Just wanted to say to the ones that wanted to try the strategy and the team after Tauros got banned: Ursaring is actually a really good replacement for the bull, with Quick Feet and Toxic Orb now it's the fastest normal type in the tier and it's actually really good as a cleaner on Hazardstacking Offense, also Mr.Mime makes up for it if he loses too much health with the Poison thanks to Healing Wish and the bear works really fine with the team complex and play. I actually prefer Ursaring there as a cleaner with Protect to pop your Quick Feet right off the bat especially in the case you receive the heal, but Sword Dance as a Setup Sweeper should work fine too.Hazard Stack Hyper Offense
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Simple Hyper Offense Team I had for a while. Whirlipede acts as the lead suicide spiker getting up Spikes and Toxic Spikes as fast as possible with Endeavor bringing pokemon down to 1 HP. Piloswine adds to the hazards by laying down Stealth Rock and deal damage with its STAB attacks. Pawniard makes opponent refrain from using Defog with Defiant giving it a +2 attack boost making it more lethal with hazards up. Tauros is the wallbreaker on the team, dishing out a lot of damage with its wide range of moves combined with Sheer Force + Life Orb. The team became very Fighting weak at this point so Misdreavus was added for a needed Fighting immunity as well as a spinblocker with Taunt shutting down pokemon attempting to Defog or use status or setup moves. Finally, Mr. Mime was added to provide another Fighting resist to ease the burden off off Missy. Originally this was a NP + 3 attacks LO Mr. Mime, but has since been changed to Scarfed Mime with Healing Wish + 3 attacks as the team was a bit slow for Hyper Offense and Healing Wish provides one of the teammates a second chance to sweep.
Edit: With the tier shift happening, team has been changed to accomodate these updates.Whirlipede @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Protect
- Endeavor
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Ice Shard
- Icicle Spear
- Earthquake
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Zen Headbutt
- Iron Tail / Earthquake
- Fire Blast
Misdreavus @ Eviolite
Ability: Levitate
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot / Will-o-Wisp
- Taunt
- Shadow Ball
- Thunderbolt
Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Psychic
- Dazzling Gleam
- Focus Blast
So this is going to be my first post in the PU section. It's a dark spam core between Mightyena and Pawniard on spike stack. Enjoy.
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Dark Spam On Spikes
So the basis of this team is to set hazards up with bulky Whirlipede and Golem, keep them up with Pawniard and Misdreavus, and to sweep with Mightyena or Mr. Mime.
So with Pawniard dropping down to PU I thought it would be a cool idea to make a dark spam team centralizing around spike stack offensive
The main goal of this team is to get up hazards with Whirlpede and to knock something down with Endeavor. I prefer the Eviolite set over the Sash set so I went with it. From there we can do the normal Golem thing and set up rocks and hit some stuff. Kinda straight forward. Next up we have our hazard support squad in spin blocking Misdreavus and Defiant Pawniard. These two work to keep your hazards up, or to get an advantage from your opponents using Defog. Next up comes Mightyena. Now this mon is really cool because not only does it get access to STAB Sucker Punch and Moxie, but it's also the only dark type in PU that doesn't lose to Poliwrath thanks to Play Rough. Really under rated mon. And lastly we have Mr.Mime who is our late game cleaner/ switch in to Poliwrath Vacuum Waves. It also adds Healing Wish support to help out.
Whirlipede @ Eviolite
Ability: Speed Boost
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Spikes
- Toxic Spikes
- Protect
- Endeavor
Golem @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Sucker Punch
Misdreavus @ Eviolite
Ability: Levitate
EVs: 160 HP / 252 Def / 96 Spe
Timid Nature
- Shadow Ball
- Will-O-Wisp
- Taunt
- Pain Split
Mightyena @ Life Orb
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Crunch
- Play Rough
- Iron Tail
Pawniard @ Eviolite
Ability: Defiant
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Pursuit
- Knock Off
- Sucker Punch
- Iron Head
Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Focus Blast
- Healing Wish
Since we are in suspect times I figured out to post a team I built around Kecleon some days ago, which worked out pretty well in the ladder, gaining me the first spot into it. I'm going to share it because I got lucked out of the PU tournament(the game I won I was using this team) and there are still no teams with Kecleon in there so this will give an occasion to people that don't really have a clear opinion about the chameleon to try him out a bit.
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quick description:
This team is a balanced that makes use of Spikestacking thanks to Roselia that puts to sleep dangerous threats to the team like bulky fighting mons and Probopass, who places Stealth Rock, uses Toxic on opponent's key pokémons and makes a really good volturn core with Pelipper, also helping and making Keclon even more broken giving him way more switch ins. The team is pretty slow paced but most of the times Pawniard and Kecleon's priorities make up for it. Misdreavus works as a spinblocker and with Will-O-Wisp it lures the opponent's team, also giving various occations of cleaning to Kecleon and Pawniard, which usually enters on Defog users and takes advantage of it with Defiant.
