Queen
Introduction
Hello, I am Princess Bri, and I decided to make an RMT to introduce myself to the Smogon community, since to me that seems to be one of the only ways to do it effectively. Before continuing to an introduction of the team, I'll just go through a description of my background as a trainer. Feel free to skip through this part if you wish, I just want to introduce myself to the community.
I started playing (competitive) Pokemon for about a year and a half now. I started on Shoddy when it started losing its activity due to the new client, Pokemon Online being released. So, I started on Pokemon Online and quickly became addicted. At the start of Gen5, I thought Wifi Clause was absolutely the most meaningless thing, and I would never even come close to playing Wifi OU, so I became to play Dream World. I thoroughly enjoyed DW, as it was exactly like Gen4 in the sense that there were actually leads, and I also got to abuse powerful Pokemon such as Breloom, Genesect, and Keldeo. I peaked 1600+ a few teams on the Beta server during this time, mainly due to my abuse of Swift Swim Kingdra, and then something changed. In November, Pokemon Online announced that Swift Swim + Drizzle was banned. DW became horrible boring, because Excadrill was horribly overused, and a lot of people simply stopped playing DW. During the whole time I had played, Dream World was the most popular tier, but slowly and surely Wifi OU became the most played tier, and with influence of some playes like TerrorGhoul, I became to play it. I haven't turned back since. For the last five months or so, I've been "honing" my Wi-Fi skills, and now I feel like I'm a good player. When I first started, I mainly just used other peoples teams to get a taste of the meta, and last month, come hell or high water, I finally hit #1 on the Beta server and have held it since. The team I used wasn't exactly original, though I did invent Specs Magnezone. For the past few weeks I've been devising several teams, in an attempt to make an original, successful team, and I think I've done just that. This team has taken me to the #6 spot on the Smogon ladder, and I've actually have gone undefeated to 1400 on the Smogon ladder not once, but twice. This team is great fun, and I really enjoy using it. I was going to use it for my first Smogon Tour, (I may still, actually) though I have made a few other teams I probably will use instead.
The team itself consists of many underrated Pokemon, many of which are very Anti-Metagame. I would post a team building process now, but it would take far too long, and will probably be made at a later date. In short, a player named Meru was using a combination of Hippowdon and Stoutland and reached #1 on the Beta ladder. I found Stoutland to be very underrated, and I soon wanted to create a team with him. I created a team of
Hippowdon | Conkeldurr | Reuniclus | Rotom-W | Stoutland | Virizion |
and sent it to my good friend, and great player Ashton Michaels. He laddered with it, improved it, and then sent his version to me. After looking over the team's weaknesses, I finally found a set of Pokemon that I think is effective, fun, and hopefully original. Now presenting my team: Queen!
In-Depth
Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 252 SDef / 8 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Roar
- Slack Off
Hippowdon is a bulky lil' mofo, and I always dreaded having to play a match versus him, so I want to have everyone feel the same dread that I feel! No, kidding. But on a more serious note, Hippowdon is a godsend to this team. He is the team's Stealth Rock'r, which is direly importable to all my sweepers, and he checks a variety of sweepers, including Volcarona, SubCM Rachi, Lucario, Scizor, and many others with a, typically unseen, specially defensive spread. I use Roar instead of Ice Fang, which many people do not use, as no other Pokemon on my team is a phazer, and I find phazers a necessity in BW with the large varietys of set-up sweeprs introduced. It appalls me that Ice Fang is listed over Roar in the Hippowdon analysis on Smogon, as I find Roar of much more use. I run 248 HP EV's to minimize hazards damage, whilst putting that extra 4 EV's in speed to outspeed other Hippowdon, mainly for Roar'ing business. Slack Off is Hippowdon's main selling point, as no other weather inducer has recovery, bar the rare ChestoResto Politoed and Ninetales, and Leftovers. Earthquake is standard, as it keeps me from being Taunt bait, as well as doing damage to other weather inducers, which gives me the advantage in the weather war. This Hippowdon is also a great check to Alakazam, which I find I'm always weak too for some god-awful reason. I have no idea why Alakazam isn't used more, though this is a random thought. One last use for Hippowdon is versus DeoD leads, which are getting more and more common. Versus a DeoD lead, you lead with Hippowdon and then proceed to switch into Stoutland as they Taunt. You then 2HKO the DeoD with Return, and call it a day. They only get up Stealth Rock, and that foils their "getting up SR + one layer of Spikes minimum" plan.
