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Data Prize Claiming Thread (Update 5-09-13)

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Claiming 2 CC making 6 (4 + 2)
and
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Mint the Petilil gains 1 EC, 2 MC, 1 DC
making
EC: 1/6
MC: 2
DC: 1/5
Spr_3r_190.png

Dexter the Aipom gains 1 EC, 2 MC, 1 DC, 1 KOC(used as DC) making
EC: 1/6
MC: 2
DC: 2/5 (+ 1 with the KOC)

all from here

I will use the 2 MC on the Petilil to by Aromatherpy and energy ball, both BW level up moves. This would leave her with 0 MC
and 1 MC for Double hit on the aipom. This would leave him with 1 MC
 
Dogfish why oh why did you only approve the one post -_-

Lou, Toast, CMFP, Glacier (you should have a KOC somewhere in there, and Rock Slide is a TM for Mamo so it's only 2 MC)

thank you Flamey :)

so rock slide is a tm, and i got a secret KOC, so mamo has 2MC to spare
He'll grab the BW TM Facade (come at me with status moves bros)
 
http://www.smogon.com/forums/showthread.php?p=4002049#post4002049
Claiming Swag from this battle.

VFXCross: 2 CC
Deerling: 1 EC/2 MC/1 DC
Venonat: 1 EC/2 MC/1 DC/2 KOC
Omanyte: 1 EC/2 MC/1 DC/1 KOC

I'll go ahead and give Venonat 1 EC and 1 MC with its KO Counters.
Then, I'll use the MC to purchase Psychic (1 MC) and Struggle Bug (2 MC)

Omanyte will use its KOC to gain 1 more MC. Using the MC, Omanyte will purchase Shell Smash, Hydro Pump, And AncientPower (1 MC each)

Deerling will spend her 2 MC on Return.

I'll use my 2 CC to buy:

599.png

Klink [Shift]
Nature: Adamant (+1 Atk, -1 SpAtk)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus (Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Minus (Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Clear Body (DW) (Innate) [LOCKED]: This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpAtk: Rank 1 (-)
SpDef: Rank 2
Spd: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Level-Up
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Metal Sound
Shift Gear

BW TMs
Return
Volt Switch
Thunder Wave

Number of moves: 11

Updated team:

585-spring.png

Deerling* [Daphne] (F)
Nature: Jolly (+15% Speed, +18% Accuracy, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyl (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW) (Innate) [LOCKED]: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (75*1.15^)
+18% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up:
Tackle*
Camouflage*
Growl*
Sand-Attack*
Double Kick*
Leech Seed*
Faint Attack*
Take Down*
Jump Kick*

Egg Moves:
Agility*
Baton Pass*
Synthesis*

BW TMs:
Thunder Wave*
Wild Charge*
Work Up*
Return

Number of Moves: 15

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Omanyte* [Neptune] (M)
Nature: Docile (No effect on stats)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW) (Can be Enabled) [LOCKED]:
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level Up:
Constrict*
Water Gun*
Withdraw*
Horn Attack*
Bite*
Rollout*
Leer*
Mud Shot*
AncientPower
Shell Smash
Hydro Pump

Egg Moves:
Aurora Beam*
Spikes*
Water Pulse*

BW TMs:
Protect*
Rock Tomb*
Scald*

Total Moves: 14

48.png

Venonat [Atlas] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:
Compoundeyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW) (Innate) [LOCKED]: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Level Up:
Tackle*
Disable*
Foresight*
Supersonic*
Confusion*
Poisonpowder*
Leech Life*
Stun Spore*
Psybeam*
Psychic

Egg Moves:
Signal Beam*
Toxic Spikes*
Bug Bite*

BW TMs:
Toxic*
Venoshock*
Sludge Bomb*
Struggle Bug

Total Moves: 15
 
PRIZES:
Lou: 3 CC (Amulet Coin)
Cassandra: 3 MC, 1 KOC (Lou, Y U NO EVOLVE HER!?)
Anonymous: 1 EC, 2 MC, 2 KOC

MrcRanger97: 2 CC
Aires: 1 EC, 2 MC, 1 DC
Triton: 1 EC, 2 MC, 1 DC, 1 KOC
Tetalos: 3 MC (I checked)

Me: 7 UC


Hang on, I have agreed with a DQ'd Ref to finish this match. Do not approve this or my next post in this thread - the second hinges on the first's foundation. I will update this post with any additional rewards when needed. This has been finished and may now be approved.

