Data Prize Claiming Thread (Update 5-09-13)

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Spending some of my 58 UC

4 UC goes to Horsea's EC
3 UC goes to Deino's EC
Cyclohm uses 1 UC and its outstanding 13 MC to purchase Shock Wave (3), Swift (3), Electroweb (2), Blizzard (2), Thunder (2), and Fire Blast (2)

8 UC used so far

Garchomp uses 22 UC and its 2 outstanding MC to buy Iron Tail (2), Brick Break (2), Whirlpool (3), Sleep Talk (2), Twister (3), Roar (2), Sunny Day (2), Hyper Beam (2), Rain Dance (2), Flamethrower (2), Aerial Ace (2), Facade (2)

30 UC used

Dragonite will purchase Hydro Pump (3), Icy Wind (3), Heat Wave (3), Superpower (3), Tailwind (3), Roar (2) and Wing Attack (1) for 18 UC

48 UC used

58-48 UC=10 UC
 
Well, yet another successful Hall reffing. However, this time it appears MK has increased the rewards. Awesome.

Universal Counters: 0+11=11

I'll probably stockpile those for now.

I'll also be claiming from this match.

Currency Counters: 1+3=4

Kimli (Snorlax):
MC: 3

Kimli spends those MC to purchase Rollout (LU), and Retaliate (BW TM)

Matrix (Porygon-Z):
MC: 3
KOC: 2

Will spend the KOC on MC and purchase Swift (Pre-Gen Tutor) and Substitute (BW TM)

Major Ursa (Ursaring):
MC: 4

Will spend those on Shadow Claw (BW TM) and Torment (BW TM).

Serenity (Togekiss):
MC: 3
KOC: 2

Will spend the KOC on MC and purchase Tri Attack (XD Only), and Fire Blast (BW TM)

I think that'll be all.

EDIT: Actually, I need to claim from another failed attempt at the hall.

Currency Counters: 4+4=8

Sirius (Castform):
KOC: 4

Spending the KOC on MC, then purchasing Double Team and Substitute (Both BW TMs)

I may buy a pokemon a bit later, but for now I'm done.
 
11 UC

http://www.smogon.com/forums/showthread.php?t=3473153

Texas Cloverleaf: 1 CC
Deino: 1 EC, 5 MC (2 KOC and Exp. Share)
Horsea: 1 EC, 2 MC, 1 DC

They go to 5/17 and 4/12/4 respectively Including the UC I spent in my previous claim, that becomes 8/17 and 8/12/4. Time for some evolutions!

634_zweilous_front_norm.png

Zweilous, (M)
Nature: Hasty (plus Speed, minus Defense, +8% Accuracy)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
Zweilous
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 67 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 4/9
MC: 12

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Earth Power
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Torment
Total Moves: 14

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Seadra, (F)
Nature: Modest (plus Special Attack, minus Attack)
Type: Water
Dark: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Poison Point[/s]: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW-Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
Seadra
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 12
DC: 4/5

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Signal Beam
Razor Wind
Disable

Dive
Ice Beam
Protect
Total Moves: 13
 
Claiming from same battle as texas.
I get 1 CC, stockpiling. (5 CC total)
Anne the Solosis gets 1 EC, 1 DC, and 2 MC, getting psychic and painsplit (both LU) with MC.
Dexter the Minccino gets 1 EC, 1 DC, and 2 MC, getting Retaliate (TM) with that MC.
 
Hey! Who allowed them to join this tournament?!

