Nope, I didn't figure that out, nor do I know how to use the program from source code :P
Tutorial? :P
Ahaa fantastic, got it sorted.
Cheers dude.
Program is pretty nice, but:
-finding team weaknesses doesn't work, just closes the program after loading a team.
Arbok @ Choice Band * arbokChoice_band
Ability: Intimidate
Jolly Nature
EVs: 56 HP/ 252 Att/ 0 Def/ 0 SAtk/ 0 SDef/ 200 Speed
- Gunkhot
- Earthquak
- Crunch
- Seedbomb
Arcanine @ Life Orb * arcanineMorning_glory
Ability: Intimidate
Adamant Nature
EVs: 120 HP/ 152 Att/ 0 Def/ 0 SAtk/ 0 SDef/ 236 Speed
- Flareblitz
- Extremespeed
- Heal
- Toxic
Alakazam @ Choice Specs * alakazamChoice_specs
Ability: Synchronize
Timid Nature
EVs: 4 HP/ 0 Att/ 0 Def/ 252 SAtk/ 0 SDef/ 252 Speed
- Psychic
- Signalbeam
- Focusblast
- Trick
Aerodactyl @ Life Orb * aerodactylLife_orb
Ability: Pressure
Jolly Nature
EVs: 0 HP/ 252 Att/ 4 Def/ 0 SAtk/ 0 SDef/ 252 Speed
- Stoneedge
- Earthquake
- empty move
- Heal
Articuno @ Leftovers * articunoSupport
Ability: Pressure
Calm Nature
EVs: 252 HP/ 0 Att/ 0 Def/ 0 SAtk/ 252 SDef/ 4 Speed
- Icebeam
- Heal
- Roar
- empty move
Ariados @ Leftovers * ariadosBaton_pass
Ability: Insomnia
Jolly Nature
EVs: 248 HP/ 0 Att/ 8 Def/ 0 SAtk/ 0 SDef/ 252 Speed
- empty move
- empty move
- Agility
- Bugbite
Move Gunkhot isn't in database
Move Earthquak isn't in database
You gave following team
Arbok @ Choice Band * Arbokchoice_band
Ability: Intimidate
Jolly Nature
EVs: 56 HP/ 252 Att/ 0 Def/ 0 SAtk/ 0 SDef/ 200 Speed
- empty move
- empty move
- Crunch
- Seedbomb
Arcanine @ Life Orb * Arcaninemorning_glory
Ability: Intimidate
Adamant Nature
EVs: 120 HP/ 152 Att/ 0 Def/ 0 SAtk/ 0 SDef/ 236 Speed
- Flareblitz
- Extremespeed
- Heal
- Toxic
Alakazam @ Choice Specs * Alakazamchoice_specs
Ability: Synchronize
Timid Nature
EVs: 4 HP/ 0 Att/ 0 Def/ 252 SAtk/ 0 SDef/ 252 Speed
- Psychic
- Signalbeam
- Focusblast
- Trick
Aerodactyl @ Life Orb * Aerodactyllife_orb
Ability: Pressure
Jolly Nature
EVs: 0 HP/ 252 Att/ 4 Def/ 0 SAtk/ 0 SDef/ 252 Speed
- Stoneedge
- Earthquake
- empty move
- Heal
Articuno @ Leftovers * Articunosupport
Ability: Pressure
Calm Nature
EVs: 252 HP/ 0 Att/ 0 Def/ 0 SAtk/ 252 SDef/ 4 Speed
- Icebeam
- Heal
- Roar
- empty move
Ariados @ Leftovers * Ariadosbaton_pass
Ability: Insomnia
Jolly Nature
EVs: 248 HP/ 0 Att/ 8 Def/ 0 SAtk/ 0 SDef/ 252 Speed
- empty move
- empty move
- Agility
- Bugbite
for Pokemon Ferrothornspiker weakness
for Pokemon Tyranitarchoiceband weakness
for Pokemon Tyranitarchoice_band weakness
############################################################
# for Pokemon Tyranitardragon_dance huge weakness #
############################################################
for Pokemon Tyranitarlure weakness
############################################################
# for Pokemon Tyranitarcurse huge weakness #
############################################################
and so on ....
