2xTheTap
YuGiOh main
uploaded -zard
QC: yogi / jklioe / allstarapology
GP: lotiasite (+DurzaOffTopic - AM check) / The Dutch Plumberjack
[SET]
name: Z-Sunny Day
move 1: Sunny Day
move 2: Fire Blast
move 3: Hyper Voice
move 4: Solar Beam
item: Firium Z
ability: Unnerve
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Sunny Day's use on Pyroar is multipurpose: it provides a significant power increase to Fire Blast and Inferno Overdrive, thus improving Pyroar's cleaning potential; it boosts Pyroar's Speed by 1.5x when used in tandem with Firium Z, which allows Pyroar to outspeed the majority of the metagame and OHKO standard Choice Scarf users like Primeape and Togedemaru; it eliminates Solar Beam's charge turn and therefore grants Pyroar access to more powerful Grass-type coverage for Pokemon that would otherwise counter Pyroar; and lastly, it reduces the power of Water-type moves for five turns and enables Pyroar to avoid being 2HKOed by Assault Vest Lanturn's Scald most of the time, rather than having a chance to be OHKOed. Fire Blast is Pyroar's STAB move of choice and OHKOes Ice-, Bug-, Grass-, and Steel-types such as Jynx, Pinsir, Ferroseed, and Togedemaru while denting anything without a resistance to it. The boost to its power provided by Sunny Day and/or Firium Z enables Pyroar to OHKO bulkier Pokemon like Skuntank and Mesprit. Hyper Voice deals neutral damage to Pokemon that resist both Fire Blast and Solar Beam, like Silvally-Dragon, Drampa, and opposing Pyroar. Additionally, it is able to damage foes behind Substitutes, which can come into play against attackers like Jynx and Mesprit. Solar Beam does not require an extra turn to charge when Sunny Day is in play, and it blasts Water-, Ground-, and Rock-types harder than Pyroar's dual STAB attacks. Most notably, Solar Beam OHKOes Carracosta, Lycanroc, and Kabutops while also severely damaging Pokemon that regularly switch into Pyroar, like Regirock and Lanturn. Given that Sunny Day Pyroar's main role is cleaning up weakened teams, Flamethrower's use over Fire Blast can be justified due to its improved accuracy and reliability. However, when Fire Blast is powered into a single-use Inferno Overdrive via Firium Z, it hits significantly harder with Sunny Day in play than Flamethrower.
Set Details
========
Maximum investment in Speed and Special Attack with a Timid nature lets Pyroar outspeed and OHKO notable threats such as Jynx, Lilligant, and Togedemaru. Its remaining 4 EVs are placed in Special Defense to reduce the chance Pyroar will be 2HKOed by Assault Vest Lanturn's Scald with Sunny Day in play by roughly 14%. Firium Z's purpose is twofold: not only does it boost Pyroar's Speed by 1.5x when used in tandem with Sunny Day, allowing Pyroar to outspeed nearly every Choice Scarf user in the tier, save other Pyroar and Alolan Dugtrio, but it also converts Fire Blast into a single-use, 185-Base Power attack that is capable of OHKOing specially bulky Pokemon such as Assault Vest Eelektross after Stealth Rock damage when boosted by Sunny Day. Unnerve prevents Pyroar's foes from consuming Berries, which is situationally useful against Pokemon like Aguav Berry Spiritomb.
