ORAS OU Rain Team ft. Swampert-Mega

Intro
Hello, I am Murt! I recently took a huge break from competitive Pokemon and haven't really played since BW2. I've only recently started with 6th Gen and feel like a complete beginner because of all the changes since last gen. However I've been slowly improving over the last couple of days. It took a while to get used to the new type mechanics and new meta-game but I'm still no pro.

I've never been #1 in in BW but I did get into the top 100 a couple of times,most of these times was with a drizzle team. After I learned that all of the rain team mon's which were banned in BW are now legal in OU I decided to make a rain team because I would be comfortable playing with it and it would be fun to abuse those mon's once more. I also decided it would be a very offensive orientated team because I don't know the meta well enough yet.I started with Politoed because he's the only pokemon with drizzle(besides Kyogre)
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Now that I had someone to bring the rain I had to pick someone to abuse it. My favourite of all time being Tornadus-T. There has been a slight increase in the usage of Serperior and a few times I have been swept by it. Tornadus is faster and can very easily OHKO it or switch in before it gets a boost and force it out while I u-turn away and gain some momentum.
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Tornadus-T is a monster, but I had nobody to abuse the water boosting effects of rain and I also wanted a wallbreaker so I chose Kingdra.
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While making the team I had not yet learned that a mega-evolution is not mandatory, I know now that this is a bad mindset when building a team but it's only temporary. After a bit of reasearch(google=mega-evo) I found the best mega-evo for a rain team was Swampert.
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My team is quite frail and resembles something like a HO team so I decided why not go the full mile and get myself somebody with spikes. I played against Klefki a few times and found it to be utterly irritating so I added it into my team!! (I also thought it was Steel/Ghost for ages)
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From the little experience I had, I knew bird spam was everywhere and serperior as well as Venasaur-mega were quite popular. I needed something that could take a any of talonflames moves and take very little from mega venasaur. I decided Heatran could fulfill this role and is an all round good pokemon.
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While heatran was doing it's job pretty well I felt I struggled against stall teams/eviolite wall's and common cores that include slowbro/Landorus/Heatran. I opted for a mixed Thundurus-I.
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Politoed @ Damp Rock
Ability: Drizzle
Nature: Bold
EVs: 252 Hp / 252 Def / 4 SpD
- Scald
- Ice Beam
- Encore
- Toxic/Perish Song

Rain is required in order for a rain team to be succesful, what better bringer of rain is there other than Politoed? Apart from setting up Rain Politoed grants me free turns by encoring most of the more popular leads like scolipede into substitute/swords dance/Iron defense and also prevents set-up sweepers like Gyarados from setting up and grants me a free switch. The 30% burn chance of scald can render physical attackers useless bar the ones with guts like conkeldurr which I have to be careful of. Ice beam is for dragon's and is very rarely used so I might replace it with psychic or something. I've been playing around with the last moveslot a lot. toxic is useful for walls like slowbro but my team generally doesn't stall enough for toxic to do enough damage plus most stall teams have a cleric in the pink blobs or togekiss. perish song is mostly for misplays where I let something set up behind a sub(most of the time its because I tried to get too much out of klefki) and lead scolipede/mega scizor.

Max HP and Max Defense for maximum physical bulk and the remainder in special defense. I was originally running a Sp.Def variant but I wanted another way to handle bird spam and to be able to take on tyranitar because sometimes it can be the DDance mega set and if I switch to something else it gets a free turn to set-up, also Scarf landorus-T can a lot of damage without some defence investment.

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Testing Banded Scizor over this
Tornadus-T @ Life Orb
Ability: Regenerator
Nature: Naive
EVs: 76 Atk / 216 Sp.Atk / 216 Spe
- Hurricane
- U-Turn
- Superpower
- