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TMan87 : APPROVED Toon : Cutiefly should have 80hp. Also, I can't tell if the (‽) is supposed to indicate that the ability is locked? FIX AND APPROVED epicdrill : Kommo-o learns Belly Drum pre-lv26, and also it looks like you accidentally deleted Autotomize. Kirlia gains the Fairy type. Breloom learns Feint and Counter pre-lv26. FIX AND APPROVED
Level Up
Covet
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Quick Attack
Bite
Swift
Refresh
Take Down
Fairy Wind
Disarming Voice
Draining Kiss
Skill Swap
Moonblast
Egg
Synchronoise
Flail
Charm
Fake Tears
Stored Power
TM/HM
Double Team
Shadow Ball
Toxic
Protect
Sunny Day
Psyshock
Shadow Ball
Dazzling Gleam
Reflect
Tutor
Other
Summary
+3 CC [0 -> 3]
Torchic evolved into Combusken
Eevee evolved into Sylveon
Fidgit spends 6 MC and 2 KOC to learn Gravity, Heal Block, Air Slash, Me First (USUM Lvl Up), Follow Me, Heal Pulse, Metronome, and Quick Guard (USUM Egg).
Level-Up:
Astonish
Growl
Absorb
Fake Out
Bubble
Nature Power
Fury Swipes
Mist
Natural Gift
Mega Drain
Water Sport
Bubble Beam
Giga Drain
Energy Ball
Knock Off
Hydro Pump
Egg:
Counter
Flail
Leech Seed
Teeter Dance
Water Gun
Oran Berry x2
Leppa Berry x2
Cheri Berry x2
Chesto Berry x2
Pecha Berry x2
Rawst Berry x2
Aspear Berry x2
Yache Berry x1
Amulet Coin
Experience Share x2
Lucky Egg
Rare Candy
Gardevoirite
Expert Belt x2
Scope Lens x2
Old Amber
Rotom Spin Fan
Rotom Wash Washer
Rotom Heat Toaster
Galladite
Sceptilite
Weakness Policy
Razor Fang
Everstone
Plume Fossil
Aerodactylite
Sharp Beak
Life Orb
Focus Band x2
Binding Band
Charizardite X
Charizardite Y
NeverMeltIce
Muscle Band
Normalium Z
Hyper Potion
Max Ether
Converting Tomohawk's unused KOC to MC.
Tomohawk [Saber] (Male) (*) Nature: Modest (+1 SpA, -1 Atk) Type: Flying/Fighting Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents. Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Tutor Moves:
After You
Bounce
Focus Punch
Helping Hand
Sky Attack
Sleep Talk
Snatch
Tailwind
Uproar
Converting Gallade's unused KOC to MC.
Gallade [Arthur] (Male) Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA) Type: Psychic/Fighting Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast: (Passive)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Gallade [Arthur] (M) Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA) Type: Psychic/Fighting Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Mega Ability:
Inner Focus (Mega): (Passive) When an opponent tries to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Tutor Moves:
Drain Punch
Dual Chop
Endure
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Magic Coat
Pain Split
Snatch
Other:
Wish
Aurumoth [Purity] (Male) Nature: Quiet(+1 SpA, -10% Spe, +10% Evasion) Type: Bug/Psychic Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in OHKO moves prevents them from being benefitted by No Guard; they will have their normal accuracy. Light Metal (DW Unlocked): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all attacks with 6 or less Base Attack Power (after other ability adjustments). Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Tutor Moves:
Electroweb
Helping Hand
Magic Coat
Skill Swap
Converting Gardevoir's unused KOC to MC.
/
Gardevoir [Guinevere] (F) Nature: Bold (+1 Def, -1 Atk) Type: Psychic/Fairy Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize: (Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW Unlocked): (Passive)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Pixilate (Mega): (Toggle)
By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Tutor Moves:
Endure
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Signal Beam
Converting Togekiss's unused KOC to MC.
Togekiss [Vol] (F) Nature: Bold (+1 Def, -1 Atk) Type: Fairy / Flying Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent) Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW Unlocked): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Level-Up:
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard
Baton Pass
Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift
Caterpie [Vent] (F) Nature: Modest (+1 Sp.Atk, -1 Atk) Type: Bug Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Run Away (DW Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Ledyba [Incandesce] (M) Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion) Type: Bug/Flying Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage if Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed and natural Speed stage by one (1) when struck by attacks of those types. Self-targeted attacks do not increase the natural Speed stage.
Egg Moves:
Bide
Drain Punch
Focus Punch
Encore
Knock Off
TM Moves:
Toxic
Protect
SolarBeam
Dig
Acrobatics
Tutor Moves:
ThunderPunch Other:
Barrier
Litwick [Hitodama] (M) Nature: Timid (+15% Spe, +5% Accuracy, -1 Atk) Type: Ghost/Fire Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect. Fire: Fire STAB; immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Infiltrator (DW Locked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard and Substitute with all of its attacks.
TM Moves:
Taunt
Protect
Psychic
Flame Charge
Energy Ball
Commands:
Brighten
Fletchling [Ya] (M) Nature: Naive (+15% Spe, +18% Accuracy, -1 Sp.Def) Type: Normal/Flying Normal: Normal STAB, +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage. Flying: Flying STAB, immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive.
Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single-target moves that hit Pokemon on the field regardless of position.