Usage Tips
========
Using Firium Z optimally in a match depends largely on the opponent's team composition: if it is unlikely Pyroar will be revenge killed due to the other side lacking a Choice Scarf user or a strong priority move, it is best to fire off Inferno Overdrive when the extra burst damage is needed to bring down a bulkier target. Conversely, if a Speed boost is necessary for Pyroar to clean up against more offensively oriented teams with better ways to keep fast foes in check, Firium Z should be conserved and used together with Sunny Day late-game. Holding a Z-Crystal allows Pyroar to avoid the effects of Switcheroo and Trick, so when predicted correctly, these moves can be used as an opportunity to switch in and set up Sunny Day on the following turn. Additionally, holding a Z-Crystal lets Pyroar take less damage from Knock Off, so weaker users of the move like Shuckle that may be scouting for Pyroar's item can be taken advantage of and set up on. Avoid switching Pyroar into Stealth Rock too many times when attempting to blow past some of its checks, as it is important to stay out of range of super effective priority moves, like Kabutops's Aqua Jet, Lycanroc's Accelerock, and Hitmonchan's and Gurdurr's Mach Punch. Sunny Day can be used to reduce the damage of Water-type moves for Pyroar and its teammates, like Swanna's Scald, Lanturn's Scald, and Carracosta's Aqua Jet. While Solar Beam is an effective tool for Pyroar to wear down its own counters, do not overestimate its power. It is best to use it on the switch when a predicted counter such as Assault Vest Lanturn or specially defensive Regirock is coming in or to stay in for the KO against them when they are around half health or lower. Given its middling bulk, Pyroar should use its typing to pivot into moves it's immune to as much as possible, like Weezing's Will-O-Wisp and Haunter's Shadow Ball. Finally, when attempting to clean via Z-Sunny Day's Speed boost, be wary of Pokemon like Aurorus that automatically trigger weather effects upon entering battle. When the sun is replaced by Aurorus's Snow Warning, Pyroar's Fire Blast will lose its damage buff, and Solar Beam must again be charged before being used.
Team Options
========
While Pyroar is able to set up Sunny Day for itself, doing so can be risky given its mediocre defenses. As a result, it meshes well with bulkier partners that can reliably set up Sunny Day, like Mesprit and Volbeat. Both Pokemon are able to use their slow U-turn to bring in Pyroar for free after setting up, which gives it more breathing room to nuke something with a sun-boosted Inferno Overdrive. Volbeat and Mesprit are also able to switch into the Ground- and Fighting-type moves that Pyroar is weak to. Additionally, Mesprit can facilitate a Pyroar sweep by laying Stealth Rock or bring Pyroar back for a second attempt at sweeping via Healing Wish. Sunny Day Regirock is an excellent partner to Pyroar for similar reasons; not only can it support Pyroar by setting up Stealth Rock and Sunny Day, but it can also provide Pyroar refuge from strong physical priority users like Kangaskhan and Skuntank. In return, Pyroar checks many of the Pokemon that use Regirock as setup fodder, like Weezing, Ferroseed, and Lurantis. Offensive Grass-types in general are effective teammates for Pyroar, as they are able to best many of Pyroar's checks and counters. For example, Lilligant, Bellossom, and Victreebel are able to scare out Regirock, Lanturn, and Carbink and use this as an opportunity to set up. At the same time, they are able to use Pyroar's Sunny Day to double their Speed via Chlorophyll. Shiftry works similarly and weakens Pyroar's checks and counters with its dual STAB moves; however, keep in mind that building with Shiftry, Pyroar, and a sun setter like Regirock together necessitates a sufficient defensive answer to strong Fighting-types with priority like Hitmonchan and Gurdurr. Bulky Grass-types like Tangela and Lurantis also share great synergy with Pyroar and are able to sponge attacks from offensive Water- and Ground-types like Kabutops and Alolan Dugtrio. Pyroar often struggles to break past specially defensive components of stall and balance, especially walls like Clefairy and Type: Null, so physically offensive Pokemon with access to Taunt and/or a type advantage like Aggron and Skuntank can weaken them enough for Pyroar to break through. Similarly, dismantling them by removing Eviolite via Knock Off or Trick makes them more vulnerable to Pyroar, so Pokemon with access to these moves like Eelektross, Leafeon, and Mesprit are beneficial teammates. Weezing also deserves a mention for its ability to pressure staples of stall like Audino through its use of Toxic Spikes and Taunt. Additionally, Weezing counters Hitmonchan for Pyroar, and both its Rocky Helmet and Toxic Spikes are useful for placing Hitmonchan in range of being KOed by Pyroar's Inferno Overdrive.
