Intro
Hello, I am Murt! I recently took a huge break from competitive Pokemon and haven't really played since BW2. I've only recently started with 6th Gen and feel like a complete beginner because of all the changes since last gen. However I've been slowly improving over the last couple of days. It took a while to get used to the new type mechanics and new meta-game but I'm still no pro.
Politoed @ Damp Rock
Ability: Drizzle
Nature: Bold
EVs: 252 Hp / 252 Def / 4 SpD
- Scald
- Ice Beam
- Encore
- Toxic/Perish Song
Rain is required in order for a rain team to be succesful, what better bringer of rain is there other than Politoed? Apart from setting up Rain Politoed grants me free turns by encoring most of the more popular leads like scolipede into substitute/swords dance/Iron defense and also prevents set-up sweepers like Gyarados from setting up and grants me a free switch. The 30% burn chance of scald can render physical attackers useless bar the ones with guts like conkeldurr which I have to be careful of. Ice beam is for dragon's and is very rarely used so I might replace it with psychic or something. I've been playing around with the last moveslot a lot. toxic is useful for walls like slowbro but my team generally doesn't stall enough for toxic to do enough damage plus most stall teams have a cleric in the pink blobs or togekiss. perish song is mostly for misplays where I let something set up behind a sub(most of the time its because I tried to get too much out of klefki) and lead scolipede/mega scizor.
Max HP and Max Defense for maximum physical bulk and the remainder in special defense. I was originally running a Sp.Def variant but I wanted another way to handle bird spam and to be able to take on tyranitar because sometimes it can be the DDance mega set and if I switch to something else it gets a free turn to set-up, also Scarf landorus-T can a lot of damage without some defence investment.
Testing Banded Scizor over this
Tornadus-T @ Life Orb
Ability: Regenerator
Nature: Naive
EVs: 76 Atk / 216 Sp.Atk / 216 Spe
- Hurricane
- U-Turn
- Superpower
- Taunt
I chose Tornadus-T because it should have stayed banned!! It's hurricane hits like a truck, it sits at an amazing speed tier AND it has regenerator which negates life orb recoil. I mostly use him to revenge kill and scout but his main agenda is to wipe out all the serperiors/venasaur's and grass type's that would otherwise wall and destroy my team. Once the grass types are removed I just freely spam hurricane and dent as much as I can early-mid game. I usually hold onto my swift swimmers until late game unless I have to eliminate something so the more damage I do the easier it will be for my win condition to be established.
This is the standard set, nothing special really. Hurricane because rain. U-turn for scouting and gaining momentum. Super power for Tyranitar and excadrill who want to switch in and rapid spin. If I can predict the Tyranitar switch in it's usually game vs sand but if I'm unsure I usually just u-turn. Taunt is for stall/chansey/blissey/Umbreon and sometimes if my opponent leads off with a hazard setter I'll lead with Tornadus-T.
Kingdra @ Life Orb
Ability: Swift Swim
Nature: rash
EVs: 64 Atk / 216 SpA / 228 Spe
- Draco Meteor
- Hydro Pump
- Outrage
- Waterfall
I chose Kingdra for Nostalgia reasons and it's probably the best wallbreaker in the game(under rain). He mostly play's a wallbreaking role to make the sweep easier for Tornadus-T/Swampert/Thundurus, but can sweep teams by itself because people always expect it to be a purely special set, sending in their special walls after a pokemon of theirs is KO'd by draco meteor only to be KO'd by outrage/waterfall, the most common being tentacruel's which I have KO'd on several occasion's:
Depending on the gamestate it's usually a safe bet to just murder something with draco meteor but if possible I like to use hydro pump first>then draco meteor>then either waterfall or outrage. Some people have suggested moving Sp. Atk IV's into speed to outspeed scarf latios/Keldeo but scarf latios is pretty rare and I've noticed most Keldeo are are choice specs or calm mind so I don't really need to but the main thing about the EV's is that I can't OHKO 4/0 Serperior w/ Draco meteor without max investment.
