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Queen

Queen

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Introduction

Hello, I am Princess Bri, and I decided to make an RMT to introduce myself to the Smogon community, since to me that seems to be one of the only ways to do it effectively. Before continuing to an introduction of the team, I'll just go through a description of my background as a trainer. Feel free to skip through this part if you wish, I just want to introduce myself to the community.

I started playing (competitive) Pokemon for about a year and a half now. I started on Shoddy when it started losing its activity due to the new client, Pokemon Online being released. So, I started on Pokemon Online and quickly became addicted. At the start of Gen5, I thought Wifi Clause was absolutely the most meaningless thing, and I would never even come close to playing Wifi OU, so I became to play Dream World. I thoroughly enjoyed DW, as it was exactly like Gen4 in the sense that there were actually leads, and I also got to abuse powerful Pokemon such as Breloom, Genesect, and Keldeo. I peaked 1600+ a few teams on the Beta server during this time, mainly due to my abuse of Swift Swim Kingdra, and then something changed. In November, Pokemon Online announced that Swift Swim + Drizzle was banned. DW became horrible boring, because Excadrill was horribly overused, and a lot of people simply stopped playing DW. During the whole time I had played, Dream World was the most popular tier, but slowly and surely Wifi OU became the most played tier, and with influence of some playes like TerrorGhoul, I became to play it. I haven't turned back since. For the last five months or so, I've been "honing" my Wi-Fi skills, and now I feel like I'm a good player. When I first started, I mainly just used other peoples teams to get a taste of the meta, and last month, come hell or high water, I finally hit #1 on the Beta server and have held it since. The team I used wasn't exactly original, though I did invent Specs Magnezone. For the past few weeks I've been devising several teams, in an attempt to make an original, successful team, and I think I've done just that. This team has taken me to the #6 spot on the Smogon ladder, and I've actually have gone undefeated to 1400 on the Smogon ladder not once, but twice. This team is great fun, and I really enjoy using it. I was going to use it for my first Smogon Tour, (I may still, actually) though I have made a few other teams I probably will use instead.

The team itself consists of many underrated Pokemon, many of which are very Anti-Metagame. I would post a team building process now, but it would take far too long, and will probably be made at a later date. In short, a player named Meru was using a combination of Hippowdon and Stoutland and reached #1 on the Beta ladder. I found Stoutland to be very underrated, and I soon wanted to create a team with him. I created a team of

Hippowdon | Conkeldurr | Reuniclus | Rotom-W | Stoutland | Virizion |

and sent it to my good friend, and great player Ashton Michaels. He laddered with it, improved it, and then sent his version to me. After looking over the team's weaknesses, I finally found a set of Pokemon that I think is effective, fun, and hopefully original. Now presenting my team: Queen!

In-Depth
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Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 252 SDef / 8 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Roar
- Slack Off
Hippowdon is a bulky lil' mofo, and I always dreaded having to play a match versus him, so I want to have everyone feel the same dread that I feel! No, kidding. But on a more serious note, Hippowdon is a godsend to this team. He is the team's Stealth Rock'r, which is direly importable to all my sweepers, and he checks a variety of sweepers, including Volcarona, SubCM Rachi, Lucario, Scizor, and many others with a, typically unseen, specially defensive spread. I use Roar instead of Ice Fang, which many people do not use, as no other Pokemon on my team is a phazer, and I find phazers a necessity in BW with the large varietys of set-up sweeprs introduced. It appalls me that Ice Fang is listed over Roar in the Hippowdon analysis on Smogon, as I find Roar of much more use. I run 248 HP EV's to minimize hazards damage, whilst putting that extra 4 EV's in speed to outspeed other Hippowdon, mainly for Roar'ing business. Slack Off is Hippowdon's main selling point, as no other weather inducer has recovery, bar the rare ChestoResto Politoed and Ninetales, and Leftovers. Earthquake is standard, as it keeps me from being Taunt bait, as well as doing damage to other weather inducers, which gives me the advantage in the weather war. This Hippowdon is also a great check to Alakazam, which I find I'm always weak too for some god-awful reason. I have no idea why Alakazam isn't used more, though this is a random thought. One last use for Hippowdon is versus DeoD leads, which are getting more and more common. Versus a DeoD lead, you lead with Hippowdon and then proceed to switch into Stoutland as they Taunt. You then 2HKO the DeoD with Return, and call it a day. They only get up Stealth Rock, and that foils their "getting up SR + one layer of Spikes minimum" plan.


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Stoutland (F) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Wild Charge
- Fire Fang
- Pursuit
Stoutland is officialy my favorite Pokemon to use in OU. I mean seriously, look how badarse he looks. He's also so anti-meta as well. I mean this in the sense that he isn't prepared for, which makes him deadly. In the Excadrill-meta, everyone and their mother had at least 2 Excadrill checks, nowaday finding a team with two Stoutland checks is freakishly rare. Stoutland also provides the team with a Ghost-immunity, which is helpful at times when switching into a Gengar, or Jellicent with Shadow Ball. Stoutland also has a surprisingly decent movepool, with options like Ice Fang, Crunch, and Retaliate which I opted not to use. I believe this moveset is the best for the team. First of all we have Return. When you hit Return, which usually happens late game, one of two things will happen.