Abilities:
Big Pecks: (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its Defense stage drops after a boost is also halved from once every round to once every two (2) rounds.
Gale Wings (HA Locked): (Passive) This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
Gogoat [Gawain] (M) Nature: Brave (+1 Atk, -15% Spe, -10% Evasion) Type: Grass Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Grass Pelt (HA Unlocked): (Passive) This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
Skrelp [Eksevinn] (M) Nature: Quiet (+1 Sp.Atk, -15% Spe, -10% Evasion) Type: Poison/Water Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). Poison Touch: (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). Adaptability (HA Unlocked): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Tutor Moves:
Bounce
Gunk Shot
Icy Wind
Iron Tail
Outrage
Helioptile [Denki] (M) Nature: Timid (+15% Spe, +15% Accuracy, -1 Atk) Type: Electric/Normal Electric: Electric STAB; immunity to paralysis status. Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Solar Power (HA Locked): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Sliggoo [Oobleck] (M) Nature: Brave (+1 Atk, -15% Spe, -10% Evasion) Type: Dragon Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage. Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Gooey (HA Unlocked): (Passive) This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
TM Moves:
Ice Beam
Thunderbolt
Double Team
Sludge Bomb
Flamethrower
Rock Slide
Infestation
Surf
Tutor Moves:
Draco Meteor
Fennekin [Morgan] (F) Nature: Timid (+15% Spe, +16% Accuracy, -1 Atk) Type: Fire Fire: Fire STAB; Brighten Command.
Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Magician (HA Locked): (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon with one of its contact attacks if it does not have one of its own.
Level-Up:
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Egg Moves:
Heat Wave
Hypnosis
Magic Coat
Wish
TM Moves:
Protect
Double Team
SolarBeam
Overheat
Substitute
Dream Eater
Espurr [Feles] (M) Nature: Modest (+1 Sp.Atk, -1 Atk) Type: Psychic Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion. Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.
TM Moves:
Protect
Thunderbolt
Double Team
Energy Ball
Thunder Wave
Dark Pulse
Espurr [Mistigri] (F) Nature: Modest (+1 SpA, -1 Atk) Type: Psychic Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion. Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.
Inkay [Rorschach] (M) Nature: Brave (+1 Atk, -15% Spe, -10% Evasion) Type: Dark / Psychic Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Contrary: (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease towards 0. Suction Cups: (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and not be forced out in a switch battle. Infiltrator (HA Locked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all its attacks.
Clawitzer [Gambas] (M) Nature: Quiet (+1 Sp.Atk, -15% Spe, -10% Evasion) Type: Water Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Mega Launcher: (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse.
Level-Up:
Aura Sphere
Dark Pulse
Dragon Pulse
Heal Pulse
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance
Water Pulse
Smack Down
Egg Moves:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand
Chespin [Bercilak] (M) Nature: Brave (+1 Atk, -15% Spe, -10% Evasion) Type: Grass Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14.) Bulletproof (HA Locked): This Pokemon is immune to damage from ball and bomb attacks. Full List: Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mud Bomb, Octazooka, Seed Bomb, Sludge Bomb, and Weather Ball.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in its confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/Action in Hail. Sturdy (HA Locked): (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power of an opponents incoming attacks by one (1). The effects are amplified on OHKO moves, which are reduced by ten (10) Base Attack Power.
Amaura [Columbus] (M) Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion) Type: Rock / Ice Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities:
Refrigerate: (Toggle) When Active, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When Inactive, this Pokemon's Normal-type attacks have their BAP increased by two (2). Snow Warning (HA Locked): (Trigger) This Pokemon summons a massive hailstorm upon it entry into battle that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Command: Activate Snow Warning - 9 EN - Summons haily weather to the field
TM Moves:
Light Screen
Protect
Reflect
Bulldoze
Nature Power
Dark Pulse
Gliscor [Cayley] (M) Nature: Jolly (+15% Speed, +14% Accuracy, -1 Sp.Atk) Type: Ground / Flying Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Poison Heal (HA Unlocked): Pokemon with this ability have internal structures that absorb the toxins in poisons and use them to recover two (2) HP/action instead of taking poison damage. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for the round should their ability be disabled.
TM Moves:
Taunt
Protect
Dig
Earthquake
Sandstorm
Rock Tomb
Aerial Ace
Torment
Stone Edge
Substitute
Rock Smash
Tutor Moves:
Aqua Tail
Iron Tail
Sky Attack
Stealth Rock
Tailwind
Other:
Bite
Defog
Endure
Converting Honchkrow's unused KOC to MC.
Honchkrow [Corvus] (M) Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion) Type: Dark / Flying Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is increased by one (1) stage permanently. Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Moxie (HA Unlocked): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Swablu [Tyl] (F) Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion) Type: Normal / Flying Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effect when switched out. Cloud Nine (HA Locked): (Trigger) Pokemon with Cloud Nine do not suffer any negative effects from weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always checks against them, Blizzard, Thunder, and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Command: Activate Cloud Nine - 5 EN - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.
TM Moves:
Toxic
Ice Beam
Protect
Solar Beam
Substitute
Tutor Moves:
Heat Wave
Hyper Voice
Delibird [Sinterklaas] (M) Nature: Naive (+15% Speed, +9% Accuracy, -1 Sp.Def) Type: Ice / Flying Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks. Hustle: (Toggle) No default effect. When toggled, the Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Insomnia (HA Unlocked): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is increased by one (1) stage permanently.