Swampert @ Swampertite
Ability: Swift Swim
Nature: Adamant
EVs: 252 Atk / 4 Sp.Def / 252 Spe
- Waterfall
- Earthquake
- Ice Punch
- Power-up punch
When I originally built the team I was under the impression that everybody was incorporating a mega onto every team "you'd be mad not to" I thought to myself, it was only today that I realised a mega-evo is not mandatory in order to be succesful but nonetheless Swampert mauls unprepared teams. His main role is sweeping the other team when his counters have been weakened or I have a few layers of hazards set up. I originally had superpower>stealth rock but I realised swampert often forces a lot of switches, especially if he gets a free switch in so stealth rocks was perfect. Slowbro/Rotom-W/porygon2 can stop him in his tracks though.
I haven't got much experience with swampert so I just went with a max. speed max. attack spread. 4 SpD ev's ensure porygon2 doesn't get a Sp.Atk bonus. Waterfall/Earthquake are stabs and ice punch is for coverage though neutral waterfall does more damage than super effective ice punch except in the case of 4x weakness or if rain stops. TBH the spread really needs work so any help would be greatly appreciated.
Klefki @ Damp Rock
Ability: Prankster
Nature: Calm
EVs: 252 Hp / 148 Def / 108 Sp. Def
- Foul Play
- Spikes
- Thunder Wave
- Rain Dance
I chose Klefki because I really like this guy and he adds additional rain support. Since Deoxys-D was in BW OU there really hasn't been a consistent spikes setter. Klefki can easily get 2-3 layers of spikes AND get a Rain Dance/T-Wave off and if I see a scolipede in the team preview I'll most likely lead with klefki because after a sword dance or 2 I can OHKO pretty much anything he baton passes into. It's main role is a hazard setter but it also doubles as a utility mon, t-waving faster threats and setting up rain at any stage in the game when I don't want to risk Politoed or if I just want to keep it healthy for later.
I can't remember where exactly I got the EV spread but it's been doing wonderfully, if anyone has any better suggestions please keep in mind I want klefki to be able to take physical and special hits, If there is a viable spread please let me know. Spikes is spikes... It hurts all the grounded pokemon and helps me attain my win condition/sweep by damaging walls like slowbro/ferrothorn when they switch in. Thunder-wave is mostly for paralyzing faster pokemon which threaten my team but it can also be useful for klefki to KO something with foul play after they've got a sword dance up such as scolipede/ninjask. rain dance is just another way to bring the rain and its great to use when I predict a defog or rapid spin.
Thundurus-i @ Life Orb
Ability: Defiant
Nature: Naive
EVs: 76 Atk / 180 Sp.Atk / 252 Spe
IV's 30 Atk / 30 Def
- Superpower
- Hidden Power Ice
- Thunderbolt
- Knock Off
I chose Thundurus because I believe he's a great wallbreaker that forces a lot of switches because of an expected prankster taunt/t-wave and catches those off guard who decide to stay in. Defiant is much more useful this gen because of defog and on rare occasions I've swept on a predicted defog by just spamming knock off. While his role is mostly wallbreaking I use him to check certain threats like non scarf lando, salamence, talonflame etc (I know he's not a check to these guys but you know what I mean).
The set is pretty standard. max speed for outspeeding base positive base 110's. Knock off for Eviolite/leftovers/scarf's/life orb's/everything. Hidden power is almost entirely just for Landorus-T. my only hope for the scarf set is catching it on the switch or getting it with a knock off. t-bolt for stab and super power for tyranitar/excadrill/Heatran/Bisharp/Chansey/Porygon2.
Overall I think we can establish that my team is god awful defensively but until I get better at this metagame I think all out-offensive is the way to go. Slowbro, mega-sableye/sableye, Clefable, mega-venasaur, porygon2 and general stall/annoyance's destroy my team but I managed to come back up from the 40 thousands to the 2500's with the team as it is(tried to put a screenshot but it's giving me an error, I'm #2559
technically on topic but if anyone know's of any teambuilding or helpful 6th gen articles could they send me a link via message please!!
