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Project Mono-Type

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i nominate BUG and FIGHTING. some of the best ou sweepers are bug types (read: scizor and volcarona) and there are some really go clean up sweepers and revengers (read: yanmega and heracross) with some great support pokemon (read: foretress) which means only heatran is a huge problem. he can be taken care of by heracross.

i was thinking maybe volcarona-scizor-forretress-heracross-yanmega-venomoth(or filler)

another great monotype is FIGHTING. i have used a fighting monotype for a long time and it destroys.

it can cover many threats with their dual types, and decimates stall. a team of:

lucario/Conkeldurr-virizion-scrafty-terrakion-mienshao-infernape

is really good.
first of all, fighting monotype is resistant to stealth rock which makes rapid spin unecessary. secondly, their offensive typing is great, and not much wall them.

bu conkeldurr destroys teams
cm virizion checks rain teams and kils skarmory and gliscor
scrafty provides valuable psychic immunity and can sweep and kill gliscor
mienshao is just cool overall and can kill gliscor
scarf terrakion can revenge those pesky flying types such as tornadus
infernape destroys gliscor and skarmory with hp ice and fireblast respectively...

definitely fighting or bug.
 
I can see Grass potentially going rain/sun. Not that we should be weather-reliant, but weather-capable... rain has the benefit of cutting fire's power in half; and if against a rain team, sun works with SEVERAL pokemon without opening up the team to fire attacks (which rain teams typically don't carry). I am a big fan of the idea.

I love mono-poison. Easily my favorite type. I wouldn't mind going ahead with that one now too while we get the hang of the process of making mono-type teams since I know a lot there.

Fighting could potentially be an excellent type to try as well. A LOT of priority means we could have a lot of bulky offense running around. While SR isn't much of a problem, I would be wary of spikes/t-spikes which are both much more common these days. Hitmontop or at least Toxicroak would be advised. Toxicroak also has the advantage of being a water-absorber... mono-teams LOVE to have as many types as possible absorbed.

Bug got infinitely better in Gen 5, that's all I can really say about that. Definitely doable if the community wants.

Psychic and Dark, IMO will definitely be more challenging to make but I have interest in both of them. They might be better saved for a later team since this is still only the second team we've done. But I'm open to it if discussion goes that way.
 
Bug is forced to be somewhat hyper-offensive, which isn't always a bad thing. Its main problem is that it has little type diversity in covering its weaknesses. While mono-Ground has Gastrodon to take Water moves, mono-Fighting has Scrafty for Psychics, etc etc, Bug has very few safe switch-ins. Forretress or Scizor can handle most Rock moves, but Fire-types or Fire users like Salamence have proven my biggest obstacle in using successful mono-Bug teams. SpD Volcarona (with HP Rock), an unheard-of set otherwise, might be worth trying as a Fire-type counter. Otherwise, you sacrifice someone and get Scarfcross back in! XD

I could get pretty excited about mono-Dark though. Tyranitar, Krookodile, Bisharp, Honchkrow, and the Ghost/Darks are all fairly diverse and very powerful.

I also agree with bluemon in that Fighting has some very, very good Pokemon which are already prominent in the metagame.
 
Im going to vote figthing as the next monotyp, because I would like to see the different playstyle an offensively typed team produces over a team with mostly defensively orientated members. Plus I think mienshao scrafty are going to completely wreck face together. In that regard I see mono-fighting being initially directed towards hyper offense and then slowly laying off to take advantage of mienshao being bulkier than it seems because of regenerator and all of the bulkier fighting types.

compared to making a monowater team the issues arent going to be how can the team abuse weather but how can the team shut down weather. The fighting pokemon that work against/with weather are

Sandstorm
terrakion
lucario
colbion
breloom (poison heal>sandstorm damage and its grass fighting coverage hits a large number of things well see under the sand)
virizion is possible for its typing as well

Rain
Breloom (grass type)
virizion (which is a noteable pokemon because it is one of the few specially sweeping fighting pokemon that is better off sweeping specially)
Toxicroak rain dish
poliwrath water absorb

sun
Infernape
Darmanitan
realistically sun wont pose too much of a threat to a mono fighting team the main issue is being outsped by chlorophyl users, but it is nice to have a team member that can take advantage of the sun with a stab attack.

hail
Theres nothing that will end up resisting hail but the entire team will threaten hail with super effective stab attacks. Hail teams should be the least of our worries at this point.
 