A. Shit is gonna die.
B. Shit is gonna get hit hard.

Return straight up KO's a ton of things after Stealth Rock. Here's a list of common Pokemon that are KO'd after Stealth Rock: Rotom-W, Dragonite, Landorus, Salamence, Ninetales, Scarf Toed, Latios, Roserade, and the list goes on. Sun teams in particular have a tough time with Stoutland, as their only check is usually Donphan, which usually gets 2HKO'd depends on the EV spread, and if I keep Stoutland in, Ninetales can't get its precious Sun up, which gives me a pretty easy win. Politoed is also usually 2HKO'd, and that helps because Politoed has the type advantage over Hippowdon in the weather war, and he always burns Hippowdon with Scald, which is bs. Next up we have Wild Charge. This move doesn't have many uses, but it is mainly used for hitting Gyarados and Jellicent. Gyarados is always KO'd, even after Intimidate, no matter the EV's. Jellicent is 2HKO'd, ever after they burn you iirc, though I don't let that happen much since I don't switch Stoutland directly into Jellicent. Thirdly we have Fire Fang, which surprises a lot of people. Scizor just love to switch into Return, and then the player I'm against is like "WTF" when his precious, overused, dumb Scizor is pummeled with a Fire Fang for a OHKO. The same applies to Ferrothorn. Forretress, Lucario, and the likes. Lastly we have Pursuit, which is probably the most important move on him, team wise. Pursuit prevents Starmie from spinning, which is absolute ♥♥♥, and it also lets me revenge kill Latios, who is a major threat to my team otherwise. Overall, this dog packs a punch, and is a fantastic sweeper.​


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Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Psychic

After much testing in the spot, and thanks to all of your suggestions, I have finally decided to change Mew to Starmie. Thank you Yee for suggesting this! Starmie fulfills a bunch more than Mew, and provides my team with a much needed Spinner, and a better Conkeldurr check. Starmie can also revenge kill things like non-Scarf'd Terrakion and Landorus who would otherwise prove to be a nuisance. Instead of the typical LO set seen among many teams, this Starmie has swag and eats food out da' fridge for recovery. LO simply made my little starfish die too easily, and it has the worst 4MSS ever, fml. Recover just doesn't fit. No matter where I put it. Seriously. All the moves are very benefical to my team, and is why Starmie is fantastic on it. First of all there's Hydro Pump. It's very fun to click that button, because when it doesn't miss, it rapes stuff. Next we have Thunderbolt. I wish I could use Ice Beam here, but bypassing Jellicent to spin is necessary, and it also hits Politoed on the switch, among other bulky waters, like Slowbro. Lastly we have Psychic, it's really just for Conkeldurr, but it's also just nice for hitting hard when I don't want to risk missing a Hydro Pump, and having two STAB's is cool. It also means I can KO Terrakion without missing 1/5 of the time! And then there's Rapid Spin. Mainly for spinning. It hits stuff too, though it fails to KO a level 50 Magikarp. :( EV's are standard, extra one thrown into SDef so Porygons get the Attack boost.​


