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Preparing for Florida Regs!

Alright! I live in Orlando, so I'll be going to Florida regionals next week for fun. I'm really not very skilled at this, but I do have some experience, at least. I'm fairly patient and willing to learn, so please bear with me!


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Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Atk
Timid Nature
- Protect
- Heat Wave
- Solar Beam
- Air Slash

The core of the team, Mega Charizard sets up sun and one-turn Solarbeam capabilities for itself and Venusaur. Since this is VGC, Heat Wave hits both opponents, and Air Slash eliminates pesky threats such as Meinshao. Protect is used primarily for avoiding Fake Out. The Charizard/Venusaur combo also avoids any repercussions from the dreaded Meinshao/Scrafty Intimidate combination, which renders the opposing team's attack stat utterly useless.

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Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Sleep Powder
- SolarBeam
- Sludge Bomb
- Growth

Venusaur's speed doubles in sun, making this a very serious threat. Growth raises attack and special attack two stages in sun, making this a very dangerous Pokemon and sleep powder incapacitates any serious threat for a little while. Solarbeam and Sludge Bomb get a STAB bonus. This is kinda walled by Mega Mawile, but I can put it to sleep and kill it with Heat Wave from Charizard. I have an Occa Berry on this because I can't use any other held items fire type moves often OHKO Venusaur.

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Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- U-turn

This provides some support and goes well with either Garchomp or Mamoswine. Draco Meteor with specs OHKO's a lot of dragon types, U-Turn is used for any needed switch, and Dark Pulse or Flamethrower help against threats like Aegislash.

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Mamoswine @ Focus Sash
Ability: Snow Cloak
EVs: 252 Spd / 4 HP / 252 Atk
Adamant Nature
- Ice Shard
- Earthquake
- Protect
- Icicle Spear

This is the much needed ice support of the team, and does much better on a sun team than something like Greninja. This can take down Aerodactyl with ease, and Icicle Spear can break substitutes.

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Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Protect

Talonflame has been used in every other team I see, and for a good reason. It's simple but deadly. STAB Flare Blitz in sun is no laughing matter, and any flying type move with Gale Wings is a serious threat to combinations like Meinshao/Scrafty. U-turn and Protect are self-explanatory.

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Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Rock Slide
- Earthquake
- Dragon Claw
- Protect

This is just pure power. Rock Slide and Earthquake (when alongside a Charizard or Talonflame) is a force to be reckoned with, Fire Fang eliminates any steel-types, and Dragon Claw takes out any opposing Dragon types. I have no need for Sand Veil, so I chose Rough Skin for additional damage.

Any suggestions or comments would be extremely helpful. Thanks!



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Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dark Pulse
- Scald
- Ice Beam
- Mat Block

I noticed my team was also somewhat walled by Mega Aerodactyl, so I decided to go with this. Mat Block is usually used on the first turn to deflect any physical attacks. Protean is a wonderful ability, as STAB Ice Beam and Dark Pulse aren't anything to take lightly. I realize Scald might not be the best thing to use on a sun team, but the chance of crippling burn is still very real and chances are, sun will have worn off by then.

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Carbink @ Rocky Helmet
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Calm Mind
- Dazzling Gleam
- Rest
- Sleep Talk

This one is kinda iffy, imo. I chose this because I have little other options for held items, and, of course, because it may actually be able to do some good. It did pretty well every now and then when testing it. The idea is to max out defense through EV's and the nature, then strengthen special attack and defense through Calm Mind, and then sweep with Dazzling Gleam. If this Pokemon goes out with Greninja, it may also get one free turn to set up with Mat Block. Rocky Helmet makes sure that anything that attacks it takes damage, and it utilizes RestTalk just to be annoying.
 
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Yea so Carbink should be here. I would say either a bouncer, Espeon or Xatu, or a spinner, Hitomotop or Forrtress would do good. Since your team has no hazards and needs some way of getting around Mega Charazard Y's horrible x4 Stealth Rock weakness I would say Forrtress hits the nail on the head

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Forrtress@ Leftovers
Sturdy
Bold
252 Hp/ 252 Defense/ 4 Special Defense
Rapid Spin
Stealth Rock
Volt Switch
Spikes
 
Yea so Carbink should be here. I would say either a bouncer, Espeon or Xatu, or a spinner, Hitomotop or Forrtress would do good. Since your team has no hazards and needs some way of getting around Mega Charazard Y's horrible x4 Stealth Rock weakness I would say Forrtress hits the nail on the head

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Forrtress@ Leftovers
Sturdy
Bold
252 Hp/ 252 Defense/ 4 Special Defense
Rapid Spin
Stealth Rock
Volt Switch
Spikes

it's a vgc team, so no hazards are needed
 
ok so this team i believe will not go far i am going to be as critical as possible because you do not want to go to a tourney not expecting to top or having a glaring weakness that is so common.

your first thing is rock slide with
Salamence
Tyranitar
Garchomp
all being able to use it, three pokemon that I am expecting to see because of Ray's winning team and the other VGC events going on today as well.

So what I would recommend is replace your talonflame and carbink with something ill get to that in a minute

I honestly believe greninja is one of the worst water pokemon you could run in VGC 2014 because of its lack of bulk imo a pokemon like rotom-w would be more beneficial

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 116 Def / 4 SAtk / 132 SDef / 4 Spd
Calm Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect

this lets it survive a solarbeam from a charizard-y, The 116 Defense lets it take two Adamant 252 Atk Azumarill Play Roughs without being knocked out when factoring in Sitrus. This would normally not happen but it still helps having a counter for every fairy type known to protect your dragons.

now what i recommend is that you take out talonflame and carbink for a kangaskhan counter more so a pokemon that can take out kang in one shot

Keep the Mamoswine but imo change it to a scarf set(Just say your update lol)

Mamoswine (F) @ Choice Scarf
Ability: Thick Fat
EVs: 112 HP / 172 Atk / 224 Spd
Adamant Nature
- Icicle Crash
- Icicle Spear
- Earthquake
- Stone Edge

Allows it to outspeed pokemon like max speed talonflame(kinda irrelevent with most being adament but hey that one lucky time better be safe than sorry) and Greninja.

then change garchomps item to a rocky helmet helps against a lot of physical pokemon with them being mostly contact moves.
 
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