+2 CC, stockpiling (19 total)
-Spending my 7 UC on my Larvitar, who gains 5 EC (1 + 4 UC; 8/9; What? Krom is evolving!), 1 DC (1/5), and 6 MC (2 + 3 UC + 1 KOC); learns Earth Power (-2 MC), Outrage (-2 MC) and Iron Head (-2 MC)
-Colosshale gains 1 EC (1/6), 1 DC (1/5), and 4 MC (2 + 2 KOC), learns Bounce (-1 MC) and Sucker Punch (-3 MC)
-Aron gains 1 EC (1/9), 1 DC (1/5) and 2 MC, learns Double-edge and Protect (-1 MC each)

And how the fuck did I forget this?
247.png

Pupitar [Krom] (Male)
"<I don't get it. Woy do we'z gotta krump dese gitz one by one? Wot rool sez we 'aveta do dat, anyway? Soundz loyk an 'ole lotta mukkin' about, if you ask me. If I were dat 'umie, I'd send da boyz out all at once an clobba dese gitz!>"
The orkiest Pupitar you will ever know. To Krom, nothing in life matters more than a good brawl.

Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Shed Skin
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin (DW, Locked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 8/9
MC: 0
DC: 1/5

Attacks (22 total):
Level Up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Dark Pulse
Earthquake

Egg:
Pursuit
Stealth Rock
Dragon Dance
Focus Energy

TM:
Protect
Taunt
Brick Break
Smack Down

Other:
Earth Power
Iron Head
Outrage
 
Claiming

Using the 3 CC i get, i go to 12 CC total.
Using 18 of my UC, i get to 50 CC, wich is used to get an Everstone and a Rare Candy.

After this, my UC is 27 while the CC is back to 0.



Grimer gets an EC and 2 MC, as well as a KOC that goes to MC.
With that, he buys Endure (Past Gen)


Spr_5b_088_s.png

<Grimer> (Bosco) (Male)

Nature: Quiet (-10% evasion)
Type: Poison

Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


About: When his pack was forced to run away from Twilight's Fire-Blast,Steve's dig was able to catch him off-guard and KO,since then,Bosco has shown to be an extremely quirky Grimer,highly energetic and cheerful towards his team mates regardless of the situation,he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Innate):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Innate):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (DW UNLOCKED,can be enabled):

This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).



HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 22(-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13



EC: 5/6
MC: 0
DC: 5/5


Attacks:

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot




Poison-Jab(*)
Flamethrower(*)
Payback(*)
Rock-Slide
Pain-Split
Giga-Drain
Rest
Venoshock
Sleep-Talk
Ice Punch
Thunderbolt
Endure


Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)

Vanilish gets 1 EC, 1 DC (unlocking Weak Armor) and 2 KOC, one of wich goes into her MC and another goes to EC, leaving the MC at 5.

With that, she buys Double Team and Toxic (Both TMs), leaving the MC at 1.


scaled.php

<Fiona> [Vanillite] (Female)
Nature: Modest (+ Sp.Attack - Attack)
Type: Ice

Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


About: Aside from her physical difference betwen other Vanillite (wich Bosco described as ''delicious looking''),Fiona is a highly timid and modest pokemon,refusing to show off no matter what. Sadly,this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move,but will not hesitate to use it if she feels it is necessary.

Abilites:
Ice-Body (Innate):

This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Weak Armor (Can be enabled):

The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59
Size Class: 2
Weight Class: 3
Base Rank Total: 16


EC: 6/9
MC: 1
DC: 5/5

Attacks:

Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)
Acid Armor
Mirror Coat
Sheer-Cold

Hail (*)
Blizzard (*)
Hidden-Power (7 BP,Electric) (*)
Flash Cannon
Magic Coat
Signal Beam
Substitute
Toxic
Double Team


Automotize(*)
Water-Pulse(*)
Imprison(*)


Pansage gets 1 EC and 2 MC.
And then he gets Sunny Day (B/W TM), wich allows him to continue stocking the MC he already had.


Simi_Bravo_Jr.png

<Johnny Bravo> [Pansage] (Male)
Nature: Hasty (+ Speed, - Def, + 12% accuracy)

Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is,until he starts talking. Johnny met the group during a training section,becoming infatulated by Twilight (and to a lesser extent,Fiona),but she didnt feel attracted to him at all (Unlike Fiona,who blushed a bit),leading him to try and prove his power to impress her,Johnny fought Bosco,but was quickly and easly defeated (In part,due to his constant winking at Twilight),being captured shorty after.