Both girls put their KOC into my CC. I am now at 19 CC.

Cassandra uses her 3 MC to buy egg move Helping Hand.[a]Woobat[/a]
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Woobat ♀ - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 6 / 6
MC: 0
DC: 5 / 5

32 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp
Special Moves - Air Cutter, Charge Beam, Confusion, Energy Ball, Gust, Hidden Power [Fighting 7], Psyshock, Shadow Ball, Stored Power
Status Moves - Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Taunt, Thunder Wave, Torment, Toxic, Safeguard, Substitute

Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.

Anonymous stockpiles her 2 MC.[a]Zorua[/a]
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Zorua ♀ - Anonymous
Nature: Lonely (Atk: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Illusion - (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 65

Height Class: 1
Weight Class: 2
BRT: 15

EC: 3 / 6
MC: 6

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Counter, Faint Attack, Fury Swipes, Payback, Punishment, Pursuit, Scratch,
Special Moves - Dark Pulse, Grass Knot
Status Moves - Agility, Fake Tears, Leer, Nasty Plot, Scary Face, Snatch, Taunt, Torment, Toxic

Found alone, in a bin on the side of the road; Anonymous seems to have led a sad life up until now. Often pining for the attention of others, she makes displays of her illusion abilities to win their amusement. Seemingly lacking in self-esteem, she prefers the guises of others to her own.


Athenodoros wins!

Athenodoros gets 2 CC.
Actaea gets 1 EC, 3 MC, 1 DC, and 1 KOC. (Add a counters section plox)

Toast gets 2 CC.
Aunt Wu gets 3 MC.

I get 3 UC.

I put 1 UC in CC, bringing me to 20.

I put this UC into Absol's MC. She buys BW TM move Rest[a]Absol[/a]
FZcWp.gif

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 5 / 5

35 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge, Sucker Punch
Special Moves - Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Thunderbolt
Status Moves - Detect, Double Team, Flash, Leer, Magic Coat, Mean Look, Me First, Perish Song, Protect, Rest, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
 
My battle hall challenge is over, it ended with a draw in the second battle.

My ralts gains 4 HC, which will go into his MC to purchase the TM moves Thunder Wave and Will-o-Wisp. This leaves Quass with no MC.

Also, I gain 4 CC, to buy two new pokemon. Meet Karamazov the Monohm and Elaine the Scratchet!

Monohm.png

Monohm [Karamazov] (Male)
Nature: Modest (+1 SpA, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate, locked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks (14 total):

Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Egg:
Hydro Pump
Heal Bell
Power Gem

TM:
Flamethrower
Thunderbolt
Thunder Wave
iaza13951394675800.png

Scratchet [Elaine] (Female)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate, locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks (11 total):
Level Up:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Egg:
Roost
Yawn
Confuse Ray

TM:
Taunt
Toxic
Protect
 
Link fastest reffing I've ever done. =]

UC: 24 -> 27

Ohh, and here's me, getting my ass handed to me. And Espeon being powerful.

CC: 17 -> 20 (+1KOC)

GreyArcanine-1.png

Arcanine (Prometheus) [M]
EC:
6/6
MC: 0 -> 3 -> 1
DC: 5/5
Learns SolarBeam (BW TM)

586-autumn.png

Sawsbuck (Prince) [M]
EC:
6/6
MC: 0 -> 3
DC: 5/5

Umbrespy.png

Espeon (Fawkes) [F]
EC:
6/6
MC: 1 -> 5 (+1KOC) -> 0
DC: 5/5
Learns Signal Beam (Past Gen) and Hidden Power [Fighting, 7] (BW TM)
 
Alchemator wins!

