Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Level 1:
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick
Level 2:
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief
Level 3:
Attract
Body Slam
Chilling Water
Darkest Lariat
Drain Punch
Draining Kiss
Lash Out
Leech Life
Low Sweep
Parting Shot
Power Swap
Spirit Break
Throat Chop
Torment
Trailblaze
Movepool Level 0:
Aerial Ace
Aura Sphere
Autotomize
Brick Break
Bulk Up
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Ice Punch
Iron Head
Leer
Metal Sound
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Vacuum Wave
Work Up
X-Scissor
Level 1:
Brutal Swing
Coaching
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Iron Defense
Mega Punch
Metal Claw
Noble Roar
Rain Dance
Safeguard
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Level 2:
Aqua Tail
Close Combat
Double-Edge
Dragon Cheer
Focus Punch
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Reversal
Scale Shot
Superpower
Take Down
Upper Hand
Level 3:
Attract
Bide
Body Slam
Boomburst
Breaking Swipe
Bulldoze
Clanging Scales
Drain Punch
Frustration
Headbutt
Laser Focus
Outrage
Return
Rock Tomb
Sky Uppercut
Throat Chop
Vs. The Fundamental Elemental Procession! Level 4 (Pinnacle)
Format Changes:
b4p4 Triples vs. Raid Battle
Switching: On for player; Off for Raid
(When you switch, the entering Pokemon takes over the role and Vocation of the Pokemon they're replacing.)
Backpack Size: 9
Lifeline Uses: 2
Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
Lifeline Cleanse - Remove all conditions from your Pokemon.
Lifeline Taunt - On each Boss, create the unique condition created by Taunt until the end of the round.
Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.
Lifeline Revive - Remove Fainting from one of your inactive Pokemon; and if you do, set their HP and Energy to 50.
Machamp
Typing: Fighting Abilities: Guts, No Guard Traits: Boss, Unfainting
Iron Head x2
High Horsepower x2
Brick Break x2
Ice Punch x2
Thunder Punch x2
Dynamic Punch
Thunder Wave
Toxic
Leer x2
Rock Tomb =10
Substitute
Skip this turn if the
other Boss has no HP.
Piercing Double Iron Bash x5
Piercing G-Max Meltdown
Phase Progression:
Machamp (★), Gengar (★)
Two members of the Elemental Procession, chosen at random.
Two remaining members of the Elemental Procession, chosen at random.
Two remaining members of the Elemental Procession, chosen at random.
Melmetal-Gmax (★) and the last remaining member of the Elemental Procession.
The Elemental Procession members are:
Lapras (★), Butterfree (★),Snorlax (★),Duraludon (★), Grimmsnarl (★) Hatterene (★), andCorviknight (★)
Raid Arena — Wyndon Stadium
This Stadium is the most prominent Power Spot in all of Galar. Any Pokemon here can maintain Dynamax far beyond what would be normally possible -at a cost- all to force you, the challenger, to push your limits as well. It's the ultimate test of endurance... Will you outlast those gigantic opponents?
Camouflage: Normal | Nature Power: Max Guard | Secret Power: 10% chance to grant the user Protection until the end of the step.
All Phases - The Elemental Expression
Apply the following effects, depending on which Bosses are in play:
Machamp: Bosses are Penalty-Proof.
Gengar: Bosses are Bonus-Proof.
Lapras: Raiders are Doomed.
Butterfree: The abilities of Raiders are ignored.
Snorlax: If a raider would heal HP; instead, each Boss heals that much HP.
This is very very mathy.
swapping grimmsnarl to kommo-o with iapapa berry due to phazing.
swapping mew to grimmsnarl with figy berry as a manual swap.
(pr)
draining kiss (grimmsnarl)
at the start of my turn, if my opponent's team has light screen, use brick break (grimmsnarl)
(su)
drain punch (lapras)
at the start of my turn, if my opponent's team has reflect, use brick break (lapras)
at the start of my turn, if my opponent's team has light screen, use brick break + dual chop (lapras)
focus blast + razor wind (reminder that butterfree is on the free tech list)
Butterfree should just combo here I believe and subs should not be neccessary, but I don't want to lose to anything stupid on not understanding how tech changes effect raids.
light screen
heal pulse(grimmsnarl)
At the start of my turn if butterfree is to use razor wind not in combination, use acid spray (ENEMY butterfree)
razor wind
At the start of my turn use air slash + razor wind in combination
Damage to Helios doesn't matter since he already has an alive benched Pokemon!! There's no way Butterfree dies here before attacking!! He kills the opponents this round & wins!!! Only the relevant stuffs:
Mew used Pain Split!!
Dmg: 13 dmg!!
Melmetal used GMax Meltdown!!
[Duraludon HP Set to max]
Rewards: Entry Cost: 20JC
Milestone 2/5: Harvest Event Voucher
Milestone 3/5: Academy Credit
Milestone 4/5: 1 Comet Shard
Victory: One raider earns the ability to Dynamax, plus one more raider for each Lifeline Use remaining. (Gigantimaxing is Dynamaxing.)