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Level 1:
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick
Level 2:
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief
Level 3:
Attract
Body Slam
Chilling Water
Darkest Lariat
Drain Punch
Draining Kiss
Lash Out
Leech Life
Low Sweep
Parting Shot
Power Swap
Spirit Break
Throat Chop
Torment
Trailblaze
Movepool Level 0:
Aerial Ace
Aura Sphere
Autotomize
Brick Break
Bulk Up
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Ice Punch
Iron Head
Leer
Metal Sound
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Vacuum Wave
Work Up
X-Scissor
Level 1:
Brutal Swing
Coaching
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Iron Defense
Mega Punch
Metal Claw
Noble Roar
Rain Dance
Safeguard
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Level 2:
Aqua Tail
Close Combat
Double-Edge
Dragon Cheer
Focus Punch
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Reversal
Scale Shot
Superpower
Take Down
Upper Hand
Level 3:
Attract
Bide
Body Slam
Boomburst
Breaking Swipe
Bulldoze
Clanging Scales
Drain Punch
Frustration
Headbutt
Laser Focus
Outrage
Return
Rock Tomb
Sky Uppercut
Throat Chop
Vs. The Fundamental Elemental Procession! Level 4 (Pinnacle)
Format Changes:
b4p4 Triples vs. Raid Battle
Switching: On for player; Off for Raid
(When you switch, the entering Pokemon takes over the role and Vocation of the Pokemon they're replacing.)
Backpack Size: 9
Lifeline Uses: 2
Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
Lifeline Cleanse - Remove all conditions from your Pokemon.
Lifeline Taunt - On each Boss, create the unique condition created by Taunt until the end of the round.
Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.
Lifeline Revive - Remove Fainting from one of your inactive Pokemon; and if you do, set their HP and Energy to 50.
Machamp
Typing: Fighting Abilities: Guts, No Guard Traits: Boss, Unfainting
Iron Head x2
High Horsepower x2
Brick Break x2
Ice Punch x2
Thunder Punch x2
Dynamic Punch
Thunder Wave
Toxic
Leer x2
Rock Tomb =10
Substitute
Skip this turn if the
other Boss has no HP. Piercing Double Iron Bash x5
Piercing G-Max Meltdown
Phase Progression:
Machamp (★), Gengar (★)
Two members of the Elemental Procession, chosen at random.
Two remaining members of the Elemental Procession, chosen at random.
Two remaining members of the Elemental Procession, chosen at random.
Melmetal-Gmax (★) and the last remaining member of the Elemental Procession.
The Elemental Procession members are: Lapras (★), Butterfree (★),Snorlax (★),Duraludon (★), Grimmsnarl (★) Hatterene (★), andCorviknight (★)
Raid Arena — Wyndon Stadium
This Stadium is the most prominent Power Spot in all of Galar. Any Pokemon here can maintain Dynamax far beyond what would be normally possible -at a cost- all to force you, the challenger, to push your limits as well. It's the ultimate test of endurance... Will you outlast those gigantic opponents?
Camouflage: Normal | Nature Power: Max Guard | Secret Power: 10% chance to grant the user Protection until the end of the step.
All Phases - The Elemental Expression
Apply the following effects, depending on which Bosses are in play:
Machamp: Bosses are Penalty-Proof.
Gengar: Bosses are Bonus-Proof.
Lapras: Raiders are Doomed.
Butterfree: The abilities of Raiders are ignored.
Snorlax: If a raider would heal HP; instead, each Boss heals that much HP.
This is very very mathy.
swapping grimmsnarl to kommo-o with iapapa berry due to phazing.
swapping mew to grimmsnarl with figy berry as a manual swap.
(pr)
draining kiss (grimmsnarl)
at the start of my turn, if my opponent's team has light screen, use brick break (grimmsnarl)
(su)
drain punch (lapras)
at the start of my turn, if my opponent's team has reflect, use brick break (lapras)
at the start of my turn, if my opponent's team has light screen, use brick break + dual chop (lapras)
focus blast + razor wind (reminder that butterfree is on the free tech list)
Butterfree should just combo here I believe and subs should not be neccessary, but I don't want to lose to anything stupid on not understanding how tech changes effect raids.
light screen
heal pulse(grimmsnarl)
At the start of my turn if butterfree is to use razor wind not in combination, use acid spray (ENEMY butterfree)
razor wind
At the start of my turn use air slash + razor wind in combination
Melmetal should have taken 16 more damage due to spD drops. Less relevantly kommo-o should have taken 1.5 less damage due to thief on spd drops.
swap to grimmsnarl with focus sash!
taunt (melmetal) quick claw:
pain split (melmetal)
eruption(duraladon, melmetal)
at the start of the step, if able, use focus blast + razor wind(duraladon, melmetal)
Damage to Helios doesn't matter since he already has an alive benched Pokemon!! There's no way Butterfree dies here before attacking!! He kills the opponents this round & wins!!! Only the relevant stuffs:
Mew used Pain Split!!
Dmg: 13 dmg!!
Melmetal used GMax Meltdown!!