Hello, I am Murt! I recently took a huge break from competitive Pokemon and haven't really played since BW2. I've only recently started with 6th Gen and feel like a complete beginner because of all the changes since last gen. However I've been slowly improving over the last couple of days. It took a while to get used to the new type mechanics and new meta-game but I'm still no pro.
I've never been #1 in in BW but I did get into the top 100 a couple of times,most of these times was with a drizzle team. After I learned that all of the rain team mon's which were banned in BW are now legal in OU I decided to make a rain team because I would be comfortable playing with it and it would be fun to abuse those mon's once more. I also decided it would be a very offensive orientated team because I don't know the meta well enough yet.I started with Politoed because he's the only pokemon with drizzle(besides Kyogre)
Now that I had someone to bring the rain I had to pick someone to abuse it. My favourite of all time being Tornadus-T. There has been a slight increase in the usage of Serperior and a few times I have been swept by it. Tornadus is faster and can very easily OHKO it or switch in before it gets a boost and force it out while I u-turn away and gain some momentum.
Tornadus-T is a monster, but I had nobody to abuse the water boosting effects of rain and I also wanted a wallbreaker so I chose Kingdra.
While making the team I had not yet learned that a mega-evolution is not mandatory, I know now that this is a bad mindset when building a team but it's only temporary. After a bit of reasearch(google=mega-evo) I found the best mega-evo for a rain team was Swampert.
My team is quite frail and resembles something like a HO team so I decided why not go the full mile and get myself somebody with spikes. I played against Klefki a few times and found it to be utterly irritating so I added it into my team!! (I also thought it was Steel/Ghost for ages)
From the little experience I had, I knew bird spam was everywhere and serperior as well as Venasaur-mega were quite popular. I needed something that could take a any of talonflames moves and take very little from mega venasaur. I decided Heatran could fulfill this role and is an all round good pokemon.
While heatran was doing it's job pretty well I felt I struggled against stall teams/eviolite wall's and common cores that include slowbro/Landorus/Heatran. I opted for a mixed Thundurus-I.

Now that I had someone to bring the rain I had to pick someone to abuse it. My favourite of all time being Tornadus-T. There has been a slight increase in the usage of Serperior and a few times I have been swept by it. Tornadus is faster and can very easily OHKO it or switch in before it gets a boost and force it out while I u-turn away and gain some momentum.


Tornadus-T is a monster, but I had nobody to abuse the water boosting effects of rain and I also wanted a wallbreaker so I chose Kingdra.



While making the team I had not yet learned that a mega-evolution is not mandatory, I know now that this is a bad mindset when building a team but it's only temporary. After a bit of reasearch(google=mega-evo) I found the best mega-evo for a rain team was Swampert.




My team is quite frail and resembles something like a HO team so I decided why not go the full mile and get myself somebody with spikes. I played against Klefki a few times and found it to be utterly irritating so I added it into my team!! (I also thought it was Steel/Ghost for ages)





From the little experience I had, I knew bird spam was everywhere and serperior as well as Venasaur-mega were quite popular. I needed something that could take a any of talonflames moves and take very little from mega venasaur. I decided Heatran could fulfill this role and is an all round good pokemon.






While heatran was doing it's job pretty well I felt I struggled against stall teams/eviolite wall's and common cores that include slowbro/Landorus/Heatran. I opted for a mixed Thundurus-I.






Politoed @ Damp Rock
Ability: Drizzle
Nature: Bold
EVs: 252 Hp / 252 Def / 4 SpD
- Scald
- Ice Beam
- Encore
- Toxic/Perish Song
Rain is required in order for a rain team to be succesful, what better bringer of rain is there other than Politoed? Apart from setting up Rain Politoed grants me free turns by encoring most of the more popular leads like scolipede into substitute/swords dance/Iron defense and also prevents set-up sweepers like Gyarados from setting up and grants me a free switch. The 30% burn chance of scald can render physical attackers useless bar the ones with guts like conkeldurr which I have to be careful of. Ice beam is for dragon's and is very rarely used so I might replace it with psychic or something. I've been playing around with the last moveslot a lot. toxic is useful for walls like slowbro but my team generally doesn't stall enough for toxic to do enough damage plus most stall teams have a cleric in the pink blobs or togekiss. perish song is mostly for misplays where I let something set up behind a sub(most of the time its because I tried to get too much out of klefki) and lead scolipede/mega scizor.
