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| Poison Touch, Gluttony, Power of Alchemy | OK
HP 56/100 | EN 8/30 | ATK 8 | DEF 6 | SPA 5 | SPD 7 | SPE 125 | S/W 2/4
Sun (2 rds)
Worthy Foes | Quark Drive | Boss
HP 65/65 | ATK 9 | DEF 6 | SPA 5 | SPD 8 | SPE 104 | S/W 3/5
| Quark Drive | Boss
HP 75/75 | ATK 5 | DEF 7 | SPA 9 | SPD 8 | SPE 98 | S/W 4/5
| Quark Drive | Boss
HP 75/75 | ATK 9 | DEF 6 | SPA 5 | SPD 8 | SPE 124 | S/W 3/5
The Chronicle - Round 6
Iron Leaves used Endure!
Ninetales-Alola used Icy Wind!
-3 EN
Hit: Yes (Nature)
Crit: Iron Leaves (4, 500, 367)
It's super effective on Iron Leaves; and not very effective on Iron Boulder or Iron Crown... A critical hit on Iron Leaves!
[Iron Leaves] (6+6+3-8+3)*1.5*2/3 = 10
[Iron Crown] (6+6+3-8)*0.75*2/3 = 4
[Iron Boulder] (6+5+3-8)*0.75*2/3 = 4
Iron Boulder used Zen Headbutt x2!
Hit: Yes (Boss)
Crit: No (104)
Flinch: No (326)
[Groudon] (9 + 8 - 12 + 3)*2 = 16 DMG
Reshiram used Weather Ball!
-3 EN
Crit: No (298)
It's super effective!
(12 + 3 + 3 + 17 - 8)*1.5 = 41
Groudon used Heat Crash!
-3 EN
Crit: No (362)
(6 + 12 - 5 + 11 + 3 - 7)*1.5 + 4 = 35
Iron Crown fainted...
Iron Leaves used Light Screen!
A shimmering forcefield protects the foe's team!
Iron Leaves used Helping Hand!
Iron Boulder got a hand!
Ninetales-Alola used Protect!
-4 EN
A ward against almost all evil...
Reshiram used Weather Ball!
-3 EN
Crit: No (564)
It's super effective!
(17 - 12 + 3 + 12 + 3)*1.5 = 34.5 ~ 35
Groudon used Heat Crash!
-3 EN
Crit: No (517)
It's super effective!
(6 + 12 - 5 + 11 + 3 - 7)*1.5 + 4 = 35
Groudon's ATK/SPA returned to normal...
Iron Leaves fainted!
Iron Boulder used Mighty Cleave x2!
Crit: No (363)
It's not very effective on Groudon...
(10 + 10 + 3 + 9 - 12)*0.75*2 = 30 DMG
Protection was discarded...
The Raiders - Aurora Veil (2s)
Backpack:
Choice Band
Choice Specs
Choice Scarf
Quick Claw
Fire Gem (consumed)
Enigma Berry (consumed)
Salac Berry (consumed)
Liechi Berry
Focus Sash
:choice specs; | Turboblaze | +10% ACC
HP 95/95 | EN 15/30 | ATK 8 | DEF 7 | SPA 17 | SPD 9 | SPE 104 | S/W 5/7
Level 1
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn
Level 2
Acid Spray
Belch
Blizzard
Disable
Double-Edge
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock
Level 3
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psyshock
Razor Shell
Scald
Sludge Wave
Smack Down
Stomp
Level 4
Belly Drum
Block
Body Press
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Dark)
Hyper Beam
Imprison
Metronome
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
SU: Tutor, Choice Scarf
Spinner (Fidgit) Level 4 — EXP: 0 / 10
Techniques:
Z-Moves
Dynamax
Careful nature ( Special Attack -1, Special Defense +2 ) Typing: Poison/Ground Abilities: Persistent, Vital Spirit Hidden Ability: Frisk
Combinations (6 / 6)
Sticky Web + Circle Throw
Acid Spray + Air Slash
Trick Room + Sludge Wave
U-Turn + Wish
Skitter Smack + Scorching Sands
Knock Off + Sand Storm
Movepool Level 0
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind
Level 1
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard
Level 2
Acid Spray
After You
Clear Smog
Comet Punch
Disable
Double-Edge
Entrainment
Gunk Shot
Quash
Razor Wind
Secret Power
Stone Edge
Thief
Venoshock
Level 3
Acrobatics
Attract
Body Slam
Bounce
Bulldoze
Dig
Follow Me
Frustration
Gastro Acid
Icy Wind
Instruct
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mud Shot
Pounce
Psych Up
Return
Rock Tomb
Scorching Sands
Self-Destruct
Skitter Smack
Sludge Wave
Smack Down
Speed Swap
Spotlight
Struggle Bug
Telekinesis
Throat Chop
Torment
U-turn
Level 4
Ally Switch
Block
Copycat
Embargo
Endure
Fling
Giga Impact
Gravity
Healing Wish
Hidden Power (Grass)
Hyper Beam
Magic Room
Me First
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Stomping Tantrum
Trick Room
Wish
Wonder Room
Level 1
Bite
Brutal Swing
Confide
Counter
Cut
Double Team
Dragon Dance
Dragon Rage
Dual Chop
False Swipe
Harden
Incinerate
Rain Dance
Rock Smash
Scary Face
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Level 2
Aqua Tail
Assurance
Close Combat
Double-Edge
Dragon Cheer
First Impression
Focus Energy
Grass Knot
Iron Tail
Low Kick
Payback
Razor Wind
Reversal
Scale Shot
Secret Power
Superpower
Take Down
Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Laser Focus
Low Sweep
Outrage
Return
Rock Tomb
Snarl
Trailblaze
Movepool Level 0
Aerial Ace
Air Slash
Aqua Jet
Avalanche
Brick Break
Defog
Drill Peck
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Beam
Liquidation
Metal Sound
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Toxic
Uproar
Vacuum Wave
Waterfall
Work Up
Level 1
Agility
Air Cutter
Bubble
Bubble Beam
Captivate
Charm
Confide
Cut
Disarming Voice
Double Hit
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Feather Dance
Growl
Hail
Haze
Helping Hand
Ice Spinner
Iron Defense
Metal Claw
Mist
Mud-Slap
Peck
Pound
Rain Dance
Rock Climb
Rock Smash
Roost
Scary Face
Snowscape
Stealth Rock
Steel Wing
Supersonic
Swagger
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool
Yawn
Vs. Restructuring :: Resequencing
Level 4 (Pinnacle) Team Size: 4 Backpack Size: 6
Challengers must own either a Lustrous Globe or an Adamant Crystal to sign up.
Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
Lifeline Cleanse - Remove all conditions from your Pokemon.
Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.
Lifeline Re-Indicate - Move an indicator from one of your Pokemon to another.
Lifeline Revive - Remove Fainting from one of your inactive Pokemon; and if you do, set their HP to 50 and Energy to 15.
Phase Progression
Palkia (★) x1
Dialga (★) x1
Palkia x1 and Dialga (★) x1
One of these phases:
Palkia-Origin (★) x1
Dialga-Origin (★) x1
Arena: The Great Void Between Stars
The Great Sunderer and the Great Devourer were sealed in the void between stars eons ago, but not before your civilization's homeworlds were lost to them. You were made to undo them: the height of your civilization's power and carrier of their legacy. You've come to their dread prison to ensure no further worlds suffer the same fate.
But much has changed in the cosmos in the intervening epochs. Other worlds have flourished, free of the great danger. Now, the champions of other worlds have come, seeking the very same power you hope to destroy. You must gain entry to the great danger's prison; and also deny these beast-seekers entry, by force if necessary.
The worst has come to pass—the interference of the beast-seekers has interrupted your mission, and the great dangers have tore themselves free from their prison! You can already feel time begin to slip, and space begin to contract. Come what may, wherever and whenever you end up, you must finish your destined task—for the sake of all worlds!
Camouflage: Dark | Nature Power: Cosmic Power | Secret Power: 30% chance to inflict Dread on the defender.
Phase 1 - Spacial Restructuring
The referee will divide their AP as they choose between three sets of indicators: Ruin, Dust, and Void. (Each set still has indicators placed on Raiders, as normal. PRs demand indicators per-Set.)
As the player orders, they decide which two (2) sets of indicators they're ordering against. The other set of indicators is discarded.
The Spatial Prisoner (Palkia) Feared in the cosmos' infancy as the Great Sunderer, now returned to divide all worlds from one another.
Typing: Water/Dragon Abilities: Pressure, Telepathy Traits: Boss Immunities
Spacial Rend x2
Hydro Pump x2
Thunder
Earth Power
Power Gem
Aura Sphere
Substitute
Aqua Tail
Dragon Claw
Dragon Tail
Focus Punch
Bulk Up
Calm Mind
Stored Power
Ancient Power =6
Cosmic Power
Purge
Expose
Toxic
Thunder Wave
Endure
Shear
Expose
Heal Block
Safeguard
Embargo
Purge
Shear
Phase 2 - Temporal Resequencing
As the referee places indicators, if there are four or more indicators Stored as Omens: The referee places those indicators for 0 AP. ( Doing so un-Stores them. )
After the referee places indicators: The referee selects two 99 AP indicators (they can be the same) and Stores them as Omens.
The Temporal Prisoner (Dialga) Feared in the cosmos' infancy as the Great Devourer, now returned to resume gorging on all possible futures.
Typing: Steel/Dragon Abilities: Pressure, Telepathy Traits: Boss Immunities
Dragon Pulse x2
Flash Cannon x2
Flamethrower
Earth Power
Power Gem
Aura Sphere
Spikes
Trick Room
Magic Room
Metal Burst
Purge
Crush
Shear
Expose
Phase 4 - Restructuring :: Resequencing
The Boss battled in this phase depends on the result of the prior phase.
The referee will divide their AP as they choose between three sets of indicators: Ruin, Dust, and Void. (Each set still has indicators placed on Raiders, as normal. PRs demand indicators per-Set.)
As the referee places indicators, if there are two or more [Horror] indicators Stored as Omens: The referee places those indicators for 0 AP in two of the three indicator sets. ( Doing so un-Stores them.)
After the referee places indicators: The referee Stores a [Horror] indicator as an Omen.
As the player orders, they decide which two (2) sets of indicators they're ordering against. The other set of indicators is discarded.
The Spatial Horror (Palkia-Origin) The Great Sunderer and re-structurer of all space.
Typing: Water/Dragon Abilities: Pressure, Telepathy, Intimidate, Defiant Traits: Boss Immunities