Posting as requested. Too tired to go into detail. WIll do it later :D
Team At A Glance
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In Depth Analysis
..........
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 8 SAtk / 244 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Hypnosis
- Perish Song
Politoed likes to spread burns with Scald. Scald receives STAB and Rain boost so it does alright damage. The burn makes it a better choice over Hydro Pump, even though Specs Hydro Pump from Politoed is stronger than Specs Draco Meteor from Latios. Ice Beam lets me hit Dragon's who love to set up on the vulnerable Politoed. Also gives a means of hitting Water Absorb abusers. Hypnosis allows me to stop sweeps and start my own. Perish SOng for Baton Pass teams and stuff that I want to stop setting up but have no way to counter without something with boosts. Also gets rid of the last Pokemon :D, so no Reuniclus sweeps, CM Suicune etc.
Latios (M) @ Soul Dew
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Draco Meteor
- Surf
- Recover
Latios is my only Electric resist, and because of that I heavily rely on him to take Thunderbolt's aimed towards Keldeo. Latios is renowned for his amazing special attack, but his defenses are to be feared aswell. With defenses of 80/80/110 and resistances to the common Fighting and Water types Latios is able to sponge attacks like nothing. Switching into Scald is probably your best bet at getting the status you want, a burn. It may seen idiotic to let the opponent burn you, but you'll learn the hard way that you don't want Toxic or Thunder Wave. I chose Latios over Latias simply because of the sheer surprise when they discover that I'm not running Choice Specs or Life Orb. This can really throw the opponent off and give me an easier time in setting up. I also chose him for his raw power that could nab me some rather important kills.
Recently discovering that Soul Dew was acceptable in Dream World, Latios became an easy addition to the team. Soul Dew gives Latios a free Calm Mind boost, and functions better than a Choice Specs. This with the help of Calm Mind gives Latios a fighting chance against fellow Calm Minder's. Latios usually wins the Calm Mind war simply due to that amazing speed statistic and power behind his moves. After just 2 Calm Mind's, which isn't hard to achieve, your attack will succeed 1000. This coupled with a specially crafted moveset to abuse Rain means nothing outside of Chansey can stop you (+2 Draco Meteor does around 70% to Ferrothorn, easily KO'ed on the next turn). Latios has the perfect moves for causing havoc under Rain. Access to Draco Meteor, Surf and Thunder gives me a hard time deciding on which moves to keep and which to trash. In the end, with the surplus usage of Thunder, I decided that Latios carrying it would give me rather redundant coverage. Draco Meteor was chosen over Dragon Pulse simply because I needed that upfront power, and with Soul Dew I already have the boost of a Choice Specs set. Also Latios doesn't mind setting up some more boosts with his increased defenses.
Genesect @ Choice Scarf
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Thunder
- Bug Buzz
- Ice Beam
Genesect forces switches and is in a U-Turn tandem with Scizor, racking up damage and destroying Tyranitar. With Rain up it only makes sense running THunder and Bug Buzz instead of Thunderbolt and Flamethrower. If I don't know what they are going to switch to and I have a special attack boost I usually just stick with Bug Buzz, to get the STAB +1 move. It is practically the same as any Genesect, except that it was altered for Rain purposes.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 8 Atk / 248 Def
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Taunt
- Ice Fang
- Earthquake
Gliscor is here mainly to patch up a couple of weaknesses. The first and most vital one is my Electric weakness. Once Latios is gone, Electric teams run rampant around here. He also patches up my Fighting weakness, although he doesn't run Acrobatics he can still handle most Fighting types. But the most important thing he takes care of is Ferrothorn. While not the best counter, he can prevent hazards and Leech Seed as well as boost his attack in order to take him down. Ice Fang and Earthquake get great coverage. I have contemplated running an AcroFling set, but haven't gotten around to doing so yet.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Wish
- Calm Mind
- Thunder
- Psychic
Jirachi sees a lot of use on Rain teams, but not as Superachi!, which is kind of odd seeing as how well it fits in. Jirachi was blessed with a 600 base statistic distribution which was evenly divided. Not only does this mean that Jirachi could pull off being a wall, but it also lets Jirachi become a fearsome attacker. With great typing with offers only one weakness under Rain and amazing defenses which means that It can survive a Haxorus' Earthquake, its no wonder why Jirachi is so good at cleaning up late game. With the ban of Garchomp there is a slump in physical Ground move abusers, which only really helps Jirachi out.
While Jirachi wasn't offered the form of recovery I would have liked, he still is able to heal himself and teammates. Wish can really benefit the team, giving Genesect more chances to switch in and scout and even prolong Politoed's death. Calm Mind once again sees usage on this team and for a good reason too. It boosts two vital statistics for Jirachi, his special attack and defense. Thunder under Rain with Serene Grace is what makes Jirachi so amazing. A 120 BP 100% accurate move with a 60% chance to paralyse? What more could you want. It also burns Gyarados and bulky waters who think they can switch in with imputy. I run Psychic because this team does have its troubles with Fighting types and it also gets a nice STAB. It also catches Toxicroak off guard which is really nice seeing as how it is a threat to this team.
Keldeo @ Leftovers
Trait: Justified
EVs: 52 HP / 252 SAtk / 204 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf
- Secret Sword
- Hidden Power [Ice]
Keldeo's amazing ability to break those defensive cores is why it sees usage on this team. That and the fact that he becomes a powerhouse under Rain, with an amazing special attack and speed statistic. His excellent typing which is only shared with Poliwrath offers him great coverage in just two moves. His acceptable defenses also make him an easy choice for my team.
I decided to once again abuse Calm Mind, which I believe is one of the best boosting moves to be created. Again boosting Keldeo's attack to obscene levels makes it easier for him to tear holes through opponent's teams. Surf was chosen over Hydro Pump because I needed that security that it would hit. He also becomes crazy strong after one boost so I see it unnecessary to run Hydro Pump. Secret Sword allows him to mix his sweeping capabilities, easily disposing of Blissey and Chansey at +1. Hidden Power Ice hits Dragon's who would otherwise plague Keldeo and my team. It also gives nice coverage and helps in the long run.
Threats
..........
Ferrothorn cloaks itself under my veil of water and creates tension within the group. I only really have 4 Pokemon that can hurt it, Politoed with Scald, Genesect with boosted Bug Buzz, Keldeo and Mytery Sword and Scizor's Choice Band Superpower, but lets face it, they can't switch in scotch-free. Whether it is Power Whip or Leech Seed or even the uncommon Thunder Wave, Ferrothorn can cripple a lot of my team and combined with Spikes will be wearing me down fast.
Importable
..........
Final Glance
..........
Team At A Glance
..........