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Hydreigon (F) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dragon Pulse
- Fire Blast
- Focus Blast
Subbing varients of Hydreigon are deadly on an offensive team like this. Having some of the same checks and counters as Mew, they can pull through and then proceed to sweep teams. I chose Hydreigon because I wanted a Fighting / Psychic / Dark typing core, which I found was succesful on another RMT with Mandibuzz (can't find it, link would be appreciated), so I chose Hydreigon. One of Hydreigon's best assets is the ability to switch into Rotom-W, and can also break Volt-Turn pretty easily. If you don't have a Pink Blob, you're gonna get wrecked by Hydreigon. This guy also has great bulk too, Politoed's Scald doesn't 2HKO his Sub iirc, and Tyranitar's Crunch doesn't either. He can usually just 6-0 Sun teams when Volcarona is out of the picture, and is a valuable asset to my team. He lures in Heatran and Tyranitar like a boss, which is exacly the type of support Stoutland needs. He also lures in Terrakion, but fails to KO. FU SAND +SpDef STUFF! Also, Focus Blast and Fire Blast are both troll moves, so don't get mad when they miss, just sorta get used to it. It's never really gamebreaking, you need the power from both moves. Hydreigon is really underestimated, and the Sub Varients is unprepared for, like Stoutland, which is exactly why he was put on the team. The Psychic immunity is nice to at times, when I can switch into a Reuniclus under TR, as those are really annoying. :/ Reuniclus is a bitch. I just love how Hydreigon fits on the team though, it's so lovely <3.
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Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Bullet Punch
- ExtremeSpeed
This Lucario set may look awkward, but it is absolutely amazing. It fulfills what it needs to fulfill, and its surprise factor is what really makes it sweep teams. First of all there's Close Combat. +2 OHKO's Skarmory after Rocks. Yah, it's power. +2 KO's MoxieDoes too. Yah. Power. You wanna switch your Tornadus into Lucario? You're gonna get wrecked with a Close Combat + Priority KO combo. Yah. Power. You I mean seriously, I could go on all day about how Lucario is so underestimated, and strong, but I'll just stop here. The main reason I chose Lucario was because I wanted a strong, somewhat speed mon' to finalize the Dark + Psychic + Fighting core, and Lucario acts as my lone Dragon resist, which sucks since he's frail, but it's handy at times, like versus a Scarf Haxorus. Next up we have Bullet Punch. This is a surprising move on Lucario as it can revenge kill Terrakion, and it can kill Terrakion when it switches into him too, which is cool. Band'd varients of Terrakion can actually 2HKO Hippowdon, so I definitely need Bullet Punch to revenge kill them. Why does Steel have such a bad offensive typing? D: It also kills Gengar, which is nice. Lastly we have ExtremeSpeed. I used to have Ice Punch but I found Gliscor's NEVER switch into Lucario, then I tried Crunch. Crunch is freaking amazing, but due to Yee's suggestion making me think the moveset over, ExtremeSpeed is needed to hit things like Landorus and Scarf RotomW and such hard. It's definitely better than Bullet Punch after testing. Not much to say, tbh. Lucario is Lucario. He's gonna hit you hard. Nuf' said.
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Rotom-W @ Leftovers
Trait: Levitate
EVs: 244 HP / 216 SAtk / 48 SDef
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
Rotom-W is the glue to my team. He's a washing machine that turns into a bottle of Elmer's Glue like a Transformer robot. Promise. No but seriously, I'm tried a lot of different Pokemon here, most recently Scarf Rachi, but I've found Rotom-W does the job best. It can check Conkeldurr, give me momentum with Volt Switch, which is insanely useful, and he can switch into Tornadus, which is such a major problem to my team. Rotom-W is my lone Flying Resist, so thank god it's not a common type. He also is a handy Water Resist, being able to switch into some boosted ones like Politoed's Hydro Pump pretty esaily. He has such a golden place in the meta, as his typing makes him a great pivot as well, switch is why I use him. Having no speed investment now, after Yee's suggestion to go for a bulky Rotom-W, means that he always Volt-Switches last in a Volt-Switch war, meaning I get the momentum in a match. The EV's allow me to survive 2 Hurricanes from Specs Tornadus, which is very handy, and it also gives the SpA point "boost" with Modest. STAB Volt Switch is nothing to play around with, and he cans switch into every weather inducer, except Abomasnow. Fuck hail. Volt Switch is the move that gives me great momentum, and even without having another U-turner or Volt-Switcher it's still an effective move. Overall, this guy is the most replacable, but I love what he's done for the team.
Past Team Members:

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Mew @ Leftovers
Trait: Synchronize
EVs: 16 HP / 252 SAtk / 240 Spd
Modest Nature (+SAtk, -Atk)
- Aura Sphere
- Nasty Plot
- Psyshock
- Flamethrower
I have no idea why people don't use Mew. Seriously, no one uses Mew, ever. Mew was an Uber for four generations for a reason, people! This Mew set is Stoutland's sweeping partner in crime, and is able to effectively lure in and KO a ton of Stoutland's checks and counters, and Mew is a fantastic sweeper on her own. The primary switch-in to Mew, typically, is Heatran. That is also one of Stoutland's biggest counters. Heatran, meet Mew's friend Aura Sphere and Nasty Plot. Tyranitar also love switching into Mew, and they get pummeled with a dandy little Aura Sphere as well. Scizor's are all like, "Oh shoot, Mew, I'mma U-turn dat cat like no tomorrow". Sorry Scizor, meet Flamethrower. Once Blissey or Chansey sees a Nasty Plot or special move, they want to be all up in Mew's junk, and then get hit with a Psyshock. It's just lol. NP Mew is massively underrated, and it can just wreck some teams, so I love it. The EV's also Mew to outspeed all neutal natured Hydreigon and Haxorus, and anything below that speed tier, including Breloom and Lucario. I opted not to go for Timid with max speed, since speed tying with other Base 100's isn't exactly a reliable way to outspeed them, and you need Modest to secure some KO's after Rock's anyways, including SpDef Tyranitar and Dragonite at +2. I used to use Lum Berry to keep annoying Burns and Thunder Waves off of my precious Mew, but I found that Synchronize typically makes people think twice before status'ing Mew anyways, since they'd not only be hurting me, but their own Pokemon as well.