Abilites:

Gluttony (Innate):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (DW UNLOCKED,Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Stats
HP: 90
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 5/6
MC: 1
DC: 5/5

Attacks:

Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics
Crunch

Dig(*)
Attract(*)
Shadow-Claw(*)
Hidden-Power Ice (7 BP)
Double-Team
Solar Beam
Sunny Day

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)
 
Its_A_Random: approved
Texas Cloverleaf: approved, although Icy Wind, Heat Wave, Superpower, and Tailwind all only cost 2 MC for Dragonite, so you have 4 spare UC in addition to the 10 leftover.
Maxim: approved
DarkSlay: approved
Texas Cloverleaf (2): approved, Zweilous gains Double Hit upon evolution. IDK if you were going to claim that later but you might as well just include it now I guess.
TIO: approved
rickheg: approved
AOPSUser: approved
Espeon65: approved
The Wanderer: approved
Matezoide: approved

+1 UC for me.

actually this was somewhat rushed, i might check it over in the next 9 hours but lol probably not.
 
Let's purchase an Axew for 2 CC, and 2 Exp. Shares for 12 MC

Also I'll drop 1 UC so that it can learn Dragon Claw from the start

610_axew_front_norm.png

Axew, Slasher (M)
Nature: Jolly (plus Speed, minus Special Attack, +15% Accuracy)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
Axew
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw

Counter
Endure
Reversal

X-Scissor
Dig
Substitute
Total Moves: 15/68

Yet To Get:
1 MC: Dragon Dance, Taunt, Dragon Pulse, Swords Dance, Guillotine, Outrage, Giga Impact (Subtotal: 7)
3 MC: Endeavor, Focus Energy, Harden, Iron Tail, Night Slash, Razor Wind (Subtotal: 18)
2 MC (Tutor): Aqua Tail, Draco Meteor, Low Kick, Sleep Talk, Snore, Superpower (Subtotal: 12)
2 MC (TM): Aerial Ace, Attract, Brick Break, Bulldoze, Cut, Double Team, Dragon Tail, Earthquake, Facade, Fling, Focus Blast, Frustration, Grass Knot, Hidden Power, Hone Claws, Hyper Beam, Incinerate, Outrage, Payback, Poison Jab, Protect, Rain Dance, Rest, Return, Roar, Rock Slide, Rock Smash, Rock Tomb, Round, Shadow Claw, Strength, Sunny Day, Surf, Swagger, Toxic (Subtotal: 70)
 
ok selling stuff i wanted to sell years ago, but kept forgetting to get rid of:

-1 Brightpowder - +5 CC
-2 Macho Brace - +10 CC

bringing me up 15 CC to a total of 41 CC, bringing me closer to being ready for my next TLR
 
Link to a victory! Turns out I'm kinda not-terrible at this game.

CC: 7 -> 10 -> 6

Scratchet.png

Scratchet (Marquis) [M]
EC:
3/6 -> 5/6 (+KOC)
MC: 3 -> 6 (+KOC) -> 0
DC: 3/5 -> 4/5
Learns Roost, After You, and Drain Punch (BW Tutor)

393.png

Piplup (Bonaparte) [M]
EC:
1/9 -> 2/9
MC: 2 -> 4
DC: 1/5 -> 2/5

104.png

Cubone (Domino) [M]
EC:
5/6 -> 6/6 Evolves!
MC: 4 -> 7 (+KOC)
DC: 4/5 -> 5/5 DW Ability Unlocked!

What? Domino is Evolving!
105.png

Marowak (Domino) [M]
Nature: Brave [Adds one (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armour (DW): This Pokemon’s thick armor prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 4 +)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 39 (45/1.15, rounded down)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Iron Head
Perish Song
Belly Drum

Smack Down
Rock Slide
Earthquake
Brick Break

ThunderPunch
Knock Off
Fire Punch

Moves: 18
Learns Brick Break (BW TM), Fire Punch, Knock Off (BW Tutor), leaving him with 1 MC.

