Other Metagames [Pure Hackmons] Get your wish [Peaked at number 1]

1580661793952.png
1580661848083.png
1580661794689.png
1580661795472.png
1580661796149.png
1580661813706.png


I have always been a really big fan of pure hackmons ever since is started playing pokemon, but I haven't really played it seriously until the pure hackmons became the other meta of the month. I got excited as soon as a saw that I can ladder in ph for the first time and I wanted to try it. My team ended up being really solid and ended up only losing a few times through the many games I played and most of the losses were to really bad luck against ohko spam. This team has really grown on me and love how much fun it is to use. I really have also started to like pure hackmons more than any other tier I have ever played in my run for the past 2 days. I actually love the fact that imposter is no longer a threat and setup sweepers are amazing in this meta. Without stalling too much lets get in to the team

Proof of peak:



1580668979787.png

I started with ninjask as a fast hazard setter with taunt and rapid spin I gave it neutralizing gas because it is the best ability in the game
1580669005252.png
1580669028482.png

I then added shell smash neutralizing gas reshiram to deal with eternatus and zacian
1580669005252.png
1580669028482.png
1580669028482.png

I then copy pasted the same reshiram set so there were 2 of them
1580669005252.png
1580669028482.png
1580669028482.png
1580669144357.png
1580669152439.png
1580669152885.png

I then added the 3 eternamax because eternamax is the best mon in the game lol
1580669152885.png
1580669028482.png
1580669028482.png
1580669144357.png
1580669152439.png
1580669152885.png

I replaced ninjask after I realized eternatus can do ninjask's job but better

1580669152885.png
1580669380151.png
1580669144357.png
1580669152439.png
1580669152885.png
1580669352535.png

I added mewtwo and dragapult over the reshirams because they are better shell smash sweepers with better niches

The team:
1580668872125.png

Eternatus-Eternamax @ Safety Goggles
Ability: Neutralizing Gas
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Roost
- Rapid Spin
- Stealth Rock
- Knock Off

Originally I used ninjask as a fast stealth rocks setter but I soon realized that eternamax can do the job 10 times better. stealth rocks and rapid spin is to ensure that you can get rocks up and your opponent doesn't get hazards up, rapid spin giving the speed boost also helps eternamax set beat fast taunt leads such as zacian and ninjask. Knock off is mainly for eternatus to knock off opposing safety goggles on other teams so that the spore users on the team can sweep unopposed, but I have also run spectral thief to beat setup sweepers that try to set up on this eternatus which is admittedly very passive. Roost provides eternamax with longevity which is a great thing for a mon with with the highest defense stats ever seen and an hp stat only matched by blissey. Safety goggles allows this eternamax to beat spore users that would try to set up on it because otherwise it would be very easy to set up on. I also quickly realized that neutralizing gas is the best ability in the game so 5/6 mons on my team have neutralizing gas as their ability.

1580667882463.png

Mewtwo @ Focus Sash
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Stored Power
- Flamethrower
- Spore

Mewtwo has proven itself to be one of the best sweepers in pure hackmons, after 2 shell smashes mewtwo can ohko eternamax with ease and nothing else in the meta can survive its attacks and if they can spore will make sure that they don't get an opportunity to do anything back. Stored power shell smash is an incredible combination that allows stored power to quickly gain power, after one shell smash stored power has a base power of 140 and after 2 it goes up to 260. Flamethrower is used as coverage to hit steel types such as zacian and aegislash and gives it coverage for the few dark types in the meta. spore allows mewtwo set up with ease against anything that doesn't have safety goggles or had their safety goggles knocked off by one of the eternatus

1580661777638.png

Eternatus-Eternamax @ Life Orb
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Dynamax Cannon
- Flamethrower
- Spore

When most people see a mon with the highest defense stats in the game they wouldn't ever consider using an offensive shell smash set and but when I saw that eternamax has a decent special attack stat of 125 and can still tank hits even after using shell smash I had to give it a shot and it ended up working pretty well. I chose dynamax cannon over clanging scales mainly because it deals double damage to dynamaxed pokemon and it doesn't give you a defense drop after using it. Flamethrower is coverage to hit zacian and other steel types. Spore + Shell smash is always a deadly combo for allowing a mon to set up easily and sweep through teams. I chose to give it life orb because with life orb it can 2hko opposing eternamax at +4
1580661781410.png

Eternatus-Eternamax @ Leftovers
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Dynamax Cannon
- Flamethrower
- Spore

For this set It pretty much copy pasted the last set and gave it leftovers for longevity. The leftovers actually did help it differentiate itself from the other eternamax mainly because it can survive for quite a while and although it has a harder time breaking through teams it survives longer and can often deal more damage over a longer amount of time than the life orb eternamax. I think that both the life orb and leftovers eternamax have actually received equal amounts of usage so I decided to keep the one life orb and one lefovers dynamic going.
1580661784595.png