Conclusion

Well, I hoped you enjoyed my team. I wanted to use an original team with underrated sets to show people you CAN be original in OU. Now, Tyranitar + Scizor + Rotom-W + Landorus + Filler + Filler cores are just everywhere, and it's ridiculous. Originality can suceed, and that shouldn't drive you away from OU, because you think you can't be unoriginal. I hope you enjoyed my presentation, and my intro to Smogon. You can find me on the server under the alts la reina bri, and Princess Brii or something like that. Shoutout to Lady Alex, Suhnny, and Raikoo for being cool! I hope I get to know you. Bye! Here's one last look at the team:
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Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 252 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Roar
- Slack Off

Stoutland (F) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Wild Charge
- Fire Fang
- Pursuit

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Psychic

Hydreigon (F) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dragon Pulse
- Fire Blast
- Focus Blast

Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Bullet Punch

Rotom-W @ Leftovers
Trait: Levitate
EVs: 244 HP / 216 SAtk / 48 SDef
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
 
Hippowdon-Looks solid
Stoutland-Looks solid as well
Mew-Solid too, derp
Hydreigon-I suggest Life Orb/Expert Belt over the Leftovers. It helps with the Substitutions, but the added power is always nice.
Lucario-Jolly nature. Lucario needs it to even get a legit chance of getting one Swords Dance up, even with Bullet Punch.
Rotom-W-Same as Lucario, needs the Timid nature.

Except for those things, solid team. But when Mew goes down, Terrakion says "Hey there buddy, mind if I sweep you?" I suggest Skarmory over Lucario. Sure, Skarmory still gets like 2OHKO'ed, maybe 3, but you at least have a chance to Whirlwind it out and make the neccessary change. But except for that, solid team.
 
Hey, really solid team! I've honestly been looking for an excuse to use NP Mew on a team but I never got to it lol. Anyways, again really solid but I do think there could be some quick changes that can fix some pretty apparent weaknesses. Gastrodon looks like it could be a pretty big pain to face if it comes in on Rotom-W, Hippowdon, or Stoutland locked into Fire Fang. That said, if it can get a Storm Drain boost from Rotom-W something is going to get hit, and hit hard, before Stoutland can come in and revenge with Return. TR Reuniclus looks like it can be a problem as well, as if Hippowdon is weakened enough Reuniclus can plow right through you with its typical coverage attacks. Why not try Hidden Power Grass on Rotom-W? Hidden Power Grass gives you a solid option versus Gastrodon, OHKOing it easily. The only relevant thing that HP Ice hits super effectively are Dragons, being redundant everywhere else usually. In any case, most Dragon-types besides CB Dragonite locked into Extremespeed are handled pretty nicely by Stoutland in sand.

To fix your problem with TR Reuniclus, I think you could try a CB Dragonite. Multiscale lets it check Reuniclus in a pinch as long as hazards aren't up, and it can open holes in the opponent's team to make sweeping easier for your other teammates. You also get a Dual Dragon core going with Hydreigon, since both can easily eliminate Steel-types with one of Fire Blast or Fire Punch. Dragonite also gives this team a fighting chance versus sun teams, which otherwise could give this team a headache if they take out Hippowdon. If you don't like CB Dragonite, you could always try CB Scizor, but in my opinion it just doesn't do well against rain like Rotom-W does; Dragonite definitely handles rain well. Other than that, this team is pretty solid, so hope this rate helped and GL!

Dragonite @ Choice Band
Multiscale | Adamant
4 HP / 252 Atk / 252 Spe
Outrage / Fire Punch / Extremespeed / Waterfall
 
Howdy,

Upon request, here you go! Now, unlike what Littledave is saying, I really don't think Skarmory is the right option, particularly because +2 Terrakion will OHKO Skarmory after Stealth Rock. I think your rating has proven the team's worth, so my rate will be a bit brief; I apologize for that. I see where you are going with Crunch on Lucario, but I really have to say that I have found ExtremeSpeed extremely useful on Lucario because not only can it demolish threats like Haxorus who are faster than you, but it hits a lot of Pokemon like fast Dragon-types who can be harmful for this team, particularly because you only have one Dragon resist. A plus to this is that you will be able to hit Latios and Latias before they can attack you. Now, a note about your SubHydreigon. I have used it extensively, and I have to say that it is one of the best Pokemon in the metagame. However, I do believe that it will die quickly in the sand, so just be careful while playing it :P

I've tried out Mew and I can vouch for its usefulness, but just don't become set up fodder for Bulk Up Conkeldurr, who will OHKO you at +1 with Payback after you do around 45% with Psyshock. Maybe you could try Psychic instead of Psyshock to aid this, though you would not be able to break down Chansey and Blissey as easily. Again, not much to say here. Cool team, and good luck!
 
Alright. I'll take a look at your team.

