
QC: 49 / Molk / Spirit
GP: The Dutch Plumberjack / frenzyplant
[OVERVIEW]
Qwilfish possesses a great defensive typing that lets it take on Steel-, Fighting-, and Fire-types such as Durant, Hitmonlee, and Emboar very efficiently, a neat ability in Intimidate that allows it to neuter many physical attackers, and great utility moves such as Spikes, Toxic Spikes, and Thunder Wave. For a defensive Pokemon, Qwilfish sits in a decent Speed tier, outspeeding the likes of Jolly Scrafty and Adamant Emboar. Sadly, Qwilfish has subpar Special Defense and thus cannot take on some specially offensive Water- and Fire-types such as Samurott and Houndoom, which makes this Pokemon a suboptimal option for stall teams. Qwilfish's typing also leaves it vulnerable to common Psychic- and Ground-types such as Meloetta and Mega Steelix. Furthermore, Qwilfish does not have reliable recovery, which makes it very easy to wear down.
[SET]
name: Defensive Spiker
move 1: Spikes
move 2: Taunt
move 3: Scald / Waterfall
move 4: Thunder Wave / Toxic Spikes
item: Black Sludge
ability: Intimidate
nature: Timid / Jolly
evs: 252 HP / 200 Def / 56 Spe
[SET COMMENTS]
Moves
========
Spikes wears down the opposing team's Pokemon each time they come in. Taunt is used to stop opposing entry hazard setters from setting up while also shutting down Pokemon such as Alomomola and Dragon Dance Scrafty. In the third moveslot, Scald is preferred if players would like to punish physical attackers even further with burns and does more damage to Durant than Waterfall. Alternatively, Waterfall allows Qwilfish to heavily damage Fire- and Ground-types such as Mega Camerupt and Rhyperior. Poison Jab is an option in order to catch Virizion and Rotom-C on the switch while dealing decent damage to Aromatisse. Thunder Wave is used to cripple Qwilfish's foes and forms a nasty paraflinch combination with Waterfall. Toxic Spikes is an alternative to spread poison throughout the opposing team.
Set Details
========
252 HP EVs and 200 Defense EVs are used to maximize Qwilfish's physical bulk. The given Speed investment ensures that Qwilfish outspeeds Jolly Scrafty and Adamant Tyrantrum in order to Taunt them before they can set up. An alternate EV spread of 252 HP / 80 Def / 176 Spe with a Speed-boosting nature is an option in order to outspeed and Taunt Smeargle before it can set up entry hazards or put Qwilfish to sleep. Black Sludge provides Qwilfish with passive recovery and punishes any Trick users that attempt to cripple Qwilfish.
Usage Tips
========
Qwilfish is mainly used on offensively inclined teams, though it also fits on some balance teams. Players should pivot Qwilfish into Fighting-, Fairy-, and Steel-types such as Hitmonlee, Aromatisse, and Durant, which cannot do much against it. From there, Qwilfish can start setting up Spikes. Preserve Qwilfish for potential setup sweepers such as Dragon Dance Scrafty and Bulk Up Gurdurr in order to Taunt them. Do not expose Qwilfish to any status-inflicting moves such as Thunder Wave and Scald, as they can severely cripple it. If there are a decent number of entry hazards on the field already, Qwilfish can proceed to wear down the opposing team with Thunder Wave, Scald, or Waterfall. Qwilfish is also a pretty good Toxic Spikes absorber.
Team Options
========
Dark-types such as Spiritomb, Sneasel, and Houndoom work well with Qwilfish, as they are able to Pursuit trap Psychic-types, which it loses to. Scrafty in particular is a great partner, as it benefits from not only the entry hazards that Qwilfish provides but also its ability to weaken Fighting- and Fairy-types to ease setup. Specially defensive Rhyperior and Mega Steelix also make for great partners, as they can deal with Exploud, Jolteon, and Meloetta with ease while Qwilfish handles Fighting-types such as Hitmonlee and Emboar that trouble them. Setup sweepers such as Rock Polish Tyrantrum, Hone Claws Durant, and Swords Dance Virizion appreciate Qwilfish's entry hazards, which ease setup for them. Because Qwilfish does not have a reliable form of recovery, Wish passers work well with it. For more offensive teams, Jolteon is able to replenish Qwilfish's health, while on more balanced teams, Aromatisse is a great Wish passer. Grass-types such as Tangrowth and Rotom-C have great defensive synergy with Qwilfish, as they handle Ground- and Electric-types while Qwilfish can take on Fire-types that annoy them.