Stoutland (F) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Wild Charge
- Fire Fang
- Pursuit
Stoutland is officialy my favorite Pokemon to use in OU. I mean seriously, look how badarse he looks. He's also so anti-meta as well. I mean this in the sense that he isn't prepared for, which makes him deadly. In the Excadrill-meta, everyone and their mother had at least 2 Excadrill checks, nowaday finding a team with two Stoutland checks is freakishly rare. Stoutland also provides the team with a Ghost-immunity, which is helpful at times when switching into a Gengar, or Jellicent with Shadow Ball. Stoutland also has a surprisingly decent movepool, with options like Ice Fang, Crunch, and Retaliate which I opted not to use. I believe this moveset is the best for the team. First of all we have Return. When you hit Return, which usually happens late game, one of two things will happen.
A. Shit is gonna die.
B. Shit is gonna get hit hard.
Return straight up KO's a ton of things after Stealth Rock. Here's a list of common Pokemon that are KO'd after Stealth Rock: Rotom-W, Dragonite, Landorus, Salamence, Ninetales, Scarf Toed, Latios, Roserade, and the list goes on. Sun teams in particular have a tough time with Stoutland, as their only check is usually Donphan, which usually gets 2HKO'd depends on the EV spread, and if I keep Stoutland in, Ninetales can't get its precious Sun up, which gives me a pretty easy win. Politoed is also usually 2HKO'd, and that helps because Politoed has the type advantage over Hippowdon in the weather war, and he always burns Hippowdon with Scald, which is bs. Next up we have Wild Charge. This move doesn't have many uses, but it is mainly used for hitting Gyarados and Jellicent. Gyarados is always KO'd, even after Intimidate, no matter the EV's. Jellicent is 2HKO'd, ever after they burn you iirc, though I don't let that happen much since I don't switch Stoutland directly into Jellicent. Thirdly we have Fire Fang, which surprises a lot of people. Scizor just love to switch into Return, and then the player I'm against is like "WTF" when his precious, overused, dumb Scizor is pummeled with a Fire Fang for a OHKO. The same applies to Ferrothorn. Forretress, Lucario, and the likes. Lastly we have Pursuit, which is probably the most important move on him, team wise. Pursuit prevents Starmie from spinning, which is absolute ♥♥♥, and it also lets me revenge kill Latios, who is a major threat to my team otherwise. Overall, this dog packs a punch, and is a fantastic sweeper.
A. Shit is gonna die.
B. Shit is gonna get hit hard.
Return straight up KO's a ton of things after Stealth Rock. Here's a list of common Pokemon that are KO'd after Stealth Rock: Rotom-W, Dragonite, Landorus, Salamence, Ninetales, Scarf Toed, Latios, Roserade, and the list goes on. Sun teams in particular have a tough time with Stoutland, as their only check is usually Donphan, which usually gets 2HKO'd depends on the EV spread, and if I keep Stoutland in, Ninetales can't get its precious Sun up, which gives me a pretty easy win. Politoed is also usually 2HKO'd, and that helps because Politoed has the type advantage over Hippowdon in the weather war, and he always burns Hippowdon with Scald, which is bs. Next up we have Wild Charge. This move doesn't have many uses, but it is mainly used for hitting Gyarados and Jellicent. Gyarados is always KO'd, even after Intimidate, no matter the EV's. Jellicent is 2HKO'd, ever after they burn you iirc, though I don't let that happen much since I don't switch Stoutland directly into Jellicent. Thirdly we have Fire Fang, which surprises a lot of people. Scizor just love to switch into Return, and then the player I'm against is like "WTF" when his precious, overused, dumb Scizor is pummeled with a Fire Fang for a OHKO. The same applies to Ferrothorn. Forretress, Lucario, and the likes. Lastly we have Pursuit, which is probably the most important move on him, team wise. Pursuit prevents Starmie from spinning, which is absolute ♥♥♥, and it also lets me revenge kill Latios, who is a major threat to my team otherwise. Overall, this dog packs a punch, and is a fantastic sweeper.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Psychic
After much testing in the spot, and thanks to all of your suggestions, I have finally decided to change Mew to Starmie. Thank you Yee for suggesting this! Starmie fulfills a bunch more than Mew, and provides my team with a much needed Spinner, and a better Conkeldurr check. Starmie can also revenge kill things like non-Scarf'd Terrakion and Landorus who would otherwise prove to be a nuisance. Instead of the typical LO set seen among many teams, this Starmie has swag and eats food out da' fridge for recovery. LO simply made my little starfish die too easily, and it has the worst 4MSS ever, fml. Recover just doesn't fit. No matter where I put it. Seriously. All the moves are very benefical to my team, and is why Starmie is fantastic on it. First of all there's Hydro Pump. It's very fun to click that button, because when it doesn't miss, it rapes stuff. Next we have Thunderbolt. I wish I could use Ice Beam here, but bypassing Jellicent to spin is necessary, and it also hits Politoed on the switch, among other bulky waters, like Slowbro. Lastly we have Psychic, it's really just for Conkeldurr, but it's also just nice for hitting hard when I don't want to risk missing a Hydro Pump, and having two STAB's is cool. It also means I can KO Terrakion without missing 1/5 of the time! And then there's Rapid Spin. Mainly for spinning. It hits stuff too, though it fails to KO a level 50 Magikarp. :( EV's are standard, extra one thrown into SDef so Porygons get the Attack boost.