I'm not sure how comfortable I am letting this go when the Project Mono-type: Water thread is still active and has been left with no sense of direction and is no closer to producing a final product than it was a few weeks ago.

I guess I can let this one go but if it goes the same way as the previous attempt then it will be the last one.

Best of luck.
 
My vote it's for Psychic, the type it's really diverse with many incredible pokemon, all-but-one pixie, a support move pool that goes beyond amazing, an lots of styles, I have to say there are a lot of potential, you can use Dual Screens (try with azelf or Zam and watch them sweep while surviving that BP) Trick Room (Metagross, reuniclus, bronzong, slowbro, victini, ....) even gravity, and when you have pokes like deoxys and starmie you can even go fast hyper offense or bulky stall, most people is just not prepared for stuff like psychic pokes to actually break teams

Beating mono fight it's also a great plus
 
I'm not sure how comfortable I am letting this go when the Project Mono-type: Water thread is still active and has been left with no sense of direction and is no closer to producing a final product than it was a few weeks ago.

I guess I can let this one go but if it goes the same way as the previous attempt then it will be the last one.

Best of luck.

I agree with lee, although i did try in my last two posts to sort of standardize a team, there hasnt been much progress and honestly the team we had feels incomplete. But I do believe its alright to at least pick the second type my suggestion would be for everyone that voted on this thread to go back to the mono water thread. And only those who participated in that thread will be counted for their vote concerning the next type. It might be rude but it forces the community to work on and finish its projects before moving on.

That being said someone has to count those votes and check both threads to insure participation, and i volunteer myself for that activity. If there is any opposition to this proposal let me know asap.

ps dont let the mono water thread die its so cool!
 
I'm not sure how comfortable I am letting this go when the Project Mono-type: Water thread is still active and has been left with no sense of direction and is no closer to producing a final product than it was a few weeks ago.

I guess I can let this one go but if it goes the same way as the previous attempt then it will be the last one.

Best of luck.

Don't worry. I don't intend to start a new type until water is 100%. The water thread seemed to be losing interest so I figured opening up discussion on the next type while I found a way to wrap things up over there seemed like a good idea and a way to generate some interest in the project as a whole.

The problem was with so many different opinions and play styles, I wasn't getting much solid on a full team... I got to 3-4/6 before participation dropped off. So My plan is to cast a wider net by taking in multiple final products from various members.

I expect Water to be finished within the week unless things really pick up.
 
Mono Grass is REALLY hard. Its just owned by so many pokes. Any fire mon will give you trouble as Ludicolo and Cradily are the only ones who arent OHkoed by a strong flare blitz or fire blast. Flying is managable but still specs Hurricanes hit like a mo fo. Volcrano after a QD just stomps the team as well since few grass types can take continued beatings of Bug Buzz and Fiery Dance/Fire Blast.
Besides that some of the best grass types in OU have cruical double weaknesses. Celebii highetens bug weakness, Ferrothron adds a fighting and another fire weakeness and Virizion gives a X4 flying weakness.
Mono grass is insaenly difficult to manage especially with Volt Turn offense. Scizors choice banded U turns are impossible to stop and the Swords Dance set is even harder thanks to Bug Bite.
Mono grass is probably one of the worst mono types out there.

I would like to see a good mono electric team. With ballon you have no weakness and Zapdos and that new eel thing(cant remember sorry) give ground immunities. Plenty of good electric pokemon out there
 
I would like to see a good mono electric team. With ballon you have no weakness and Zapdos and that new eel thing(cant remember sorry) give ground immunities. Plenty of good electric pokemon out there

Why would you use Eelektross when you have the full Rotom family where to choose
 
Why would you use Eelektross when you have the full Rotom family where to choose

Yeah good point. Thanks for pointing that out it makes my point even stronger.
I was just trying to say that the Electric type can overcome its ground weakness thanks to levitate, balloon and Zapdos.
But Elektorss isnt all bad. High attack(115, 8 points off of Electivire) and a special attack thats higher than Electivire gives it something. Also its slightly bulkier.
 
