Announcement Pre-OMPL XIV Thread

I really dont understand why people are seriously considering what to replace AAA2 with because I dont see any strong arguments for why it should be replaced to begin with. Imo, because this is a tournament, only the opinion of players should matter and thus, I think there are only 2 valid arguments on why we should replace AAA2:
1. There are overwhelming support for an inclusion of another tier which at this point I havent seen. All Ive seen is just people throwing around ideas on what would be the second best option if we replace AAA2.
2. Players genuinely dont enjoy playing AAA2 for some reasons which would result in not enough sign up to fill both AAA slots which I think is very unlikely.
Speaking from personal experience, I really enjoy the second AAA slot. My first OMPL was an awful experience because I got drafted to the same team as Atha and ended up not getting to play AAA. I would like to think that there are others like me who would just like to play their main tier and AAA just has the most mainers out of every OM.

(Obligatory Camo glaze since Im on the council but dont even consider replacing AAA2 in the first place)
 
Last edited:
Inh
- Greybaum points
For elaboration
- Tier hasn’t been able to progress notably since PL XI
- Lacks mains, of Inh players in OMCL Don is the Inh main while a lot of other names are highly competed to be slotted elsewhere. Even with people who didn’t sign up the number is still well below 8 and ideally you have 10+ to feel safer
Also pinging relevant people here for posts of thoughts Don Vascus Dunfan CoolTrainerGary Schpoonman
I think it's important that Inh stays in OMPL because that's how the metagame develops.
Like, this is thanks to it that we found out MG Clefable!Primarina was so good and that Roaring Moon was too much. We've currently got a bunch of stuff in the watchlist we want to deal with (eg. Comfey/Triage and Urshifu-R that scored pretty high in the last surveys, but also possibly Gholdengo/Annihilape and Ogerpon-Hearthflame). Couldn't do it without OMotM, hence the slow pace... but now, OMPL lets us finally make that progress, hence why I think it's important.
 
Last edited:
Another point for the PokeAAA agenda: it now has a perma ladder: https://www.smogon.com/forums/threads/the-future-of-pokebilities-aaa.3780065/ (has anyone told aim yet?)

I do feel perma ladders are important for OMPL metas, as they dramatically increase accessibility, tiering, and team testing. It’s obviously not 100% required (see PiC), which is also why I favor AAA2 over the alternatives, but I do think it’s a legitimate and significant consideration and am hyped PokeAAA has this achievement regardless.
 
Back
Top