Alchemator gets 2 CC.
Clive earns 3 MC and 2 KOC.
Christopher earns 3 MC.
Anna earns 3 MC and 1 KOC.

SimonSays gets 2 CC.
Prometheus gets 3 MC.
Prince gets 3 MC.
Fawkes gets 3 MC and 2 KOC.

I get 7 UC.
Prizes!
LouisCyphre:
2 CC
Absol the ABSOL: 4 MC, 1 KOC

Athenodoros: 2 CC
Thetys the CLOYSTER: 4 MC, 1 KOC

SimonSays: 3 UC

I use 1 UC as CC, putting me at a total of 23. I purchase a Razor Claw, dropping to 3 CC.

Absol uses the 6 remaining UC and her KOC as MC, combined with her MC reward and her existing 1 MC. Using these 13 MC, she buys Gen IV Tutors Superpower and Role Play, Gen IV TM Endure, and BW TMs Rock Tomb and Will-O-Wisp.[a]Absol[/a]
FZcWp.gif

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 5 / 5

40 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge, Sucker Punch, Superpower, Rock Tomb
Special Moves - Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Mean Look, Me First, Perish Song, Protect, Rest, Role Play, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.

I'm also claiming from a match that occurred in the meantime.

The match is a draw.

Simon gets 3 CC.
Prince gets 3 MC and 1 KOC.

Athenodoros gets 2 CC.
Tethys gets 4 MC and 1 KOC.

I get 3 UC.

I put 1 UC into CC, lifting me to 4, then I put the other 2 UC into Empress' MC. She will purchase BW TM Solarbeam.[a]Volcarona[/a]
637.gif

Volcarona ♀ - Empress
Nature: Bold (Def: +1, Atk: -1)
Type: Bug / Fire
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
(DW) Swarm - (Dormant) - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 100

Height Class: 3
Weight Class: 3
BRT: 21

EC: 6 / 6
MC: 0
DC: 1 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Flare Blitz, Leech Life, Take Down
Special Moves - Bug Buzz, Ember, Fiery Dance, Gust, Hurricane, SolarBeam
Status Moves - Harden, Light Screen, Magnet Rise, Morning Sun, String Shot, Sunny Day, Will-O-Wisp

A rigid follower and enforcer of rules, Volcarona believes in discretion over valor and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.

I use my 2 CC to purchase Helen the Nidoran♀ and Camille the Togepi.[a]Nidoran♀[/a]
029.gif

Nidoran♀ - Helen
Nature: Mild (SpA: +1, Def: -1)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Poison Point - (Innate) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
(DW) Hustle - (Dormant) - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 41

Height Class: 1
Weight Class: 1
BRT: 12

EC: 0 / 9
MC: 0
DC: 0 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Counter, Double Kick, Fury Swipes, Poison Sting, Pursuit, Scratch
Special Moves - Venoshock
Status Moves - Endure, Growl, Helping Hand, Protect, Tail Whip, Toxic
[a]Togepi[/a]
175.gif

Togepi - Camille
Nature: Relaxed (Def: +1, Spe -3, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Dormant) - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 17 (-)

Height Class: 1
Weight Class: 1
BRT: 12

EC: 0 / 9
MC: 0
DC: 0 / 5

13 moves known. Moves are sorted by type and then alphabetized.

Physical Moves -
Special Moves - AncientPower, Fire Blast, Sunny Day,
Status Moves - Bestow, Charm, Encore, Growl, Metronome, Mirror Move, Morning Sun, Psycho Shift, Sweet Kiss, Yawn

I am now broke.
 
UllarWarlord, TheMogRunner, MrcRanger, Terrador, Glacier, VFXCross, Atheno, The Wanderer (make sure to mark the changes that have been altered by Scratchet's nature, and Monohm's Dragon STAB summary should say just Thrash where it says Hyper Beam and Outrage), Toast, and SimonSays are APPROVED

10 gives me a UC and leaves me at 1. Also, I have a post here that needs to be approved, and I left Lou's two posts unapproved upon request.
 