Weaknesses:

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: The standard BU Conkeldurr can cause havoc for your team. At +1, it can 2HKO all of your team members bar Hippowdon, which takes 37.95% - 44.63% from Drain Punch before Roaring it out, leaving it as your only solid counter. This forces you to play more conservatively with it, meaning that your opponent can take advantage of that and apply proper pressure on Hippowdon.

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: As NatGeo stated earlier, TR Reuniclus seems like a problem for your team to face down. This is especially true when paired with Conkeldurr and entry hazards. Psychic deals 51.07% - 60.38% to your Hippowdon, leaving you vulnerable to its rampage once your Hippowdon has been weakened.

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: No, not Absol. Entry hazards, especially Spikes, are the subject of this picture. As you've seen in our battle on Treehouse, hazards were a key element in our battle. They weaken your main sweepers to the point where Conkeldurr or Reuniclus can just plow through your team.

Suggestions:

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: CB Dragonite seems like a good option for your team, as NatGeo stated. Its sheer power can prove helpful for your team. Reuniclus is 2HKOed at least, and Conkeldurr can't do much back. While Stealth Rock and sand don't do it any favors, its level of utility can be helpful in alleviating your weaknesses. If I were to recommend a Pokemon to replace, it'd be either Hydreigon or Rotom-W. However, it seems that you like those Pokemon, so take this suggestion with a grain of salt.

Overall your team seems to be solid, so I won't be suggesting changes for your existing team members. Take these into mind, and good luck with your team!
 
Hippowdon-Looks solid
Stoutland-Looks solid as well
Mew-Solid too, derp
Hydreigon-I suggest Life Orb/Expert Belt over the Leftovers. It helps with the Substitutions, but the added power is always nice.
Lucario-Jolly nature. Lucario needs it to even get a legit chance of getting one Swords Dance up, even with Bullet Punch.
Rotom-W-Same as Lucario, needs the Timid nature.

Except for those things, solid team. But when Mew goes down, Terrakion says "Hey there buddy, mind if I sweep you?" I suggest Skarmory over Lucario. Sure, Skarmory still gets like 2OHKO'ed, maybe 3, but you at least have a chance to Whirlwind it out and make the neccessary change. But except for that, solid team.

Thanks for the kind comments, though I won't be taking your rating advise. Hydreigon can't use the items you suggested because then he lacks any form of recovery and will die easily to sand. Lucario needs all the power he can get, and Jolly doesn't let him outspeed anything crucial, and Rotom-W is on the same boat, since Timid would be practically useless. And Lucario checks Terrakion, same with Hippowdon .-. Thanks for the rate, though!

Hey, really solid team! I've honestly been looking for an excuse to use NP Mew on a team but I never got to it lol. Anyways, again really solid but I do think there could be some quick changes that can fix some pretty apparent weaknesses. Gastrodon looks like it could be a pretty big pain to face if it comes in on Rotom-W, Hippowdon, or Stoutland locked into Fire Fang. That said, if it can get a Storm Drain boost from Rotom-W something is going to get hit, and hit hard, before Stoutland can come in and revenge with Return. TR Reuniclus looks like it can be a problem as well, as if Hippowdon is weakened enough Reuniclus can plow right through you with its typical coverage attacks. Why not try Hidden Power Grass on Rotom-W? Hidden Power Grass gives you a solid option versus Gastrodon, OHKOing it easily. The only relevant thing that HP Ice hits super effectively are Dragons, being redundant everywhere else usually. In any case, most Dragon-types besides CB Dragonite locked into Extremespeed are handled pretty nicely by Stoutland in sand.

To fix your problem with TR Reuniclus, I think you could try a CB Dragonite. Multiscale lets it check Reuniclus in a pinch as long as hazards aren't up, and it can open holes in the opponent's team to make sweeping easier for your other teammates. You also get a Dual Dragon core going with Hydreigon, since both can easily eliminate Steel-types with one of Fire Blast or Fire Punch. Dragonite also gives this team a fighting chance versus sun teams, which otherwise could give this team a headache if they take out Hippowdon. If you don't like CB Dragonite, you could always try CB Scizor, but in my opinion it just doesn't do well against rain like Rotom-W does; Dragonite definitely handles rain well. Other than that, this team is pretty solid, so hope this rate helped and GL!

Dragonite @ Choice Band
Multiscale | Adamant
4 HP / 252 Atk / 252 Spe
Outrage / Fire Punch / Extremespeed / Waterfall

Hi, thanks for the rate! Band'd Dragonite sounds cool, but he'll lose Multiscale so easily due to the lack of a spinner, and Sand. But it would fix a lot of my issues! Thanks for the rate, though!

