Hey kiddos, first post in these forums. This is a team I've been using for about a week, it's been fine, but there are some holes. Ill describe each poke and its role on my team, if you could tell me how to improve, I'd totes appreesh it. Thanksss
Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Agility
- Thunderbolt
- Hidden Power [Ice]
- Grass Knot
Alright, this bloke is my electric entity. He performs unthinkable acts on dragons with his icy hidden power, pounds Terrakion and his big bro T-Tar, and outspeeds the likes of those choice scarfed felons. And T-bolt is to commit bloody murder on those water and flying types not named Landorus.
Infernape @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 30 Def
- Close Combat
- Stone Edge
- Flare Blitz
- U-turn
Nape wears his stylish scarf- its so snazzy, while everyone is caught staring at it, he gets to attack first. Flare Blitz and CC are STAB delicacies that inflict copious amounts of HP loss to any poor poke weak to those attacks. U-turn is a scout movie because I'm pesky. And Stone Miss is supposedly for flying and other fire types but we all know it's gonna miss so whatevs.
Salamence (M) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage
My beloved sweeping dragon of death. Get this bad boy in the game, pile a draco meteor on some unsuspecting (or suspecting, I dont care, meteors will fall) chap, get DAT MOXIE BOOST, and continue to wreck havoc. Once I've moxied x2 I'll lock into outrage and pull out dat broom for dat sweep.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Serious Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Power Whip
- Leech Seed
The Grassy block of steel is literally like a wall- run into it and you get hurt. Gyro ball is a surprisingly effective physically attacking move, power whip is for those trying to cleanly set up on me, and the other two are obvious. this bad boy is really underrated. unless hes facing heatran. then we have a problem.
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 222 SDef
Calm Nature
- Scald
- Recover
- Toxic
- Ice Beam
Special wall, but unlike ferrothorn, when you run into him... well you can't really run into him, he's a ghost. and he spin blocks. and he can do some dragons dirty. The other stuff is obvious.
Keldeo-Resolute @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk
- Substitute
- Calm Mind
- Hydro Pump
- Secret Sword
Keldeo somehow manages to sneak a sword into battle, quite an impressive feat if you ask me. I can set up with substitties and calm mind, and just about sweep with the coverage of hydro pump and secret sword. mostly i use him because hes got a special attack that wrecks defense, destroying ferrothorns, the pink blob family, and all dem other threats.
Import
tell me what you think bout dat team. presshiate it if yall comment
Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Agility
- Thunderbolt
- Hidden Power [Ice]
- Grass Knot
Alright, this bloke is my electric entity. He performs unthinkable acts on dragons with his icy hidden power, pounds Terrakion and his big bro T-Tar, and outspeeds the likes of those choice scarfed felons. And T-bolt is to commit bloody murder on those water and flying types not named Landorus.
Infernape @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 30 Def
- Close Combat
- Stone Edge
- Flare Blitz
- U-turn
Nape wears his stylish scarf- its so snazzy, while everyone is caught staring at it, he gets to attack first. Flare Blitz and CC are STAB delicacies that inflict copious amounts of HP loss to any poor poke weak to those attacks. U-turn is a scout movie because I'm pesky. And Stone Miss is supposedly for flying and other fire types but we all know it's gonna miss so whatevs.
Salamence (M) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage
My beloved sweeping dragon of death. Get this bad boy in the game, pile a draco meteor on some unsuspecting (or suspecting, I dont care, meteors will fall) chap, get DAT MOXIE BOOST, and continue to wreck havoc. Once I've moxied x2 I'll lock into outrage and pull out dat broom for dat sweep.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Serious Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Power Whip
- Leech Seed
The Grassy block of steel is literally like a wall- run into it and you get hurt. Gyro ball is a surprisingly effective physically attacking move, power whip is for those trying to cleanly set up on me, and the other two are obvious. this bad boy is really underrated. unless hes facing heatran. then we have a problem.
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 222 SDef
Calm Nature
- Scald
- Recover
- Toxic
- Ice Beam
Special wall, but unlike ferrothorn, when you run into him... well you can't really run into him, he's a ghost. and he spin blocks. and he can do some dragons dirty. The other stuff is obvious.
Keldeo-Resolute @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk
- Substitute
- Calm Mind
- Hydro Pump
- Secret Sword
Keldeo somehow manages to sneak a sword into battle, quite an impressive feat if you ask me. I can set up with substitties and calm mind, and just about sweep with the coverage of hydro pump and secret sword. mostly i use him because hes got a special attack that wrecks defense, destroying ferrothorns, the pink blob family, and all dem other threats.
Import
Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Agility
- Thunderbolt
- Hidden Power [Ice]
- Grass Knot
Infernape @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 30 Def
- Close Combat
- Stone Edge
- Flare Blitz
- U-turn
Salamence (M) @ Expert Belt
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Serious Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Power Whip
- Leech Seed
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 222 SDef
Calm Nature
- Scald
- Recover
- Toxic
- Ice Beam
Keldeo-Resolute @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk
- Substitute
- Calm Mind
- Hydro Pump
- Secret Sword
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Agility
- Thunderbolt
- Hidden Power [Ice]
- Grass Knot
Infernape @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 30 Def
- Close Combat
- Stone Edge
- Flare Blitz
- U-turn
Salamence (M) @ Expert Belt
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Serious Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Power Whip
- Leech Seed
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 222 SDef
Calm Nature
- Scald
- Recover
- Toxic
- Ice Beam
Keldeo-Resolute @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk
- Substitute
- Calm Mind
- Hydro Pump
- Secret Sword
tell me what you think bout dat team. presshiate it if yall comment