[Duraludon HP Set to max]
Rewards: Entry Cost: 20JC
Milestone 2/5: Harvest Event Voucher
Milestone 3/5: Academy Credit
Milestone 4/5: 1 Comet Shard
Victory: One raider earns the ability to Dynamax, plus one more raider for each Lifeline Use remaining. (Gigantimaxing is Dynamaxing.)
If damage to the user would be increased by an action's Addition modifier (like "Trailblaze +10"); instead, the attacker takes that much damage.
Thief
When an effect of the user lowers another Pokemon's stat stage: Raise a particular ally's same stat stage by one (1) for the same duration, depending on the stat:
Attack or Special Attack: Raise the stage of the Aggressor.
Defense or Special Defense: Raise the stage of the Protector.
Blackguard
If an ally's stat stages would be raised by an effect; instead, the user's stat stages are raised.
If a condition would be created by an ally, on an ally; instead, that condition is created on the user, instead.
Movepool Level 0:
Brick Break
Bulk Up
Bullet Punch
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Punch
Iron Head
Poison Jab
Protect
Refresh
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Toxic
Vacuum Wave
Whirlwind
Work Up
Zen Headbutt
Level 1:
Captivate
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Fake Out
Force Palm
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Role Play
Sand Attack
Scary Face
Seismic Toss
Sunny Day
Swagger
Swift
Taunt
Vital Throw
Whirlpool
Wide Guard
Supporter Thief
My Little Ponyta (Rapidash-Galar)
Level 1 EXP: 5/ 10
Movepool Level 0:
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Calm Mind
Facade
Focus Blast
Hone Claws
Meditate
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Vacuum Wave
Work Up
Level 1:
Agility
Brutal Swing
Coaching
Confide
Detect
Double Team
Dual Chop
Fake Out
Force Palm
Helping Hand
Ice Spinner
Mega Punch
Pound
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sunny Day
Swagger
Swift
Taunt
Vital Throw
Wide Guard
The mushrooms have risen... and they intend to spread all over the surface of the globe! Their main node: this foggy swamp where you swear every root is a writhing piece of mycelium... The air is thick with latent spores and you've taken precautions to obstruct your mouth and nose. There! In the stump of a once-great tree! There's the Spore-verlord!
Camouflage: Grass | Nature Power: Spore | Secret Power: 20% chance to inflict Sleep on the defender.
Phase 1 - Spore Proliferation
---
Phase 2 - Dramatic Duels
As this phase starts, pair each minion with a different random raider, who becomes the minion's assigned target (even if any raiders are fainted). Each minion's behaviors refers to their assigned target.
While any Minion has positive remaining HP during this phase: Minions are Unfainting.
Phase 3 - Neurotoxic Reversion
As this phase starts, discard any Weather in play; then, if no other Weather is in play, create Sun with indefinite duration.
Rewards
Player Progress: Phases Completed / 3
Entry Cost: 7 JC
Progress: 7 EXP for each raider.
Victory: 3 EXP more for each raider.
First-Time Victory: Engineer, Reporter, and Scribe vocations
Referee Progress: Rounds reffed by that referee / Total Rounds.
Progress: 3RC, 6JC
Completion: 2 moreJC
Cheat Sheet Player Limits
Each phase, raiders can only make Protection, Evasive, and Helping Hand once each.
Raiders' conditions, except Major Status, on Bosses don't last passed the end of the round.
Bosses (but not Minions) are unaffected by Sleep, Freeze, Flinching, Sluggish, by the move Encore, and by Frost markers.
Action Limit
Each phase, raiders may execute Instruct only once; and not in the same round as Helping Hand. (It's still strong to do this in different rounds.)
Stage Limit
The maximum stat stages of raiders, and the minimum stat stages of Bosses, are all halved.
Stage changes on Raid opponents, that would last an amount of turns, instead last that many steps.
HP Filter
Treat Boss HP (max and current) as being no more than 100 for the effects of moves. (Super Fang, Pain Split, Mind Blown, etc.)
Other Filters
Boss actions can't (typically) miss.
Bosses and Minions don't have Energy, and their actions cost nothing.
Behavior Modifier List
Actions used by Raid Opponents may have Raid-Action Modifiers. These modifiers add more effect text to the specific action they modify, after that action's own text.
Piercing - ex. "Piercing Psystrike"
While the user is performing this move:
The effects of abilities, items, types, and moves of opposing teams; as well as any conditions and markers created by those teams; are all ignored.
(Type effectiveness isn't an effect.Represented with :poison barb:.)
Double-Speed - ex. "Double-Speed Psystrike"
Sort this move in the turn sequence as if the user's Speed was Doubled (x2).
(Represented with :x speed2:.)
Triple-Speed - ex. "Triple-Speed Psystrike"
Sort this move in the turn sequence as if the user's Speed was Tripled (x3).
(Represented with :x speed3:.)
Wide - ex. "Wide Psystrike"
This move's targeting scope is expanded, as if it was a Z-Move with the Z-Wide prefix.
(Represented with :wide lens:.)
Addition N - ex. "Psystrike +10"
This moves deals [N] more damage with hits.
