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dudunsparce might be the funniest thing game freak has ever done. in 1999, they release dunsparce, an unremarkable yet ellusive pokemon somewhat resembling a dragon. everyone collectively agrees that it deserves an evolution, coming up will all sorts of cool designs for it. then, 23 years later, they finally do it, and give it an evolution. and it's just dunsparce but bigger. lots of people complain about pokemon designs saying that its just its prevo but bigger, but this is literally just dunsparce but bigger and with an extra segment. that and two letters are the only differences between the two. people waited 23 years for a dunsparce evolution, and what game freak finally gave us was probably done in Photoshop in 3 minutes. peak comedy.
 
Pokemon was never meant to be played competitively
you're right. the ingredients are here to make a good competitive game as we all know, but there are so many features that make the game just a bit too uncompetitive. a prime example of this is critical hits. without critical hits, pokemon would be one of the best competitive strategy games of all time. however, the fact remains that at literally any point, there is a 1/24 chance of your opponent just screwing you over through no fault of your own. this game would be SO much better without critical hits, and while they don't come up often, they can and WILL be the difference between a win and a loss.
 
i think if that was true then the people who make pokemon would not make tournaments
Let me clear something, when I say this I mean that the competitive aspect was never meant to be a strong part of Pokemon at its roots. Competitive Pokemon is a niche, no one can deny that. But really, its creation is a happy accident, and it was clear from the beginning that Pokemon was really only thought to be this cool collection-adventure game. This may not be a very well known aspect of the first generation, but human vs human battles in Pokemon were close to not be implemented. There's a thread about that in the orange Island if you're curious, and Pokemon Legends: Arceus is a good illustration of that idea, and something much closer to the developer's original idea of what Pokemon should have been.

All of this to say that, yes now Game Freak / Creatures Inc. Care about competitive aspect much more than before, but at its roots it was clearly not the case, and competitive is still a niche that is not GF/TPC's top priority
 
Let me clear something, when I say this I mean that the competitive aspect was never meant to be a strong part of Pokemon at its roots. Competitive Pokemon is a niche, no one can deny that. But really, its creation is a happy accident, and it was clear from the beginning that Pokemon was really only thought to be this cool collection-adventure game. This may not be a very well known aspect of the first generation, but human vs human battles in Pokemon were close to not be implemented. There's a thread about that in the orange Island if you're curious, and Pokemon Legends: Arceus is a good illustration of that idea, and something much closer to the developer's original idea of what Pokemon should have been.

All of this to say that, yes now Game Freak / Creatures Inc. Care about competitive aspect much more than before, but at its roots it was clearly not the case, and competitive is still a niche that is not GF/TPC's top priority
That's different from saying it was "never meant to be played competitively" it clearly is meant to be played competitively nowadays
 
(Porygon-Z and Porygon2 where NEVER in the anime (besides that one movie where they appeared for like 0.5 of a second.)
Should I sue Nintendo over this??
 
induction is the best stove type

yeah it takes a while to get used to its aggressiveness and your tossing method needs to change with it (albeit, not that much if you use a pan that has good heat retention), but it's so efficient, easy and precise once you got the technique down

some people say you can't season surfaces with it, but that's not true, you just need to work in sectors when you season cast iron or carbon steel

I think it's biggest downside is that you can't use stainless steel cookware with aluminum cores with it, but newer bottom materials are really good and don't distract too much from the purist nature of stainless steel cookware

Genuinely believe that it will replace gas completely in a few decades. Even jet engines used in Chinese cooking can be replaced quite well with certain induction types
 
induction is the best stove type

yeah it takes a while to get used to its aggressiveness and your tossing method needs to change with it (albeit, not that much if you use a pan that has good heat retention), but it's so efficient, easy and precise once you got the technique down

some people say you can't season surfaces with it, but that's not true, you just need to work in sectors when you season cast iron or carbon steel

I think it's biggest downside is that you can't use stainless steel cookware with aluminum cores with it, but newer bottom materials are really good and don't distract too much from the purist nature of stainless steel cookware

Genuinely believe that it will replace gas completely in a few decades. Even jet engines used in Chinese cooking can be replaced quite well with certain induction types
gas is more fun though
 
15 random, mostly unconnected gaming takes of questionable heat level and varying seriousness:

Kanji is the best Persona 4 character even though he's one of the characters most affected by the weaknesses in P4's writing. (This might be a freezing cold take, I do not keep up with persona discourse for my own sanity)

*Persona 5 spoilers ig? It's 2025 tho who's getting spoiled* My reaction to Goro Akechi's death was the #ripbozo meme.

The closest thing Fire Emblem has to a masterpiece is Tear Ring Saga.

People should know better than to not shadow drop fangames by now. Don't tempt fate, guys, it's not worth it.

Smash 6 will almost certainly not live up to Ultimate. I'd be surprised if they can convince Sakurai to direct it (and I absolutely don't blame him for this, my man deserves a break) and whoever replaces him will probably not make the kind of decisions that straddle the line between "admirably ambitious" and "arguably deranged" that made Ultimate great.