[SET]
name: Suicide Lead
move 1: Spikes
move 2: Taunt
move 3: Explosion
move 4: Scald / Toxic Spikes
item: Focus Sash
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Spikes can rack up residual damage on the opposing team. Taunt stops opposing entry hazard setters from setting up and shuts down Jellicent and Dragon Dance Scrafty. Explosion is used to block Defog and Rapid Spin and prevents Qwilfish from being as susceptible to Taunt. In the final slot, Scald is preferred if players would like to punish physical attackers even further with burns, while Toxic Spikes is an alternative for spreading poison throughout the opposing team. Hydro Pump can be used to deal heavy damage to Mega Steelix and Durant, and Ice Beam is an alternative to 2HKO defensive Flygon and Tangrowth. Poison Jab is an option to catch Virizion and Rotom-C on the switch while dealing decent damage to Aromatisse.
Set Details
========
A Jolly nature with maximum Attack investment is used to maximize the damage output of Explosion as Scald's primary usage is to burn foes rather than to inflict damage. The remaining EVs are placed in Speed for Qwilfish to outspeed Jolly Scrafty, Tyrantrum, and Emboar. Focus Sash lets Qwilfish survive any one hit, guaranteeing at least one layer of entry hazards for the team. If Hydro Pump and Ice Beam are used, players should opt for a spread of 4 Def / 252 SpA / 252 Spe with a Timid nature to maximize Qwilfish's damage output.
Usage Tips
========
This set is primarily used on hyper offensive teams that are looking for a suicide lead. Against defensive teams, players should set up two layers of Toxic Spikes, as toxic poison can slowly wear down walls such as Alomomola and Jellicent. Against offensive teams, players should set up only one layer of Toxic Spikes so that foes will be taking more poison damage during the first turn. Qwilfish should Taunt opposing entry hazard users to prevent hazards from going on your side of the field.
Team Options
========
Pokemon that can punish common Defog users such as Flygon and Togetic work well with Qwilfish. Sneasel is able to heavily damage both of them, while Braviary gains a +2 Attack boost from their uses of Defog. Qwilfish also greatly appreciates Fire-types such as Delphox and Emboar, as they are able to handle Grass-types such as Rotom-C and Tangrowth, which can easily OHKO Qwilfish with their powerful attacks. Wallbreakers such as Choice Band Scrafty, Mega Glalie, and Meloetta benefit from the entry hazards that Qwilish puts up, as hazards wear down their checks and counters. For example, with one layer of Spikes, Scrafty is able to guarantee the 2HKO on Alomomola with a High Jump Kick. Stealth Rock setters such as Mesprit, Rhyperior, and Uxie are good partners, as having more entry hazard support is great for the team.
[STRATEGY COMMENTS]
Other Options
=============
Haze can be used to halt setup, but Qwilfish generally does not have much room for the move. Pain Split is an alternative for Qwilfish to have a form of recovery, but it is extremely unreliable. Aqua Jet is an option to pick off weakened Fire-types such as Delphox and Houndoom that naturally outspeed Qwilfish. A setup sweeper set with Swords Dance, Aqua Jet, Waterfall, and Poison Jab can be used to catch opponents off guard.
Checks and Counters
===================
**Electric-types**: Electric-types such as Eelektross, Rotom-C, and Jolteon are immune to Thunder Wave and can take any hit from Qwilfish. They can then proceed to KO it with their STAB Electric-type moves.
**Psychic-types**: Specially offensive Psychic-types such as Sigilyph, Meloetta, and Mesprit can outspeed defensive variants of Qwilfish, take a hit from the lead set, and OHKO both variants with their STAB attacks. Delphox does not like taking a hit from Qwilfish but can outspeed it and OHKO it with Psychic. While physically offensive Psychic-types such as Gallade do not appreciate burns from Scald, they can take any hit from Qwilfish and 2HKO it easily with Zen Headbutt. Defensive Psychic-types such as Xatu, Musharna, and Uxie can wall Qwilfish and heavily dent it with their attacks, and the first can reliably shut down Qwilfish due to Magic Bounce. Slowking is also able to take any hit from Qwilfish and can OHKO it with Psychic.
**Wallbreakers**: Because Qwilfish does not have the best defenses and lacks a form of recovery, it is vulnerable to common wallbreakers. Flygon, Emboar, Gallade, and Choice Band Tyrantrum can 2HKO or OHKO Qwilfish with ease when it is weakened.
**Ground-types**: Rhyperior and Mega Steelix do not like taking burns from Scald but can heavily dent Qwilfish with Earthquake while surviving any hit. Dugtrio is able to trap Qwilfish and KO it with ease. Gastrodon and Seismitoad are immune to Scald and Waterfall due to their abilities and can OHKO Qwilfish with Earth Power.
Last edited: