I've got a half marathon tomorrow but I'm restless and need to let out some ideas before I get my real rest.
This is a strategy that has been occupying my brain for the past few weeks. The idea is really simple. Set up hazards and dual screens (and possibly Memento with Latios and Uxie, the latter which can do all three) as if you were running a heavy offense team, then send out your defensive Gorebyss, use Shell Smash one time, and pass it to extremely powerful and diverse Pokemon that can utilize a +2 boost right off the bat. Just a quick set up, with almost no need to get another boost (but it certainly wouldn't hurt!). It all started when I asked in #pokemon about a mixed attacker that would make a good Smash Pass receiver. Poppy made me aware of a set that Nails created that absolutely dominates after just one Shell Smash:
Jirachi @ Life Orb / Lum Berry
Ability: Serene Grace
EVs: 252 Atk / 160 SAtk / 96 Spe
Naughty Nature (+Atk, -SpD)
- Iron Head
- Drain Punch
- Thunderbolt
- Ice Punch / Energy Ball
This set is tailor-made to:
1) Hit as hard as possible after one boost (Naughty nature with mixed investment).
2) Outspeed nearly relevant threat, including the most powerful and common Choice Scarfer, Terrakion (96 Speed EVs to beat Jolly).
3) Maintain longevity and whittle away at Ferrothorn (Drain Punch).
4) Beat even Specially Defensive Skarmory (Thunderbolt).
5) Beat Gliscor and Dragonite (Ice Punch).
When people see a Gorebyss on your team, they're almost 100% certain you'll be Quick Passing. Will they be so certain you'll be passing it to Jirachi? Possibly not. Jirachi has such a massive offensive movepool that most people are unprepared to eat a Drain Punch or Ice Punch, or have their wise ass Unaware Quagsire get OHKOed by Energy Ball after some entry hazard damage. Lum Berry is an option to protect Jirachi from a crippling burn or paralysis, but Life Orb gives it several crucial OHKOs.
Another devastating receiver I've been dreaming of is Choice Band Haxorus:
Haxorus (F) @ Choice Band
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Outrage
- Earthquake
It might be pretentious of me to only run 2 moves and a Choice Band on a Baton Pass receiver, but that's honestly all it needs. Outrage 2HKOes every single Pokemon in the game, and OHKOes many more! Even Earthquake is almost unnecessary since all of its 2HKOs are Outrage's OHKOs. No coverage move is necessary. Dragon Claw could be added for posterity's sake as the safe option but really, you should use this this thing to absolutely murder everything in it's path while it still can and let it die either to confusion damage or an enemy's Ice Shard. You can mess around with the Speed EVs, perhaps to help it outspeed Scarf Latios (since it can afford to, whereas Jirachi needs those precious SpA points) and invest in some bulk. Also, if you are able to pull off two boosts, Outrage does 91.01 - 107.18% to Physically Defensive Skarmory and 88.98 - 105.08% to Physically Defensive Forretress, surefire OHKOs with Stealth Rock. Don't count on it.
Anyone want to come up with some other receivers of this ridiculous strategy? Remember, the idea is to utilize one quick turn of set up, outspeed and 2HKO virtually every Pokemon in the game. GO!
Also, wish me luck since it's my biggest run so far and I'm sort of nervous!
This is a strategy that has been occupying my brain for the past few weeks. The idea is really simple. Set up hazards and dual screens (and possibly Memento with Latios and Uxie, the latter which can do all three) as if you were running a heavy offense team, then send out your defensive Gorebyss, use Shell Smash one time, and pass it to extremely powerful and diverse Pokemon that can utilize a +2 boost right off the bat. Just a quick set up, with almost no need to get another boost (but it certainly wouldn't hurt!). It all started when I asked in #pokemon about a mixed attacker that would make a good Smash Pass receiver. Poppy made me aware of a set that Nails created that absolutely dominates after just one Shell Smash:

Jirachi @ Life Orb / Lum Berry
Ability: Serene Grace
EVs: 252 Atk / 160 SAtk / 96 Spe
Naughty Nature (+Atk, -SpD)
- Iron Head
- Drain Punch
- Thunderbolt
- Ice Punch / Energy Ball
This set is tailor-made to:
1) Hit as hard as possible after one boost (Naughty nature with mixed investment).
2) Outspeed nearly relevant threat, including the most powerful and common Choice Scarfer, Terrakion (96 Speed EVs to beat Jolly).
3) Maintain longevity and whittle away at Ferrothorn (Drain Punch).
4) Beat even Specially Defensive Skarmory (Thunderbolt).
5) Beat Gliscor and Dragonite (Ice Punch).
When people see a Gorebyss on your team, they're almost 100% certain you'll be Quick Passing. Will they be so certain you'll be passing it to Jirachi? Possibly not. Jirachi has such a massive offensive movepool that most people are unprepared to eat a Drain Punch or Ice Punch, or have their wise ass Unaware Quagsire get OHKOed by Energy Ball after some entry hazard damage. Lum Berry is an option to protect Jirachi from a crippling burn or paralysis, but Life Orb gives it several crucial OHKOs.
Another devastating receiver I've been dreaming of is Choice Band Haxorus:

Haxorus (F) @ Choice Band
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Outrage
- Earthquake
It might be pretentious of me to only run 2 moves and a Choice Band on a Baton Pass receiver, but that's honestly all it needs. Outrage 2HKOes every single Pokemon in the game, and OHKOes many more! Even Earthquake is almost unnecessary since all of its 2HKOs are Outrage's OHKOs. No coverage move is necessary. Dragon Claw could be added for posterity's sake as the safe option but really, you should use this this thing to absolutely murder everything in it's path while it still can and let it die either to confusion damage or an enemy's Ice Shard. You can mess around with the Speed EVs, perhaps to help it outspeed Scarf Latios (since it can afford to, whereas Jirachi needs those precious SpA points) and invest in some bulk. Also, if you are able to pull off two boosts, Outrage does 91.01 - 107.18% to Physically Defensive Skarmory and 88.98 - 105.08% to Physically Defensive Forretress, surefire OHKOs with Stealth Rock. Don't count on it.
Anyone want to come up with some other receivers of this ridiculous strategy? Remember, the idea is to utilize one quick turn of set up, outspeed and 2HKO virtually every Pokemon in the game. GO!
Also, wish me luck since it's my biggest run so far and I'm sort of nervous!