
Name: Mewtwo-Mega-XY (not actually a mega)
Type: Psychic / Fighting
Stats: 96 / 100 / 75 / 94 / 80 / 105 | 550
Abilities: Neuroforce /
Man (On switchin, this Pokemon gains the Normal typing.)
Movepool:
Aerial Ace, Agility, Ally Switch, Amnesia, Ancient Power, Aura Sphere, Avalanche, Barrier, Bide, Body Slam, Brick Break, Bubble Beam, Bulk Up, Bulldoze, Calm Mind, Charge Beam, Chilling Water, Confide, Confuse Ray, Confusion, Counter, Curse, Dark Pulse, Detect, Disable, Dive, Double Team, Double-Edge, Drain Punch, Dream Eater, Dynamic Punch, Earth Power, Electro Ball, Embargo, Endure, Energy Ball, Facade, Flamethrower, Flash, Fling, Focus Punch, Foul Play, Frustration, Future Sight, Giga Impact, Gravity, Guard Swap, Hail, Headbutt, Heal Pulse, Helping Hand, Hex, Hidden Power, Hyper Beam, Ice Beam, Icy Wind, Imprison, Incinerate, Laser Focus, Life Dew, Light Screen, Low Kick, Low Sweep, Magic Coat, Magic Room, Me First, Mega Kick, Mega Punch, Metronome, Mimic, Miracle Eye, Mist, Mud-Slap, Natural Gift, Night Shade, Nightmare, Pay Day, Power Gem, Power Swap, Power-Up Punch, Protect, Psych Up, Psychic Terrain, Psycho Cut, Psystrike*, Psywave, Rage, Rain Dance, Recover, Recycle, Reflect, Rest, Return, Reversal, Rock Climb, Rock Slide, Rock Smash, Rock Tomb, Role Play, Round, Safeguard, Sandstorm, Scary Face, Secret Power, Seismic Toss, Self-Destruct, Shadow Ball, Shock Wave, Signal Beam, Skill Swap, Skull Bash, Sleep Talk, Snatch, Snore, Solar Beam, Speed Swap, Spite, Stone Edge, Strength, Submission, Substitute, Sunny Day, Swagger, Swift, Take Down, Taunt, Telekinesis, Teleport, Tera Blast, Thunder Wave, Thunderbolt, Torment, Toxic, Tri Attack, Trick, Trick Room, Water Gun, Water Pulse, Weather Ball, Will-O-Wisp, Wonder Room, Zen Headbutt
Psystrike | Psychic | Physical | 120 BP | 100% Acc | 10 PP | Contact | Lowers the user's Attack and Sp. Attack by 1.
Weight: 50.2 kg
Role: Physical Wall, Stallbreaker
Flavor: "Yeah. I'm Man."
Reasoning: wacky mixed wallbreaker where all the stab is physical and all the coverage is special. you can also run Man to get a third stab return which might be useful

Name: Grapplevine
Type: Grass / Fighting
Stats: 77 / 116 / 117 / 48 / 105 / 68 | 530
Abilities: Poison Point / Lingering Aroma /
Punch Drunk (When this Pokemon is damaged by a punching move, it gains +1 Atk and Torment.)
Movepool:
Headlock*, Acid, Acid Spray, Attract, Aura Sphere, Belch, Body Slam, Brick Break, Bulk Up, Bullet Punch, Clear Smog, Close Combat, Coaching, Comet Punch, Confide, Counter, Curse, Darkest Lariat, Detect, Dizzy Punch, Double Team, Double-Edge, Drain Punch, Dynamic Punch, Endure, Energy Ball, Facade, Fire Punch, Focus Blast, Focus Punch, Frustration, Gastro Acid, Giga Drain, Giga Impact, Grass Knot, Helping Hand, Hidden Power, High Jump Kick, Hyper Beam, Ice Punch, Ingrain, Leech Seed, Low Kick, Low Sweep, Mach Punch, Mega Punch, Mud-Slap, Natural Gift, Poison Jab, Poison Powder, Power Whip, Power-Up Punch, Protect, Quick Guard, Rain Dance, Recycle, Rest, Return, Revenge, Reversal, Rock Smash, Round, Seed Bomb, Seismic Toss, Sky Uppercut, Sleep Talk, Sludge Bomb, Sludge Wave, Snore, Solar Beam, Submission, Substitute, Swagger, Take Down, Tera Blast, Thunder Punch, Toxic, Upper Hand, Vacuum Wave, Venoshock, Worry Seed
*Headlock | Fighting | Physical | 80 BP | 100% Acc | 20 PP | Contact | Prevents the target from switching out.
Weight: 50.2 kg
Role: Physical Wall, Stallbreaker
Flavor: grapevine got hands
Reasoning: unique take on punishing pivoting with lingering aroma + helmet, which is further facilitated by headlock + leech seed. punch drunk is a silly flavor abil
Name: Typhlosion-Hisui-Performative
Movepool Change:
24 Karat Labubu | Normal | Special | 90 BP | 10 PP | Changes the target into a Gholdengo in 1 turn.
Reasoning: i think adding an sr clone is gonna cause problems down the line, and typhlosion doesnt have a great reason to run normal stab so heres one