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I love the empire of stall, its advocates and whoever that embraces it / spam it.
Glory to Big Stall, the pink blobs and everything in-between!
all of above is true, the only bad thing about stall is that haters be hatin and that it is too skill based.
Also unerf recovery moves and give us scald toxapex back.
 
I love the empire of stall, its advocates and whoever that embraces it / spam it.
Glory to Big Stall, the pink blobs and everything in-between!
all of above is true, the only bad thing about stall is that haters be hatin and that it is too skill based.
Also unerf recovery moves and give us scald toxapex back.
Stall is the worst playstyle ever, nobody should ever spam it.
Glory to HO, from Sword Dog to Fire Fish that completely obliterates stall!
Stall is not skill based, you have to be patient for it.
Also don't ban Volcarona
 
The fact half the pokemon were banned is the problem.
That's more powercreep than actual Tera issues.

Realistically speaking, Annihilape, Chi-Yu, Flutter Mane, Bundle, Palafin and a bunch of other examples were just hella strong from the jump.

All it takes is one look at Rage Fist to know why Ape got the boot. If you look at these mons, most of them had something busted and Tera was either the icing on the cake, or not really relevant. In fact, Tera is holding a lot of things in check defensively.
 
That's more powercreep than actual Tera issues.

Realistically speaking, Annihilape, Chi-Yu, Flutter Mane, Bundle, Palafin and a bunch of other examples were just hella strong from the jump.

All it takes is one look at Rage Fist to know why Ape got the boot. If you look at these mons, most of them had something busted and Tera was either the icing on the cake, or not really relevant. In fact, Tera is holding a lot of things in check defensively.
personally, I think that ape was not worth the ban. that is not to say I disagree with your larger point. between espartha being something that practically nesesitated priority on your team, paladin being slaking but not, flutter mane and Santa being checked by just dragapult, fish 2, chien pao being an ice type sweeper, and weaviles older brother who is more toxic than the average ps player, power creep really did hti this gen hard.
 
personally, I think that ape was not worth the ban
Nah, that mon was completely outta pocket.

Ghost/Fighting by itself turns heads, but then it has Rage Fist with those stats, Drain Punch + Bulk Up to get some health back, and Defiant to mess up debuffs.

It was very overtuned and would've likely been banned even with Tera gone. It's not a stretch that it can reasonably tank 2 hits and get a spammable 150 BP Ghost move without factoring STAB.
 
tbf natdex is also a binfire as i understand it
They just released survey results that seemed to be doing pretty well, sitting at about a full point higher than restricted OU's results from the beginning of March. There's likely other factors of course, but there is something to be said for focusing on well-reasoned bans over arbitrary ones handed down from on high.
 
It's not as hard as it sounds. The first step is to try to not make it worse.

For example, moves like Dire Claw are just poorly designed.
For any normal game, combating power creep would be nigh impossible. However, dexit makes that herculean task laughably easy. However, not contributing to power creep is more difficult than it sounds. A guaranteed way to do this is to make all new pokemon underpowered, but that would essentially make the meta the same as it always was. Game Freak has done a surprisingly good job of balancing adding fresh things to the meta with not causing power creep all things considered. Most of the relevant new pokemon in gen 9 have a weakness. Gholdengo and Glimora are rather slow, and not too bulky, while weak to the best type in the game, dondozo turns doubles into a raid boss, which makes it very susceptible to counter play, Ting Lu is incredibly passive, and Walking Wake is weather dependent. They have also tried to combat the ridiculous Mon with more Mon that would keep them in check. The pokemon that would be fast a generation ago are outsped by the 5 billion 400+ speed Mon introduced, who are in turn countered by Palafin, Raging Bolt, and Kingambit, who are in turn countered by Farigiraf and Upper Hand. Gholdengo and Glimora are threatened by Maushold, who can not only clear hazards despite Gholdengos best efforts, but who also becomes an unstoppable death machine on the same turn, but that pokemon has terrible stats. The new stall Mon are countered by the many new setup sweepers, who are countered by Dondozo and Clodsire.

However, Game Freak obviously can't plan for everything. Maushold and Farigiraf are not very relevant, Upper Hand was completely worthless, and the Mon that they planned to be balanced by weaknesses were not. Palafin switching out was no big deal, Houndstones bad stats were easily worth the instakill button, the fast mons and Kingambit were a bit stronger then they thought, and Great Tusks speed was overcome with Rapid Spin, and not that big of a problem in the first place thanks to its great bulk. Then, the Hisui mons dropped, who were probably not playtested at all (still not an excuse to give an already fantastic Mon Dire Claw). Also, making mons balanced in both singles and doubles was a sisyphean task. Houndstone and Palafin were practically irrelevant in doubles, but were very quickly banned in singles. Game Freak was all set up to make a fantastic meta, but they had too many ideas, and some of them were not thought through enough in the 2 year scramble to get SV out so the cards can make money again. Like Icarus, they were victims of their own hubris, and thus, the nightmare of OU on release was born.
 
As a start, Dire Claw should be 60 BP and have Venoshock's effect of double power if the foe is poisoned, but with the increased crit rate and 30% poison chance so that it stands out. Zero to Hero should only last three turns or something along those lines before Palafin turns back to Zero form (maybe have it need to switch out to activate its ability again? IDK, haven't thought that far.) Rage Fist, as I already mentioned, should just be a Payback clone and maybe have Last Respects only be a +10 BP boost per fainted mon instead of +50.
 
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