Alright! I live in Orlando, so I'll be going to Florida regionals next week for fun. I'm really not very skilled at this, but I do have some experience, at least. I'm fairly patient and willing to learn, so please bear with me!
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Atk
Timid Nature
- Protect
- Heat Wave
- Solar Beam
- Air Slash
The core of the team, Mega Charizard sets up sun and one-turn Solarbeam capabilities for itself and Venusaur. Since this is VGC, Heat Wave hits both opponents, and Air Slash eliminates pesky threats such as Meinshao. Protect is used primarily for avoiding Fake Out. The Charizard/Venusaur combo also avoids any repercussions from the dreaded Meinshao/Scrafty Intimidate combination, which renders the opposing team's attack stat utterly useless.
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Sleep Powder
- SolarBeam
- Sludge Bomb
- Growth
Venusaur's speed doubles in sun, making this a very serious threat. Growth raises attack and special attack two stages in sun, making this a very dangerous Pokemon and sleep powder incapacitates any serious threat for a little while. Solarbeam and Sludge Bomb get a STAB bonus. This is kinda walled by Mega Mawile, but I can put it to sleep and kill it with Heat Wave from Charizard. I have an Occa Berry on this becauseI can't use any other held items fire type moves often OHKO Venusaur.
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- U-turn
This provides some support and goes well with either Garchomp or Mamoswine. Draco Meteor with specs OHKO's a lot of dragon types, U-Turn is used for any needed switch, and Dark Pulse or Flamethrower help against threats like Aegislash.
Mamoswine @ Focus Sash
Ability: Snow Cloak
EVs: 252 Spd / 4 HP / 252 Atk
Adamant Nature
- Ice Shard
- Earthquake
- Protect
- Icicle Spear
This is the much needed ice support of the team, and does much better on a sun team than something like Greninja. This can take down Aerodactyl with ease, and Icicle Spear can break substitutes.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Protect
Talonflame has been used in every other team I see, and for a good reason. It's simple but deadly. STAB Flare Blitz in sun is no laughing matter, and any flying type move with Gale Wings is a serious threat to combinations like Meinshao/Scrafty. U-turn and Protect are self-explanatory.
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Rock Slide
- Earthquake
- Dragon Claw
- Protect
This is just pure power. Rock Slide and Earthquake (when alongside a Charizard or Talonflame) is a force to be reckoned with, Fire Fang eliminates any steel-types, and Dragon Claw takes out any opposing Dragon types. I have no need for Sand Veil, so I chose Rough Skin for additional damage.
Any suggestions or comments would be extremely helpful. Thanks!
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dark Pulse
- Scald
- Ice Beam
- Mat Block
I noticed my team was also somewhat walled by Mega Aerodactyl, so I decided to go with this. Mat Block is usually used on the first turn to deflect any physical attacks. Protean is a wonderful ability, as STAB Ice Beam and Dark Pulse aren't anything to take lightly. I realize Scald might not be the best thing to use on a sun team, but the chance of crippling burn is still very real and chances are, sun will have worn off by then.
Carbink @ Rocky Helmet
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Calm Mind
- Dazzling Gleam
- Rest
- Sleep Talk
This one is kinda iffy, imo. I chose this because I have little other options for held items, and, of course, because it may actually be able to do some good. It did pretty well every now and then when testing it. The idea is to max out defense through EV's and the nature, then strengthen special attack and defense through Calm Mind, and then sweep with Dazzling Gleam. If this Pokemon goes out with Greninja, it may also get one free turn to set up with Mat Block. Rocky Helmet makes sure that anything that attacks it takes damage, and it utilizes RestTalk just to be annoying.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Atk
Timid Nature
- Protect
- Heat Wave
- Solar Beam
- Air Slash
The core of the team, Mega Charizard sets up sun and one-turn Solarbeam capabilities for itself and Venusaur. Since this is VGC, Heat Wave hits both opponents, and Air Slash eliminates pesky threats such as Meinshao. Protect is used primarily for avoiding Fake Out. The Charizard/Venusaur combo also avoids any repercussions from the dreaded Meinshao/Scrafty Intimidate combination, which renders the opposing team's attack stat utterly useless.
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Sleep Powder
- SolarBeam
- Sludge Bomb
- Growth
Venusaur's speed doubles in sun, making this a very serious threat. Growth raises attack and special attack two stages in sun, making this a very dangerous Pokemon and sleep powder incapacitates any serious threat for a little while. Solarbeam and Sludge Bomb get a STAB bonus. This is kinda walled by Mega Mawile, but I can put it to sleep and kill it with Heat Wave from Charizard. I have an Occa Berry on this because
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- U-turn
This provides some support and goes well with either Garchomp or Mamoswine. Draco Meteor with specs OHKO's a lot of dragon types, U-Turn is used for any needed switch, and Dark Pulse or Flamethrower help against threats like Aegislash.
Mamoswine @ Focus Sash
Ability: Snow Cloak
EVs: 252 Spd / 4 HP / 252 Atk
Adamant Nature
- Ice Shard
- Earthquake
- Protect
- Icicle Spear
This is the much needed ice support of the team, and does much better on a sun team than something like Greninja. This can take down Aerodactyl with ease, and Icicle Spear can break substitutes.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Protect
Talonflame has been used in every other team I see, and for a good reason. It's simple but deadly. STAB Flare Blitz in sun is no laughing matter, and any flying type move with Gale Wings is a serious threat to combinations like Meinshao/Scrafty. U-turn and Protect are self-explanatory.
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Rock Slide
- Earthquake
- Dragon Claw
- Protect
This is just pure power. Rock Slide and Earthquake (when alongside a Charizard or Talonflame) is a force to be reckoned with, Fire Fang eliminates any steel-types, and Dragon Claw takes out any opposing Dragon types. I have no need for Sand Veil, so I chose Rough Skin for additional damage.
Any suggestions or comments would be extremely helpful. Thanks!
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dark Pulse
- Scald
- Ice Beam
- Mat Block
I noticed my team was also somewhat walled by Mega Aerodactyl, so I decided to go with this. Mat Block is usually used on the first turn to deflect any physical attacks. Protean is a wonderful ability, as STAB Ice Beam and Dark Pulse aren't anything to take lightly. I realize Scald might not be the best thing to use on a sun team, but the chance of crippling burn is still very real and chances are, sun will have worn off by then.
Carbink @ Rocky Helmet
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Calm Mind
- Dazzling Gleam
- Rest
- Sleep Talk
This one is kinda iffy, imo. I chose this because I have little other options for held items, and, of course, because it may actually be able to do some good. It did pretty well every now and then when testing it. The idea is to max out defense through EV's and the nature, then strengthen special attack and defense through Calm Mind, and then sweep with Dazzling Gleam. If this Pokemon goes out with Greninja, it may also get one free turn to set up with Mat Block. Rocky Helmet makes sure that anything that attacks it takes damage, and it utilizes RestTalk just to be annoying.
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