Multiplication N - ex. "Psystrike x2"
If this move would deal damage with hits, or if an effect of this move would heals HP; instead, it deals or heals [N] times (x[N]) that much.
If this move would raise the stages of the user or their allies, or lower the stages of any opponents; instead, it changes those stages by [N] times (x[N]) as much.
Fixed Damage N - ex. "Psystrike =10"
This move deals fixed damage; also, its BAP is always [N].
Vocation List
Protectors are targeted with more attacks than any other role.
Bodyguard
The user has Covering. Their hidden Pokemon is the Aggressor. (If there is more than one Aggressor, the user covers no one with this effect.)
Commando
The user can hold up to three (3) items.
When another ally consumes or drops an item: Restore that item, then move it to the user.
Daredevil
The user's Evasion stage is increased by one (1).
While no actions have missed the user this round: Boss actions can't automatically pass their accuracy checks. (It is possible for them to miss the user.)
Duelist
The user has Defense Aid.
If damage to the user would be increased by an action's Addition modifier (like "Trailblaze +10"); instead, the attacker takes that much damage.
Engineer
The HP of Decoys created by the user is doubled (x2).
Paladin
The user is Bonus-Proof.
If damage to the user or their allies would be increased by an action's Addition modifier (like "Trailblaze +10"); instead, the user loses half x(0.5) that much HP.
Supporters get more substitutions, to respond to the enemy's actions and support their allies.
Butler
This Vocation starts the battle with two (2) Service markers on it.
At the end of each round, unless ordered otherwise, if this Vocation has any Service markers: Remove a Service marker from this Vocation, then restore each item that each raider has consumed.
Cleric
When the user creates a Condition on an ally, removes a Condition from an ally, or raises an ally's stage(s) that was at or below zero: The user heals that ally for 8 HP.
Rearguard
At the end of the round, unless ordered otherwise, if the Protector has less percent HP remaining than the user: The user and the Protector exchange roles and vocations, even if one or both are fainted.
Reporter
Weather created by the user has the following additional effect:
● If this condition would be discarded for the first time; instead, it isn't.
(This doesn't prevent other Weather from existing alongside your Weather.)
Tutor
The Aggressor knows Physical and Special moves originally known by the user.
The Protector knows Other-category moves originally known by the user.
Thief
When an effect of the user lowers another Pokemon's stat stage: Raise a particular ally's same stat stage by one (1) for the same duration, depending on the stat:
Attack or Special Attack: Raise the stage of the Aggressor.
Defense or Special Defense: Raise the stage of the Protector.
Aggressors deal greatly increased damage. The other roles typically work to protect them.
Blackguard
If an ally's stat stages would be raised by an effect; instead, the user's stat stages are raised.
If a condition would be created by an ally, on an ally; instead, that condition is created on the user, instead.
Gambler
At the start of the raid, and at the end of each round: Note each of the following on this vocation.
A Type, chosen at random from among all Types.
A Power Bonus, chosen at random from 1 to 8 with equal odds.
A core stat stage, chosen at random from among the four core stats.
The user is the last noted Type, their attacks are given the last noted Power Bonus, and their last noted stat stage is treated as though it were maximized.
Psychic
The user's attacks are Special, and the user's Special Attack rank is at least 12.
Pugilist
The user's attacks are Physical, and the user's Attack rank is at least 12.
Scribe
When a raid opponent uses a standard move: The user learns that move as a borrowed move for the rest of the battle.
(Standard moves are any move in the Data Audit, as it exists in the Data Audit, except Z-Moves and Max Moves.)
When the user attacks with a borrowed move, that they didn't originally know: Give that attack a Power Bonus of four (4).
Sorcerer
When the user completes a super-effective attack: Note that attack's names on this vocation until the end of the Raid.
When the user attacks: Give that attack a Power Bonus, equal to the two plus the number of names noted on this vocation (2 + names).
The user can't attempt attacks with any of the names noted on this vocation.
Challenge Start! *puff puff puff* Amoonguss awaits your next move... HeliosAflame to send out, equip, and order
Rapidash used Misty Terrain! (-10 EN)
The battlefield was covered with mist! (Misty Terrain, 5 rounds)
Mienshao used Ice Spinner on Amoonguss! (-6 EN)
Crit (1, d24): 12 (No)
((8 + (14 - 5))*1.5)*3 => 77
Misty Terrain was destroyed!
Hariyama used Coaching! (-10 EN)
Mienshao's Attack drastically rose! (+3 Atk, next 8 turns)
Mienshao's Defense drastically rose! (+3 Def, next 8 turns)
Amoonguss used Giga Drain on Hariyama!
Crit (1, d24): 21 (No)
(8 + 3 + (6 - 5))*1 = 12
Amoonguss drained HP! (+5 HP)
Amoonguss was hurt by Duelist! (-5 HP) Amoonguss used Stun Spore on Mienshao!
Miss (No)
Mienshao was paralyzed! (2 Strain) (Mienshao's Speed is now 52)
Hariyama was empowered by Rapidash's pony power! (+10 HP)
Hariyama's Quick Claw urges it onwards!
Hariyama became super fast! (Quickness)