Eternatus-Eternamax @ Safety Goggles
Ability: Neutralizing Gas
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Spectral Thief
- Roost
- U-turn
- Knock Off

This eternamax is here as my defensive mon, spectral thief allows it to beat most setup sweepers as nothing can really kill it unless they have 2 shell smashes set up. Safety goggles prevents opponents from putting this thing to sleep which helps against the many setup sweepers of the tier that rely on spore to prevent spectral thief. Recovery is always really good on defensive eternatus because of its record breaking defensive stats. Knock off allows it to support the spore mons on the team by knocking off the opponents safety goggles. U-Turn allows eternatus to escape the trappers of the meta and give the rest of the team possible momentum. Overall this mon is just really good and provides most of the defensive utility of the team.
1580661813706.png


Dragapult @ Ground Memory
Ability: Normalize
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Substitute
- Entrainment
- Multi-Attack

Dragapult is mainly here to take advantage of the eternamax heavy metagame and set up on it and sweep. Entrainment normalize ghost mons are often a staple of hackmons metas and this meta is no exception. Entrainment normalize turns all of you opponents moves in to normal moves so they don't affect dragapult. Shell smash is the best setup move in the game and dragapult can easily get to +6 any game where you don't have an opponent with magic bounce. I chose to run sub mainly to prevent spore. Ground memory may seem weird but ghost multi attack doesn't 2hko eternamax and most of the meta is ground weak so I just chose to run ground memory. The only relevant flying types are corvinight and ninjask and those are easily dealt with by other mons. Dragapult is also imposterproof which is nice

Weaknesses:
Ohko moves
1580669494436.png

Ohko moves are really annoying to this team especially because I have nothing to specifically deal with them except to hope for luck.

Kyurem white
1580669590871.png

This mon beats this team if rocks are set up mainly because it can ohko eternamax after one shell smash if rocks are set up. usually I deal with this mon by preventing it from setting up with spore or just knocking off the life orb. Spectral thief eternamax can also deal with it if rocks aren't up

Safety Goggles
1580669671060.png


Saftey goggles mons are able to check the spore mons on the team, you can deal with them with the knock off eternatus and dragapult is still able to set up on these mons.

Shoutouts:
Ransei: Thanks for getting me in to ph
mc56556 : for telling me there is a ph ladder this month
The Old Shark Room: It is a nice place to talk about ph



 

Attachments

Note: put all mons at odd hp (248 EVs) so that you dont get chipped as easily by hazards
Mewtwo @ Focus Sash
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Stored Power
- Flamethrower
- Spore
Focus Sash -> Mind Plate / Life Orb
Timid -> Modest (optional)
+2 252+ SpA Expert Belt Mewtwo Stored Power (140 BP) vs. 252 HP / 252 SpD Eternatus-Eternamax: 540-636 (82.5 - 97.2%) -- 62.5% chance to OHKO after Stealth Rock
+2 252+ SpA Life Orb Mewtwo Stored Power (140 BP) vs. 252 HP / 252+ SpD Eternatus-Eternamax: 530-627 (81 - 95.8%) -- 56.3% chance to OHKO after Stealth Rock

Mewtwo isn't dying to 1 hit to a spectral or knock off but in return gets the ability to KO +Spe etern after rocks and a smash. Timid is useful for getting Spore off but Modest is better calcs + you speed tie with +Spe Etern.

Eternatus-Eternamax @ Life Orb
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Dynamax Cannon
- Flamethrower
- Spore
Life Orb / Leftovers -> Expert Belt / Black Sludge
Life Orb doesn't help with any calcs (I think) and just ends up ko'ing yourself. Black Sludge > Leftovers unless the meta starts using Soak because Trick non poison types will get chipped.

(On one, prob one with recovery) Flamethrower -> Spectral Thief
makes spectral wars easier
Dragapult @ Ground Memory
Ability: Normalize
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Substitute
- Entrainment
- Multi-Attack
Dragapult is really bad on non hazard stack teams (relying on switches to deal dmg), and even then you need webs and multiple layers of spikes, and lose to scarf Zac. Replace this slot with anything, but I would personally replace with another Etern:
Eternatus-Eternamax @ Safety Goggles / Bllack Sludge
Ability: Neutralizing Gas
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Knock Off
- Recover / Whirlwind
- Spore
- Teleport / Whirlwind / U-Turn / OHKO

Knock Off + Spore on the same set, because non of your eterns have it. If you dont use Spore after Knock Off (like in this team) I know that when you reveal knock I won't get spored, and I won't get knocked if you spore. This relieves that.

You could also start using Sub OHKO Etern/Zacian which beats other ohko users
Eternatus-Eternamax @ Safety Goggles
Ability: Neutralizing Gas
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Spectral Thief
- Roost
- U-turn
- Knock Off
Run min speed and careful, ada doesn't give any real calcs while +SpD makes ngas sweepers harder to pull off. Min speed allows you to spectral mewtwo and speedy kyu-w while also giving you slowturn.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top