chameleon (Kecleon) @ Life Orb
Ability: Protean
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sucker Punch
- Drain Punch
- Knock Off
- Fake Out
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Roost
- Defog
- U-turn
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Misdreavus @ Eviolite
Ability: Levitate
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Will-O-Wisp
- Shadow Ball
- Thunderbolt
Probopass @ Leftovers
Ability: Sturdy
EVs: 252 HP / 172 SpD / 84 Spe
Calm Nature
- Stealth Rock
- Toxic
- Volt Switch
- Power Gem
Roselia @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
- Spikes
- Sludge Bomb
- Giga Drain
- Sleep Powder
I know this isn't a RMT but how does the team usually deal with Rapidash? Looks like it could punch some holes.Double Weather
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Since Snow Warning Aurorus was released, I figured I would build around it to test how it went. When I was looking for abusers, I thought Articuno would be a really good choice, but then I realized it could also spam it's other STAB, Hurricane, in the rain. Thus, I built double weather. Aurorus, Poliwrath, Articuno, and Swanna are your main abusers, while Volbeat and Poliwrath are your Rain setters and Aurorus is your Hail setter. Basically the goal of the team is to punch holes in opposing teams with Choice Banded Torterra, Aurorus, and Life Orb Swanna to allow Rain Dance Poliwrath or Life Orb Articuno to sweep. Through testing, the team has done really well, but it struggles with some electric types, especially Raichu. You are forced to get up rain to outspeed it with Poliwrath or Encore it into a certain move, allowing you to switch into the given check. Other than that, the team has been great (and really fun). Enjoy :]Frostosaurus Rex (Aurorus) @ Icy Rock
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Blizzard
- Freeze-Dry
- Earth Power
Hey Apple (Poliwrath) @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Focus Blast
- Ice Beam
Farticuno (Articuno) @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- U-turn
- Blizzard
- Hurricane
- Roost
YouSwannaGo (Swanna) @ Life Orb
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hurricane
- Roost
- Defog
Tree Rex (Torterra) @ Choice Band
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Bullet Seed
- Earthquake
- Stone Edge
Do I Bug You? (Volbeat) (M) @ Damp Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Rain Dance
- Thunder Wave
- Encore
I'm with RawMelon on this, this team is severely lacking. The only way you don't lose to LO Raichu/Zebra with hp ice is getting up rain and getting poli in, and scarf rotom isn't much better. I get that it's offense, but they're also far faster than the team, it's quite slow for offense. You're relying on just RD poli and volbeat's thunder wave/encore to deal with anything faster than +speed base 97, and everything gets a kill when it comes in and can simply run away from Poli. Bulkier offensive threats like Misdreavus are also annoying as shit as the team doesn't switch in and can only 3HKO. It's a nifty team, but I don't see where this is sample teams worthy.Double Weather
View attachment 39818 View attachment 39813 View attachment 39814 View attachment 39817 View attachment 39816 View attachment 39815
Since Snow Warning Aurorus was released, I figured I would build around it to test how it went. When I was looking for abusers, I thought Articuno would be a really good choice, but then I realized it could also spam it's other STAB, Hurricane, in the rain. Thus, I built double weather. Aurorus, Poliwrath, Articuno, and Swanna are your main abusers, while Volbeat and Poliwrath are your Rain setters and Aurorus is your Hail setter. Basically the goal of the team is to punch holes in opposing teams with Choice Banded Torterra, Aurorus, and Life Orb Swanna to allow Rain Dance Poliwrath or Life Orb Articuno to sweep. Through testing, the team has done really well, but it struggles with some electric types, especially Raichu. You are forced to get up rain to outspeed it with Poliwrath or Encore it into a certain move, allowing you to switch into the given check. Other than that, the team has been great (and really fun). Enjoy :]Frostosaurus Rex (Aurorus) @ Icy Rock
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Blizzard
- Freeze-Dry
- Earth Power
Hey Apple (Poliwrath) @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Focus Blast
- Ice Beam
Farticuno (Articuno) @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- U-turn
- Blizzard
- Hurricane
- Roost
YouSwannaGo (Swanna) @ Life Orb
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hurricane
- Roost
- Defog
Tree Rex (Torterra) @ Choice Band
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Bullet Seed
- Earthquake
- Stone Edge
Do I Bug You? (Volbeat) (M) @ Damp Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Rain Dance
- Thunder Wave
- Encore
You're missing some sets on half of your team. Also what does Bastiodon do on a rain team?Montsegur Are you still looking for a rain team? Rain isn't that used often and it is kind of hard to pull of. I'm open up for sugestions!
Make It Rain
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Poliwrath @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 252 Spe
Modest/Timid Nature
- Ice Beam
- Hydro Pump
- Vacuum Wave
- Focus Blast
The main special sweeper on my team. Ice beam is for Grass Types and Flying types. Vacuum Wave is for priority so you can finish pokes that are weakened. Focus Blast is a STAB Move that does more powerful damage. Hydro Pump is another STAB that can deal a Big chunk of damage to Fire
Volbeat (M) @ Damp Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- U-turn
- Rain Dance
- Encore
- Thunder Wave
Volbeat is an important member on my team since it sets Rain Dance. Thunder Wave and Encore can be helpful to mess with your opponets. Thunder Wave can slow sweppers down. Encore can be used so your teammate can get a free switch in. U-turn is used for momentum. The evs are just to make Volbeat bulky physically. Damp Rock is needed since it will make the rain last long and give my sweepers more time.
Gogoat @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Substitute
- Bulk Up
- Earthquake
- Horn Leech