[SET]
name: Physical Wall
move 1: Spikes
move 2: Circle Throw
move 3: Knock Off
move 4: Recover
item: Leftovers
ability: Unaware
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Set Details
===================
Water / Fighting typing and Unaware let Arghonaut wall some of the tier's strongest attackers such as Garchomp, Heatran, weather sweepers like Barraskewda and Excadrill, and setup sweepers like Cawmodore. Unfortunately, Arghonaut's secondary typing makes it susceptible to Future Sight, which prevents it from switching in when about to hit; its Water typing also puts it into competition with other bulky Water-types such as Slowking, Slowbro, and Toxapex which can recover their HP quite safely through their ability, Regenerator. Arghonaut also provides a team Spikes support and it can use Circle Throw to both force Spikes damage and disrupt opponents. Knock Off severely inconveniences any Pokemon it hits, removing the common Heavy-Duty Boots, further enhancing Spikes's damage output, while at the same time making Ghost- and Flying-types think twice before they come in to take a Circle Throw. Toxic is an option, as it catches a lot of Arghonaut's usual switch-ins such as Tomohawk and Zapdos, but it comes at a rather large opportunity cost of sacrificing one of its damaging moves, so it's generally suboptimal. Arghonaut can also run 68 Special Defense EVs to avoid getting 2HKOed by Nidoking's Sludge Wave from full HP.
Arghonaut enjoys being paired with Steel-types such as Ferrothorn and Melmetal, since they resist Flying-, Fairy-, and Psychic-type attacks that it is weak to, while Arghonaut takes on the various Ground- and Fire-types that threaten them. Heatran is a great partner, as it can set up Stealth Rock and use Toxic on Slowking, which Arghonaut appreciates. Ground-types such as Nidoking, Equilibra, and Garchomp dissuade Electric-types in exchange for Arghonaut checking Syclant. Flying-types like Tornadus-T and Corviknight also pair nicely, being able to switch in to Rillaboom, while Arghonaut deals with Ice-type moves, make sure not to be overwhelmed by Electric-types. VoltTurn users such as Rillaboom and Zeraora appreciate the extra residual damage Spikes provides, and Arghonaut can remove the Heavy-Duty Boots of various walls with Knock Off.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Future Sight**: The prevalence of Slowking and Galarian Slowking means that Future Sight is very common, which can threaten Arghonaut when it would switch in to sponge a physical hit, but they do not appreciate getting their item Knocked Off.
**Strong Electric-types**: Electric-types such as Zapdos, Krilowatt and Zeraora can threaten Arghonaut with their strong STAB moves with little to no fear, especially if they are running Volt Switch, but they are all crippled by a well-timed Knock Off.
**Grass-types**: Rillaboom and Jumbao can both scare out Arghonaut, even if their item gets removed by Knock Off. Ferrothorn takes very little from Circle Throw and it can set up its own hazards, use Leech Seed, or deal great amounts of damage with Power Whip.
**Flying-types**: Tornadus-T and Tomohawk can both prove to be nuisances, as they care very little for Arghonaut's moves. They can both remove its Spikes with Defog and Rapid Spin, respectively, and will deal great damage with Hurricane.
**Fairy-types**: Clefable can beat Arghonaut with its Moonblast, while Tapu Fini and Tapu Koko can shut it down further with Taunt, regardless of whether they're running some sort of Fairy-type move.
[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[snake_rattler, 227784], [quziel, 297859]]
- Grammar checked by: [[Finland, 517429]]
name: Physical Wall
move 1: Spikes
move 2: Circle Throw
move 3: Knock Off
move 4: Recover
item: Leftovers
ability: Unaware
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Set Details
===================
Water / Fighting typing and Unaware let Arghonaut wall some of the tier's strongest attackers such as Garchomp, Heatran, weather sweepers like Barraskewda and Excadrill, and setup sweepers like Cawmodore. Unfortunately, Arghonaut's secondary typing makes it susceptible to Future Sight, which prevents it from switching in when about to hit; its Water typing also puts it into competition with other bulky Water-types such as Slowking, Slowbro, and Toxapex which can recover their HP quite safely through their ability, Regenerator. Arghonaut also provides a team Spikes support and it can use Circle Throw to both force Spikes damage and disrupt opponents. Knock Off severely inconveniences any Pokemon it hits, removing the common Heavy-Duty Boots, further enhancing Spikes's damage output, while at the same time making Ghost- and Flying-types think twice before they come in to take a Circle Throw. Toxic is an option, as it catches a lot of Arghonaut's usual switch-ins such as Tomohawk and Zapdos, but it comes at a rather large opportunity cost of sacrificing one of its damaging moves, so it's generally suboptimal. Arghonaut can also run 68 Special Defense EVs to avoid getting 2HKOed by Nidoking's Sludge Wave from full HP.
Arghonaut enjoys being paired with Steel-types such as Ferrothorn and Melmetal, since they resist Flying-, Fairy-, and Psychic-type attacks that it is weak to, while Arghonaut takes on the various Ground- and Fire-types that threaten them. Heatran is a great partner, as it can set up Stealth Rock and use Toxic on Slowking, which Arghonaut appreciates. Ground-types such as Nidoking, Equilibra, and Garchomp dissuade Electric-types in exchange for Arghonaut checking Syclant. Flying-types like Tornadus-T and Corviknight also pair nicely, being able to switch in to Rillaboom, while Arghonaut deals with Ice-type moves, make sure not to be overwhelmed by Electric-types. VoltTurn users such as Rillaboom and Zeraora appreciate the extra residual damage Spikes provides, and Arghonaut can remove the Heavy-Duty Boots of various walls with Knock Off.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Future Sight**: The prevalence of Slowking and Galarian Slowking means that Future Sight is very common, which can threaten Arghonaut when it would switch in to sponge a physical hit, but they do not appreciate getting their item Knocked Off.
**Strong Electric-types**: Electric-types such as Zapdos, Krilowatt and Zeraora can threaten Arghonaut with their strong STAB moves with little to no fear, especially if they are running Volt Switch, but they are all crippled by a well-timed Knock Off.
**Grass-types**: Rillaboom and Jumbao can both scare out Arghonaut, even if their item gets removed by Knock Off. Ferrothorn takes very little from Circle Throw and it can set up its own hazards, use Leech Seed, or deal great amounts of damage with Power Whip.
**Flying-types**: Tornadus-T and Tomohawk can both prove to be nuisances, as they care very little for Arghonaut's moves. They can both remove its Spikes with Defog and Rapid Spin, respectively, and will deal great damage with Hurricane.
**Fairy-types**: Clefable can beat Arghonaut with its Moonblast, while Tapu Fini and Tapu Koko can shut it down further with Taunt, regardless of whether they're running some sort of Fairy-type move.
[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[snake_rattler, 227784], [quziel, 297859]]
- Grammar checked by: [[Finland, 517429]]
Last edited:

























