Data Prize Claiming Thread (Update 5-09-13)

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From this battle...

Currency Counters: 33 + 4 = 37


Hype Dog - Swampert (F)
MC: 0 + 3 = 3
Using Move Counters to learn Bite (Egg Move).


Hakumen - Kitsunoh (M)
MC:
0 + 3 = 3
Using Move Counters to learn Low Kick (5th Gen Tutor) and Shadow Claw (Level up).

Chugga - Weezing (M)
MC:
0 + 3 + 2 from KOs = 5
Using Move Counters to learn Rest (5th Gen TM) and Sleep Talk (5th Gen Tutor). Left with 1 MC.

Chrysalis - Starmie (-)
MC: 0 + 3 + 1 from KOs = 4
Using Move Counters to learn Magic Coat (5th Gen Tutor) and Grass Knot (5th Gen TM).
 
From here, I'm claiming 3 CC.

Valoo, my Dratini, claims 1 EC, 3 MC (EXP Share) 1 DC, and 1 KOC, which I will place into his MC.
He'll buy Incinerate and Swagger, both via BW TM.

Anghammarad, my Golett, claims 1 EC, 2 MC, 1 DC, and 2 KOC, which I will place into his MC.
He'll buy Telekinesis and Thief, both via BW TM.

Finally, Atlas, my Venonat, claims 1 EC, 2 MC, and 1 DC.
He'll buy Solarbeam, via BW TM.

Thanks!
 
+5 CC (Amulet Coin)

2 CC -> 7 CC

Pauly the Piplup: 1 EC, 2 MC, 1 DC

Shadow the Ghastly: 1 EC, 2 MC, 1 DC

Robet the Beldum that totally needs a new name: 1 EC, 2 MC, 1 DC

Too lazy and tired to spend stuff right now.

EDIT: Apparently Beldum also gets a KOC due to Golett dying to energy loss, so that goes towards MC. Still stockpiling.
 

Texas Cloverleaf

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http://www.smogon.com/forums/showthread.php?t=3474999

Texas: 1CC
Flarelm: 1EC, 4MC

Flarelm evolves!

And with its 18 MC it purchases: Wood hammer (0), Flare Blitz (0), Low Kick (2), Toxic (2), Sunny Day (2), Earthquake (2), Double Team (2), Solarbeam (2), Rest (2), Sleep Talk (2), Zap Cannon (1), Iron Defense (1).


Pyroak, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW) (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Iron Defense
Synthesis
Lava Plume
Zap Cannon

Counter
Blaze Kick
Seed Bomb
Earth Power
Stealth Rock
Sleep Talk
Low Kick

Light Screen
Rock Slide
Swords Dance
Hidden Power Ice (7)
Substitute
Toxic
Sunny Day
Double Team
Rest
Earthquake
Solarbeam
Total Moves: 33


TheWolfe, EndQuote, Espeon65, Ralex, Frosty, Self: APPROVED

+0.5 UC=12.9
 
Woo

UC: 8->22

EDIT:
lol Kakuna gets 2 KOC

CC: 15->22

Kakuna:
EC: 4->5
MC: 13->16->18 (2 KOC)->0
DC: 4->5
Evolves into Beedrill!
Moves: Fury Attack, Focus Energy, Twineedle, Rage, Pursuit, Toxic Spikes (Free upon evolution), Pin Missile, Agility, Assurance, Poison Jab, Endeavor (LU), Drill Run, Roost (BW2 Tutor), Brick Break, Toxic, Protect (BW TM), Endure (Past gen TM)

Beedrill "D'aww!" (M)
Nature: Adamant (+Atk, -SpA)

Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW Unlocked): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/5
MC: 0
DC: 5/5

Attacks:

Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Pin Missile
Agility
Assurance
Poison Jab
Endeavor

Endure

Electroweb
Iron Defense
Drill Run
Roost
Brick Break
Toxic
Protect

Total: 23
 

Stratos

Banned deucer.
4 UC
2 UC

stockpile

stuff
2 CC (Stockpile)
Gallade gets 5 MC (w/ KOC)
Colossoil gets 4 MC (w/ KOC)
Pyroak gets 3 MC (w/ KOC)

Gallade's go to Destiny Bond (3) Psychic (1) Future Sight (1)
Colossoil's go to Muddy Water (1) Magnitude (1) Stockpile (1) Swallow (1)
Pyroak's go to Heat Crash (1) Petal Dance (1) Heat Crash (1)
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
From this:
Colosshale goes to:
EC: 1/6
MC: 2
DC: 1/5

MC saved during cap's dicking.