Max HP and Max Defense for maximum physical bulk and the remainder in special defense. I was originally running a Sp.Def variant but I wanted another way to handle bird spam and to be able to take on tyranitar because sometimes it can be the DDance mega set and if I switch to something else it gets a free turn to set-up, also Scarf landorus-T can a lot of damage without some defence investment.
Testing Banded Scizor over this
Ability: Regenerator
Nature: Naive
EVs: 76 Atk / 216 Sp.Atk / 216 Spe
- Hurricane
- U-Turn
- Superpower
- Taunt
I chose Tornadus-T because it should have stayed banned!! It's hurricane hits like a truck, it sits at an amazing speed tier AND it has regenerator which negates life orb recoil. I mostly use him to revenge kill and scout but his main agenda is to wipe out all the serperiors/venasaur's and grass type's that would otherwise wall and destroy my team. Once the grass types are removed I just freely spam hurricane and dent as much as I can early-mid game. I usually hold onto my swift swimmers until late game unless I have to eliminate something so the more damage I do the easier it will be for my win condition to be established.
This is the standard set, nothing special really. Hurricane because rain. U-turn for scouting and gaining momentum. Super power for Tyranitar and excadrill who want to switch in and rapid spin. If I can predict the Tyranitar switch in it's usually game vs sand but if I'm unsure I usually just u-turn. Taunt is for stall/chansey/blissey/Umbreon and sometimes if my opponent leads off with a hazard setter I'll lead with Tornadus-T.
Kingdra @ Life Orb
Ability: Swift Swim
Nature: rash
EVs: 64 Atk / 216 SpA / 228 Spe
- Draco Meteor
- Hydro Pump
- Outrage
- Waterfall
I chose Kingdra for Nostalgia reasons and it's probably the best wallbreaker in the game(under rain). He mostly play's a wallbreaking role to make the sweep easier for Tornadus-T/Swampert/Thundurus, but can sweep teams by itself because people always expect it to be a purely special set, sending in their special walls after a pokemon of theirs is KO'd by draco meteor only to be KO'd by outrage/waterfall, the most common being tentacruel's which I have KO'd on several occasion's:
80 Atk Life Orb Swift Swim Kingdra Outrage vs. 252 HP/4 Def Leftovers Clear Body Tentacruel: 247 - 292 (67.9 - 80.2%) -- guaranteed 2HKO after Leftovers
80 Atk Life Orb Swift Swim Kingdra Outrage vs. 252 HP/252+ Def Leftovers Clear Body Tentacruel: 165 - 195 (45.3 - 53.6%) -- 40.2% chance to 2HKO after Leftovers
So stealth rocks and/or a layer or 2 of spikes and it's pretty much a guaranteed 2HKO
80 Atk Life Orb Swift Swim Kingdra Outrage vs. 252 HP/252+ Def Leftovers Clear Body Tentacruel: 165 - 195 (45.3 - 53.6%) -- 40.2% chance to 2HKO after Leftovers
So stealth rocks and/or a layer or 2 of spikes and it's pretty much a guaranteed 2HKO
Depending on the gamestate it's usually a safe bet to just murder something with draco meteor but if possible I like to use hydro pump first>then draco meteor>then either waterfall or outrage. Some people have suggested moving Sp. Atk IV's into speed to outspeed scarf latios/Keldeo but scarf latios is pretty rare and I've noticed most Keldeo are are choice specs or calm mind so I don't really need to but the main thing about the EV's is that I can't OHKO 4/0 Serperior w/ Draco meteor without max investment.