Stats:
HP: 80
Atk: Rank 2 [3 VS + In]
Def: Rank 2 [3 VS + In]
Sp.Atk: Rank 3
Sp.Def: Rank 1 [2 VS + In] (-)
Spe: 87 (86.25) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14 [17 VS + In]
MC: 1
Moves:
Level-Up:
Present
Drill Peck
Egg Moves:
Destiny Bond
Fake Out
Freeze-Dry
Future Sight
Ice Shard
Poliwag [Hallowell] (M) Nature: Quiet (+1 Sp.Atk, -15% Spe, -10% Evasion) Type: Water Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself. Damp: (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct or Explosion. Swift Swim (HA Locked): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (2x) its Speed in the rain.
Level-Up:
Water Sport
Bubble
Hypnosis
Water Gun
Double Slap
Rain Dance
Body Slam
Bubblebeam
Egg Moves:
Encore
Endeavor
Endure
Haze
Refresh
TM Moves:
Ice Beam
Protect
Dig
Psychic
Rest
Rhyhorn [Richtofen] (M) Nature: Sassy (+1 Sp.Def, -15% Spe, -10% Evasion) Type: Ground / Rock Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action. Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Lightningrod: (Passive) These Pokemon naturally draw electricity to themselves and away from their partners in double battles. When struck by an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless (HA Locked): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and the recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Level-Up:
Horn Attack
Stomp
Tail Whip
Fury Attack
Smack Down
Scary Face
Bulldoze
Rock Blast
Chip Away
Earthquake
Megahorn
Egg Moves:
Counter
Fire Fang
Ice Fang
Metal Burst
Thunder Fang
TM Moves:
Roar
Toxic
Protect
Payback
Rock Slide
Other:
Bide
Converting Magikarp's unused KOC to MC.
Magikarp [Jiaolong] (M) Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion) Type: Water Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action energy cost to 5.
Abilities:
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rattled (HA Locked): (Passive) These Pokemon are easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Woobat [Pteroptus] (M) Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk) Type: Psychic / Flying Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the visible stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz: (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, although a hold item is necessary to pull it off. When toggled, there is no effect. Simple (HA Locked): (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Level-Up:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Calm Mind
Air Slash
Psychic
Endeavor
Egg Moves:
Helping Hand
Knock Off
Psycho Shift
Roost
Stored Power
TM Moves:
Taunt
Protect
Torment
Energy Ball
Charge Beam
Tutor Moves:
Heat Wave
Skill Swap
Super Fang
Converting Archeops's unused KOC to MC.
Archeops [Mikros] (M) Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def) Type: Rock / Flying Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for Ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.
Abilities:
Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard
Acrobatics
Endeavor
Rock Slide
Egg Moves:
Ally Switch
Earth Power
Head Smash
Knock Off
Steel Wing
TM Moves:
Taunt
Protect
Smack Down
Earthquake
Torment
Shadow Claw
Stone Edge
Dragon Tail
U-turn
Tutor Moves:
Aqua Tail
Bounce
Heat Wave
Sky Attack
Stealth Rock
Tailwind
Zen Headbutt
Converting Cawmodore's unused KOC to MC.
Cawmodore [Gilligan] (M) Nature: Hasty (+15% Speed, +21% Accuracy, -1 Def) Type: Steel / Flying Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type moves and Poison/Toxic Status. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent sends in a new Pokemon, Intimidate can be activated again as a command. Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovers 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself. Big Pecks (HA Unlocked): (Passive) This Pokemon's sturdy wings prevent its Defense from being lowered. The rate its natural Defense drops after a boost is also halved from one every round to once every two (2) rounds.
Egg Moves:
Air Slash
Drill Peck
Mirror Move
Pursuit
Quick Attack
Quick Guard
Razor Wind
Water Sport
TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
Roost
Smack Down
Brick Break
Rest
Attract
Sky Drop
Giga Impact
Pluck
Swagger
Substitute
Fly
Rock Smash
Surf
Tutor Moves:
Block
Drain Punch
Endeavor
Iron Head
Knock Off
Sky Attack
Sleep Talk
Snatch
Sylveon [Urumi] (F) Nature: Brave (+1 Atk, -15% Spe, -10% Evasion) Type: Fairy Fairy: Fairy STAB; the consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Pixilate (HA Unlocked): (Passive) By default, this Pokemon's Normal-type moves are Fairy-type move, and have an additional two (2) BAP boost. Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Ludicolo's Size should be 3, and its Weight Class should be 4.
Pokemon cannot stockpile KOC, so please cash it out immediately for CC or MC if any of your Pokemon have any, and remove all mentions of KOC from your profiles. If you'd like to convert it all to MC and stockpile it, that's fine.
Pokemon with stockpiled KOC are: Tomohawk, Gallade, Gardevoir, Togekiss, Ledyba, Skrelp, Clawitzer, Honchkrow, Swablu, Magikarp, Archeops, and Cawmodore.
Please remove all mentions of EC and AC in your profiles -- they have been discontinued.
Make sure all of your Hidden Abilities say "Hidden" or "Unlocked" next to them.
Pokemon with abilities that do not specify "Hidden" or "Unlocked" are: Tomohawk, Gallade, Aurumoth, and Togekiss.
Gallade's HIDE tag should read "Gallade", not "Ralts".
Ledyba should have 47 Speed.
Inkay should have 39 Speed.
Chespin's BRT should be 15.
