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Post your searing hot takes

oh also tho I would like to see GF experiment more like in legends with systems where levels matter less

personally I think Pokemon, out of most RPG series, has some of the most boring leveling and in ways that makes balancing really awkward

in fact i am pretty sure a pokemon without stats in level ups could be better designed- where levels are just moves/evolution and you're incentivized for making a good team, not just grinding

but i know thats an unpopular take
I hear you, and that could probably work for a different game, but the thing is, carefully building a team of strong pokemon with good synergy is the exact opposite of what pokemon stands for. you are supposed to be able to win with your favorites. this isn't competitive pokemon, where you cant win with some pokemon. the core of pokemon is that you can use your friends to win, not trade them out. I would actually like to play the game you are talking about, but doing it in a pokemon game would go against the core of the series.
 
I feel like aria of sorrow handles level scaling super well since small differences in levels rarely mean anything. You'll be ~level 10 for giant armor, ~15 for big golem, ~20 for death, ~30 for balore, ~40 for graham, and (for lack of a better way to avoid spoilers) ~60 when you have full soul completion. Every fight is fully doable at that point in progression regardless of level, and XP farming is never the method to brute force a boss. Generally when you're struggling there's a soul you can use to cheese the boss or a weapon that's better for that fight (looking at you claimh). On the contrary, other games with level scaling will often require you to farm out XP if you got through the previous section of the game a little bit too fast. Got to Tate and Liza a little early? Congratulations, you're now 10 levels behind for the maxie fight and will get your ass beat.
Level systems are hard to do well, and a lot of times it falls flat on its face. More games should rely less on a level system and instead promote exploring the world and finding a different strategy through a fight instead of staring at a screen grinding for who knows how long.
 
I feel like aria of sorrow handles level scaling super well since small differences in levels rarely mean anything. You'll be ~level 10 for giant armor, ~15 for big golem, ~20 for death, ~30 for balore, ~40 for graham, and (for lack of a better way to avoid spoilers) ~60 when you have full soul completion. Every fight is fully doable at that point in progression regardless of level, and XP farming is never the method to brute force a boss. Generally when you're struggling there's a soul you can use to cheese the boss or a weapon that's better for that fight (looking at you claimh). On the contrary, other games with level scaling will often require you to farm out XP if you got through the previous section of the game a little bit too fast. Got to Tate and Liza a little early? Congratulations, you're now 10 levels behind for the maxie fight and will get your ass beat.
Level systems are hard to do well, and a lot of times it falls flat on its face. More games should rely less on a level system and instead promote exploring the world and finding a different strategy through a fight instead of staring at a screen grinding for who knows how long.
I think it also helps that Aria of Sorrow is a game with an element of mechanical skill. When you can simply avoid every attack until you win, levels become much less of a factor.
 
I think it also helps that Aria of Sorrow is a game with an element of mechanical skill. When you can simply avoid every attack until you win, levels become much less of a factor.
every part of the game has mechanical skill EXCEPT clock tower. that shit is like hitting your head against a brick wall for half an hour. hate that damn place.
 
I think it also helps that Aria of Sorrow is a game with an element of mechanical skill. When you can simply avoid every attack until you win, levels become much less of a factor.
Not just mechanical skill, but equipment also has value. There's a piece of armor in Portrait of Ruin, for example, that makes all hits do 10% of damage regardless of stats. This is pretty much ideal for Jonathan+Charlotte level 1 runs. Another example is the infamous Crisaegrim from SoTN, if you manage to get one of these, the game entirely folds...Ofc these two items are obtained quite late in the run, and are rare drops even, so it's balanced with how much it takes to get to them.
 
serebii kinda sucks
because its not a wiki and its made by very few people of which hold almost no standards, looking through serebii is like getting random sets of quality or articles

for instance I wanted to know the actual *sets* of the PMD1 bossfights. as in, their moves

1727910408099.png



this is serebii's resource on this one

this feels more like a (bad) strategy guide than an actual resource

and if i wanted to just get the stats or whatever of a pokemon? pokemon db is significantly better

not only is pokemon db not ugly like serebii it feels like the layout makes sense, compare how busy these are

1727910484581.png



1727910502573.png


the only thing is I wish pokemon db had better movepool stuff (like clicking on a move and seeing every mon that can learn it) but like. its solid

serebii also gets shit wrong all the time, i had an acquaintance who did research into dynamax dens and found that serebii's info was just wrong, and i've found weird site glitches too

in general i think serebii is the worst out of all the common websites. bulbapedia gets shit on sometimes but if i do want just All The Info about certain topics, its at the minimum better than pokemon db and serebii, if I want just pokemon data, pokemon db

what do I go to serebii for? because its first on the google search? the only thing ive found it useful for is the boss fight stuff but oh hey what did i start this with? its inconsistent! i also wish it included stuff like EVs and IVs but to be fair bulbapedia also doesnt
 