1. No weaknesses
2. Can go physical or mixed
3. Its competitive movepool consists of more than 7 moves
4. Isn't crippled by the wrong weather or SR like most of Rotom formes
5. No weaknesses...

Need I say more?

1. No weaknesses, but very few resists. I'll take a couple added weaknesses if it gives me more useful resists.

2. Distinct advantage. It can also go special, too, with its awesome coverage, having the same Special Attack, and Acid Spray.

3. When your 7 moves are all it needs, this is literally an irrelevant point. It's sort of like Haxorus with Outrage. It doesn't really learn much else, but it 2HKOs everything anyways.

4. True

5. See 1.
 
I like the idea of a ghost team. All ghosts are immune to fighting and normal, golurk is immune to electric, many ghost-types have levitate and spiritomb is immune to psychic and has no weakness. Gengar's speed, special attack, and movepool gives it the ability to function as a pretty good sweeper, and access to toxic makes it an alright staller. Combining access to will-o-wisp, toxic, and STAB hex also makes ghost one of the best types for inflicting status. The only major flaws I see are the lack of entry hazards and a weakness to sucker punch.
 
I like the idea of a ghost team. All ghosts are immune to fighting and normal, golurk is immune to electric, many ghost-types have levitate and spiritomb is immune to psychic and has no weakness. Gengar's speed, special attack, and movepool gives it the ability to function as a pretty good sweeper, and access to toxic makes it an alright staller. Combining access to will-o-wisp, toxic, and STAB hex also makes ghost one of the best types for inflicting status. The only major flaws I see are the lack of entry hazards and a weakness to sucker punch.

Don't forget weakness to Pursuit. We'll have to be very careful to predict the Tyranitar switch-in and catch it with Scarf Golurk. :P
 
Psychic sounds interesting. You have diverse/support pokemon like mew, deoxys-s, jirachi, and celebi. Metagross, latios, victini, and some others can hit pretty hard. The type in general has quite a few other solid pokemon like starmie and reuniclus too. Some threats may be hard to cover but it certainly has a lot of options.

agreeing with this, also psychic would be a good heavy offense team on the special side, and a lot of the 100 stats 600 BST legends are part psychic type like jirachi, celebi, and mew
 
I still say grass. With regenerator Tangrowth as our physical wall, we can wall a good bit. I was using a Bold, max HP and Def and it took a +2 Bug Bite from a Scizor. Granted it only just barely took the hit, but still, 96% from a +2 STAB SE Technition boosted strike? Yest please. This might not be the best example, but it shows Tangrowth's excellent physical capabilities. With Regenerator, this poke promotes Leaf Storm usage and it has access to Sleep Powder and Knock Off for utility. You can use a Growth set or a Mixed set with EQ and Power Whip. It also has Focus Miss and HP for extra coverage. What do you guys say?
 
I still say grass. With regenerator Tangrowth as our physical wall, we can wall a good bit. I was using a Bold, max HP and Def and it took a +2 Bug Bite from a Scizor. Granted it only just barely took the hit, but still, 96% from a +2 STAB SE Technition boosted strike? Yest please. This might not be the best example, but it shows Tangrowth's excellent physical capabilities. With Regenerator, this poke promotes Leaf Storm usage and it has access to Sleep Powder and Knock Off for utility. You can use a Growth set or a Mixed set with EQ and Power Whip. It also has Focus Miss and HP for extra coverage. What do you guys say?

Well 96% is a ton. SR or spikes and its a KO. Grass has no spinners, remember that. Theres very little you can do to a hazard leading Deoxys S or any hazard layer pretty much since you cant get rid of them. Besides that if Tangrowth is committed only to defense its going to be slow and less powerful. The only way a grass team can beat Scizor is by revenging or hitting it on the switch. Even then BP does serious damage to every grass bar Ferrothorn and Ludicolo. Mono grass has a 6 team slot syndrome I think. It isnt as easy as it seems. Ive tried it, it sucks
 
I say we go with either Fighting or Ghost. Fighting just has lots of options for us to play with, while Ghost types have a ridiculous assortment of immunities, something invaluable on a mono-type team.