Woobat should have 90 HP, and its BRT should be 14.
Sceptile [Tekko-Kagi] (M) Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def) Type: Grass Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (PoisonPowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacksrequiring an external grass source. Bloom Command.
Abilities:
Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14) Unburden (HA Unlocked): (Passive) This Pokemon is extremely possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (2x) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out.
Sceptile [Tekko-Kagi] (M) Nature: Hasty (+15% Speed, +30% Accuracy, -1 Def) Type: Grass / Dragon Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (PoisonPowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacksrequiring an external grass source. Bloom Command. Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Lightningrod (Mega): (Passive) These Pokemon naturally attract electricity to themselves and away from their partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not increase their Special Attack by one (1) stage.
Syclar [Needler] (M) Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def) Type: Ice / Bug Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command. Bug: Bug STAB; adds an additional guaranteed hit on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate. Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Ice Body (HA Locked): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action ins Hail. Pokemon with this ability are immune to Hail damage.
Kakuna [d'Artagnan] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Bug / Poison Bug: Bug STAB; adds an additional guaranteed hit on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or have the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Shed Skin (HA Locked): (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Volkraken [Emile] (M) Nature: Timid (+15% Speed, +14% Accuracy, -1 Attack) Type: Water / Fire Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive diving reduced from 6 per action Energy Cost to 5 per action. Fire: Fire STAB; immune to Burn status. Brighten Command.
Abilities:
Analytic: (Passive) If this Pokemon attacks after its opponent during an action, its attacks have two (2) more Base Attack Power. Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. Pressurge (HA Unlocked): (Passive) The Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Charizard [Charizard] (M) Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def) Type: Fire / Flying Fire: Fire STAB; immune to Burn status. Brighten Command. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability unless under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power (HA Unlocked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Charizard [Charizard] (M) Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def) Type: Fire / Dragon Fire: Fire STAB; immune to Burn status. Brighten Command. Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (I.e. -1 BAP on Aqua Jet against Garchomp). Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Tough Claws: (Passive) This Pokemon has has sharp claws that enhance the Base Attack Power of all of its contact attacks by two (2).
Charizard [Charizard] (M) Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def) Type: Fire / Flying Fire: Fire STAB; immune to Burn status. Brighten Command. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability unless under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Drought: (Trigger) Unless otherwise commanded by its trainer, when this Pokemon is sent out or when a Pokemon Mega Evolves into a Pokemon with this Ability, it summons blistering sunlight that scorches the field that last for 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Command: Activate Drought - 9 En - summons Sunny weather to the field
Dragonite [Eclipse] (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Dragon / Flying Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit targets on the field regardless of position.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (HA Unlocked): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Other:
Barrier
Bide
Endure
Heal Bell
Horn Drill
Hydro Pump
Water Gun
Zap Cannon
Converting Aerodactyl's unused KOC to MC.
Aerodactyl [Cerdic] (M) Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA) Type: Rock / Flying Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve (HA Unlocked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Crunch
Take Down
Sky Drop
Rock Slide
Giga Impact
TM Moves:
Toxic
Razor Wind
Taunt (*)
Protect
Roost
Smack Down
Earthquake (*)
Double Team
Sandstorm
Rock Tomb
Torment (*)
Facade
Rest
Payback
Stone Edge (*)
Sleep Talk
Substitute
Rock Smash
Fly (*)
Tutor Moves:
Aqua Tail
Endure
Heat Wave
Iron Tail
Sky Attack
Stealth Rock
Other:
Bide
Defog
Double-Edge
Mimic
Reflect
Fidgit [Fidgit] (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Poison / Ground Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks. Frisk (HA Unlocked): (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP, and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that occur when an item is or isn't held. Item-based increases in ranks (such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Level-Up:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sticky Web
Sludge Bomb
Toxic Spikes
Gravity
Me First
Air Slash
Earth Power
Instruct
P2X7 Inkay still has AC and EC indicators to remove. Mega Sceptile should have 90 HP. Mega Charizard X should have a BRT of 24. Mega Charizard Y should have 90 HP. I suggest making the Tough Claws Ability in Aerodactyl's profile bold. FIX AND APPROVED
Claiming this Battle Hall reffing: [starting with 287UC] +27UC = 314UC total.
Claiming Luxray and Arbok from my old profile. In the process, changing Arbok's nature to Brave. Spending Luxray's 1MC (stockpiled) to buy Throat Chop Tutor Move.
Rotom [Rotom] (-) Nature: Modest (+1 SpA, -1 Atk) Type: Electric / Ghost [Water / Flying] Electric: Electric STAB; immune to paralysis condition. Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Form-Specific Moves:
Thunder Shock / Hydro Pump / Air Slash
Ferroseed [Ferroseed] (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Grass / Steel Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Spore, Sleep Powder, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores arena restrictions on Grass attacks requiring an external grass source. Bloom Command. Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic status.
Abilities:
Iron Barbs: (Passive) When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
TM Moves:
Toxic
Protect
Double Team
Payback
Thunder Wave
Tangela [Jack in the Green] (M) Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Type: Grass Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have a Petal Dance interrupted by oncoming damage. Ignores arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed. Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Regenerator (HA Locked): When this Pokemon is switched out in a switch battle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
TM Moves:
Protect
Reflect
Sludge Bomb
Bide
Infestation
Grass Knot
Exeggcute's Hidden Ability was erroneously listed as unlocked; this has been corrected.