QC: yogi / jklioe / allstarapology
GP: lotiasite (+DurzaOffTopic - AM check) / The Dutch Plumberjack
[SET]
name: Z-Sunny Day
move 1: Sunny Day
move 2: Fire Blast
move 3: Hyper Voice
move 4: Solar Beam
item: Firium Z
ability: Unnerve
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Sunny Day's use on Pyroar is multipurpose: it provides a significant power increase to Fire Blast and Inferno Overdrive, thus improving Pyroar's cleaning potential; it boosts Pyroar's Speed by 1.5x when used in tandem with Firium Z, which allows Pyroar to outspeed the majority of the metagame and OHKO standard Choice Scarf users like Primeape and Togedemaru; it eliminates Solar Beam's charge turn and therefore grants Pyroar access to more powerful Grass-type coverage for Pokemon that would otherwise counter Pyroar; and lastly, it reduces the power of Water-type moves for five turns and enables Pyroar to avoid being 2HKOed by Assault Vest Lanturn's Scald most of the time, rather than having a chance to be OHKOed. Fire Blast is Pyroar's STAB move of choice and OHKOes Ice-, Bug-, Grass-, and Steel-types such as Jynx, Pinsir, Ferroseed, and Togedemaru while denting anything without a resistance to it. The boost to its power provided by Sunny Day and/or Firium Z enables Pyroar to OHKO bulkier Pokemon like Skuntank and Mesprit. Hyper Voice deals neutral damage to Pokemon that resist both Fire Blast and Solar Beam, like Silvally-Dragon, Drampa, and opposing Pyroar. Additionally, it is able to damage foes behind Substitutes, which can come into play against attackers like Jynx and Mesprit. Solar Beam does not require an extra turn to charge when Sunny Day is in play, and it blasts Water-, Ground-, and Rock-types harder than Pyroar's dual STAB attacks. Most notably, Solar Beam OHKOes Carracosta, Lycanroc, and Kabutops while also severely damaging Pokemon that regularly switch into Pyroar, like Regirock and Lanturn. Given that Sunny Day Pyroar's main role is cleaning up weakened teams, Flamethrower's use over Fire Blast can be justified due to its improved accuracy and reliability. However, when Fire Blast is powered into a single-use Inferno Overdrive via Firium Z, it hits significantly harder with Sunny Day in play than Flamethrower.
Set Details
========
Maximum investment in Speed and Special Attack with a Timid nature lets Pyroar outspeed and OHKO notable threats such as Jynx, Lilligant, and Togedemaru. Its remaining 4 EVs are placed in Special Defense to reduce the chance Pyroar will be 2HKOed by Assault Vest Lanturn's Scald with Sunny Day in play by roughly 14%. Firium Z's purpose is twofold: not only does it boost Pyroar's Speed by 1.5x when used in tandem with Sunny Day, allowing Pyroar to outspeed nearly every Choice Scarf user in the tier, save other Pyroar and Alolan Dugtrio, but it also converts Fire Blast into a single-use, 185-Base Power attack that is capable of OHKOing specially bulky Pokemon such as Assault Vest Eelektross after Stealth Rock damage when boosted by Sunny Day. Unnerve prevents Pyroar's foes from consuming Berries, which is situationally useful against Pokemon like Aguav Berry Spiritomb.