Kitsunoh gets 3+1 MC, used on Memento and Flail and adding Metal Claw which it gets at L22.

Pansear goes to:
EC: 1/6
MC: 2
DC: 1/5

MC used on Fling and Acrobatics.

+2 CC to 60, used on an EXP Share, an Everstone and a Rare Candy, taking me to 24.
 
Claiming from a DQ

+3 CC
Overcast the Monohm gets 1 EC, 2 MC, 1 DC, 2 KO. 1 KO as EC and the other as MC to get Dragon Pulse, Discharge and Hurricane (LU)
Snarl the Growlithe gets 1 EC, 2 MC, 1 DC. Buys Agility and Heat Wave (LU) with the MC.
Barbarian the Nidoran♂ gets 1 EC, 2 MC, 1 DC. MC are spent on Drill Run (BW Tutor).
Roar the Larvitar gained 1 EC, 2 MC, 1 DC. Takes Stone Edge and Crunch with the MC (LU).
 
(ノಥ益ಥ)ノ ┻━┻
LockDown said:
waterwarrior: 1 CC
Klavier Galvin: 4 MC
The Walrus: 1 EC, 1 DC, 3 MC
Stockpiling the 1 CC

Klavier the Syclant spends his 4 MC on the BW TMs Toxic and Venoshock
The Walrus the Spheal:
EC: 0 -> 1
MC: 0 -> 3 -> 0, purchases the BW LU move Blizzard and the BW TM Ice Beam

┬─┬ ノ( ^_^ノ)
Wolfe said:
waterwarrior gains 1 CC.
Houdin the Alakazam gains 4 MC and 1 KO Counter.
Frozone the Shellder gains 1 EC, 3 MC, 1 DC and 1 KO Counter.
Stockpiling the 1 CC.

Zam's KOC goes into MC, purchasing the BW Tutor move Fling and the past-gen move Body Slam
Shellder's KOC goes into EC, and because I just want this bastard to evolve, putting 1 UC in his EC and 2 UC into his DC
EC: 3 -> 5 -> 6 VAGINA POKEMON GET!
MC: 0 -> 3 -> 0, learns Toxic Spikes and Spike Cannon for free upon evolution, purchases the BW LU moves Spikes, Hydro Pump, and Icicle Crash
DC: 2 -> 5 OVERCOAT UNLOCKED!

Cloyster (Frozone) Male

Nature: Lonely (+Atk, -Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (24 moves total)
Physical:
Avalanche
Clamp
Dive
Explosion
Ice Shard
Icicle Crash
Icicle Spear
Payback
Razor Shell
Rock Blast
Spike Cannon
Tackle
Twineedle

Special:
Aurora Beam
Brine
Hydro Pump

Status:
Leer
Protect
Shell Smash
Spikes
Substitute
Supersonic
Toxic Spikes
Withdraw


Fuck it I'm done with spamming battles, I'm maxing out Zam now. Purchasing Iron Tail (2), Double-Edge, Headbutt, Mega Kick, Mega Punch, Take Down, Submission, Rage, Skull Bash, Slash (all 3) for 29 UC. More than worth it. This leaves me with 22 UC left.
 
Spending 7 CC to change my Armaldo from Adamant to Careful


Armaldo (M) [Diego Armaldo]
Nature: Careful (+SpD, -SpA)

Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Total Moves: 40/74

Aerial Ace
Ancientpower
Aqua Tail
Attract
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Captivate
Cross Poison
Crush Claw
Curse
Cut
Dig
Double Edge
Double Team
Earth Power
Earthquake
Endure
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Hidden Power Ice 7
Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud-Slap
Mud Sport
Natural Gift
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sandstorm
Scratch
Screech
Secret Power
Seismic Toss
Slash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor
 
KER-FAIL

+4 CC, stockpiling (52 total)
Cyclohm: +3 MC, learns Electroweb (-2 MC), stockpiles the last (1 total)
Gallade: +3 MC, learns Feint (-1 MC) and Pain Split (-2 MC)
Tomohawk: +3 MC, Learns Sky Drop (-1 MC) and Bulldoze (-2 MC)
Kitsunoh: +6 MC (3 + 3 KOC), learns Fake Out (-1 MC), Shadowstrike (-1 MC), Pain Split (-2 MC) and Super Fang (-2 MC)
 
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