Exeggcute [Three-Headed Giant] (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Grass / Psychic Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command. Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their Speed. Harvest (HA Locked): (Passive) At the end of each round, this Poemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take place.
Lileep's Hidden Ability was erroneously listed as unlocked; this has been corrected.
Lileep [Lileep] (F) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Rock / Grass Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, and TM attacks that only increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (PoisonPowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restriction on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Suction Cups: (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Storm Drain (HA Locked): (Passive) This Pokemon lures all water attacks to itself, altering their course away from their partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way from an opponents attack will be maintained at the end of each round.
TM Moves:
Toxic
Protect
Smack Down
Grass Knot
Substitute
Converting Plasmanta's unused KOC to MC.
Plasmanta [Plasmanta] (M) Nature: Timid (+15% Speed, 15% Accuracy, -1 Atk) Type: Electric / Poison Electric: Electric STAB; immune to paralysis status. Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from their partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boosts gained this way by an opponent's attack will be maintained at the end of each round. Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks. Telepathy (HA Unlocked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponent's spread damage attacks.
Chatot [Maelzel] (M) Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk) Type: Normal / Flying Normal: Normal STAB; moves that match the Type (Normal, Ice, Grass, etc.) of the move used in the previous action cost 1 less energy. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy-lowering attacks, Smogs, Hazes, Fogs, etc.). Its vision also enables it to see through any attempts by an opponent to increase their evasion. Tangled Feet: (Passive) When confused, this Pokemon moves about in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in their confusion. If the Pokemon also has Own Tempo, the duration of Confusion doubles. Big Pecks (HA Locked): (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Kecleon [Gamereoamu] (M) Nature: Rash (+1 SpA, -1 SpD) Type: Normal Normal: Normal STAB; moves that match the Type of the move used in the previous action cost 1 less energy.
Abilities:
Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect. Protean (HA Unlocked): (Toggle) By default, this Pokemon changes its type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging attack is used. The energy cost for the move is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Tutor Moves:
Aqua Tail
Iron Tail
Knock Off
Low Kick
Magic Coat
Role Play
Skill Swap
Stealth Rock
Other:
Counter
Endure
Converting Bolderdash's unused KOC to MC.
Tactite [Bolderdash] (-) Nature: Modest (+1 SpA, -1 Atk) Type: Rock Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground attacks Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Technician: (Passive) This Pokemon is more skilled a at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single-hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Mold Breaker (HA Unlocked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet toward the ground before Earthquake hits, etc.) Attacks are still redirected by Lightingrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
Level-Up:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Accelerock
Power Gem
Paleo Wave
Rock Polish
Earth Power
Head Smash
TM Moves:
Hyper Beam
Protect
Smack Down
Sandstorm
Rest
Energy Ball
Endure
Volt Switch
Dazzling Gleam
Flash Cannon
Substitute
Tyrunt [Tyrunt] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Rock / Dragon Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on all naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external Rock source. Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Strong Jaw: (Passive) This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full list: Bite, Bug Bite, Crunch, Fire Fang, Ice Fang, Hyper Fang, Poison Fang, Thunder Fang. Sturdy (HA Locked): (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponent's incoming attacks by one (1). This effect is amplified on OHKO moves, which are reduced by ten (10) Base Attack Power.
TM Moves:
Protect
Dig
Brick Break
Aerial Ace
Stone Edge
Converting Tropius's unused KOC to MC.
Tropius [Tropius] (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Grass / Flying Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their Speed. Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Harvest (HA Locked): (Passive) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a Berry cannot be recycled, Harvest cannot regrow it.
Revenankh [Revenankh] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Ghost / Fighting Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost-types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Triage (HA Unlocked): (Passive) This Pokemon is very fast and efficient at healing, increasing the priority level of all recovery moves and damaging moves that restore the user's HP by three (3) stages. Pain Split, Leech Seed, and Ingrain are are not affected by this ability.
Tutor Moves:
Drain Punch
Focus Punch
Helping Hand
Ice Punch
Knock Off
Pain Split
Sucker Punch
Converting Kitsunoh's unused KOC to MC.
Sveta [Kitsunoh] (F) Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA) Type: Ghost / Steel Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will still be damaged every turn by their effect. Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them vulnerable to Poison-type attacks and the Poison/Toxic Status.
Abilities:
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP of moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-based increases in Ranks (such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift. Limber: (Passive) The Pokemon's body is well-trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, the Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions. Iron Fist (HA Unlocked): (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch).
Level-Up:
Bullet Punch
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Metal Burst
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Curse
Copycat
Fake Out
Iron Head
Revenge
ShadowStrike
Perish Song
Vibrava [Scirocco] (M) Nature: Lonely (+1 Atk, -1 Def) Type: Ground / Dragon Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action. Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp). Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the ground when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate (HA Locked): (Passive) This Pokemon naturally floats above the ground when released or easily takes flight, avoiding the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size. Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Toggle) By default, this Pokemon energizes all its attacks with a secondary effect (These are damaging moves that either lower the target stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect is increased by two (2), but they will never have their secondary effect. When toggled, no effect. Iron Fist (HA Unlocked): (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Tutor Moves:
Block
Fire Punch
Helping Hand
Ice Punch
Knock Off
Thunder Punch
TM Moves:
Toxic
Taunt
Smack Down
Dig
Payback
Giga Impact
Poison Jab
Rest
Swagger
Sleep Talk
Substitute
Rock Smash
Dunsparce [Dunsparce] (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; moves that match the Type of the move used in the previous action cost 1 less energy.
