulary is such a useless tool, especially in this day and age. You're telling me that you would rather teachers spend time making sure kids know synonyms for said then anything else? The words themselves do not determine the quality of an argument, the meaning does.
you can't just say perchanceperchance
If you have a good education in the language arts, you will naturally develop a robust vocabulary without needing it to be shoved down your throat. I picked up a ton of words over the years just from having to read texts with those words in them and from having to make complex arguments about things. This is a supremely unimaginative argument, and it puts words in my mouth: I never made any claims about how important this kind of education is relative to anything else we could be teaching people in school. Just so we're clear, I think the most important thing for education to be is well-rounded.I get if a complex word better describes something than a simple one, but if it doesn't, there is very little reason to use it. And while anyone who runs away from a conversation with big words in the age of the internet clearly has brain damage, this isn't a symptom of poor education. First of all, how would you even "fix" it? Sit kids down and list words to them for hours? And a large vocabulary is such a useless tool, especially in this day and age. You're telling me that you would rather teachers spend time making sure kids know synonyms for said then anything else? The words themselves do not determine the quality of an argument, the meaning does.
...I mean it's not like you need to memorize the entire dictionary. Most people aren't purposefully going out of their way to use synonyms for average words, and being able to deconstruct words you don't know and guess their meaning based on roots and whatnot is something you should know how to do before entering high school. Plus you can always just look a word up if you really don't know what it means.
Using complex words to make yourself look smarter is usually the sign of someone arguing in bad faith.
I've got a few hundred hours in this game-I have a few complaints about how some of this is kinda dishonest.Having just recently played it, ultrakill is a solid b game but absolutely not "the best first person shooter since doom" or however people are overhyping it nowadays, for a couple of reasons.
1: "Knowing what's happening on your screen is overrated" -Hakita, probably
Holy crap, this game has so much visual input.
This happens literally every time you kill an enemy. As part of the game's central gimmick, you heal by blood, which machines are powered with in this universe, which means that every enemy explodes into a shower of blood when you kill them. What this means is that you are effectively blind for .3~ of a second, which is actually super important because this game relies so much on parry mechanics, which become essentailly impossible to utilize. This means that even though you heal some from the blood, "hard damage" (temporary damage that cannot be healed) combined with damage from projectiles/lasers/melee means that you actually lose hp from the interaction. Whereas you should be rewarded for getting in close and utilizing the game's mechanic, you're basically restricted to long-range attacks and immediately dashing after any kill, which is disorienting in its own right and also limits your mobility before the kill since you need stamina to dash.
This is a great example of both how the game's retro style backfires on it and how consistently cluttered the visual style is. Notable here is the muzzle flash from your shotgun, the copious blood emitted on hit (healed like 14 hp lol) and the amount of pixels being literally countable. Also, almost everything in this shot is moving in some way, from the particles moving outwards to the shotgun reloading to the fist punching to the (loud, glowing red) multiplier shaking to the enemy being knocked back and holy shit I can't figure out what the game wants me to look at here.
here's another one, mostly the same things, but with me actually being attacked on top of everything.
and all of this takes place in this arena:
one of the clearest possible ones in the game. It's also still a relatively early stage, so there's only 1 type of enemy being spammed here. I even beat this level despite everything! It gets so much worse: One of the final layers, heresy, has such a heavy coating of red that I genuinely couldn't tell when I was damaged or not because your vision blends in so well with the floor.
even if you disregard flashes and particle effects, the hud takes up entirely too much of the screen:
Despite the (relatively) minimal blood splatter, you probably can't tell what's happening here because a: i have the nailgun out, b: I have a style meter on shitstorm, c: I'm holding a secret in my left hand, and d: the actual enemy is covered in nails and blood.