Not just mechanical skill, but equipment also has value. There's a piece of armor in Portrait of Ruin, for example, that makes all hits do 10% of damage regardless of stats. This is pretty much ideal for Jonathan+Charlotte level 1 runs. Another example is the infamous Crisaegrim from SoTN, if you manage to get one of these, the game entirely folds...Ofc these two items are obtained quite late in the run, and are rare drops even, so it's balanced with how much it takes to get to them.
The big (and I mean BIG) issue with the progression in aria of sorrow is how early on you can obtain the Claimh. Although difficult to get, and requiring you to know not only where it is but how to get to it (even if it does require a soul you probably should have gotten at this point) the specific point in the game you get it means it very easily overshadows pretty much every weapon in the game. The other weapons available at this point in progression (Rahab, Milican, Ascalon) all do considerably less damage than the Claimh and are far less effective for both legion (which is pretty much never done on time and is cheesable with a rush soul) and Balore (which has the added bonus of the Claimh's massive range making the fight trivial if you can dodge the hands consistently enough). There are other weapons obtainable after Balore but pretty much none of them are anywhere close to as good as the Claimh. The only comparable one is the final sword which is only useful for farming souls from enemies that resist light. I do wish they would have made the Claimh obtainable at least post-balore just by requiring the bat soul to get it.
 
The big (and I mean BIG) issue with the progression in aria of sorrow is how early on you can obtain the Claimh. Although difficult to get, and requiring you to know not only where it is but how to get to it (even if it does require a soul you probably should have gotten at this point) the specific point in the game you get it means it very easily overshadows pretty much every weapon in the game. The other weapons available at this point in progression (Rahab, Milican, Ascalon) all do considerably less damage than the Claimh and are far less effective for both legion (which is pretty much never done on time and is cheesable with a rush soul) and Balore (which has the added bonus of the Claimh's massive range making the fight trivial if you can dodge the hands consistently enough). There are other weapons obtainable after Balore but pretty much none of them are anywhere close to as good as the Claimh. The only comparable one is the final sword which is only useful for farming souls from enemies that resist light. I do wish they would have made the Claimh obtainable at least post-balore just by requiring the bat soul to get it.
have you tried not using it. if an optional feature of a game is too overpowered and is ruining your fun... then stop using it, and you wont have a problem.
 
have you tried not using it. if an optional feature of a game is too overpowered and is ruining your fun... then stop using it, and you wont have a problem.
imo the lack of fun that comes with using the claimh is still 10 times more fun than claimhless balore
 
adam is great, he helps unions a lot nowadays, he's a great entry into questioning topics and he's generally just cool

he can be annoying but that's kinda part of the point, he's playing a character in the show; he gets some things wrong and acknowledges that, when the show was still going there were episodes about fact checking, but generally almost every claim is correctly sourced and true (for the time)
 
serebii kinda sucks
because its not a wiki and its made by very few people of which hold almost no standards, looking through serebii is like getting random sets of quality or articles

for instance I wanted to know the actual *sets* of the PMD1 bossfights. as in, their moves

View attachment 674695


this is serebii's resource on this one

this feels more like a (bad) strategy guide than an actual resource

and if i wanted to just get the stats or whatever of a pokemon? pokemon db is significantly better

not only is pokemon db not ugly like serebii it feels like the layout makes sense, compare how busy these are

View attachment 674696


View attachment 674697

the only thing is I wish pokemon db had better movepool stuff (like clicking on a move and seeing every mon that can learn it) but like. its solid

serebii also gets shit wrong all the time, i had an acquaintance who did research into dynamax dens and found that serebii's info was just wrong, and i've found weird site glitches too

in general i think serebii is the worst out of all the common websites. bulbapedia gets shit on sometimes but if i do want just All The Info about certain topics, its at the minimum better than pokemon db and serebii, if I want just pokemon data, pokemon db

what do I go to serebii for? because its first on the google search? the only thing ive found it useful for is the boss fight stuff but oh hey what did i start this with? its inconsistent! i also wish it included stuff like EVs and IVs but to be fair bulbapedia also doesnt
IMO The best thing serebii does is to keep everybody updated about everything pokemon related, like the games (Cafe Remix and PM EX), the 7-Star Raids, New Regualtions for Battle Stadium and VGC, Pokemon GO events, and all that stuff.
 