Tokyo Mirage Sessions #FE is maybe the greatest example of a discrepancy in the quality of a crossover as a crossover, versus as its own thing. It is also a cognitohazard, sorry for putting you all at risk

There are valid reasons for not liking the combat in FFXIII but some of people's most common complaints are actually skill issues. Or maybe 'mindset issues' is a better term? Or you bought the official guide, which advises you to play in the least fun way possible. In any case it's very fun if you have a decent idea of what you're doing.

As someone who loved pretty much everything Gen 5 did since day one, I do think my 10-year-old self's obviously exquisite taste makes me superior.

The best era of gaming is, was, and always will be the era that is/was happening at that (this?) exact moment, at least since the '83 crash. You have everything that's come before, and you can almost certainly find something you think is cool that's happening right now. Like spend 15 minutes on the Steam store bro, gaming isn't dying. The only exception is if you're an arcade head, in which case I legit feel bad for you, I wish they were still around too.

Keep posting about Among Us, I'll never get tired of seeing it.

If your game's character creator can't be used to make an episode of Monster Factory, why are you even bothering?

The stereotype that all JRPGs end in killing God is overplayed. Look up Persona 2 Innocent Sin's final boss if you disagree.

I've honestly been a Silksong skeptic for a good while now. If it does release (and that's a big 'if' that gets bigger every day) it'll still be one of the biggest examples of how not to handle a dev cycle, especially when crowdfunding is involved. Like, just give people some goddamn screenshots or like a gif of character moving around every couple months, you CANNOT have this level of radio silence. I know some news just came out, but from what I can tell it's another generic "yeah guys its coming don't worry" with nothing to prove the game actually exists. This is very pessimistic I know but like Jesus Christ. Just let us know what's going on more often than once a year if we're lucky. My actual reaction to Xenoblade Chronicles X DE was 'wow, we're getting this before Silksong.'

More games should be made with spite. Look how well Spec Ops: The Line turned out!

SMT 5 having like 4 cutscenes after the first thirty minutes for several hours was one of the greatest design decisions made by any modern RPG.
 
Smash 6 will almost certainly not live up to Ultimate. I'd be surprised if they can convince Sakurai to direct it (and I absolutely don't blame him for this, my man deserves a break) and whoever replaces him will probably not make the kind of decisions that straddle the line between "admirably ambitious" and "arguably deranged" that made Ultimate great.
TBF ultimate still holds up today (at least far better than brawl or 4 did on release of the next game) so it's more likely they'll go for a more fast-paced smash game akin to melee. Yes, I know ultimate is like... the second or third fastest paced smash game thanks to its 3-frame jumpstart across all characters but this decision leads to much of the game being defined by air interactions so in my opinion it's better to give characters more consistent anti-airs from ground (since there's actually not a ton and maybe 1/10th of the cast has one that isn't prediction reliant) or give each character unique jumpstarts and jack up ground accel a little bit. Also bringing back wavedashes would be nice methinks.
 
I genuinely hate the Shibuya Arc and it's where I quit JJK

I hate how things just happen. Why does Toji come back? He doesn't do shit except look cool and then dying before giving Megumi a single fucking interesting interaction

I hated the Mahoraga reveal so much. Megumi feels genuinely like the author's punching bag, he never gets cool shit to do besides his incomplete domain expansion, always gets punished psychologically and physically and with the reveal that he has Mahoraga, it was also revealed that he was willing to commit suicide at several points before this arc, some of these points being minor obstacles for almost every character except for Megumi

I don't get why characters die in JJK without doing anything before they die and then still being forced into the story somehow. Mechamaru was introduced and killed it off within a single fight, yet everything plot-relevant he does is past his death

I hated the Kenjaku reveal. Geto was the most interesting character in the story and again, the most important thing he does is be a vessel for a much, much less interesting villain, past his death

There's a lot of small points I found bad to awful. Nanami is one of the best characters in the story, the moment he punched Taylor Swift to death was cool. But Taylor Swift didn't die. He just bullied Megumi again after Megumi's father committed suicide in front of him. Did I mention how much I fucking hate how bad Megumi was treated? I don't even love Megumi particularly, but the punishment he receives throughout JJK is comparable to what Squidward goes through in modern SpongeBob episodes

Sukuna is legit trash. There was Geto who was well-written. Sukuna is just some dude who likes to kill people. And he's somehow the most important person in the entire story. Nothing about him is interesting. I don't feel anything seeing him. Just slight annoyance and some boredom

Nobara was killed before she got to do much. Mahito is also much less interesting in Shibuya, compared to how philosophical and enticing he seemed in the Junpei arc. Again, he's like Sukuna, just a guy that kills people for fun.