Hydreigon (F) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dragon Pulse
- Fire Blast
- Focus Blast
Subbing varients of Hydreigon are deadly on an offensive team like this. Having some of the same checks and counters as Mew, they can pull through and then proceed to sweep teams. I chose Hydreigon because I wanted a Fighting / Psychic / Dark typing core, which I found was succesful on another RMT with Mandibuzz (can't find it, link would be appreciated), so I chose Hydreigon. One of Hydreigon's best assets is the ability to switch into Rotom-W, and can also break Volt-Turn pretty easily. If you don't have a Pink Blob, you're gonna get wrecked by Hydreigon. This guy also has great bulk too, Politoed's Scald doesn't 2HKO his Sub iirc, and Tyranitar's Crunch doesn't either. He can usually just 6-0 Sun teams when Volcarona is out of the picture, and is a valuable asset to my team. He lures in Heatran and Tyranitar like a boss, which is exacly the type of support Stoutland needs. He also lures in Terrakion, but fails to KO. FU SAND +SpDef STUFF! Also, Focus Blast and Fire Blast are both troll moves, so don't get mad when they miss, just sorta get used to it. It's never really gamebreaking, you need the power from both moves. Hydreigon is really underestimated, and the Sub Varients is unprepared for, like Stoutland, which is exactly why he was put on the team. The Psychic immunity is nice to at times, when I can switch into a Reuniclus under TR, as those are really annoying. :/ Reuniclus is a bitch. I just love how Hydreigon fits on the team though, it's so lovely <3.
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Bullet Punch
- ExtremeSpeed
This Lucario set may look awkward, but it is absolutely amazing. It fulfills what it needs to fulfill, and its surprise factor is what really makes it sweep teams. First of all there's Close Combat. +2 OHKO's Skarmory after Rocks. Yah, it's power. +2 KO's MoxieDoes too. Yah. Power. You wanna switch your Tornadus into Lucario? You're gonna get wrecked with a Close Combat + Priority KO combo. Yah. Power. You I mean seriously, I could go on all day about how Lucario is so underestimated, and strong, but I'll just stop here. The main reason I chose Lucario was because I wanted a strong, somewhat speed mon' to finalize the Dark + Psychic + Fighting core, and Lucario acts as my lone Dragon resist, which sucks since he's frail, but it's handy at times, like versus a Scarf Haxorus. Next up we have Bullet Punch. This is a surprising move on Lucario as it can revenge kill Terrakion, and it can kill Terrakion when it switches into him too, which is cool. Band'd varients of Terrakion can actually 2HKO Hippowdon, so I definitely need Bullet Punch to revenge kill them. Why does Steel have such a bad offensive typing? D: It also kills Gengar, which is nice. Lastly we have ExtremeSpeed. I used to have Ice Punch but I found Gliscor's NEVER switch into Lucario, then I tried Crunch. Crunch is freaking amazing, but due to Yee's suggestion making me think the moveset over, ExtremeSpeed is needed to hit things like Landorus and Scarf RotomW and such hard. It's definitely better than Bullet Punch after testing. Not much to say, tbh. Lucario is Lucario. He's gonna hit you hard. Nuf' said.
