BH Prankster Ho-Oh [Done]

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Not open for further replies.
[SET]
name: Prankster
move 1: Haze / Topsy-Turvy / Destiny Bond
move 2: V-create
move 3: Glare / Parting Shot / U-turn / Destiny Bond / Copycat
move 4: Shore Up
item: Heavy Duty Boots
ability: Prankster
nature: Sassy / Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Ho-Oh's offensive presence and excellent defensive stats and typing make it an excellent check to opposing setup. Haze, boosted by Prankster, lets Ho-Oh reliably check setup sweepers by removing their boosts. Topsy-Turvy is an alternative that further disrupts attempts at setting up at the cost of being blocked by Yveltal and Psychic Surge Mewtwo. Destiny Bond can be used to trade with and remove opposing setup sweepers and Imposter users, though its single use limits it to hyper offense teams that can capitalize on such a trade. Glare provides excellent Speed control and occasional free turns, greatly aiding Ho-Oh's offensive teammates. With maximum Attack investment, V-create threatens Zamazenta-C and other Steel-types. Parting Shot lets Ho-Oh fast-pivot out while cutting the damage the switch-in takes, while U-turn lets Ho-Oh slow-pivot. Copycat, after Ho-Oh has moved last with V-create, essentially gives it access to a priority V-create, which can catch opponents by surprise. Ho-Oh's EV spread varies depending on whether V-create is being used: if so, maximum Attack and Speed are ideal for maximizing the threat of V-create; if not, minimum Attack and Speed are preferable for minimizing Strength Sap's healing and for underspeeding opposing pivots.

Ho-Oh's qualities make it excellent on offensively oriented teams: Xerneas, Eternatus, and other special attackers appreciate the security of Ho-Oh Imposter-proofing them; its paralysis spreading is great for letting wallbreakers like Kyurem-B create mindgames and setup sweepers like Eternatus set up; and the threat of V-create helps maintain offensive pressure. Ho-Oh also forms a solid defensive core with Dragon-types like Giratina, Zygarde-C, and Fur Coat Palkia, since Ho-Oh can handle Xerneas and Eternatus while the Dragon-type can blanket check physical attackers.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[Dragonillis, 466276], [Tea Guzzler, 577920]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:
Add in Blue, Remove in Red, Move in Purple
QC 1/2


[SET]
name: Prankster
move 1: Haze / Topsy Turvy / Destiny Bond
move 2: Glare / V-create
move 3: Parting Shot / U-turn / Copycat
move 4: Shore Up
item: Heavy Duty Boots
ability: Prankster
nature: Sassy / Adamant
evs: 252 HP / 252 Def / 252 SpD
ivs: 0 Atk / 0 Spe

[SET COMMENTS]
Ho-Oh's offensive presence and excellent defensive stats and typing make it an excellent setup check. Haze, boosted by Prankster, lets Ho-Oh reliably check setup sweepers by moving first and removing their boosts. Topsy Turvy is an alternative that further disrupts attempts at setting up at the cost of being blocked by Yveltal and Psychic Surge Mewtwo. Destiny Bond is a last option, if this Prankster Ho-Oh is used in a Hyper Offense, to do a trade kill to help your team. Glare provides excellent Speed control and occasional free turns, greatly aiding Ho-Oh's own team's offensive threats. With maximum Attack investment, V-create lets Ho-Oh threaten Zamazenta-C and other Steel-types with an OHKO. Parting Shot lets Ho-Oh fast-pivot out while cutting the damage the switch-in takes. U-turn lets Ho-Oh slow-pivot. Copycat, after Ho-Oh has moved last with V-create, essentially gives it access to a priority V-create, which can catch opponents by surprise. Ho-Oh's EV spread varies depending on whether V-create is being used: if so, maximum Attack and Speed are ideal for maximizing the threat of V-create; if not, minimum Attack and Speed are preferable for minimizing Strength Sap's healing and for underspeeding opposing pivots.