IMO The best thing serebii does is to keep everybody updated about everything pokemon related, like the games (Cafe Remix and PM EX), the 7-Star Raids, New Regualtions for Battle Stadium and VGC, Pokemon GO events, and all that stuff.
maybe? the way I see it is I'd rather just see a social media post than check serebii every day, its very rare I actually miss pokemon news and i dont really use serebii, and i also dont even follow any pokemon account on bsky (because bsky doesn't have bulbapedia/serebii/pokejungle/official yet)

but i still get all the news just because im in the pokemon fandom, idk, does that make sense?
 
maybe? the way I see it is I'd rather just see a social media post than check serebii every day, its very rare I actually miss pokemon news and i dont really use serebii, and i also dont even follow any pokemon account on bsky (because bsky doesn't have bulbapedia/serebii/pokejungle/official yet)

but i still get all the news just because im in the pokemon fandom, idk, does that make sense?
I don't really do social media, so I guess serebii is better for me in that case
 
While critical hits might have been far more damaging to the competitive scene, as they mean that you can win at almost any time if you are lucky enough, I think the worst decision pokemon has ever made balance-wise by far is the decision to give moves a chance to flinch. To show you what I mean, I will go over every main random factor in pokemon battles, and discuss what good it does.

Random Damage Multiplier:Fantastic Decision, makes battles a lot less formulaic. Without it, the game would basically become Chess with six pieces.
Accuracy for moves:actually pretty good. Makes you have to make tough decisions on whether to get the big move that secures more kills, but will sometimes fail, or chose the consistant move that leaves you vulnerable to certain pokemon. Wish more pokemon got Aura Sphere though. Having to rely on Focus Blast is miserable.
Random Chance to cause status condition:for chances from 20% to 30%, it is pretty decent, as it is a unique way of applying pressure. 50% isnt pressure, its a coin flip, and 10% isn't pressure, its a lottery.
Speed tie coin flip:no one likes it, but what else are you going to do?
Critical hits:competitive pokemon would be twice as good without them, but they do have some redeeming qualities. they make defensive boost spamming somewhat unreliable if it is too passive.

And then there are flinch chances. Has anyone ever been "I am glad this is in the game?" no. there is nothing redeemable about them. its not a good enough effect to warrent someone picking it usually, and the few cases where it is it is being used by Shaymin-Sky, who no one likes. The only thing they ever do is rob games where you otherwise would have won. Crits might have made the game worse, but flinch chances was a far worse decision, as there is litterally nothing good about them. They had no reason to be added, and while not as impactful as critical hits, they still make all of our lives worse every day.
 
Critical hits aren't that bad

Sure, they don't add much in the way of positives but really 8 times out of 9 it's not like you're ONLY going to win if you crit at the right time. Most of the time they're not particularly relevant outside of guarantee crit moves, and the few mons who do rely on them tend to not be very good. It's a nice bonus, but it really doesn't hurt the game in any relevant way

Flinch on the other hand is cringe as fuck outside of Fake Out, which can only be used on the first turn. hmm yes i sure do appreciate a 20-30% chance to lose a turn that could have potentially been important to me
 
two versions of pokemon is the optimal format for the releases

1. i like trading. i think it adds to the social experience and i enjoy that. i dont get anyone who says "i gotta buy two games?!?!?!" what? talk to people lmao

2. it makes for a fun convo on social media. i love seeing the reasons people choose for picking one version over the other, and seeing what my friends choose.

overall pokemon while also a game series is also supposed to be a social event. two versions promotes this a lot
 
also second hot take bc i got blocked by two fucking people in a row on bsky for this so idk how unpopular it is LOL:

a lot of old videogames were innovative, impressive for the time, groundbreaking

doesnt make them not kinda ass in 2024

its weird how people think being a gaming history buff and thinking old games are sacred is something people expect to be a package. well im a gaming history buff and that helps me know why games were kinda ass
 
two versions of pokemon is the optimal format for the releases

1. i like trading. i think it adds to the social experience and i enjoy that. i dont get anyone who says "i gotta buy two games?!?!?!" what? talk to people lmao

2. it makes for a fun convo on social media. i love seeing the reasons people choose for picking one version over the other, and seeing what my friends choose.

overall pokemon while also a game series is also supposed to be a social event. two versions promotes this a lot

This take stretches across a lot of relevant take areas in the era of the internet:

1) I see lacking nuance (shock!) in convos where any profit-generating measure has to be totally outrageously immoral. Something can be a profit-generating measure and also either actively beneficial, not beneficial but relatively harmless, or negative but in an unremarkable / expected way.

2) Even if someone doesn't trade for whatever reason, "i gotta buy two games" is pretty silly i think. A game doesn't have to give you all of its content, so long as the content it does give you is good. Ideas of 'total completionism' are often pretty arbitrary, and not something that has to be forced on every game anyway. Like, if you can't get all the Pokemon because of verison differences or whatever, you can frame your completionist impulse in terms of 'get all Pokemon that are accessible to me'. Lots of options for you to conceptualize your experience in a way that is satisfying to you.