Trait: Levitate
EVs: 244 HP / 216 SAtk / 48 SDef
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
Rotom-W is the glue to my team. He's a washing machine that turns into a bottle of Elmer's Glue like a Transformer robot. Promise. No but seriously, I'm tried a lot of different Pokemon here, most recently Scarf Rachi, but I've found Rotom-W does the job best. It can check Conkeldurr, give me momentum with Volt Switch, which is insanely useful, and he can switch into Tornadus, which is such a major problem to my team. Rotom-W is my lone Flying Resist, so thank god it's not a common type. He also is a handy Water Resist, being able to switch into some boosted ones like Politoed's Hydro Pump pretty esaily. He has such a golden place in the meta, as his typing makes him a great pivot as well, switch is why I use him. Having no speed investment now, after Yee's suggestion to go for a bulky Rotom-W, means that he always Volt-Switches last in a Volt-Switch war, meaning I get the momentum in a match. The EV's allow me to survive 2 Hurricanes from Specs Tornadus, which is very handy, and it also gives the SpA point "boost" with Modest. STAB Volt Switch is nothing to play around with, and he cans switch into every weather inducer, except Abomasnow. Fuck hail. Volt Switch is the move that gives me great momentum, and even without having another U-turner or Volt-Switcher it's still an effective move. Overall, this guy is the most replacable, but I love what he's done for the team.
Past Team Members:
Trait: Synchronize
EVs: 16 HP / 252 SAtk / 240 Spd
Modest Nature (+SAtk, -Atk)
- Aura Sphere
- Nasty Plot
- Psyshock
- Flamethrower
I have no idea why people don't use Mew. Seriously, no one uses Mew, ever. Mew was an Uber for four generations for a reason, people! This Mew set is Stoutland's sweeping partner in crime, and is able to effectively lure in and KO a ton of Stoutland's checks and counters, and Mew is a fantastic sweeper on her own. The primary switch-in to Mew, typically, is Heatran. That is also one of Stoutland's biggest counters. Heatran, meet Mew's friend Aura Sphere and Nasty Plot. Tyranitar also love switching into Mew, and they get pummeled with a dandy little Aura Sphere as well. Scizor's are all like, "Oh shoot, Mew, I'mma U-turn dat cat like no tomorrow". Sorry Scizor, meet Flamethrower. Once Blissey or Chansey sees a Nasty Plot or special move, they want to be all up in Mew's junk, and then get hit with a Psyshock. It's just lol. NP Mew is massively underrated, and it can just wreck some teams, so I love it. The EV's also Mew to outspeed all neutal natured Hydreigon and Haxorus, and anything below that speed tier, including Breloom and Lucario. I opted not to go for Timid with max speed, since speed tying with other Base 100's isn't exactly a reliable way to outspeed them, and you need Modest to secure some KO's after Rock's anyways, including SpDef Tyranitar and Dragonite at +2. I used to use Lum Berry to keep annoying Burns and Thunder Waves off of my precious Mew, but I found that Synchronize typically makes people think twice before status'ing Mew anyways, since they'd not only be hurting me, but their own Pokemon as well.
Conclusion
Well, I hoped you enjoyed my team. I wanted to use an original team with underrated sets to show people you CAN be original in OU. Now, Tyranitar + Scizor + Rotom-W + Landorus + Filler + Filler cores are just everywhere, and it's ridiculous. Originality can suceed, and that shouldn't drive you away from OU, because you think you can't be unoriginal. I hope you enjoyed my presentation, and my intro to Smogon. You can find me on the server under the alts la reina bri, and Princess Brii or something like that. Shoutout to Lady Alex, Suhnny, and Raikoo for being cool! I hope I get to know you. Bye! Here's one last look at the team:
Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 252 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Roar
- Slack Off
Stoutland (F) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Wild Charge
- Fire Fang
- Pursuit
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Psychic
Hydreigon (F) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dragon Pulse
- Fire Blast
- Focus Blast
Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Bullet Punch
Rotom-W @ Leftovers
Trait: Levitate
EVs: 244 HP / 216 SAtk / 48 SDef
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
Trait: Sand Stream
EVs: 248 HP / 252 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Roar
- Slack Off
Stoutland (F) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Wild Charge
- Fire Fang
- Pursuit
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Psychic
Hydreigon (F) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dragon Pulse
- Fire Blast
- Focus Blast
Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Bullet Punch
Rotom-W @ Leftovers
Trait: Levitate
EVs: 244 HP / 216 SAtk / 48 SDef
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split





















