not a chance that Wendy's beats burger kingidk if its a hot take but wendys got the best nuggets of all the super name brand fast food places. (mcdonalds, burger king, etc) but sonic still better lol.
edit bonus take: cucumbers were made by god himself to become cucumber salad or garlic pickles
genuinely insane post congratsalso cucumbers have not much of a reason to exist when pickles already took their job
would you put pickles instead of cucumbers in a greek salad?also cucumbers have not much of a reason to exist when pickles already took their job
i'm sure it could workwould you put pickles instead of cucumbers in a greek salad?
As someone who is extremely picky when it comes to nuggies I have to hard agree that Wendy's are very good, mcd and bk don't even compare. Arbys surprisingly has good nuggies tooidk if its a hot take but wendys got the best nuggets of all the super name brand fast food places. (mcdonalds, burger king, etc) but sonic still better lol.
edit bonus take: cucumbers were made by god himself to become cucumber salad or garlic pickles
I've never tried it, but the concept has never appealed to me. Fries don't seem like they would go well with that kind of sweet. I assume that they're pushing it to sell more of those not-milkshake concoctions.On the topic of fast food, I have no idea where the "dip your fries in a frosty" thing came from. Wendy's fries have basically zero structural integrity, and their shakes are very much on the thicker end. Really, you'll just be dragging your fry across the surface which won't really get much on there. Mcdonalds could get away with it because their fries are stupid strong and their shakes aren't anything super thick, but wendy's has zero right using this on official advertising.
There's this Kim possible episode where Kim goes out with her crush and he dipped his fries in ice cream. "It's salty and sweet", I think he said. I think that's where it startedOn the topic of fast food, I have no idea where the "dip your fries in a frosty" thing came from. Wendy's fries have basically zero structural integrity, and their shakes are very much on the thicker end. Really, you'll just be dragging your fry across the surface which won't really get much on there. Mcdonalds could get away with it because their fries are stupid strong and their shakes aren't anything super thick, but wendy's has zero right using this on official advertising.
what do you mean. in multiplayer, I get it. but single player games are meant to be fun, and the more options you have, the better. if you don't want to use those options, then don't. stop complaining about things within your control."you control the buttons you press" and "just dont play optimally bro" is such a bad argument that has incredibly degraded discourse about game design
nice try commieMy fast food take is liking any fast food at all should disqualify all of your food takes forever. No exceptions.
"Players will optimize the fun out of a game" is an objective fact measured for actual decades.what do you mean. in multiplayer, I get it. but single player games are meant to be fun, and the more options you have, the better. if you don't want to use those options, then don't. stop complaining about things within your control.
hold on I brushed off the insanity of this statement because I'm not a fan of either.also cucumbers have not much of a reason to exist when pickles already took their job
I'd say it largely depends on the exact case scenario, but in general, people unwilling to not use an optional overpowered feature that is easy to avoid using have no right to take that feature away from people who want to use it. you are more than welcome to shoot yourself in the foot, but don't take away everyone's gun privileges because you cant stop yourself from doing so."Players will optimize the fun out of a game" is an objective fact measured for actual decades.
99% of people will not mid playthrough start doing a self-imposed challenge because playing optimally (to their knowledge) isn't as fun to them.
It is the job of the game designer to make sure that the game accommodates different player groups, not the player groups to try to fix the game by not using certain parts of it.
I don't see it this way at all because it's not a "privilege" it's just a part of a game.I'd say it largely depends on the exact case scenario, but in general, people unwilling to not use an optional overpowered feature that is easy to avoid using have no right to take that feature away from people who want to use it. you are more than welcome to shoot yourself in the foot, but don't take away everyone's gun privileges because you cant stop yourself from doing so.
I think this is generally reasonable overly lacking in nuance. Game creators should have the freedom to include more or fewer player groups in their vision. A game meant to appeal to both beginners and experts (e.g. Smash Bros. Ultimate) should have different group balancing expectations than a game more focused on beginners (e.g. Smash Bros. Brawl). Also, like above, even games choosing to cast wide nets on player groups can only be expected to go so far. A Pokemon game accessible to a 6 year old, yet fresh and challenging for tournament winners, is a tall ask.It is the job of the game designer to make sure that the game accommodates different player groups, not the player groups to try to fix the game by not using certain parts of it.
I watched someone figure this out on their second shrine out of the tutorial area on launch day, so probably a decent amount of people figured that out or recall tricks.For the TOTK case, an important question is how many players learn about, think to consistently apply, and are able to do e.g. rocket shielding?
This actually brings up the fact that I think Sakurai has generally been a major failure in his conquest to appeal to new players specifically, and I can explain that more in another reply if you want, but for the relevant pat of this argument: Yes, but most games aren't Nintendo games. There are RPGs designed for older teens/adults that also have bad balancing that makes it very exploitable.I think this is generally reasonable overly lacking in nuance. Game creators should have the freedom to include more or fewer player groups in their vision. A game meant to appeal to both beginners and experts (e.g. Smash Bros. Ultimate) should have different group balancing expectations than a game more focused on beginners (e.g. Smash Bros. Brawl). Also, like above, even games choosing to cast wide nets on player groups can only be expected to go so far. A Pokemon game accessible to a 6 year old, yet fresh and challenging for tournament winners, is a tall ask.
I generally agree with your post... but like. This comes across as "why did you use these examples?", but you vagueposted on a Pokemon site and used TOTK as your example: Smash and Pokemon were totally fair context. If they're not what you mean, that's fine, the clarification is useful, but if you were looking to hear other examples, that's on you.Now we can argue the merits of this kind of thing, but I feel like only using games that are specifically more geared at younger audiences as an example is not really even what I'm talking about because the goal of those games is generally that mass appeal, to very beginners included.