Swampert @ Swampertite
Ability: Swift Swim
Nature: Adamant
EVs: 252 Atk / 4 Sp.Def / 252 Spe
- Waterfall
- Earthquake
- Ice Punch
- Power-up punch
When I originally built the team I was under the impression that everybody was incorporating a mega onto every team "you'd be mad not to" I thought to myself, it was only today that I realised a mega-evo is not mandatory in order to be succesful but nonetheless Swampert mauls unprepared teams. His main role is sweeping the other team when his counters have been weakened or I have a few layers of hazards set up. I originally had superpower>stealth rock but I realised swampert often forces a lot of switches, especially if he gets a free switch in so stealth rocks was perfect. Slowbro/Rotom-W/porygon2 can stop him in his tracks though.
I haven't got much experience with swampert so I just went with a max. speed max. attack spread. 4 SpD ev's ensure porygon2 doesn't get a Sp.Atk bonus. Waterfall/Earthquake are stabs and ice punch is for coverage though neutral waterfall does more damage than super effective ice punch except in the case of 4x weakness or if rain stops. TBH the spread really needs work so any help would be greatly appreciated.
Klefki @ Damp Rock
Ability: Prankster
Nature: Calm
EVs: 252 Hp / 148 Def / 108 Sp. Def
- Foul Play
- Spikes
- Thunder Wave
- Rain Dance
I chose Klefki because I really like this guy and he adds additional rain support. Since Deoxys-D was in BW OU there really hasn't been a consistent spikes setter. Klefki can easily get 2-3 layers of spikes AND get a Rain Dance/T-Wave off and if I see a scolipede in the team preview I'll most likely lead with klefki because after a sword dance or 2 I can OHKO pretty much anything he baton passes into. It's main role is a hazard setter but it also doubles as a utility mon, t-waving faster threats and setting up rain at any stage in the game when I don't want to risk Politoed or if I just want to keep it healthy for later.
I can't remember where exactly I got the EV spread but it's been doing wonderfully, if anyone has any better suggestions please keep in mind I want klefki to be able to take physical and special hits, If there is a viable spread please let me know. Spikes is spikes... It hurts all the grounded pokemon and helps me attain my win condition/sweep by damaging walls like slowbro/ferrothorn when they switch in. Thunder-wave is mostly for paralyzing faster pokemon which threaten my team but it can also be useful for klefki to KO something with foul play after they've got a sword dance up such as scolipede/ninjask. rain dance is just another way to bring the rain and its great to use when I predict a defog or rapid spin.
Thundurus-i @ Life Orb
Ability: Defiant
Nature: Naive
EVs: 76 Atk / 180 Sp.Atk / 252 Spe
IV's 30 Atk / 30 Def
- Superpower
- Hidden Power Ice
- Thunderbolt
- Knock Off
I chose Thundurus because I believe he's a great wallbreaker that forces a lot of switches because of an expected prankster taunt/t-wave and catches those off guard who decide to stay in. Defiant is much more useful this gen because of defog and on rare occasions I've swept on a predicted defog by just spamming knock off. While his role is mostly wallbreaking I use him to check certain threats like non scarf lando, salamence, talonflame etc (I know he's not a check to these guys but you know what I mean).
The set is pretty standard. max speed for outspeeding base positive base 110's. Knock off for Eviolite/leftovers/scarf's/life orb's/everything. Hidden power is almost entirely just for Landorus-T. my only hope for the scarf set is catching it on the switch or getting it with a knock off. t-bolt for stab and super power for tyranitar/excadrill/Heatran/Bisharp/Chansey/Porygon2.
Overall I think we can establish that my team is god awful defensively but until I get better at this metagame I think all out-offensive is the way to go. Slowbro, mega-sableye/sableye, Clefable, mega-venasaur, porygon2 and general stall/annoyance's destroy my team but I managed to come back up from the 40 thousands to the 2500's with the team as it is(tried to put a screenshot but it's giving me an error, I'm #2559
technically on topic but if anyone know's of any teambuilding or helpful 6th gen articles could they send me a link via message please!!
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