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Vs. The Shadow-Wielding Master and Students!
Level 2 (Normal)
Shedinja
The Shadow-Wielding Master!
Typing: Bug/Ghost
Abilities: Wonder Guard
HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10
Order Behavior
Ninjask
The Eternally-Fledgling Student!
Typing: Bug/Flying
Abilities: Speed Boost, Infiltrator
HP: 70
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2
Order Behavior
Weezing
The Haphazard-Hazard Student!
Typing: Poison
Abilities: Levitate, Neutralizing Gas, Stench
HP: 120
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1
Order Behavior
Drapion
The Surprise-Assassin Student!
Typing: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
HP: 120
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4
Order Behavior
Golisopod
The Forward-Assault Student!
Typing: Bug/Water
Abilities: Emergency Exit
HP: 120
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5
Order Behavior
Greninja
The Slippery-Escape Student!
Typing: Water/Dark
Abilities: Torrent, Protean
HP: 180
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3
Order Behavior
Initial Field
1x Shedinja (★), Ninjask, Greninja
Initial Reserve
1x Weezing, Drapion, Golisopod
Raid Arena
It's a dojo I guess
Intangibile Shadow Ninja Master
Protector:
Prithvi (Garchomp)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Bashful nature ( +None, -None )
Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin
HP: 100
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 102
Size: 4
Weight: 4
Movepool
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic
Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister
Level 2:
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Rest
Sand Tomb
Scale Shot
Scary Face
Secret Power
Spikes
Stealth Rock
Stone Edge
Swords Dance
Take Down
Whirlpool
Supporter:
Camille (Togekiss)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Docile nature ( +None, -None )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck
HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3
Movepool
Level 0:
Aerial Ace
Air Slash
Ancient Power
Attract
Aura Sphere
Brick Break
Confide
Counter
Dazzling Gleam
Defense Curl
Double Team
Facade
Flamethrower
Flash
Growl
Hyper Voice
Mud-Slap
Play Rough
Protect
Psychic
Round
Shadow Ball
Signal Beam
Smart Strike
Thunder Wave
Toxic
Tri Attack
Zen Headbutt
Level 1:
Air Cutter
Curse
Defog
Detect
Dual Wingbeat
Echoed Voice
Extrasensory
Fairy Wind
Heal Bell
Incinerate
Magic Coat
Magical Leaf
Mega Punch
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Snore
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Trick
Twister
Water Pulse
Work Up
Yawn
Level 2:
After You
Amnesia
Captivate
Charm
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Life Dew
Mega Kick
Morning Sun
Nasty Plot
Pluck
Present
Psycho Shift
Rest
Roost
Secret Power
Sky Attack
Soft-Boiled
Solar Beam
Zap Cannon
Aggressor:
Ferre (Absol)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Serious nature ( +None, -None )
Typing: Dark
Abilities: Pressure, Super Luck Hidden Ability: Justified
HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 75
Size: 3
Weight: 3
Movepool
Level 0:
Aerial Ace
Air Slash
Attract
Confide
Counter
Dark Pulse
Double Team
Facade
Feint Attack
Flamethrower
Flash
Ice Beam
Leer
Mud-Slap
Night Slash
Play Rough
Protect
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Strength
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt
Level 1:
Bite
Brutal Swing
Calm Mind
Curse
Cut
Detect
Echoed Voice
False Swipe
Hail
Hone Claws
Incinerate
Magic Coat
Quick Attack
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Will-O-Wisp
Level 2:
Assurance
Blizzard
Captivate
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Rest
Secret Power
Stone Edge
Superpower
Swords Dance
Thief
Thunder
Vs. The Shadow-Wielding Master and Students!
Level 2 (Normal)
Shedinja
The Shadow-Wielding Master!
Typing: Bug/Ghost
Abilities: Wonder Guard
HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10
Order Behavior
Rand: | Rand: |
---|---|
Will-o-Wisp Toxic Confuse Ray Defog | Skitter Smack Poltergeist Hex Solar Beam |
Ninjask
The Eternally-Fledgling Student!
Typing: Bug/Flying
Abilities: Speed Boost, Infiltrator
HP: 70
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2
Order Behavior
Rand: |
---|
Skitter Smack Screech Struggle Bug Defog |
Weezing
The Haphazard-Hazard Student!
Typing: Poison
Abilities: Levitate, Neutralizing Gas, Stench
HP: 120
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1
Order Behavior
PR: | AG: |
---|---|
Sludge Wave Heat Wave Thunderbolt | Will-o-Wisp Haze Torment |
Drapion
The Surprise-Assassin Student!
Typing: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
HP: 120
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4
Order Behavior
PR: | SU: |
---|---|
Swords Dance Hone Claws Whirlwind | Cross Poison Knock Off Earthquake Aqua Tail Giga Impact |
Golisopod
The Forward-Assault Student!
Typing: Bug/Water
Abilities: Emergency Exit
HP: 120
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5
Order Behavior
PR: | PR: | PR: |
---|---|---|
Liquidation Lunge Leech Life | Razor Shell Poison Jab Knock Off | Drill Run Rock Slide Shadow Claw |
Greninja
The Slippery-Escape Student!
Typing: Water/Dark
Abilities: Torrent, Protean
HP: 180
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3
Order Behavior
Rand: |
---|
Hydro Pump Dark Pulse Blizzard Grass Knot Gunk Shot Low Kick Rock Slide |
Initial Field
1x Shedinja (★), Ninjask, Greninja
Initial Reserve
1x Weezing, Drapion, Golisopod
Raid Arena
It's a dojo I guess
Intangibile Shadow Ninja Master
Shedinja has no HP parameter. They can't gain or lose HP, and their HP can't be set.
