in this post: dusk is trolled by a klinklang
Notice: After the discussion me and Rising_Dusk had in IRC; I've added some guidelines to the original Labyrinth post found here, regarding Chills. We'll be using the second option presented there; if there's an issue, feel free to hit me up in IRC.
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♪♫ - SMT: Nocturne - Playing the Fool
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Note to Keepers: The players have been punished for exploring carelessly thus far; but have been presented with more immediate possibilities in the statuette levers. Obviously, any one of them could be hazardous or helpful; the question is how they can learn which levers are helpful and which are harmful?
Notice: After the discussion me and Rising_Dusk had in IRC; I've added some guidelines to the original Labyrinth post found here, regarding Chills. We'll be using the second option presented there; if there's an issue, feel free to hit me up in IRC.
_____________________________________________
♪♫ - SMT: Nocturne - Playing the Fool
As Ingram sets himself in against his lone opponent; Deck and Terrador order their Pokémon to fan out towards the walls, new and old, to search for indications of a way out. The Klinklang eyes all three of Ingram's Pokémon throughout its rotation, gathering energy as it turns.
Deck produces a magnifying glass from one of the many pockets on his person and scrutinizes his surroundings. Rook smells around for openings to the outside, and Bishop floats upwards to scour the higher areas of the room. Rook finds the trap wall riddled with cracks and punctures, but otherwise turns up nothing. Bishop, however, becomes fascinated with the metal rod that was electrified by the fainted Klinklang.
Terrador, meanwhile, begins twisting, pulling, and otherwise interacting with the reliefs on the wall, hoping to find a catch or lever that causes something to happen. One of the feathers on a Sigilyph statuette gives when tugged; a great moan is head from above. The screech of grinding stone pierces the air as the ceiling descends at a violent rate; slamming both Aerodactyl and Bishop violently into the ground. There are still the other three feathers of the statuette remaining; Terrador tries to radio this over Ingram's curses and Deck's bewildered questions.
Ingram, on the other hand, is encountering difficulty. On top of Terrador's trap mishap, the Klinklang has been desperately attacking with Discharge; leaving two of his Pokémon paralyzed and leaving his team lightly battered. The walls are beaten, but still holding. The higher levels of the room, along with Ingram's third, are unexplored.
What do, trainers?
Round 1:
Weavile used Fake Out!
Crit (625:10000) = 6436 no
(4 + 1.5) * 0.6666 = 3.6663 ~ 4 damage
4 energy
Klinklang has no item to pilfer.
Aerodactyl used Stone Edge!
Crit (1250:10000) = 2749 no
(10 + 3) * 0.6666 = 8.6658 ~ 9 damage
7 Energy
Klinklang used Discharge!
Aerodactyl
Crit (625:10000) = 7896 no
Paralyze (3000:10000) = 82 yes
(6 + 1.5) * 1.5 = 11.25 ~ 11 damage
Aerodactyl is Paralyzed! (20%)
Weavile
Crit (625:10000) = 9971 no
Paralyze (3000:10000) = 6726 no
(6 + 1.5) = 7.5 ~ 8 damage
Lucario
Crit (625:10000) = 5575 no
Paralyze (3000:10000) = 1433 no
(6 + 3) = 9 damage
Lucario's Paralysis was renewed! (20%)
6 Energy
Lucario used Rest!
Lucario went to sleep and became healthy! (3 actions)
Lucario regained health! (12 HP)
15 Energy
Round 2:
Weavile used Low Kick!
Crit (625:10000) = 6750 no
(8 + 1.5) * 1.5 =14.25 ~ 14 damage
5 Energy
Lucario is sleeping.
Lucario regained health! (12 HP)
Klinklang used Discharge!
Aerodactyl
Crit (625:10000) = 8545 no
Paralyze (3000:10000) = 4205 no
(6 + 1.5) * 1.5 = 11.25 ~ 11 damage
Weavile
Crit (625:10000) = 4146 no
Paralyze (3000:10000) = 5011 no
(6 + 1.5) = 7.5 ~ 8 damage
Lucario
Crit (625:10000) = 9213 no
Paralyze (3000:10000) = 32 yes
(6 + 3) = 9 damage
Lucario is Paralyzed! (20%)
10 (6 + 4) Energy
Aerodactyl used Fire Fang!