Glalie (M) @ Lum Berry
Ability: Inner Focus
EVs: 248 HP/212 Def/48 Spd
Bold nature (+Def,-Atk)
- Explosion
- Ice Beam
- Spikes
- Taunt
---
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/36 Atk/220 SpDef
Careful nature (+SpDef,-SpAtk)
- Earthquake
- Rest
- Rock Slide
- Stealth Rock
---
Slowking (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/40 Def/216 SpDef
Calm nature (+SpDef,-Atk)
- Grass Knot
- Slack Off
- Surf
- Toxic
---
Vileplume (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/4 Def/252 SpDef
Calm nature (+SpDef,-Atk)
- Aromatherapy
- Leech Seed
- Protect
- Sludge Bomb
---
Flareon (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/80 Def/176 SpDef
Calm nature (+SpDef,-Atk)
- Lava Plume
- Protect
- Roar
- Wish
---
Dusclops (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/36 Atk/220 Def
Impish nature (+Def,-SpAtk)
- Earthquake
- Ice Punch
- Pain Split
- Shadow Sneak
---
The reason the team doesn't work is because the team isn't following the format exactly. Check post # 29 where Pokemonniac showed you the team to test it on. You have to follow that format. I know it's a lot of work, but it really is useful.Okay, your test team works with the tier selection OU, but when I tested this team:
Under the tiering of 'UU' and hit Submit, the program doesn't do any calculating and simply skips to a plain white screen.Code:Glalie (M) @ Lum Berry Ability: Inner Focus EVs: 248 HP/212 Def/48 Spd Bold nature (+Def,-Atk) - Explosion - Ice Beam - Spikes - Taunt --- Regirock @ Leftovers Ability: Clear Body EVs: 252 HP/36 Atk/220 SpDef Careful nature (+SpDef,-SpAtk) - Earthquake - Rest - Rock Slide - Stealth Rock --- Slowking (M) @ Leftovers Ability: Own Tempo EVs: 252 HP/40 Def/216 SpDef Calm nature (+SpDef,-Atk) - Grass Knot - Slack Off - Surf - Toxic --- Vileplume (M) @ Leftovers Ability: Chlorophyll EVs: 252 HP/4 Def/252 SpDef Calm nature (+SpDef,-Atk) - Aromatherapy - Leech Seed - Protect - Sludge Bomb --- Flareon (M) @ Leftovers Ability: Flash Fire EVs: 252 HP/80 Def/176 SpDef Calm nature (+SpDef,-Atk) - Lava Plume - Protect - Roar - Wish --- Dusclops (M) @ Leftovers Ability: Pressure EVs: 252 HP/36 Atk/220 Def Impish nature (+Def,-SpAtk) - Earthquake - Ice Punch - Pain Split - Shadow Sneak ---
This also doesn't appear to be compatible with 4th generation - as the weaknesses display 5th gen weaknesses also.
Also do you remember X-Acts efficient EV calculator?
Could you implement that feature somewhat into the program?
Sorry for me being a total noob with this program, thanks for all your help so far.
Okay, your test team works with the tier selection OU, but when I tested this team:
Under the tiering of 'UU' and hit Submit, the program doesn't do any calculating and simply skips to a plain white screen.Code:Glalie (M) @ Lum Berry Ability: Inner Focus EVs: 248 HP/212 Def/48 Spd Bold nature (+Def,-Atk) - Explosion - Ice Beam - Spikes - Taunt --- Regirock @ Leftovers Ability: Clear Body EVs: 252 HP/36 Atk/220 SpDef Careful nature (+SpDef,-SpAtk) - Earthquake - Rest - Rock Slide - Stealth Rock --- Slowking (M) @ Leftovers Ability: Own Tempo EVs: 252 HP/40 Def/216 SpDef Calm nature (+SpDef,-Atk) - Grass Knot - Slack Off - Surf - Toxic --- Vileplume (M) @ Leftovers Ability: Chlorophyll EVs: 252 HP/4 Def/252 SpDef Calm nature (+SpDef,-Atk) - Aromatherapy - Leech Seed - Protect - Sludge Bomb --- Flareon (M) @ Leftovers Ability: Flash Fire EVs: 252 HP/80 Def/176 SpDef Calm nature (+SpDef,-Atk) - Lava Plume - Protect - Roar - Wish --- Dusclops (M) @ Leftovers Ability: Pressure EVs: 252 HP/36 Atk/220 Def Impish nature (+Def,-SpAtk) - Earthquake - Ice Punch - Pain Split - Shadow Sneak ---
This also doesn't appear to be compatible with 4th generation - as the weaknesses display 5th gen weaknesses also.
Also do you remember X-Acts efficient EV calculator?
Could you implement that feature somewhat into the program?
Sorry for me being a total noob with this program, thanks for all your help so far.