I don't know man. I just hate JJK. It's incompetent and (most likely involuntarily) extremely mean-spirited. The dissapointment from JJK and MHA years prior has led me to stop following shonen
 
I genuinely hate the Shibuya Arc and it's where I quit JJK

I hate how things just happen. Why does Toji come back? He doesn't do shit except look cool and then dying before giving Megumi a single fucking interesting interaction

I hated the Mahoraga reveal so much. Megumi feels genuinely like the author's punching bag, he never gets cool shit to do besides his incomplete domain expansion, always gets punished psychologically and physically and with the reveal that he has Mahoraga, it was also revealed that he was willing to commit suicide at several points before this arc, some of these points being minor obstacles for almost every character except for Megumi

I don't get why characters die in JJK without doing anything before they die and then still being forced into the story somehow. Mechamaru was introduced and killed it off within a single fight, yet everything plot-relevant he does is past his death

I hated the Kenjaku reveal. Geto was the most interesting character in the story and again, the most important thing he does is be a vessel for a much, much less interesting villain, past his death

There's a lot of small points I found bad to awful. Nanami is one of the best characters in the story, the moment he punched Taylor Swift to death was cool. But Taylor Swift didn't die. He just bullied Megumi again after Megumi's father committed suicide in front of him. Did I mention how much I fucking hate how bad Megumi was treated? I don't even love Megumi particularly, but the punishment he receives throughout JJK is comparable to what Squidward goes through in modern SpongeBob episodes

Sukuna is legit trash. There was Geto who was well-written. Sukuna is just some dude who likes to kill people. And he's somehow the most important person in the entire story. Nothing about him is interesting. I don't feel anything seeing him. Just slight annoyance and some boredom

Nobara was killed before she got to do much. Mahito is also much less interesting in Shibuya, compared to how philosophical and enticing he seemed in the Junpei arc. Again, he's like Sukuna, just a guy that kills people for fun.

I don't know man. I just hate JJK. It's incompetent and (most likely involuntarily) extremely mean-spirited. The dissapointment from JJK and MHA years prior has led me to stop following shonen
good thing you thought shibuya was bad bc the manga falls off HARD during culling games.
CG arc has pretty much all the issues you mentioned with shibuya except all the important character moments fall even flatter compared to their pre-CG counterparts that gege was clearly trying to mimic because they opted to replace the original (barely) slice-of-lifey aspects that actually develop and make us interested in the characters with constant, nonstop balls-to-the-walls action that serves zero narrative purpose other than making the important characters look badass.
 
All Dogs Go to Heaven: The movie people say is mid/good because "omigosh dark" despite it being among the worst I've seen in terms of handling dark themes

ah yes, my favorite dark movie! one that has visions of hell while also having it beside a song about sharing! Just because something is dark doesn't make it good, you still need likable, warm characters to balance that out and Charlie simply isn't likable despite the narrative's feeble attempts to convince me otherwise with unearned sad music.

why should I care about Charlie's death when he breaks the fourth wall for a haha upbeat song gag? truly Shakespearean T O N E

the prime example of what happens when something tries to go dark but doesn't have the actual writing chops to pull it off. if you like All Dogs Go to Heaven, continue doing so! I just think the fact the movie had like ten story writers REALLY shows
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also I'm not big on The Secret of NIMH either. I think it's pretty middle of the road aside from the music and it didn't really impact me at all despite being Bluth's crown jewel by his fans. one of the few movies I have a hard time forming a concrete opinion on and I don't really know why
 
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Return of the king. Post takes that are unpopular in this thread.

I shall now kick this off with a batch of my own:

-The Android Saga fuckin blows. To me it's bar none the most overrated arc in all of Dragon Ball filled with forced tension, character assassination (since when the hell was Gohan a pacifist? Also the Cell senzu is Goku's all-time low point as a character, people bitch about "stupid Super Goku" but his worst points don't even compare) and several major plot holes with the powercreep totally spiraling out of control being the rotten cherry on top of the shit sundae. There's good stuff in here, namely Imperfect Cell (Semiperfect is garbo and Perfect is just meh) as well as introducing Future Trunks and 17 although even that gets a massive asterisk since their actually cool moments didn't come until Super.

-On that note, Super > Z. Yes, even with Anime Resurrection 'F' considered. To me while half of Z are timeless classics in Saiyan and Namek arcs the latter half drags it down so, so hard. Meanwhile with Super as alluded to earlier anime F is the only arc I genuinely hate with everything else ranging from pretty nice albeit with caveats (ToP) to god tier (Broly). This show and OG DB are da kings baby

-Vanilla ice cream > chocolate

-2D Zelda > 3D Zelda. I've tried to actually complete Ocarina of Time 3D a few times and I never get very far before losing interest. Meanwhile I recently completed Link Between Worlds and had a blast. I think I just prefer the tighter world/dungeon design with the pseudo open world elements. Also young Link is an absolute chad and a good boy
Super > Z is far and away the worst thing ive seen on this site
 
I think the DS Era of games are the new Gen 1 in the sense that people are seeing it as the peak of the franchise and everything that came after as worse in comparison.

I mean, yeah they were great games, but they all had flaws. DPPt's Routes lacked variety. Like almost every Route had a Bidoof, Geodude, or Zubat (or their evos) in them, which got really annoying after a while. HGSS still has GSC's wonky level curve, in addition to some final evos being accessable IN THE POSTGAME. BW doesn't have much postgame content (which is ironically the same criticism I see for the modern games). B2W2 fixes that, but I have a hard time following the story.
 
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