Paralysis (2000:10000) 3026 no
Crit (625:10000) = 6255 no
Burn (1000:10000) = 6997 no
(7) * 1.5 = 10.5 ~ 11 damage
5 Energy
Terrador dropped a trap ceiling!
Body Slam 4 Trap
Aerodactyl
Crit (625:10000) = 7865 no
Paralysis (3000:10000) = 9437 no
(8 + 1.5) * 0.6666 = 6.6627 ~ 7 damage
Bishop
Crit (625:10000) = 6184 no
Paralysis (3000:10000) = 8 yes
(8 - 1.5) = 6.5 ~ 7 damage
Bishop is Paralyzed! (20%)
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Aerodactyl: Paralyzed (15%)
Lucario: Paralyzed (20%)
Klinklang B: 23 / 90 HP; 62% En.
Weavile used Fake Out!
Crit (625:10000) = 6436 no
(4 + 1.5) * 0.6666 = 3.6663 ~ 4 damage
4 energy
Klinklang has no item to pilfer.
Aerodactyl used Stone Edge!
Crit (1250:10000) = 2749 no
(10 + 3) * 0.6666 = 8.6658 ~ 9 damage
7 Energy
Klinklang used Discharge!
Aerodactyl
Crit (625:10000) = 7896 no
Paralyze (3000:10000) = 82 yes
(6 + 1.5) * 1.5 = 11.25 ~ 11 damage
Aerodactyl is Paralyzed! (20%)
Weavile
Crit (625:10000) = 9971 no
Paralyze (3000:10000) = 6726 no
(6 + 1.5) = 7.5 ~ 8 damage
Lucario
Crit (625:10000) = 5575 no
Paralyze (3000:10000) = 1433 no
(6 + 3) = 9 damage
Lucario's Paralysis was renewed! (20%)
6 Energy
Lucario used Rest!
Lucario went to sleep and became healthy! (3 actions)
Lucario regained health! (12 HP)
15 Energy
Round 2:
Weavile used Low Kick!
Crit (625:10000) = 6750 no
(8 + 1.5) * 1.5 =14.25 ~ 14 damage
5 Energy
Lucario is sleeping.
Lucario regained health! (12 HP)
Klinklang used Discharge!
Aerodactyl
Crit (625:10000) = 8545 no
Paralyze (3000:10000) = 4205 no
(6 + 1.5) * 1.5 = 11.25 ~ 11 damage
Weavile
Crit (625:10000) = 4146 no
Paralyze (3000:10000) = 5011 no
(6 + 1.5) = 7.5 ~ 8 damage
Lucario
Crit (625:10000) = 9213 no
Paralyze (3000:10000) = 32 yes
(6 + 3) = 9 damage
Lucario is Paralyzed! (20%)
10 (6 + 4) Energy
Aerodactyl used Fire Fang!
Paralysis (2000:10000) 3026 no
Crit (625:10000) = 6255 no
Burn (1000:10000) = 6997 no
(7) * 1.5 = 10.5 ~ 11 damage
5 Energy
Terrador dropped a trap ceiling!
Body Slam 4 Trap
Aerodactyl
Crit (625:10000) = 7865 no
Paralysis (3000:10000) = 9437 no
(8 + 1.5) * 0.6666 = 6.6627 ~ 7 damage
Bishop
Crit (625:10000) = 6184 no
Paralysis (3000:10000) = 8 yes
(8 - 1.5) = 6.5 ~ 7 damage
Bishop is Paralyzed! (20%)
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Aerodactyl: Paralyzed (15%)
Lucario: Paralyzed (20%)
Klinklang B: 23 / 90 HP; 62% En.
Note to Keepers: The players have been punished for exploring carelessly thus far; but have been presented with more immediate possibilities in the statuette levers. Obviously, any one of them could be hazardous or helpful; the question is how they can learn which levers are helpful and which are harmful?