3) Sometimes arbitrary categories are good because they provide material, fuel for you to bounce off of by choosing one or the other. I'll elaborate. neither Pokemon Sun nor Pokemon Moon is objectively better, so you can easily say things like 'i will pick the moon one because i think the moon is a cool metaphor/symbol in various contexts', or 'the moon one creates an interesting alternate paradigm of much common activity taking place in darkness'. These conceptualizations make your choice more meaningful, and these areas of novelty across multiple versions help you make meaningful conceptualizations. In other words, these categories are opportunities to sort yourself along some dimension(s) of interest. You can learn or affirm something about yourself.

This final commentary about arbitrary categories leads into my independent hot take of the post. I'll first elaborate my POV on arbitrary categories though.

Preamble 0) Many categorizations have different purposes for scientists and non-scientists. In most discussions, which are conducted between non-scientists, the non-scientist purposes are the expected usage and the point of reference. Generally, 'experts use this word in a different way' is not helpful to me - experts don't monopolize how words are used, and i'm not currently talking to them. One can make connections to linguistic prescriptivism / grammar nit-picking in casual conversation, which I also dislike.

There are exceptions to this principle. Sometimes people use non-expert definitions but act like they are expert definitions, with the corresponding significance / authority. This is common with psychological terms like "narcissist". However, note that the problem is that not 'the definition they use is different' but rather 'the definition is given the wrong context". Much of the issue is in miscommunication. (There's also other issues possible here, but this post is long enough as is.)

For an example, think about the idea that 'birds are / aren't dinosaurs'. There are two different meanings of 'dinosaur', an implicit taxonomical one (built by scientific principles of classifying organisms based on e.g. common ancestry) and the socially understood one (the social construct people mean when they say 'dinosaur'). A claim like 'birds are dinosaurs because t.rex is taxonomically closer to a sparrow than a stegosaurus' is a pretty bad argument i think (rare xkcd L?), because its taxonomical framing is one that most people (validly) don't care about. Taxonomy doesn't get at what most people mean when they say dinosaur, so using taxonomy to challenge them provides an "answer" to a question that few people asked in the first place. It's misaligned. An argument like 'birds are dinosaurs because some dinosaurs looked and behaved similarly to birds' (see artist's awfully bird-like conception of troodon) is a lot better, i think. This argument thinks about dinosaur traits that are more important in the social construct definition of 'dinosaur' people use and care about. I look at that linked picture and think, sure, a pheasant or peafowl or what have you is reasonably similar to the picture in ways that I care about.

Take 1) People who say x personality test is unscientific (and therefore bad) are mostly missing the point of personality tests. It's a similar question-answer misalignment issue as using taxonomy to say sparrows are dinosaurs. Personality tests, like pokemon versions, provide categories you (or an algorithm) can sort you(rself) into. That is a useful role, regardless of whether these categories align with the current personality constructs of psychology, because these categories are material you can bounce off of to better understand yourself. Even if a test wrongly sorts you into the 'extrovert' category versus the 'introvert' category, by providing the category in the first place, the test gives you a question to think about when it comes to your personality and behavior: 'Do i generally enjoy / gain energy from / etc. spending time around other people, or from spending time alone?' This is a useful dimension to understand yourself. Obviously, it's not the only dimension, and it's only a generalization. Very few people will enjoy spending all or zero of their time alone. But it's a piece in a puzzle.
 
1) I see lacking nuance (shock!) in convos where any profit-generating measure has to be totally outrageously immoral. Something can be a profit-generating measure and also either actively beneficial, not beneficial but relatively harmless, or negative but in an unremarkable / expected way.
tbh I also kinda just doubt a lot of the claims of two versions being strictly more profitable on a direct level

Legends Arceus and BDSP both sold around the same last I checked, and that gets rid of the monetary costs of producing two separate games and having to release both at the same time to the same stores in semi even quantities. People like to point to when they sell both copies in a joint package but as far back as like, 2014, I've seen people on the internet be like "I bought myself Pokemon X, and I bought my partner Pokemon Y so we could play together", and collectors are an extremely small amount of people.

to me I see it as more profitable because it creates more buzz, but I think that also just adds to the experience of being a Pokemon fan and I like it
 
fuck you, i dont have friends
1) find a way to trade with yourself somehow

2) even outside of the social aspect, Pokemon games are still pretty cool regardless of which version you get.

I think being able to notice the differences between pokemon versions is pretty interesting, even if minor (differences between pokemon game versions should be more significant but beyond that I don't have much in the way of problems). That said, there needs to be a way outside of trading to obtain version exclusives. it doesn't have to be easy (and idk if it should be easy) but it just has to exist.
 
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