I'd also like to slip in 1 mon purchase.

137.png

Porygon (???)
Nature: Timid [Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Attack]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46 (40*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
+7 Acc.

EC: 0/9
MC: 0
DC: 0/5

Moves:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise

Blizzard
Thunderbolt
Hyper Beam

Gravity
Thunder Wave
Wonder Room

Moves: 14
 
4 UC! Woo!

Pumping 2 of those UC into Viridi the Eevee's UC, allowing her to EVOLVE

470.png

<Leafeon> [Viridi] (Female)
Nature: Adamant (+Att, -SpA)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Type: Innate)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll: (Type: Innate) [DW, Locked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 2/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down
Razor Leaf
GrassWhistle
Giga Drain
Leaf Blade
Swords Dance

Tickle
Wish
Endure

Sunny Day
Return
Protect

Heal Bell

It learns Razor Leaf, GrassWhistle, and Giga Drain automatically, and I use the 2 MC to teach it the level-up moves Leaf Blade and Swords Dance.

The other 2 UC go towards Hanbei, my Pikachu. 1 for its EC, bringing it to 8/9, and the other towards its MC, bringing it to 3. I'll use those three to buy ExtremeSpeed.

Massive moveclaim incoming...

Huggable the Voodoom has 6 MC. She will use those on the B2W2 tutor moves Pain Split, Magic Coat, and Dual Chop.

Major Q10 the Metagross has 7 MC. It will use those on the B2W2 tutor moves ThunderPunch, Gravity, Block, and the level-up move Hyper Beam.

Hex the Ninetales has 7 MC. She will use those on the B2W2 tutor moves Foul Play, Zen Headbutt, and Pain Split, and the level-up move Fire Spin.

Lucy the Golduck has 2 MC. She will use those on the B2W2 tutor move Iron Tail.

Kai the Pansear has 2 MC. She will use those on the B2W2 tutor move Heat Wave.

Ian the Darumaka has 4 MC. It will use those on the egg move Focus Energy and the level-up move Taunt.

Mimring the Charizard has 4 MC. He will use those to buy the BW TM move Rock Slide and the B2W2 tutor move Iron Tail.

Rockbottom the Blastoise has 5 MC. He will use those to buy the egg move Water Spout and the B2W2 tutor move Outrage.

I have others, but I gtg, so I'll edit them in when I get the chance.
 
Spending 4 UC to buy Magic Coat and Covet (B/W 2 tutor) for my Spinda.

If it cant get Magic Coat at all (Saw a lot of confusion about that), then just ignore Magic Coat's purchase.


Edit: Claiming

+ 2 CC to me (Espeon was mistaken, Max is carrying an Amulet Coin)

The Caterpie gets 1 EC and 1 DC, while the KOC goes to MC, leaving him with 3 MC.

Edit2: Claiming + 2 UC
http://www.smogon.com/forums/showthread.php?t=3473365

Edit3: Claiming even MORE UC (+2)
http://www.smogon.com/forums/showthread.php?t=3473594
 
http://www.smogon.com/forums/showthread.php?p=4433445#post4433445
Zweilous gets 1 EC, plus 2 MC, plus Exp. Share + KOC for 4 MC. And, because he's now been in a match as a Zweilous... HE EVOLVES!

635-shiny-frame1.png

Hydreigon, Maleficient (F)
Nature: Hasty (plus Speed, minus Defense, +15% Accuracy)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Leviatate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
Hydreigon
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0

Attacks:
Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage

Earth Power
Head Smash
Ice Fang
Thunder Fang

Aqua Tail
Dark Pulse
Draco Meteor
Heat Wave
Roost
Sleep Talk
Superpower
Tailwind

Acrobatics
Bulldoze
Fire Blast
Fly
Focus Blast
Protect
Rock Slide
Substitute
Surf
Taunt
Thunder Wave
Torment
U-turn
Total Moves: 43/82