Abilities:
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attacks' secondary effects. (e.g. paralysis from Thunderbolt) Run Away: (Passive) This Pokemon is quick on feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Rattled (HA Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug- and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. if this ability was triggered by an opponent's attack, the natural stage is also adjusted.
P2X7 Rotom-W should have 2 Atk. Rotom-S should have 2 Atk. Bolderdash is called "Tactite" now (blame CAP). Dunsparce should have a Size Class of 3. FIX AND APPROVED
I should probably also mention that the Normal STAB effect written in your profiles is outdated. The current effect of Normal STAB is:
Normal STAB; moves that match the Type (Normal, Ice, Grass, etc.) of the move used in the previous action cost 1 less energy.
Crucibelle [Crucibelle] (F) Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD) Type: Rock / Poison Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external Rock source. Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Fkying-typed or using the Ability Levitate. -- Accuracy when using Toxic, Poison Powder, or Poison Gas, even hitting during Dig, Fly, etc. Ignore Fog's Accuracy reduction. Store command.
Abilities:
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponent's natural abilities. (e.g. Levitators plummet to the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. Liquid Ooze (HA Locked): (Passive) This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Magic Guard (Mega): (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Burn, Poisoning, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage every round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability, except under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Limber: (Passive) This Pokemon's body is well trained a and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reduction. Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This Ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses. Mold Breaker (HA Unlocked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponent's natural abilities. (e.g. Levitators plummet to the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Flarelm [Garet] (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Fire / Grass Fire: Fire STAB; immune to burn status. Brighten Command. Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Stun Spore, Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle. Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking recoil damage. Chlorophyll (HA Unlocked): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Tutor Moves:
Block
Heat Wave
Iron Tail
Low Kick
Stealth Rock
Worry Seed
TM Moves:
Roar
Toxic
Sunny Day
Light Screen
Protect
Solar Beam
Fire Blast
Endure
Rest
Flame Charge
Low Sweep
Will-O-Wisp
Overheat
Incinerate
Rock Slide
Flash Cannon
Grass Knot
Sleep Talk
Substitute
Nature Power
Rock Smash
Numel [Numel] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion) Type: Fire / Ground Fire: Fire STAB; immune to burn status. Brighten Command. Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions for Dig and Seismic Attacks for Arenas where any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. Simple: (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages. Own Tempo (HA Unlocked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in its confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.
Level-Up:
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Yawn
Earth Power
Flamethrower
Earthquake
Egg Moves:
Ancient Power
Body Slam
Endure
Growth
Iron Head
Mud Bomb
Tutor Moves:
Stealth Rock
TM Moves:
Protect
Sandstorm
Rest
Flame Charge
Overheat
Sleep Talk
Will-O-Wisp
Substitute
Rock Smash
Nature Power
Other:
Mimic
Chimchar [Chimchar] (M) Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def) Type: Fire Fire: Fire STAB; immune to burn status. Brighten Command.
Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 9 to 11, Fire Blast from 11 to 13) Iron Fist (HA Locked: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2) (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch).
Darumaka [Darumaka] (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Fire Fire: Fire STAB; immune to burn status. Brighten Command.
Abilities:
Hustle: By default this Pokemon puts immense speed and power into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect. Inner Focus (HA Locked): (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Level-Up:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Egg Moves:
Encore
Endure
Focus Punch
Snatch
Yawn
TM Moves:
Roar
Toxic
Protect
Rock Slide
U-turn
Houndour [Houndour] (M) Nature: Modest (+1 SpA, -1 Atk) Type: Dark / Fire Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Fire: Fire STAB; immune to burn status. Brighten Command.
Abilities:
Early Bird: (Passive) This Pokemon is used to waking up early or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when used on this Pokemon. When the Pokemon uses Rest, they will gain 18 HP per action and only be asleep for two actions. Flash Fire: (Passive) This Pokemon thrives in hot temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attacks' Base Attack Power by two (2). Unnerve (HA Locked): (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Level-Up:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Egg Moves:
Counter
Destiny Bond
Feint
Fire Spin
Thunder Fang
TM Moves:
Taunt
Protect
Solar Beam
Torment
Dark Pulse
Converting Cubone's unused KOC to MC.
Cubone [Noctis Lucis Caelum] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion) Type: Ground Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for arenas in which any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle. Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks. Battle Armor (HA Locked): (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Level-Up:
Bone Club (*)
Growl (*)
Tail Whip (*)
Headbutt (*)
Leer (*)
Focus Energy (*)
Bonemerang (*)
Rage (*)
Egg Moves:
Double Kick (*)
Endure (*)
Iron Head (*)
Perish Song (*)
Skull Bash (*)
TM Moves:
Smack Down (*)
Dig (*)
Rock Slide (*)
Substitute (*)
Rock Smash (*)
Tutor Moves:
Endeavor
Thunder Punch
Other:
Bide
Counter
Mollux [Mollux] (M)
Nature: Modest (+1 SpA, -1 Atk) Type: Fire / Poison Fire: Fire STAB; immune to Burn status. Brighten Command. Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the Ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignores Fog's Accuracy reduction. Store Command.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry tissue is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of Water attacks and recovers 25% of HP the damage that would have been inflicted. Illuminate (HA Locked): (Toggle) By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). When toggled, no effect.