Ho-Oh's qualities make it excellent on offensively oriented teams: Xerneas, Eternatus, and other special attackers appreciate the security of Ho-Oh Imposter-proofing them; its paralysis spreading is great for letting wallbreakers like Kyurem-B create 50/50s and setup sweepers like Eternatus set up; and the threat of V-create helps maintain offensive pressure. Ho-Oh also forms a solid defensive core with Dragon-types like Giratina, Zygarde-C, and Fur Coat Palkia: Ho-Oh handles Xerneas and Eternatus while the Dragon-type blanket checks physical attackers.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[Dragonillis, 466276], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Add in Blue, Remove in Red, Move in Purple
QC 1/2


[SET]
name: Prankster
move 1: Haze / Topsy Turvy / Destiny Bond
move 2: Glare / V-create
move 3: Parting Shot / U-turn / Copycat
move 4: Shore Up
item: Heavy Duty Boots
ability: Prankster
nature: Sassy / Adamant
evs: 252 HP / 252 Def / 252 SpD
ivs: 0 Atk / 0 Spe

[SET COMMENTS]
Ho-Oh's offensive presence and excellent defensive stats and typing make it an excellent setup check. Haze, boosted by Prankster, lets Ho-Oh reliably check setup sweepers by moving first and removing their boosts. Topsy Turvy is an alternative that further disrupts attempts at setting up at the cost of being blocked by Yveltal and Psychic Surge Mewtwo. Destiny Bond is a last option, if this Prankster Ho-Oh is used in a Hyper Offense, to do a trade kill to help your team. Glare provides excellent Speed control and occasional free turns, greatly aiding Ho-Oh's own team's offensive threats. With maximum Attack investment, V-create lets Ho-Oh threaten Zamazenta-C and other Steel-types with an OHKO. Parting Shot lets Ho-Oh fast-pivot out while cutting the damage the switch-in takes. U-turn lets Ho-Oh slow-pivot. Copycat, after Ho-Oh has moved last with V-create, essentially gives it access to a priority V-create, which can catch opponents by surprise. Ho-Oh's EV spread varies depending on whether V-create is being used: if so, maximum Attack and Speed are ideal for maximizing the threat of V-create; if not, minimum Attack and Speed are preferable for minimizing Strength Sap's healing and for underspeeding opposing pivots.

Ho-Oh's qualities make it excellent on offensively oriented teams: Xerneas, Eternatus, and other special attackers appreciate the security of Ho-Oh Imposter-proofing them; its paralysis spreading is great for letting wallbreakers like Kyurem-B create 50/50s and setup sweepers like Eternatus set up; and the threat of V-create helps maintain offensive pressure. Ho-Oh also forms a solid defensive core with Dragon-types like Giratina, Zygarde-C, and Fur Coat Palkia: Ho-Oh handles Xerneas and Eternatus while the Dragon-type blanket checks physical attackers.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[Dragonillis, 466276], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Implemented
 
few things:
- v-create should be mandatory. v-create / haze or topsy / recover / pshot, glare, heal bell, copycat, u-turn, dbond, etc etc
- topsy needs a dash
- probably remove "with an OHKO" as some like solgaleo sometimes aren't OHKOed + immunity abilities
- prob separate the last paragraph into more sentences - having loads of colons doesn't make it massively readable.
qc 2/2
 
few things:
- v-create should be mandatory. v-create / haze or topsy / recover / pshot, glare, heal bell, copycat, u-turn, dbond, etc etc
- topsy needs a dash
- probably remove "with an OHKO" as some like solgaleo sometimes aren't OHKOed + immunity abilities
- prob separate the last paragraph into more sentences - having loads of colons doesn't make it massively readable.
qc 2/2
Implemented, ready for GP Team
 