If all five of Shedinja's students (Ninjask, Weezing, Drapion, Golisopod, Greninja) are Fainted, the challenger wins the battle.
Aspiring Shadow Ninja StudentsShedinja's ninja students enter play each round, one per round, one after the other. Once Master Shedinja's patience is spent... watch out.
Shedinja has interest in training the challenger until the end of round 6.
Once Shedinja no longer has interest in training the challenger: The challenger loses the battle.
At the end of each round: Randomly select two of Shedinja's students that are not fainted (or as many as possible). Withdraw any students in play that were not selected; then, send out any students in reserve that were selected.
Barometer
Power Weight
Muscle Band
Power Weight
Muscle Band
Protector:
Prithvi (Garchomp)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Name Etymology:
The earth itself as well as its incarnate goddess in Hindu myth. She attested to the Gautama Buddha's worthiness of enlightment and dispelled the dark spirit of Mara from them.
Attitude and Motive:
Background:
The earth itself as well as its incarnate goddess in Hindu myth. She attested to the Gautama Buddha's worthiness of enlightment and dispelled the dark spirit of Mara from them.
Attitude and Motive:
Background:
Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin
HP: 100
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 102
Size: 4
Weight: 4
Movepool
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic
Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister
Level 2:
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Rest
Sand Tomb
Scale Shot
Scary Face
Secret Power
Spikes
Stealth Rock
Stone Edge
Swords Dance
Take Down
Whirlpool
Camille (Togekiss)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Name Etymology:
A feminine given name associated with film and fame, rising to popularity in the early 1900's after several consecutive movies featured either lead actresses or main characters of the name.
Attitude and Motive:
Star of her own little show. Insistent on sharing the splendor that is herself with the whole joyous, adoring world.
Background:
Hatched from an egg some couple of years before her trainer first began battling competitively. In those early years, she was always difficult to pry from the television. She wasn't evolved enough to participate in the early circuits in those early years, but she never missed any match of her trainer that was broadcast. Eventually, she was able to take the stage herself, and she intends to keep it light and bright with her presence for as long as she is able.
A feminine given name associated with film and fame, rising to popularity in the early 1900's after several consecutive movies featured either lead actresses or main characters of the name.
Attitude and Motive:
Star of her own little show. Insistent on sharing the splendor that is herself with the whole joyous, adoring world.
Background:
Hatched from an egg some couple of years before her trainer first began battling competitively. In those early years, she was always difficult to pry from the television. She wasn't evolved enough to participate in the early circuits in those early years, but she never missed any match of her trainer that was broadcast. Eventually, she was able to take the stage herself, and she intends to keep it light and bright with her presence for as long as she is able.
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck
HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3
Movepool
Level 0:
Aerial Ace
Air Slash
Ancient Power
Attract
Aura Sphere
Brick Break
Confide
Counter
Dazzling Gleam
Defense Curl
Double Team
Facade
Flamethrower
Flash
Growl
Hyper Voice
Mud-Slap
Play Rough
Protect
Psychic
Round
Shadow Ball
Signal Beam
Smart Strike
Thunder Wave
Toxic
Tri Attack
Zen Headbutt
Level 1:
Air Cutter
Curse
Defog
Detect
Dual Wingbeat
Echoed Voice
Extrasensory
Fairy Wind
Heal Bell
Incinerate
Magic Coat
Magical Leaf
Mega Punch
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Snore
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Trick
Twister
Water Pulse
Work Up
Yawn
Level 2:
After You
Amnesia
Captivate
Charm
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Life Dew
Mega Kick
Morning Sun
Nasty Plot
Pluck
Present
Psycho Shift
Rest
Roost
Secret Power
Sky Attack
Soft-Boiled
Solar Beam
Zap Cannon
Ferre (Absol)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Name Etymology:
A specific species of real-life prey bird, seen as a symbol of swordsmiths in antiquity. According to legend, these birds would sing in time to the smith's hammer if their sword was destined for glory.
Attitude and Motive:
Disaffected and callously distant. The threat of loss is too great to risk making new bonds with others.
Background:
Companions with her trainer Lou from the crib, and was alone in that role for years. After many meetings and partings, some sweet and some bitter, Ferre has grown cold to most others. It is her preference to no longer battle in a large team, if at all. Instead, she prefers only the company of her trainer, and indignantly waits for him to finish his business with other trainers or Pokemon.
A specific species of real-life prey bird, seen as a symbol of swordsmiths in antiquity. According to legend, these birds would sing in time to the smith's hammer if their sword was destined for glory.
Attitude and Motive:
Disaffected and callously distant. The threat of loss is too great to risk making new bonds with others.
Background:
Companions with her trainer Lou from the crib, and was alone in that role for years. After many meetings and partings, some sweet and some bitter, Ferre has grown cold to most others. It is her preference to no longer battle in a large team, if at all. Instead, she prefers only the company of her trainer, and indignantly waits for him to finish his business with other trainers or Pokemon.
Typing: Dark
Abilities: Pressure, Super Luck Hidden Ability: Justified
HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 75
Size: 3
Weight: 3
Movepool
Level 0:
Aerial Ace
Air Slash
Attract
Confide
Counter
Dark Pulse
Double Team
Facade
Feint Attack
Flamethrower
Flash
Ice Beam
Leer
Mud-Slap
Night Slash
Play Rough
Protect
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Strength
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt
Level 1:
Bite
Brutal Swing
Calm Mind
Curse
Cut
Detect
Echoed Voice
False Swipe
Hail
Hone Claws
Incinerate
Magic Coat
Quick Attack
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Will-O-Wisp
Level 2:
Assurance
Blizzard
Captivate
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Rest
Secret Power
Stone Edge
Superpower
Swords Dance
Thief
Thunder