Dartrix [Link] (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Grass / Flying Grass: Grass STAB; immunity to Leech Seed, Worry Seeds, and all "Powder" based attacks (Poison Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom command. Flying: Flying STAB; immune to Ground attacks and the Arena Trap Ability, except when under the effects of Smack Down or Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spike when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Overgrow: (Passive) When this Pokemon's HP is below 33% (flat), the Base Attack Power of any Grass attack is increased by two (2). (e.g. Giga Drain goes from 8 to 10, Solar Beam from 12 to 14) Long Reach (HA Locked): (Passive) This Pokemon has the ability to use contact attacks from a far distance, allowing it to use contact moves without actually making contact with the target (and, therefore, not triggering Abilities such as Fluffy or Iron Barbs).
Converting Toucannon's unused KOC to CC (CC: 110 > 112).
Toucannon [Barret] (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Normal / Flying Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage. Flying: Flying STAB; immune to Ground attacks and the Arena Trap Ability except when under the effects of Smack Down or Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also allows it to see through any attempt by an opponent to raise their own evasion. Skill Link: (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Sheer Force (HA Unlocked): (Toggle) By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Mimikyu [Dark Daroach] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Ghost / Fairy Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag Abilities. Ghost-types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect. Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is decreased to two (2) from four (4).
Abilities:
Disguise: (Passive) When this Pokemon is initially sent out in a match, it hides behind a disguise. The disguise will block direct damage from one damaging move (if the attack is a multi-hit move, it will block one hit from the move) before fading. This Ability cannot be removed from this Pokemon or copied by any means.
Fighting: Fighting STAB; ignores Weight Class restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its Attack reduced. Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch) Anger Point (HA Locked): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Silvally [Cloud] (-) Nature: Rash (+1 SpA, -1 SpD) Type: Normal Normal: Normal STAB; +1 BAP on attacks that match dominant Arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
RKS System: (Passive) This Pokemon's type changes based on its held memory. This Ability cannot be removed from the Pokemon or copied by any means.
Fire: Fire STAB; immune to burn status. Brighten Command.
Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any Fire attack is increased by two (2). (e.g. Flamethrower goes from 9 to 11, Fire Blast from 11 to 13) Intimidate (HA Locked: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Salandit [Menardi] (F) Nature: Modest (+1 SpA, -1 Atk) Type: Poison / Fire Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Fire: Fire STAB; immune to burn status. Brighten Command.
Abilities:
Corrosion: (Passive) This Pokemon's poison is incredibly potent to the point that it is able to inflict Poison and Bad Poison on Poison- and Steel-types with its own attacks. Oblivious (HA Locked): (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Mareanie [Captain Stitch] (M) Nature: Quiet (+1 Atk, -15% Spe, -10% Evasion) Type: Poison / Water Poison: Poison STAB; immunity to Poison/Toxic status. Absorbs Toxic Spikes on switch-in unless Flying-typed or using the Ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's Accuracy reduction. Store Command. Water: Water STAB; Ignores Arena restriction on Water attacks requiring an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Merciless: (Passive) This Pokemon is very proficient at finding weak points in a poisoned Pokemon and as such, all attacks it uses will deliver a critical hit against poisoned targets. Limber: (Passive) This Pokemon's body is well-trained and immune to paralysis. If the Pokemon with this Ability is Electric-typed, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions. Regenerator (HA Locked): (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores 6 HP in addition to its 12 Energy.
Vulpix [Heat Miser] (M) Nature: Modest (+1 SpA, -1 Atk) Type: Fire Fire: Fire STAB; immune to Burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy from any opposing Fire attack, nullifies the damage, and uses the additional power to boost its own Fire attacks' Base Attack Power by three (3). Drought (HA Locked): (Trigger) Unless otherwise commanded by its trainer, when this Pokemon is sent or when a Pokemon Mega Evolves into a Pokemon with this Ability, it summons blistering sunlight that scorches the field and lasts 4 rounds, 6 with Heat Rock, expending 10 EN to do so.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during hail. Pokemon with this Ability are immune to Hail damage. Snow Warning (HA Locked): (Trigger) Unless otherwise commanded by its trainer, this Pokemon summons a massive hailstorm upon its entry into battle (or when a Pokemon Mega Evolves into a Pokemon with this Ability) that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Dewpider [Buboo] (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Water / Bug Water: Water STAB; Ignores Arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two-hit moves) with a total hit cap of 5.
Abilities:
Water Bubble: (Passive) This Pokemon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. x2 -> x1, x1 -> x0.5). Furthermore, the bubble helps strengthen its Water-type moves, doubling their BAP. Water Absorb (HA Locked): (Passive) This Pokemon absorbs Water attacks and instead of taking damage from them, recovers 50% of the damage the Water attack would have done.
Wimpod [Sir Robin] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Bug / Water Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two-hit moves) with a total hit cap of 5. Water: Water STAB; Ignores Arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Wimp Out: (Trigger) This Pokemon is inherently cowardly and will run away when its health gets low. When its HP goes from above 50% to below 50%, it gains one Wimp Out counter. This Pokemon can use one Wimp Out counter without using an action (as part of an action-set or substitution) to do one of two things:
1. Switch out at the end of the round and replace with another of the player's choosing. This does not affect turn order. This cannot be picked in Switch=KO.
