okay you're absolutely right but here was my thought process when i made the kingler team a few months ago:This set sure sounds cool, but wouldn't this set benefit more of shell armor or hyper cutter since I'm pretty sure nothing is boosted by sheer force on this set. I think shell armor benefits more from screens but i could see hyper cutter as a viable option if you're to play this outside of veil. Not 100% sure about that last statement tho
Been wanting to throw in my 2 cents and now I have the time! I agree with most of these but I figured I'd throw in some thoughts. Planning a large VR overhaul once classic is over too.I've been trying to play a lot of BW PU now that the meta has changed with Throh and Goth gone. A ton of stuff got better and a few things got worse so I'll lay out some of the things I've noticed with recent trends in these nominations.
A+ to S: I feel like this one has been needed for a while. Simipour is still the tier's best Choice Scarfer and is super splashable if you need a strong revenge killer. Throh leaving gave it one less bulky mon it has to deal with and the tier having the ability to be more offense based allows it to fit on more teams. Sub+NP sets are also still godly and can sweep teams that usually have good prep for Scarf.
A+ to top A+/S: Shiftry has become a huge threat without Throh. Specs sets have virtually no switch-ins if it can hit a Focus Blast against an opposing Klang and SD sets are super strong with Nature Power being Earthquake in gen 5. It still is more threatening than Jumpluff imo.
A to A+: This has been getting a lot more usage lately as well. As a rocker, it's really solid being the best one with recovery. As a sweeper however, Torterra really appreciates Throh being gone. Double dance or other offensive sets can more easily fit Stone Edge to hit Jumpluff, Dodrio, and Swanna. It's really good right now and can put in a ton of work in most matchups.
A to A+: I'm a big Monferno fan but with people using fewer Fighting resists and not being trapped by Goth anymore, Monferno really has a chance to shine. It's still threatened by things like Simipour but that also doesn't like taking a +2 Iron Fist Mach Punch. I'd still put it right below Scraggy in terms of being splashable but it's a great sweeper and will get at least one kill 9 times out of 10.
A- to A+: Scraggy is high key one of the best Pokemon in the tier right now. Dark/Fighting has so few abusable weaknesses and Scraggy can set up on so much of the tier and sweep with an unresisted STAB combo. Especially with Throh gone, this deserves a boost.
A- to A: The versatility this thing has makes it really really good. Scarf is an excellent revenge killer, taking care of Zebstrika, non-Scarf Simis, and other fast mons like that. Band is a super strong breaker thanks to Dragon and Ground having perfect coverage. And defensive sets are good rockers that add Rough Skin chip and phazing to help support a team.
B+ to A-: This has become more than just a niche pick like it used to be. Honestly, all Dark Pokemon probably got a lot better with Throh's ban but Zweilous in particular can spam its super strong Crunches and Outrages with almost now drawback. Klang and Mawile don't like taking Superpowers and that's really all it needs. It's held back by its Speed and Hustle obviously hurts its accuracy but it's still a really good pick.
B+ to A/A-: Bronzor walls so much shit it's funny. While it does struggle against some stuff like Monferno, Zweilous, Scraggy, and Shiftry, it also almost completely walls things like Jumpluff, Torterra, Dodrio, and Beheeyem making it a really solid defensive mon. Its EVs can also be personalized to fit whatever role you need it to on a team and Psywave prevents it from being too passive of a mon.
A+ to A/A-: Every rocker beats this anyway and it's really fallen off. Preventing rocks is nice, but A+ is way too high for this at the moment when it's so passive.
A to A-: Rain and sun aren't a big enough issue for Cloud Nine to be a big enough niche and in almost every other aspect, the duck is outclassed by Simipour.
A to A-: Very hard to find a reason to run this. It's faster than the Simis but being weak to rocks and your two main attacking moves having really harsh recoil in a tier with terrible removal options is not good for it.
I'm sure there's a lot of stuff I missed and the whole VR probably needs an overhaul if we're going to sort everything by real viability but this should be a decent start for most things! BW is still fun and very playable and enjoyable, pls use Scraggy so I can nom it to S-rank eventually.