Yet to Get:
3 MC (Egg): Assurance, Astonish, Fire Fang, Screech (Subtotal: 12)
2 MC (Tutor): Iron Tail, Signal Beam, Snore, Spite, Uproar, Zen Headbutt (Subtotal: 12)
2 MC (TM): Attract, Charge Beam, Dragon Tail, Double Team, Earthquake, Echoed Voice, Facade, Flamethrower, Flash Cannon, Frustration, Giga Impact, Hidden Power, Hyper Beam, Incinerate, Payback, Psych Up, Rain Dance, Reflect, Rest, Return, Rock Smash, Rock Tomb, Round, Stone Edge, Strength, Sunny Day, Swagger, Thief, Toxic (Subtotal: 58)

Hydreigon gets Tri Attack for free and then claims: Aqua Tail, Dark Pulse, Draco Meteor, Heat Wave, Roost, Sleep Talk, Superpower, Tailwind (16); Dragon Pulse, Work Up, Dragon Rush, Body Slam, Hyper Voice, Outrage (6); for 22 MC

Actually while I'm at it let's blow some UC: 2 UC for Slam and Scary Face; 3 UC for Head Smash; 20 UC for Acrobatics, Bulldoze, Fire Blast, Fly, Focus Blast, Protect, Rock Slide, Substitute, Surf, and U-turn

25 UC-->0 UC

Oh I get 2 CC, one for each battle

http://www.smogon.com/forums/showthread.php?t=3473594

Seadra gets 1 EC, 4 MC (16 total) and 1 DC meaning that since it has a battle as a Seadra, it evolves!

2uz5hdl.jpg

Kingdra, Poseidon (M)
Nature: Modest (plus Special Attack, minus Attack)
Type: Water/Dragon
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
Kingdra
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Signal Beam
Razor Wind
Disable

Bounce
Draco Meteor
Icy Wind

Dive
Ice Beam
Protect
Scald
Substitute
Total Moves: 24/72

Yet to Get:
2 MC (Current Gen Tutor): Iron Head, Outrage, Sleep Talk, Snore (Subtotal: 8)
2 MC (Current Gen TM): Attract, Blizzard, Double Team, Facade, Flash Cannon, Frustration, Giga Impact, Hail, Hidden Power, Hyper Beam, Quash, Rain Dance, Rest, Return, Round, Surf, Swagger, Toxic (Subtotal: 36)
3 MC (Event): Haze (Subtotal: 3)
3 MC (Egg/Past Gen TM/Past Gen Tutor): Aurora Beam, Bide, Body Slam, Captivate, Clear Smog, Curse, Double-Edge, Dragonbreath, Dragon Rage, Endure, Flail, Headbutt, Mimic, Muddy Water, Natural Gift, Octazooka, Rage, Secret Power, Skull Bash, Splash, Swift, Take Down, Water Pulse, Whirlpool, Waterfall (Subtotal: 75)

Learns Yawn for free; purchases Bounce, Draco Meteor and Icy Wind for 6 MC, 10 left; purchases Twister, Brine, Hydro Pump, Dragonbreath, Dragon Dance and Dragon Pulse for 6 MC, 4 left; purchases Scald and Substittue for 4 MC, 0 left.
 
+2 UC get!

Using them for 2 of Psykitty (Eevee)'s EC.

196.png

Espeon [Psykitty] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Magic Bounce (Innate) (DW;LOCKED):This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC:1/5

Moves:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down

Stored Power
Endure
Wish

Return
Shadow Ball
Hidden Power (Fighting, 7)

Heal Bell

EDIT: Okay, she just didn't learn Psychic :(
 
Beldum decided to take a break from his 1-0 undefeated streak. It's still unstoppable.

It gains 1/3/1, going to 2/9, 7, 2/5. 2 of those MC will teach Iron Defense.

I gain 1 CC. That is all.
 
I fell asleep, I wasn't eating dinner for like 9 hours...........