Howdy,

Upon request, here you go! Now, unlike what Littledave is saying, I really don't think Skarmory is the right option, particularly because +2 Terrakion will OHKO Skarmory after Stealth Rock. I think your rating has proven the team's worth, so my rate will be a bit brief; I apologize for that. I see where you are going with Crunch on Lucario, but I really have to say that I have found ExtremeSpeed extremely useful on Lucario because not only can it demolish threats like Haxorus who are faster than you, but it hits a lot of Pokemon like fast Dragon-types who can be harmful for this team, particularly because you only have one Dragon resist. A plus to this is that you will be able to hit Latios and Latias before they can attack you. Now, a note about your SubHydreigon. I have used it extensively, and I have to say that it is one of the best Pokemon in the metagame. However, I do believe that it will die quickly in the sand, so just be careful while playing it :P

I've tried out Mew and I can vouch for its usefulness, but just don't become set up fodder for Bulk Up Conkeldurr, who will OHKO you at +1 with Payback after you do around 45% with Psyshock. Maybe you could try Psychic instead of Psyshock to aid this, though you would not be able to break down Chansey and Blissey as easily. Again, not much to say here. Cool team, and good luck!

I may try that actually, Conkeldurr is very problematic and this would help a lot! Thanks for the rate!

Alright. I'll take a look at your team.

Weaknesses:

534.png
: The standard BU Conkeldurr can cause havoc for your team. At +1, it can 2HKO all of your team members bar Hippowdon, which takes 37.95% - 44.63% from Drain Punch before Roaring it out, leaving it as your only solid counter. This forces you to play more conservatively with it, meaning that your opponent can take advantage of that and apply proper pressure on Hippowdon.

579.png
: As NatGeo stated earlier, TR Reuniclus seems like a problem for your team to face down. This is especially true when paired with Conkeldurr and entry hazards. Psychic deals 51.07% - 60.38% to your Hippowdon, leaving you vulnerable to its rampage once your Hippowdon has been weakened.

Spikes.png
: No, not Absol. Entry hazards, especially Spikes, are the subject of this picture. As you've seen in our battle on Treehouse, hazards were a key element in our battle. They weaken your main sweepers to the point where Conkeldurr or Reuniclus can just plow through your team.

Suggestions:

149.png
: CB Dragonite seems like a good option for your team, as NatGeo stated. Its sheer power can prove helpful for your team. Reuniclus is 2HKOed at least, and Conkeldurr can't do much back. While Stealth Rock and sand don't do it any favors, its level of utility can be helpful in alleviating your weaknesses. If I were to recommend a Pokemon to replace, it'd be either Hydreigon or Rotom-W. However, it seems that you like those Pokemon, so take this suggestion with a grain of salt.

Overall your team seems to be solid, so I won't be suggesting changes for your existing team members. Take these into mind, and good luck with your team!

Those are the team's biggest weaknesses! I may have to try out CB Nite though. Thanks for the rate!

Thanks for the Luvdiscs and rates everyone! Keep them coming :D
 
Yo man, cool team I see here.

I noticed a huge weakness to Volcarona. You have only one option against him, send a mon die and then RK it with Stoutland.
You could try a defensive Heatran to have a solid counter to it.
The set :
Heatran (M) @ Leftovers Trait: Flash Fire
EVs: 252 HP / 248 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Toxic
- Lava Plume
- Earth Power
- Protect


And I'm seconding Natgeo's idea of playing a choice band Dragonite to fix your weakness to Conkeldurr / Reuniclus. This Dragonite allows you to have a second RK to Volcarona too.

The team with changes :
Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 72 Def / 184 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Ice Fang
- Slack Off


Stoutland (F) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Wild Charge
- Fire Fang
- Pursuit

Heatran (M) @ Leftovers Trait: Flash Fire
EVs: 252 HP / 248 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Toxic

- Lava Plume
- Earth Power
- Roar

Dragonite (M) @ Choice Band Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Outrage
- Fire Punch
- Earthquake


Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Bullet Punch
- Crunch


Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Trick
- Hydro Pump
- Hidden Power [Ice]
- Volt Switch
 
Hello, great team synergy. Congrats,

As many have suggested above i suggest you to use a CB Dargonite instead of Hydreigon. That would help you against your threats a lot.

You should definitely change Rotom-W's nature to Timid and lucario's to Jolly because that extra speed matters sometimes, trust me.
 
Do note however that Timid Heatran will outspeed and KO you if you run Adamant!

edit: nvm it loses by one point lol
 
Adamant Lucario is powerful, however, a timid Lucario has more chances of makinging a sweep. Bulky Rotom-W with speed investment and with Timid nature also KO'es Lucario before it even CC's.
 
Adamant Lucario is powerful, however, a timid Lucario has more chances of makinging a sweep. Bulky Rotom-W with speed investment and with Timid nature also KO'es Lucario before it even CC's.

Thanks, but no thanks. Bulky Rotom-W's don't outspeed Lucario.
 
Personally, I would go for a bulkier set on Rotom-W so you can take Ice hits better if you decide on going for the Choice Band Dragonite. The team's weaknesses have already been covered, and CB Dnite is the perfect solution to your problem, so good luck.
 
