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Rad Team needs some attention :(

Hey kiddos, first post in these forums. This is a team I've been using for about a week, it's been fine, but there are some holes. Ill describe each poke and its role on my team, if you could tell me how to improve, I'd totes appreesh it. Thanksss


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Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Agility
- Thunderbolt
- Hidden Power [Ice]
- Grass Knot

Alright, this bloke is my electric entity. He performs unthinkable acts on dragons with his icy hidden power, pounds Terrakion and his big bro T-Tar, and outspeeds the likes of those choice scarfed felons. And T-bolt is to commit bloody murder on those water and flying types not named Landorus.

infernape.jpg

Infernape @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 30 Def
- Close Combat
- Stone Edge
- Flare Blitz
- U-turn

Nape wears his stylish scarf- its so snazzy, while everyone is caught staring at it, he gets to attack first. Flare Blitz and CC are STAB delicacies that inflict copious amounts of HP loss to any poor poke weak to those attacks. U-turn is a scout movie because I'm pesky. And Stone Miss is supposedly for flying and other fire types but we all know it's gonna miss so whatevs.

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Salamence (M) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage

My beloved sweeping dragon of death. Get this bad boy in the game, pile a draco meteor on some unsuspecting (or suspecting, I dont care, meteors will fall) chap, get DAT MOXIE BOOST, and continue to wreck havoc. Once I've moxied x2 I'll lock into outrage and pull out dat broom for dat sweep.

598.png

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Serious Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Power Whip
- Leech Seed

The Grassy block of steel is literally like a wall- run into it and you get hurt. Gyro ball is a surprisingly effective physically attacking move, power whip is for those trying to cleanly set up on me, and the other two are obvious. this bad boy is really underrated. unless hes facing heatran. then we have a problem.


burungel_male_by_xous54-d3742xi.png

Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 222 SDef
Calm Nature
- Scald
- Recover
- Toxic
- Ice Beam

Special wall, but unlike ferrothorn, when you run into him... well you can't really run into him, he's a ghost. and he spin blocks. and he can do some dragons dirty. The other stuff is obvious.

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Keldeo-Resolute @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk
- Substitute
- Calm Mind
- Hydro Pump
- Secret Sword

Keldeo somehow manages to sneak a sword into battle, quite an impressive feat if you ask me. I can set up with substitties and calm mind, and just about sweep with the coverage of hydro pump and secret sword. mostly i use him because hes got a special attack that wrecks defense, destroying ferrothorns, the pink blob family, and all dem other threats.


Import
Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Agility
- Thunderbolt
- Hidden Power [Ice]
- Grass Knot

Infernape @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 30 Def
- Close Combat
- Stone Edge
- Flare Blitz
- U-turn

Salamence (M) @ Expert Belt
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Serious Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Power Whip
- Leech Seed

Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 222 SDef
Calm Nature
- Scald
- Recover
- Toxic
- Ice Beam

Keldeo-Resolute @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk
- Substitute
- Calm Mind
- Hydro Pump
- Secret Sword

tell me what you think bout dat team. presshiate it if yall comment
 
Hey nadav, welcome to Smogon!

This looks like an excellent team, and I can't find any particular weaknesses. I have a few minor suggestions to make your team better. I'll post your team importable here with my changes and go through them systematically.

Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 68 HP / 252 SAtk / 188 Spd - you can ignore this change if you want, but this EV spread gives you enough Speed to outrun all Venusaur - after an Agility boost, that's all you really need.
Modest Nature
- Agility
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast - better than Grass Knot in most situations (the only real targets of Grass Knot are Gastrodon, Swampert and Quagsire, who are rare in OU).

Infernape @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature - Infernape's great Speed lets it revenge kill +1 Dragonite, Salamence, and Volcarona - but to do that reliably, you need a Jolly nature.
- Close Combat
- Stone Edge
- Flare Blitz
- U-turn

Salamence (M) @ Life Orb - more consistent power boost than Expert Belt.
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature - powers up your Defense and Gyro Ball! (Did you set Serious because you forgot?)
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Power Whip
- Leech Seed

Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 222 SDef
Calm Nature
- Scald
- Recover
- Toxic
- Ice Beam - I didn't change this, but I'd like to point out that Jellicent gets a lot more options than Ice Beam. There's Taunt, Night Shade, Magic Coat... Just putting that out there.

For Keldeo, I think you could use a completely new set. You already have two excellent win conditions in Salamence and Thundurus-T. While SubCM Keldeo is incredibly powerful, I think a simple LO Attacker set would be more effective in the long run. It allows Keldeo to take advantage of its two best stats more effectively as well as being an excellent hit-and-run attacker capable of knocking several prominent OU threats out of battle.
Keldeo-Resolute @ Life Orb
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Electric] / [Ice] / [Ghost]
- Taunt / Calm Mind / Icy Wind


I hope I helped - Good luck with the team!
 
I'm not really much of a rater, but I guess I'll try my hand here.

This team is very solid overall, with a lack of any immediate threats. The biggest, and really only major, problem I see on this team is the lack of any substantial bulk outside of your defensive core. This means that any mixed sweeper that can take out your Ferrothorn/Jellicent core is going to take apart this team and open you up to powerful choiced attacks. Take SubSeed Breloom for example. If it comes in safely against your Jellicent, you have to leave due to fear of bullet seed. When it sets up a Sub, it can terrorize your team. Even a regular Breloom poses a big threat because nothing really wants to take hits from hit. Hydreigon and Dragonite are both can wreak havoc with the right sets. Sub Jirachi can pull the same thing. These pokemon won't sweep you, but you will allow others to do so.

My recommendation is very simple. I don't like the use of Scarfape on this team. I do think you need a powerful revenge killer, but I think something that can take some hits is very important. I think that a ScarfRachi would work much better, due to its ability to take some hits with its natural bulk. I also think that there are some cool things you can toy around on this team, such as giving Thundurus-T a Scarf, changing Keldeo to something like a SubCM Jirachi, or Nasty Plot Celebi, or some other pokemon that can generally be a pain for rain, and replacing Ape with some bulky attacker that gives Sun a lot of problems. Again I think this is really good team, and I hope I gave you some interesting ideas.

Jirachi @ Choice Scarf
Nature: Jolly
EVs: 252 Att / 4 SpDef / 252 Spe
Iron Head
Ice Punch
Fire Punch
U-Turn
 
Scarf Latios is on the rise in usage and as a threat to slow teams like this. You might benefit from having a scarfer 110 speed or above, or something to take out Scarf Latios, like a Scizor or Weavile or something. I mean, it's just one Pokemon, but with it being used more and more often for its immense speed and power, your two walls will have a tough time withstanding the onslaught of not just Latios, but the other 5 Pokemon an opponent carries as well.

Edit: Lan119 has a good suggestion as well. You can throw Jirachi as something that is better at revenge killing and more importantly can withstand Scarf Latios enough to counter it. Or, as I said, a Scizor or Weavile or something, anything, to take on a huge threat like that.
 
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