In Depth Analysis
..........

Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 8 SAtk / 244 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Hypnosis
- Perish Song
Politoed likes to spread burns with Scald. Scald receives STAB and Rain boost so it does alright damage. The burn makes it a better choice over Hydro Pump, even though Specs Hydro Pump from Politoed is stronger than Specs Draco Meteor from Latios. Ice Beam lets me hit Dragon's who love to set up on the vulnerable Politoed. Also gives a means of hitting Water Absorb abusers. Hypnosis allows me to stop sweeps and start my own. Perish SOng for Baton Pass teams and stuff that I want to stop setting up but have no way to counter without something with boosts. Also gets rid of the last Pokemon :D, so no Reuniclus sweeps, CM Suicune etc.

Latios (M) @ Soul Dew
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Draco Meteor
- Surf
- Recover
Latios is my only Electric resist, and because of that I heavily rely on him to take Thunderbolt's aimed towards Keldeo. Latios is renowned for his amazing special attack, but his defenses are to be feared aswell. With defenses of 80/80/110 and resistances to the common Fighting and Water types Latios is able to sponge attacks like nothing. Switching into Scald is probably your best bet at getting the status you want, a burn. It may seen idiotic to let the opponent burn you, but you'll learn the hard way that you don't want Toxic or Thunder Wave. I chose Latios over Latias simply because of the sheer surprise when they discover that I'm not running Choice Specs or Life Orb. This can really throw the opponent off and give me an easier time in setting up. I also chose him for his raw power that could nab me some rather important kills.
Recently discovering that Soul Dew was acceptable in Dream World, Latios became an easy addition to the team. Soul Dew gives Latios a free Calm Mind boost, and functions better than a Choice Specs. This with the help of Calm Mind gives Latios a fighting chance against fellow Calm Minder's. Latios usually wins the Calm Mind war simply due to that amazing speed statistic and power behind his moves. After just 2 Calm Mind's, which isn't hard to achieve, your attack will succeed 1000. This coupled with a specially crafted moveset to abuse Rain means nothing outside of Chansey can stop you (+2 Draco Meteor does around 70% to Ferrothorn, easily KO'ed on the next turn). Latios has the perfect moves for causing havoc under Rain. Access to Draco Meteor, Surf and Thunder gives me a hard time deciding on which moves to keep and which to trash. In the end, with the surplus usage of Thunder, I decided that Latios carrying it would give me rather redundant coverage. Draco Meteor was chosen over Dragon Pulse simply because I needed that upfront power, and with Soul Dew I already have the boost of a Choice Specs set. Also Latios doesn't mind setting up some more boosts with his increased defenses.

