Probopass is certainly viable in OU as a specialist special wall, it can take even STAB Surf's decently enough and the only special attackers he'll be critically weak against can be counted on the hands Lucario, Heatran, Claydol, Togekiss, Camerupt(Rarely) and ironically...himself.
The only problem being a Probopass user myself is I find its a very tricky thing to balance out. You have to really look hard to see what it can and can't do.
Magnet Rise? Rather have it on Electrode or Magnezone depending on use. Earth Power? Claydol gets STAB, Heatran gets brutal offense, make sure its paired with something worthwhile. Gravity? Clefable, Dusknoir, Jirachi use it fine with far less backlash.
Some seem to think because its sturdy it can stay in for extended periods...just doesn't happen that easily. It likes to switch out, back in, pop in a move, get out to disrupt the flow of play and force switches here and there.
Although something fun I've found from experience is that if you Magnet Rise as a Garchomp comes in you can give it a pretty good mauling with Flash Cannon unlike Magnezone which gets mauled by Fire Fang.
The only problem being a Probopass user myself is I find its a very tricky thing to balance out. You have to really look hard to see what it can and can't do.
Magnet Rise? Rather have it on Electrode or Magnezone depending on use. Earth Power? Claydol gets STAB, Heatran gets brutal offense, make sure its paired with something worthwhile. Gravity? Clefable, Dusknoir, Jirachi use it fine with far less backlash.
Some seem to think because its sturdy it can stay in for extended periods...just doesn't happen that easily. It likes to switch out, back in, pop in a move, get out to disrupt the flow of play and force switches here and there.
Although something fun I've found from experience is that if you Magnet Rise as a Garchomp comes in you can give it a pretty good mauling with Flash Cannon unlike Magnezone which gets mauled by Fire Fang.