Claiming from this 4 page epic!
Arcanite: 4 CC
  • Firion the ARCANINE: 3 MC, 1 KOC
  • Sir. Auron the LUCARIO: 3 MC, 3 KOC
  • Bahamut the DRAGONITE: 3 MC
  • Cloud Strife the CYCLOHM: 3 MC
  • Moogle the CINCCINO: 3 MC, 1 KOC
  • Zidane Tribal the SCRAFTY: 3 MC, 1 KOC

All KOC into MC

Hoarding for the time being.
 
http://www.smogon.com/forums/showthread.php?p=4005476#post4005476

21 UC for me. This brings me to 22 total. I'll spend them in a bit.


You know what, I said I would, so I will stick by my word. I am buying a Wynaut with 2 CC, dropping me to 10, and I will pour 5 UC into its EC bringing it right to 5/6 and Dropping me to 17 UC.

360.png

Wynaut (M) [Pre-evolution of The Amazing Wobbuffet, God Of Gods]
Nature: Relaxed (+Def, -Spe)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shadow Tag:
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 20 (23/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 10

EC: 5/6
DC: 0/5

Attacks (7 Moves):

Splash
Charm
Encore
Counter
Mirror Coat
Safeguard
Destiny Bond
 
From the above battle

Texas Cloverleaf: 4 CC
Shellos: 1 EC, 2 MC, 1 DC
New totals: 6 EC, 2 MC, 5 DC

Houndour: 1 EC, 2 MC, 1 DC
New totals: 2 EC, 2 MC, 2 DC

Dratini: 1 DC, 2 MC, 1 DC, 1 KOC KOC goes to MC
New totals: 3 EC, 3 MC, 2 DC

Tepig: 1 DC, 2 MC, 1 DC, 1 KOC KOC goes to EC
New totals: 7 EC, 2 MC, 5 DC

Cacnea: 1 EC, 2 MC, 1 DC
New totals: 3 EC, 3 MC, 3 DC

Doduo: 1 EC, 2 MC, 1 DC
New totals: 1 EC, 2 MC, 1 DC

Slowpoke: 3 MC
6 EC, 11 MC, 5 DC

Onix: 3 MC, 1 KOC KOC goes to MC
6 EC, 9 MC, 5 DC

Metang: 1 DC, 2 MC, 1 DC, 3 KOC KOCs go to MC (1) and EC (2)
New totals: 8 EC, 3 MC, 3 DC

Claims to come, Steelix moves and Shellos evolves.

Claims in a bit


Dratini: 3 " : Purchase Draco Metoer: 1 MC left
Pignite: 2 " : Purchase bulldoze: 0 MC left
Cacnea: 3 " : Purchase Thunderpunch: 0 MC left
Doduo: 2 " : Purchase Agility and Endeavour: 0 MC left
Slowking: 3 " : Purchase Dive: 1 MC left
Steelix: 9 " : Purchase Block (3), Roar, Torment, Giga Impact: 0 MC left
Metang: 3 " : Purchase Ice Punch: 0 MC left

423-m.png

Gastrodon, Squishy
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities:
Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
(DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Gastrodon
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Grass 7
Rain Dance
Body Slam
Recover
Counter*
Mirror Coat
Yawn
Earth Power
Toxic
Ice Beam
Substitute
Scald
Protect
Double Team
Total Moves: 19
Gastrodon claims Dig for 2 MC

Houndour's claim removed, 2 MC stockpiled.
 
Link to my first brawl. And it was awesome!