Genesect @ Choice Scarf
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Thunder
- Bug Buzz
- Ice Beam
Genesect forces switches and is in a U-Turn tandem with Scizor, racking up damage and destroying Tyranitar. With Rain up it only makes sense running THunder and Bug Buzz instead of Thunderbolt and Flamethrower. If I don't know what they are going to switch to and I have a special attack boost I usually just stick with Bug Buzz, to get the STAB +1 move. It is practically the same as any Genesect, except that it was altered for Rain purposes.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 8 Atk / 248 Def
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Taunt
- Ice Fang
- Earthquake
Gliscor is here mainly to patch up a couple of weaknesses. The first and most vital one is my Electric weakness. Once Latios is gone, Electric teams run rampant around here. He also patches up my Fighting weakness, although he doesn't run Acrobatics he can still handle most Fighting types. But the most important thing he takes care of is Ferrothorn. While not the best counter, he can prevent hazards and Leech Seed as well as boost his attack in order to take him down. Ice Fang and Earthquake get great coverage. I have contemplated running an AcroFling set, but haven't gotten around to doing so yet.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Wish
- Calm Mind
- Thunder
- Psychic
Jirachi sees a lot of use on Rain teams, but not as Superachi!, which is kind of odd seeing as how well it fits in. Jirachi was blessed with a 600 base statistic distribution which was evenly divided. Not only does this mean that Jirachi could pull off being a wall, but it also lets Jirachi become a fearsome attacker. With great typing with offers only one weakness under Rain and amazing defenses which means that It can survive a Haxorus' Earthquake, its no wonder why Jirachi is so good at cleaning up late game. With the ban of Garchomp there is a slump in physical Ground move abusers, which only really helps Jirachi out.
While Jirachi wasn't offered the form of recovery I would have liked, he still is able to heal himself and teammates. Wish can really benefit the team, giving Genesect more chances to switch in and scout and even prolong Politoed's death. Calm Mind once again sees usage on this team and for a good reason too. It boosts two vital statistics for Jirachi, his special attack and defense. Thunder under Rain with Serene Grace is what makes Jirachi so amazing. A 120 BP 100% accurate move with a 60% chance to paralyse? What more could you want. It also burns Gyarados and bulky waters who think they can switch in with imputy. I run Psychic because this team does have its troubles with Fighting types and it also gets a nice STAB. It also catches Toxicroak off guard which is really nice seeing as how it is a threat to this team.

Keldeo @ Leftovers
Trait: Justified
EVs: 52 HP / 252 SAtk / 204 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf
- Secret Sword
- Hidden Power [Ice]
Keldeo's amazing ability to break those defensive cores is why it sees usage on this team. That and the fact that he becomes a powerhouse under Rain, with an amazing special attack and speed statistic. His excellent typing which is only shared with Poliwrath offers him great coverage in just two moves. His acceptable defenses also make him an easy choice for my team.
I decided to once again abuse Calm Mind, which I believe is one of the best boosting moves to be created. Again boosting Keldeo's attack to obscene levels makes it easier for him to tear holes through opponent's teams. Surf was chosen over Hydro Pump because I needed that security that it would hit. He also becomes crazy strong after one boost so I see it unnecessary to run Hydro Pump. Secret Sword allows him to mix his sweeping capabilities, easily disposing of Blissey and Chansey at +1. Hidden Power Ice hits Dragon's who would otherwise plague Keldeo and my team. It also gives nice coverage and helps in the long run.
Threats
..........

Ferrothorn cloaks itself under my veil of water and creates tension within the group. I only really have 4 Pokemon that can hurt it, Politoed with Scald, Genesect with boosted Bug Buzz, Keldeo and Mytery Sword and Scizor's Choice Band Superpower, but lets face it, they can't switch in scotch-free. Whether it is Power Whip or Leech Seed or even the uncommon Thunder Wave, Ferrothorn can cripple a lot of my team and combined with Spikes will be wearing me down fast.
Importable
..........
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 8 SAtk / 244 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Hypnosis
- Perish Song
Latios (M) @ Soul Dew
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Draco Meteor
- Surf
- Recover
Genesect @ Choice Scarf
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Thunder
- Bug Buzz
- Ice Beam
Scizor (M) @ Choice Band
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Quick Attack
- Bullet Punch
- U-turn
- Superpower
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Wish
- Calm Mind
- Thunder
- Psychic
Keldeo @ Leftovers
Trait: Justified
EVs: 56 HP / 248 SAtk / 204 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Secret Sword
- Calm Mind
- Hidden Power [Ice]
Trait: Drizzle
EVs: 252 HP / 8 SAtk / 244 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Hypnosis
- Perish Song
Latios (M) @ Soul Dew
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Draco Meteor
- Surf
- Recover
Genesect @ Choice Scarf
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Thunder
- Bug Buzz
- Ice Beam
Scizor (M) @ Choice Band
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Quick Attack
- Bullet Punch
- U-turn
- Superpower
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Wish
- Calm Mind
- Thunder
- Psychic
Keldeo @ Leftovers
Trait: Justified
EVs: 56 HP / 248 SAtk / 204 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Secret Sword
- Calm Mind
- Hidden Power [Ice]
Final Glance
..........