I'm not going to bother explaining more as both these types have been already mentioned, but that's what I'd like to do.
 
I am going to 3rd Poison's nomination, and here's why.

In the 4th Gen, I frequented more mono-type tournies than any other format towards the tail end, and Poison has always shown itself to be the #1 selection in that it has the utmost variety.

It has great utility in such powerful leads as Roserade and Intimidate Qwilfish, special attackers in B-Pass Venomoth, SF Nidoking/queen and Gengar, defensive Pokemon in Ammongus, Muk, and RestTalk Coil Arbok, and opportunities to switch in to its weaknesses in Weezing, Crobat, (Gengar), Drapion, and Skuntank. Toxicroak is also worth a mention, as his Fighting stab helps defeat Steels and Rocks that resist the Poison STAB, as well as providing an interesting Water immunity.

I haven't played Gen 5 Monotype, but a team I'd consider based off Gen 4 knowledge would be something like this:

-Tentacruel/Roserade
-Gengar
-Toxicroak
-Drapion
-Weezing
-Crobat

Lots of diversity and strategies in just those, although there are plenty of other combinations.
 
With Project Mono-Type: Water finally wrapping up... It's time to put some more focus here!

I am hearing a lot of plugs for Grass, Electric, and Poison. All good options. Psychic and Ghost are definitely options as well. Let's hear more about what YOU think.
 
I also would like to see mono-Poison. We already have one of the least expected Rain contenders (Toxicroak, who basically checks entire rain teams by himself), an old wall who might get some new love (Weezing), and a bunch of other unexpected threats. Furthermore, Poison practically has an answer to every weather. SS Qwilfish can sweep vs. Rain teams, Victribeel, Vileplume and Venusaur can rock in the sun, Toxicroak, as mentioned before, is a behemoth in rain, and can check certain Sand members, while Abomasnow isn't switching into a poison attack any time soon.

Poison also suits the meta, since it is excellent defensively, stopping Choice Terrakion from just sitting there and tearing your team to shreds with its excellent STABs, stops Venusaur from wrecking your team if it lacks EQ or you're walling it with Weezing, and Toxicroak, as mentioned before, laughs at even rain boosted water attacks.

Major issues are that most poison-types can't do shit to Reuniclus under normal circumstances, but otherwise, he's taking you down (Toxicroak MIGHT be able to KO with +2 Sucker Punch, Qwilfish with +2 Rain Boosted Waterfall, Weezing and lolexplosion?). The other major issue is that Poison is a HORRIBLE STAB, with 1 immunity and 5 resists.
 
Honestly, Mono-Psychic stands out to be the best mono-type, hear me out:

1. We have access to Spikes and Stealth Rock. Spikes access is granted via Deoxys-S
2. We have access to the most fearsome special attackers in the OU tier, ie: Latios, Latias, Starmie, and Reuniclus.
3. We have access to some good physical attackers: Metagross, Gallade, Medicham, and Darmanitan (technically since he has Zen Mode)
4. We have access to the defensive Steel types via Jirachi and Brongzong, who together can stop both sides of the spectrum. We also have some other stellar defensive pokes such as Slowbro, Slowking, Claydol, Uxie, and Cresselia.
5. Mono-Psychic teams can deal with entry hazards much easier than other mono-teams due to access to the Magic Bouncers and Rapid Spin (via Starmie and Claydol)
6. We have access to a lot of niche moves that are really only available to Psychic types such as Trick Room, Healing Wish, Power Swap, and Trick.
7. Mono-Psychic beat a lot playstyles. Two prime examples are beating stall with Calm Mind Reuniclus and beating Hyper offense with Starmie.
8. Mono-Psychic can be a lot of playstyles. It can be balanced, HO with all of its dual screeners, "stallish" due to a lot of its defensive pokes, and even a Trick Room team.
 
About Darmanitan, technically it's a pure Fire type even if you give it Zen mode until it hits 50%.
Should it be allowed in a mono-psychic team?
If the answer is yes then would it be worth using as a pseudo-Archeops? I can't see it being useful at all once it goes into Zen mode.
 
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