Usage Tips
========
Using Firium Z optimally in a match depends largely on the opponent's team composition: if it is unlikely Pyroar will be revenge killed due to the other side lacking a Choice Scarf user or a strong priority move, it is best to fire off Inferno Overdrive when the extra burst damage is needed to bring down a bulkier target. Conversely, if a Speed boost is necessary for Pyroar to clean up against more offensively oriented teams with better ways to keep fast foes in check, Firium Z should be conserved and used together with Sunny Day late-game. Holding a Z-Crystal allows Pyroar to avoid the effects of Switcheroo and Trick, so when predicted correctly, these moves can be used as an opportunity to switch in and set up Sunny Day on the following turn. Additionally, holding a Z-Crystal lets Pyroar take less damage from Knock Off, so weaker users of the move like Shuckle that may be scouting for Pyroar's item can be taken advantage of and set up on. Avoid switching Pyroar into Stealth Rock too many times when attempting to blow past some of its checks, as it is important to stay out of range of super effective priority moves, like Kabutops's Aqua Jet, Lycanroc's Accelerock, and Hitmonchan's and Gurdurr's Mach Punch. Sunny Day can be used to reduce the damage of Water-type moves for Pyroar and its teammates, like Swanna's Scald, Lanturn's Scald, and Carracosta's Aqua Jet. While Solar Beam is an effective tool for Pyroar to wear down its own counters, do not overestimate its power. It is best to use it on the switch when a predicted counter such as Assault Vest Lanturn or specially defensive Regirock is coming in or to stay in for the KO against them when they are around half health or lower. Given its middling bulk, Pyroar should use its typing to pivot into moves it's immune to as much as possible, like Weezing's Will-O-Wisp and Haunter's Shadow Ball. Finally, when attempting to clean via Z-Sunny Day's Speed boost, be wary of Pokemon like Aurorus that automatically trigger weather effects upon entering battle. When the sun is replaced by Aurorus's Snow Warning, Pyroar's Fire Blast will lose its damage buff, and Solar Beam must again be charged before being used.
Team Options
========
While Pyroar is able to set up Sunny Day for itself, doing so can be risky given its mediocre defenses. As a result, it meshes well with bulkier partners that can reliably set up Sunny Day, like Mesprit and Volbeat. Both Pokemon are able to use their slow U-turn to bring in Pyroar for free after setting up, which gives it more breathing room to nuke something with a sun-boosted Inferno Overdrive. Volbeat and Mesprit are also able to switch into the Ground- and Fighting-type moves that Pyroar is weak to. Additionally, Mesprit can facilitate a Pyroar sweep by laying Stealth Rock or bring Pyroar back for a second attempt at sweeping via Healing Wish. Sunny Day Regirock is an excellent partner to Pyroar for similar reasons; not only can it support Pyroar by setting up Stealth Rock and Sunny Day, but it can also provide Pyroar refuge from strong physical priority users like Kangaskhan and Skuntank. In return, Pyroar checks many of the Pokemon that use Regirock as setup fodder, like Weezing, Ferroseed, and Lurantis. Offensive Grass-types in general are effective teammates for Pyroar, as they are able to best many of Pyroar's checks and counters. For example, Lilligant, Bellossom, and Victreebel are able to scare out Regirock, Lanturn, and Carbink and use this as an opportunity to set up. At the same time, they are able to use Pyroar's Sunny Day to double their Speed via Chlorophyll. Shiftry works similarly and weakens Pyroar's checks and counters with its dual STAB moves; however, keep in mind that building with Shiftry, Pyroar, and a sun setter like Regirock together necessitates a sufficient defensive answer to strong Fighting-types with priority like Hitmonchan and Gurdurr. Bulky Grass-types like Tangela and Lurantis also share great synergy with Pyroar and are able to sponge attacks from offensive Water- and Ground-types like Kabutops and Alolan Dugtrio. Pyroar often struggles to break past specially defensive components of stall and balance, especially walls like Clefairy and Type: Null, so physically offensive Pokemon with access to Taunt and/or a type advantage like Aggron and Skuntank can weaken them enough for Pyroar to break through. Similarly, dismantling them by removing Eviolite via Knock Off or Trick makes them more vulnerable to Pyroar, so Pokemon with access to these moves like Eelektross, Leafeon, and Mesprit are beneficial teammates. Weezing also deserves a mention for its ability to pressure staples of stall like Audino through its use of Toxic Spikes and Taunt. Additionally, Weezing counters Hitmonchan for Pyroar, and both its Rocky Helmet and Toxic Spikes are useful for placing Hitmonchan in range of being KOed by Pyroar's Inferno Overdrive.
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