Excellent team, Princess.

I can see any Bulky Form of Volcarona [Chesto Rest, Morning Sun, Standard Bulky] being a pretty big threat to this team if it's the last Pokemon, and even if they aren't, they can still end up tearing a whole in Hippowdon that another sweeper could potentially take advantage of. Rotom-W is capable of taking it down outside of sun, but if Ninetales wins the weather war, then it'll get past that as well, which could prove to be quite problematic. You can Trick it, but there's a pretty good chance the opponent will switch out, so the Trick has to be aptly timed. Anyways, I think you could probably run a Bulky DD Dragonite, since any smart player will simply set SR quick, then force in CB Nite with Volcarona until it ends up dying to SR. I think you could probably run the following set over the standard, since it offers more power [like CBNite has] but still outspeeds Adamant SD Scizor.

dpiconani149.gif

Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 248 HP / 124 Atk / 136 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Roost
- Dragon Claw / Outrage
- Fire Punch



Um, I can also see CB Terrakion [so strong aaa] as another weakness to this team if the opponent can set SR, which really isn't too hard to do. Anyways, CB Terrakion Close Combat does 42.32% - 49.86% to your Mew build, which is a 2HKO after SR. In the same vein, CB Terrakion is doing 51.79% - 61.1% to your Hippowdon, which is a 2HKO 100% of the time. Anyways, everything is pretty much OHKO'd by Close Combat [Rotom-W lives with like 8% iirc] and since your Main switchins can easily be OHKO'd, CB Terrakion is a pretty huge threat overall, given that nothing can switch in. Anyways, I think you should opt for a Bulkier Mew set because of this; 120 HP Mew is taking 39.35% - 46.36% from CC normally and 51.75% - 58.76% after SR, which leaves you with quite a bit of power, as well as a very small chance for Terrakion to actually score a KO. Overall, 120 HP is just a starting point, as I'm not sure how much power or bulk Mew actually needs, so you can probably play with the EVs a bit, but I do suggest investing in more HP overall to avoid a 2HKO from Close Combat for the most part.

Change Summary:

Mew:

16 HP / 252 SpA / 240 Speed -> 120 HP / 152 SpA / 240 Speed
 

Solid team. I really like the CB Dragonite suggestion going around, but I'm just going to offer you some alternatives. Reuniclus looks dangerous to your team, but you can play around it using Mew and Hydreigon so I don't think your team needs major changes to beat it. I do however, see a weakness to Bulk Up Conkeldurr for reasons Wario outlined. To patch this up I recommend Bulky Gyarados over Rotom-W. Gyarados and Hippowdon would make an excellent defensive combo as Gyarados could switch into threats such as Conkeldurr and get them to -1 to soften blows for Hippowdon. Gyarados also checks some other Pokemon the currently threaten your team such as Scizor and Volcarona. Furthermore, Gyarados spreading paralysis can really help a Lucario or Stoutland sweep. With Rotom gone, you lose out on the ability revege kill set up sweepers so I suggest using a Scarf Hydreigon over your current set to revenge kill threats such as +1 Dragonite. Currently your team is a bit weak to Rotom-W and Hydreigon can't really take repeated rain boosted Hydro Pumps so you should condsider a Nasty Plot Celebi over Mew. Celebi can beat Rotom-W along with Heatran and Bulk Up Conkeldurr. Though it can can't beat Tyranitar, Lucario can just use it as set up fodder.

Gyarados | Intimidate | Leftovers
Impish | 248 HP / 252 Def / 8 Spe
Waterfall | Thunder Wave | Dragon Tail | Taunt

Hydreigon | Choice Scarf
Modest | 4 HP / 252 SpA / 252 Spe
Draco Meteor | Focus Blast | Fire Blast | U-turn

Celebi | Leftovers
Modest | 224 HP | 252 SpA / 36 Spe
Nasty Plot | Giga Drain | Earth Power | Hidden Power [Fire]
hope I helped and good luck with your team :)
 
Excellent team you have here with two very underrated Pokémon. Stoutland and Mew are two deceptively powerful Pokémon you hardly see in this metagame. "How do I deal with this thing?" is probably a common reaction you get from opponents. Good job shaking up the metagame with this team!

If I could make an adjustment, I'd take out Rotom-W and replace it with a standard Choice Scarf Landorus to better deal with Volcarona, Dragonites and Terrakions that get out of hand (since these are the Pokémon others have mentioned you have most trouble with). However, if you'd prefer to have two Pokémon in your team that resist water-type moves, then stick to one of the Dragonite movesets given to you since Dragonite checks the same threats Landorus does, minus Terrakion.
 