add remove conjecture
[SET]
name: Prankster
move 1: Haze / Topsy-Turvy / Destiny Bond
move 2: V-create
move 3: Glare / Parting Shot / U-turn / Destiny Bond / Copycat
move 4: Shore Up
item: Heavy Duty Boots
ability: Prankster
nature: Sassy / Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Ho-Oh's offensive presence and excellent defensive stats and typing make it an excellent setup check check to opposing setup. Haze, boosted by Prankster, lets Ho-Oh reliably check setup sweepers by moving first and removing their boosts. Topsy-Turvy is an alternative that further disrupts attempts at setting up at the cost of being blocked by Yveltal and Psychic Surge Mewtwo. Destiny Bond can be used to trade with and remove opposing setup sweepers and Imposter users, though its single use limits it to hyper offense teams that can capitalize on such a trade. Glare provides excellent Speed control and occasional free turns, greatly aiding Ho-Oh's own team's offensive threats offensive teammates. With maximum Attack investment, V-create lets Ho-Oh threaten threatens Zamazenta-C and other Steel-types. Parting Shot lets Ho-Oh fast-pivot out while cutting the damage the switch-in takes. takes, while U-turn lets Ho-Oh slow-pivot. Copycat, after Ho-Oh has moved last with V-create, essentially gives it access to a priority V-create, which can catch opponents by surprise. Ho-Oh's EV spread varies depending on whether V-create is being used: if so, maximum Attack and Speed are ideal for maximizing the threat of V-create; if not, minimum Attack and Speed are preferable for minimizing Strength Sap's healing and for underspeeding opposing pivots.

Ho-Oh's qualities make it excellent on offensively oriented teams: Xerneas, Eternatus, and other special attackers appreciate the security of Ho-Oh Imposter-proofing them; its paralysis spreading is great for letting wallbreakers like Kyurem-B create 50/50s mindgames and setup sweepers like Eternatus set up; and the threat of V-create helps maintain offensive pressure. Ho-Oh also forms a solid defensive core with Dragon-types like Giratina, Zygarde-C, and Fur Coat Palkia, since Ho-Oh can handle Xerneas and Eternatus while the Dragon-type can blanket check physical attackers.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[Dragonillis, 466276], [Tea Guzzler, 577920]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!

cRqvJU2.gif


GP Team done
 
add remove conjecture
[SET]
name: Prankster
move 1: Haze / Topsy-Turvy / Destiny Bond
move 2: V-create
move 3: Glare / Parting Shot / U-turn / Destiny Bond / Copycat
move 4: Shore Up
item: Heavy Duty Boots
ability: Prankster
nature: Sassy / Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Ho-Oh's offensive presence and excellent defensive stats and typing make it an excellent setup check check to opposing setup. Haze, boosted by Prankster, lets Ho-Oh reliably check setup sweepers by moving first and removing their boosts. Topsy-Turvy is an alternative that further disrupts attempts at setting up at the cost of being blocked by Yveltal and Psychic Surge Mewtwo. Destiny Bond can be used to trade with and remove opposing setup sweepers and Imposter users, though its single use limits it to hyper offense teams that can capitalize on such a trade. Glare provides excellent Speed control and occasional free turns, greatly aiding Ho-Oh's own team's offensive threats offensive teammates. With maximum Attack investment, V-create lets Ho-Oh threaten threatens Zamazenta-C and other Steel-types. Parting Shot lets Ho-Oh fast-pivot out while cutting the damage the switch-in takes. takes, while U-turn lets Ho-Oh slow-pivot. Copycat, after Ho-Oh has moved last with V-create, essentially gives it access to a priority V-create, which can catch opponents by surprise. Ho-Oh's EV spread varies depending on whether V-create is being used: if so, maximum Attack and Speed are ideal for maximizing the threat of V-create; if not, minimum Attack and Speed are preferable for minimizing Strength Sap's healing and for underspeeding opposing pivots.

Ho-Oh's qualities make it excellent on offensively oriented teams: Xerneas, Eternatus, and other special attackers appreciate the security of Ho-Oh Imposter-proofing them; its paralysis spreading is great for letting wallbreakers like Kyurem-B create 50/50s mindgames and setup sweepers like Eternatus set up; and the threat of V-create helps maintain offensive pressure. Ho-Oh also forms a solid defensive core with Dragon-types like Giratina, Zygarde-C, and Fur Coat Palkia, since Ho-Oh can handle Xerneas and Eternatus while the Dragon-type can blanket check physical attackers.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[Dragonillis, 466276], [Tea Guzzler, 577920]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!

cRqvJU2.gif


GP Team done
Implemented
 
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