I created this team in order to try UU seriously. After trying Azumarill, it seemed to be one of the funnest things to sweep with, and thus this team became focused around it. All of the hard work is intended to be done by Azumarill. The concept here is simple: "Leafeon passes a Swords Dance to Azumarill, good game."
Magmortar @ Life Orb
Ability: Flame Body
EVs: 24 Att/252 SpA/232 Spe
Mild nature (+SpA, -Def)
- Cross Chop
- Thunderbolt
- Hidden Power [Grass]
- Flamethrower
Magmortar makes for an excellent lead. Almost effortlessly, it rips holes in the opposing team as long as Cross Chop doesn’t miss. It once wore a scarf to outspeed major threats and attempt to OHKO. This is apparently more effective.
Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/6 Att/252 Def
Impish nature (+Def, -SpA)
- Zen Headbutt
- U-Turn
- Thunder Wave
- Stealth Rock
Uxie sets up Stealth Rock reliably and cripples opposing sweepers with Thunder Wave. It also scouts the opposition with U-turn. This slot was once a space for Torterra, which had lots of synergy with the rest of the team at the time.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP/46 Def/212 SpD
Careful nature (+SpD, -SpA)
- Wish
- Protect
- Seismic Toss
- Heal Bell
Clefable was chosen for being good at its job. It is able to give some greatly needed healing to the other team members. As most of them use Substitute, Wish is in here to heal back the HP that was paid. As most threats are faster than my subbers, Heal Bell is useful to remove Poison, Burn or Paralysis. Clefable appears to be my only stop to Clefable most of the time, usually resulting in stall wars.
Raichu @ Leftovers
Ability: Static
EVs: 6 HP/252 Att/252 Spe
Adamant nature (+Att, -SpA)
- Substitute
- Focus Punch
- Volt Tackle
- Encore
Raichu solves a problem with the team. This is: Azumarill being walled without a Swords Dance boost. This handles most of the Pokémon that do so with double the speed and Volt Tackle. It was once here to also help with Thunder Wave to cripple enemy sweepers, but that job has been relegated to Uxie. Instead, it uses Encore to open chances to set up.
Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 HP/240 Att/18 Spe
Adamant nature (+Att, -SpA)
- Substitute
- Focus Punch
- Waterfall
- Aqua Jet
Azumarill was the intended core of the team. With Huge Power, Azumarill hits a ridiculous base 150 Attack. Further supplemented by its Adamant Nature, Leafeon’s Baton Pass Swords Dance, and both a power move (Focus Punch) and a priority move (Aqua Jet). Azumarill becomes difficult to take down, and it isn’t exaggeration to say that it can sweep unprepared teams while keeping the same substitute up the whole time.
Leafeon @ Salac Berry
Ability: Leaf Guard
EVs: 132 HP/160 Def/216 Spe
Jolly nature (+Spe, -SpA)
- Baton Pass
- Leaf Blade
- Substitute
- Swords Dance
Leafeon solves one last issue with Azumarill’s sweep. Sometimes, 150 base attack isn’t enough, so Leafeon’s job is to double it to 300. Sub on the switch, Swords Dance as they break the sub. Then Baton Pass out to the Pokémon that can best handle the new threat. Whenever this doesn’t work, the sweep suffers. Leafeon is also holding a Salac Berry. This is to stop most things that generally outspeed Azumarill from doing anything significant to stop me.

Magmortar @ Life Orb
Ability: Flame Body
EVs: 24 Att/252 SpA/232 Spe
Mild nature (+SpA, -Def)
- Cross Chop
- Thunderbolt
- Hidden Power [Grass]
- Flamethrower
Magmortar makes for an excellent lead. Almost effortlessly, it rips holes in the opposing team as long as Cross Chop doesn’t miss. It once wore a scarf to outspeed major threats and attempt to OHKO. This is apparently more effective.

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/6 Att/252 Def
Impish nature (+Def, -SpA)
- Zen Headbutt
- U-Turn
- Thunder Wave
- Stealth Rock
Uxie sets up Stealth Rock reliably and cripples opposing sweepers with Thunder Wave. It also scouts the opposition with U-turn. This slot was once a space for Torterra, which had lots of synergy with the rest of the team at the time.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP/46 Def/212 SpD
Careful nature (+SpD, -SpA)
- Wish
- Protect
- Seismic Toss
- Heal Bell
Clefable was chosen for being good at its job. It is able to give some greatly needed healing to the other team members. As most of them use Substitute, Wish is in here to heal back the HP that was paid. As most threats are faster than my subbers, Heal Bell is useful to remove Poison, Burn or Paralysis. Clefable appears to be my only stop to Clefable most of the time, usually resulting in stall wars.

Raichu @ Leftovers
Ability: Static
EVs: 6 HP/252 Att/252 Spe
Adamant nature (+Att, -SpA)
- Substitute
- Focus Punch
- Volt Tackle
- Encore
Raichu solves a problem with the team. This is: Azumarill being walled without a Swords Dance boost. This handles most of the Pokémon that do so with double the speed and Volt Tackle. It was once here to also help with Thunder Wave to cripple enemy sweepers, but that job has been relegated to Uxie. Instead, it uses Encore to open chances to set up.

Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 HP/240 Att/18 Spe
Adamant nature (+Att, -SpA)
- Substitute
- Focus Punch
- Waterfall
- Aqua Jet
Azumarill was the intended core of the team. With Huge Power, Azumarill hits a ridiculous base 150 Attack. Further supplemented by its Adamant Nature, Leafeon’s Baton Pass Swords Dance, and both a power move (Focus Punch) and a priority move (Aqua Jet). Azumarill becomes difficult to take down, and it isn’t exaggeration to say that it can sweep unprepared teams while keeping the same substitute up the whole time.

Leafeon @ Salac Berry
Ability: Leaf Guard
EVs: 132 HP/160 Def/216 Spe
Jolly nature (+Spe, -SpA)
- Baton Pass
- Leaf Blade
- Substitute
- Swords Dance
Leafeon solves one last issue with Azumarill’s sweep. Sometimes, 150 base attack isn’t enough, so Leafeon’s job is to double it to 300. Sub on the switch, Swords Dance as they break the sub. Then Baton Pass out to the Pokémon that can best handle the new threat. Whenever this doesn’t work, the sweep suffers. Leafeon is also holding a Salac Berry. This is to stop most things that generally outspeed Azumarill from doing anything significant to stop me.