That mew set looks OK, but in all honestly, 16 EV's in HP? That 4 extra HP don't help you at all, but you loose to so many other base 100 speed pokemon and that just sucks! I would rather risk a speed tie than being beaten only because I fitted those 16 EV's into HP. I run my own Mew (Sword Dance) , Celebi, Volcarona, Zapdos etc. all base 100 pokemon with max speed for a good reason and usually I'm always the one going first.
And be aware of Choice Scarfed Terrakion, once Hippowdown is down you can only withstand him with Rotom-W but the other team members are 1HKO'd. To solve that I would suggest Choice Scarf Landorus with a Moveset of Earthquake, Stone Edge, U-Turn, HP Ice. That way you also could overcome +1 Ddancers and 1HKO with HP Ice or Stone Edge. Landorus is nice, especially in your team, because he does profit from the sand from Hippowdown and his EQ and Stone Edge does get a 30% attack boost (not to mention that Stone Edge often get a Crit). I didn't make a calc but if that happens I think it could 1HKO dragonite's multiscale?
 
Hello Princess Bri and welcome to Smogon! This is a fun team (especially Stoutland) but there were some annoying weaknesses I found.

Basically Toxic Spikes and stall in general can be really annoying, Toxic Spikes make it really hard for Hippowdon to do it's job, Mew and Stoutland are quite annoyed by them too. I thought about putting a Starmie or Tentacruel in Rotom-W's slot for a while but ultimately decided on placing a Starmie over Mew. It's very hard to spin block and like Mew it doesn't lure in things you can't switch into. It gets the annoying Scald/Toxic waters like Toed so Rotom-W doesn't have to get weakened so much by them too. It can even run Psychic / Psyshock if you find it necessary for Conk / Virizion.

Next, I don't see the need for a Scarf Rotom-W, you can phaze and revenge almost anything just between Hippowdon and Stoutland. However, powerful Water-types like Starmie and Gyarados are things you can't switch into. This is why I switched to a bulkier set with Will-o-wisp over Hidden Power Ice, this lets you switch into those threats with ease, most importantly you finally have something to take Specstoed (outrunning it) and Tornadus to an extent, I find any team with Hippowdon is really happy to have those covered well and this one seems to manage to keep them at bay well enough with this change. WoW helps your new Starmie by burning Ferrothorn, meaning it is easier to wear down over the course of the match, eventually letting Starmie beat it and get all those nasty Spikes off the field or start a sweep.

The team feels great after the changes, here's an importable-

Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 72 Def / 184 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Roar
- Slack Off

Stoutland (F) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Wild Charge
- Fire Fang
- Pursuit

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam

Hydreigon (F) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dragon Pulse
- Fire Blast
- Focus Blast

Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch

Rotom-W @ Leftovers
Trait: Levitate
EVs: 244 HP / 136 SAtk / 128 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split

Edit- I thought I saw you accepting the change to e speed on Luke earlier, to be honest if you want to run Bullet Punch you would have to run it over Crunch because E speed is about as valuable to the set's offensive presence as Close Combat. Giving it up is basically giving up Lucario.

Good luck!
 
Hi Bri,

OTR Reuniclus has already been outlined as a threat, since it sets up easily against Mew and then 2HKOs everything on your team at minimum, but I'd imagine you also struggle a fair bit against stall teams. Forretress / Skarmory get easy layers of hazards against Hippowdon; said hazards are going to bother Stoutland and Mew alot, which is not good for you because they're both important parts of your team. Now, Hippowdon is an excellent wall, no one can deny that, but his defensive build is not cut out for this offensive team. He is the only Pokemon you have that invites opposing walls to come in and start stacking hazards with no risk to themselves - although, he does play a crucial role in setting up Stealth Rock and Sandstorm. However, there is a Pokemon who brings these field conditions with him while also 1). not letting Forry / Skarm set up, 2). checking OTR Reun, and 3). even luring + killing some of Stoutland / Lucario's counters! You guessed it, Tyranitar is the Pokemon for the job. With a moveset of Stealth Rock | Crunch | Fire Blast | Ice Beam, a Quiet nature, EVs focused on HP / SpA / SpD, and a Chople Berry, he will do what you need him to do. With this change, no member of your team gives common stall spikers any breathing room, as long as you play intelligently with Stoutland and throw out a few Fire Fangs early game to keep your opponent on their toes.

The one problem with Tyranitar > Hippowdon is that it makes you even weaker to Conkeldurr. To fix this, try Psychic > Psyshock on Mew; it lets you check Conk with relative ease since you're hitting its lower, non-boosted defensive stat. In general, it's still a source of solid STAB. You lose the ability to break the pink blobs, but if you can Trick them with Rotom-W, they won't be stopping you anyways.

Nice team :)
 
Your team has 3 fighting weakness with only one resist. For better balance, I would drop Hydreigon for Gengar or Latios. I know you like your core thing, but it would give your team better synergy.
 
Thanks for all the rates everyone! I'll try to respond to them all shortly, but for now I'm just going to test out all the options that have been presented!
 
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