Texas Cloverleaf: approved
TheWolfe: approved, you can actually only claim 7 UC from that battle though, as the KO Bonus doesn't apply to 3v3s, only matches above 3v3. Since you're stockpiling them though, whatever.
Ragnarokalex: approved
SimonSays: approved
UllarWarlord: approved, sorta. Leafeon also gets Magical Leaf for free, Voodoom already has Pain Split (as a level-up move), and Ninetales already has Fire Spin, so Voodoom has 2 spare MC and Ninetales has 1 spare MC.
Matezoide: approved. Spinda can't get Magic Coat though :(
Glacier Knight: approved, 1v1s are only 2 UC and don't have the KO Bonus applied to them, but you're just stockpiling so whatever.
Texas Cloverleaf (2): approved
Espeon65: not approved, 1v1s are only 2 UC and don't have the KO Bonus applied to them. You'll have to choose if you want the move or the evolution :(
rickheg: approved

+1 UC
 
Flash!

CC: 12->13

Beldum:
EC: 2->3->4 (Lucky Egg)
MC: 2->4->0
DC: 1->2
Evolves into Metang!
Moves: Magnet Rise, Metal Claw, Confusion, Scary Face, Pursuit (Free upon evolution), Miracle Eye, Zen Headbutt, Meteor Mash, Bullet Punch (LU)
375.png


Metang "CPU" (U)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Psychic/Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 2
Weight Class: 6 [5 Light Metal]
Base Rank Total: 16
-10% Evasion

EC: 4/9
MC: 0
DC: 2/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Miracle Eye
Zen Headbutt
Meteor Mash
Bullet Punch

Headbutt
Iron Head
Zen Headbutt

Total: 13

EDIT: UC time.

UC: 32->0
Haxorus:
MC: 3->10 (7 UC)->0
Moves: Substitute, Rock Slide, Brick Break, Earthquake, Toxic (All BW TM)

Dragonite:
MC: 0->12 (12 UC)->0
Moves: Shock Wave, Zap Cannon (Past gen TM), Stone Edge, Bulldoze, Roar (BW TM)

Kingdra:
MC: 0->13 (13 UC)->0
Moves: Toxic, Waterfall, Hyper Beam, Hail (BW TM), Iron Head (BW2 Tutor), Flail (Egg)

EDIT2: Yet another failure.

CC: 13->18->21 (Revenankh's KOC)->1
Buying a Life Orb.
 
Dan: 2 CC
Micaiah: 1 EC, 1 DC, 2 MC and 1 KOC
I go to 31 CC.

Micaiah (Ralts) will put her KOC into EC and evolve. It will spend its 2 MC to learn Will-O-Wisp.

281.png

Micaiah - Kirlia (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

EC: 5/9
MC: 0
DC: 3/5

Moves:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
 
Collecting from these two battles!
Banking 1 CC, using the other two to buy Aqua the Frillish
592.png

Frillish [Aqua] (M)
Nature: Bold (+Def -Atk)
Type: Ghost/Water
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Abilities:
Water Absorb:Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
Cursed Body:Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp:Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Moves:
Bubble
Absorb
Water Sport
Night Shade
Bubblebeam
Recover
Water Pulse

Will-O'-Wisp
Taunt
Toxic

Pain Split
Confuse Ray
Acid Armor

Necturine will use her 2 MC and her KOC to buy the egg move Leaf Blade and gets one DC/EC. Nohface gets two DC/EC and uses his KOC towards his MC. He will buy the level-up moves Iron Head, Fake Out, and ShadowStrike. I will buy the Tutor move Icy Wind. Gastly will also put his KOC towards his EC and he will buy the TM Taunt.

EDIT: Will use Gastly HC from this to evolve him to Haunter:
93.png

Name: Gastly [Hehehe] (M)
Nature: Rash (+SpA -SpD)

Type:Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: Type: Innate This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC 6/9
MC 0

Moves:
Lick*
Confuse Ray*
Night Shade*
Hypnosis*
Spite*
Mean Look*
Curse*
Sucker Punch*
Shadow Punch

Toxic*
Venoshock*
Dream Eater*
Taunt

Clear Smog*
Disable*
Perish Song*
 
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