That makes up the reason I can't in fairness give the game more than an A. But there's some more minor things that drop it from a to b
For having 6000 cool weapon combos, exactly 4 of them are viable at all: projectile boosting, ricoshot and its derivatives including fistful of dollar, saw traps, and maaaybe nuking (shooting your own bomb projectile to make it explode earlier and have a bigger explosion diameter), though i personally don't even like that because of how long it takes to set up and get right. The rest are either straight-up worse (why give us a rocket launcher when our shotgun can do literally the same thing but better???), take too long to set up to be any useful (conductor nail gun), or just suck (firefighter rocket launcher). I had way more fun messing around in sandbox mode for 20 minutes trying out new techniques than I did actually playing any of the levels, let alone p-ranking them.
speaking of those 6000 weapon combos, the game only explicitely tells you about 2 or 3 of them, which meant on my first playthrough I was fighting v2 with the blue shotgun shooting the explosions because that was literally all I knew how to do. You generally don't want your fps to be a wiki game.
Maybe its just my computer being ass as usual but the game was chugging on some of the arenas because of just the sheer amount of projectiles, mostly from the purple flying drones, malicious faces and guttermen.
The community has 2 modes: extremely horny and extremely toxic. This is kind of bog standard for shooter games, but whats unfortunate the creator actually supports this. there is actually an official gabriel (one of the bosses) body pillow that you can buy, complete with a pseudo-thong and the description "MACHINE, STOP LOOKING AT MY..." Not only is this super weird but it hugely clashes with Ultrakill's more serious theming and tone.
Secrets are either I-find-them-by-accident easy or hidden behind 6 secret walls with 3 enraged boss fights in between, and there is no in-between.
I don't mean to diminish the game too much, and it's definitely a game with a lot of passion put into it. The in-game lore goes hard, the fights are epic when you can actually see them, and the characters actually memorable, which is notable especially for an fps game. I just don't think it's the best shooter ever created, and that's fine. I wasn't expecting it to be. I just am stating some experiences I had with it. Feel free to share your own experiences with it, I'm definitely not the best player (haven't beaten sisy prime on violent yet), and I'd love some productive discussion.
>diversity of viable strategies is smallFor having 6000 cool weapon combos, exactly 4 of them are viable at all: projectile boosting, ricoshot and its derivatives including fistful of dollar, saw traps, and maaaybe nuking (shooting your own bomb projectile to make it explode earlier and have a bigger explosion diameter), though i personally don't even like that because of how long it takes to set up and get right. The rest are either straight-up worse (why give us a rocket launcher when our shotgun can do literally the same thing but better???), take too long to set up to be any useful (conductor nail gun), or just suck (firefighter rocket launcher). I had way more fun messing around in sandbox mode for 20 minutes trying out new techniques than I did actually playing any of the levels, let alone p-ranking them.
Have you ever heard of a joke?The community has 2 modes: extremely horny and extremely toxic. This is kind of bog standard for shooter games, but whats unfortunate the creator actually supports this. there is actually an official gabriel (one of the bosses) body pillow that you can buy, complete with a pseudo-thong and the description "MACHINE, STOP LOOKING AT MY..." Not only is this super weird but it hugely clashes with Ultrakill's more serious theming and tone.
You know, I kinda miss this era of gaming where games would have a bunch of minigames or different gameplay styles sprinkled out throughout the game like this instead of just having one consistent gameplay style throughout like most games today.The platforming in Jak 3 is also solid which often is combined with the fantastic gunplay. While Jak 3 falls into the typical third platforming game cliche of mixing things up for the sake of it, some of the variations on gameplay are pretty fun - simon says, random Pac-Man, rocket riding, a couple antigravity racer segments that almost play like bad Mario Kart 8, yeah, the one-offs are kind of typical of a third installment even if I found them pretty fun. It's weird they don't recurr more (they also have a bad, bad tendency to forego tutorial text). The one gameplay style I enjoyed the most of these was...actually the turret sections! As someone who thinks turret missions are kinda dull, I think Jak 3 is one of the very few games that makes them genuinely fun. The only one I don’t quite like is defending Spargus from Dark Makers because the red targets are hard to see. The other ones, especially the ones that play like rail shooters, are really great!
ff7 rebirth did this and then people got madYou know, I kinda miss this era of gaming where games would have a bunch of minigames or different gameplay styles sprinkled out throughout the game like this instead of just having one consistent gameplay style throughout like most games today.
Sounds about rightff7 rebirth did this and then people got mad