CC: 20 -> 26 (+2CC from Pay Day)

427.png

Buneary (Princess) [F]
EC:
1/6 -> 2/6
MC: 0 -> 3 (+KOC)
DC: 1/5 -> 2/5

288.png

Vigoroth (Duke) [M]
EC:
6/9 -> 7/9
MC: 0 -> 3 (+KOC)
DC: N/A

276.png

Taillow (Tsar) [M]
EC:
2/6 -> 3/6
MC: 0 -> 3 (+KOC)
DC: 2/6 -> 3/6

74.png

Geodude (Solid) [M]
EC:
3/9 -> 4/9 (Not evolving yet)
MC: 0 -> 2
DC: 2/5 -> 3/5

343.png

Baltoy (SandGiant)
EC:
3/6 -> 5/6 (+KOC)
MC: 0 -> 2
DC: N/A

305.png

Lairon (Baron) [M]
EC:
6/9 -> 9/9 (+2KOC) Evolves!
MC: 0 -> 4 (+2KOC)
DC: 5/5

79.png

Slowpoke (Sleuth) [M]
EC:
3/6 -> 4/6
MC: 1 -> 3
DC: 3/5 -> 5/5 (+KOC) DW Unlocked!

Syclar.png

Syclar (Viceroy) [M]
EC:
1/6 -> 2/6
MC: 0 -> 2
DC: 1/5 -> 2/5

148.png

Dragonair (Ace) [F]
EC:
7/9 -> 8/9
MC: 2 -> 4
DC: 5/5


Woo, Evolution!

306.png

Aggron (Baron) (M)
Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50*1.15, rounded up)
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20
Acc. Boost: +5% (58^2)/870 = 4%, 5% Minimum)


EC: 9/9
MC: 4
DC: 5/5


Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Heavy Slam
Protect
Iron Head
Iron Tail

Curse
Head Smash
Dragon Rush

Hone Claws
Earthquake
Aerial Ace
Substitute

Magnet Rise
Moves: 20
 
Heck, I'll use 2 of my saved TC on a new Squirtle! YAY OCD

7.png

<Squirtle> [Rockbottom] (Male)
Nature: Brave (+Att, -Spe)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish: (Type: Innate) [DW, Locked]
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 37 (-, flat 10% decrease in evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5


Attacks:

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Aqua Jet
Aqua Ring
Refresh

Dive
Substitute
Gyro Ball
 
http://www.smogon.com/forums/showthread.php?t=3455752&page=3

+4 CC

Cooler the Syclar gets standard counters, with 1 KOC into EC. Buying Protect (BW TM) with the MC.

Cecelia the Riolu gets 1/2/1/1, and I'm putting the KOC into EC. Buying Dig (BW TM) with the MC.

Scipio the now-Drapion gets 3 MC and 1 KOC => MC; purchasing Bug Bite (LU) and Aqua Tail (Tutor).

Emma the Togepi gets 1/2/1/1, with the KOC in EC. Buying Light Screen (BW TM) with the MC.

Ike the now-Flarelm gets 1/2/1/2; one KOC goes into EC, and the other into MC. Buying Heat Wave (Tutor) with the 3 MC.

Finally, Femme the Croagunk gets 1/2/1 (first EC/DC for a 35 move mon; rofl); buying Sludge Wave (BW TM) for her.
 
Ragnarokalex, Arcanite, jas61292, SimonSays, UllarWarlord, and Terrador are APPROVED

Texas, Dark Pulse is a Gen 4 TM, so it costs 3 MC, so Houndour can't afford it. Conversely, Draco Meteor is a Gen 5 Tutor, so it only costs 2 MC, so Dratini has a spare. Dive is a BW HM, so same for Slowking. NOT APPROVED until you change Houndour's claim, but everything else is fine.

8
Also, I have a post here that needs to be approved, and I left Lou's two posts unapproved upon request.
 
Claiming my 1 subreffing UC from http://www.smogon.com/forums/showthread.php?t=3455752

Using it for EC, thus evolving Bolderdash into Stratagem!

frontnormal-mstratagem.png

Stratagem - Ruby (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130

EC: 9/9
MC: 0
DC: 1/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Vacuum Wave
Weather Ball
Giga Drain

Ominous Wind
Heat Wave
Ancientpower

Hidden Power (Flying, 6)
Fire Blast
Protect
Volt Switch
Substitute
Stealth Rock
Endure
 
Simonsays and jayjinde are approved.

SDS is not approved. Stratagem needs at least a battle as a Bolderdash under his belt in order to evolve.
 
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