2. Be guaranteed to dodge the opponent's next attack.
Monohm [Kracko] (M) Nature: Modest (+1 SpA, -1 Atk) Type: Electric / Dragon Electric: Electric STAB; immune to paralysis status. Dragon: Dragon STAB; -1 BAP of incoming neutral attacks that Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring. Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Overcoat (HA Locked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Thus Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Pluffle [Ravio] (M) Nature: Naive (+15% Speed, +7% Accuracy, -1 SpD) Type: Fairy Fairy: Fairy STAB; the consecutive move usage penalty for using Damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time; it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status when it switches out. Aroma Veil: (Passive) This Pokemon and its allies on the field cannot be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment. Friend Guard (HA Locked): This Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Abilities: Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the Speed difference and raises its Speed (adjusting the natural stage) by one (1) stage to make up the difference. Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster (HA Locked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all attacks summoned by a non-damaging move) used by a Pokemon with this ability.
Abilities: Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the Attack drop from Burn. No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon's sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast (HA Locked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Tutor Moves:
Helping Hand
Role Play
Stomping Tantrum
Other:
Bide
Endure
Converting Lycanroc-MN's unused KOC to MC.
Lycanroc-MN [Hozier] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Rock Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full List: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external Rock source.
Abilities: Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy-lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase its own evasion. Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks. No Guard (HA Unlocked): (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon's sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Tutor Moves:
Endeavor
Focus Punch
Iron Head
Outrage
Stomping Tantrum
Throat Chop
Uproar
Zen Headbutt
Lillipup [McGruff] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Normal Normal: Normal STAB; +1 BAP on attacks that match the dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks. Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is thrown away by a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. This Pokemon can also grab dropped or naturally occurring held items in arenas. Run Away (HA Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Soikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational strategies in battle.
Voodoll [Lulu] (F) Nature: Mild (+1 SpA, -1 Def) Type: Normal / Dark Normal: Normal STAB; +1 BAP on attacks that match dominant Arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage. Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with Prankster (as well as all moves summoned by a Prankster-boosted non-damaging move).
Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is increased by one (1) stage permanently. Normalize: (Toggle) By default, this Pokemon has mastered Normal-type attacks and can change any attack to have a Normal energy signature. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this Ability. When toggled, there is no effect. Cursed Body (HA Locked): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disable by Disable, and vice versa.
Brattler [Brattler] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Grass / Dark Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command. Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with Prankster (as well as all summoned by a Prankster-boosted non-damaging move).
Abilities:
Harvest: (Passive) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If the berry cannot be recycled, Harvest cannot regrow it. Infiltrator (HA Locked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all its attacks.
Stufful [Pink] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Normal / Fighting Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after three (3) actions. Unable to have Thrash or Outrage disrupted by oncoming damage. Fighting: Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Fluffy: (Passive) This Pokemon's body is very fluffy in structure. The structure helps soften blows from physical attacks, lowering their BAP by five (5) when used against this Pokemon. This same structure is more flammable however, so Fire-type moves have their BAP increased by five (5) when used against this Pokemon. Klutz: (Toggle) By default, this Pokemon moves in a rare style of battle that uses an unusual, clumsy-looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a held item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style it will ignore the evasive penalty of No Guard, resetting incoming attacks to their usual accuracy. When toggled, there is no effect. Cute Charm (HA Locked): (Trigger) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Pajantom [Reynolds] (M) Nature: Jolly (+15% Speed, +16% Accuracy, -1 SpA) Type: Dragon / Ghost Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (i.e. -1 BAP on Aqua Jet against Garchomp). Unable to have Thrash or Outrage disrupted by oncoming damage. Ghost: Ghost STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their targets will still have all other effects on Ghost-types, such as the damage from partial trapping moves and the healing from Ingrain.
Abilities: Comatose: (Passive) This Pokemon is always sleepy but never fully asleep. It will count as asleep for the purposes of moves Wake-Up Slap and Sleep Talk, but will not have the sleep status (and as such, will be able to attack normally). Because this Pokemon is very sleepy, it is immune to all major status effects. This Ability cannot be removed or copied by any means.
Attacks (38):
Level Up (22)
Aura Sphere
Bone Rush
Close Combat
Copycat
Counter
Dark Pulse
Detect
Dragon Pulse
Endure
Extreme Speed
Feint
Force Palm
Foresight
Laser Focus
Me First
Metal Claw
Metal Sound
Power-Up Punch
Quick Attack
Reversal
Screech
Swords Dance
Egg (7)
Agility
Blaze Kick
Circle Throw
Crunch
High Jump Kick
Meteor Mash
Sky Uppercut
Attacks (38):
Level Up (22)
Aura Sphere
Bone Rush
Close Combat
Copycat
Counter
Dark Pulse
Detect
Dragon Pulse
Endure
Extreme Speed
Feint
Force Palm
Foresight
Laser Focus
Me First
Metal Claw
Metal Sound
Power-Up Punch
Quick Attack
Reversal
Screech
Swords Dance
Egg (7)
Agility
Blaze Kick
Circle Throw
Crunch
High Jump Kick
Meteor Mash
Sky Uppercut
Yamask: EVOLVE!
Learns Scary Face as free Pre-LV26 move.
+6MC, spending all to learn Shadow Ball, Mean Look, Destiny Bond Level-Up moves; and Knock Off, Magic Coat, Pain Split Tutor Moves.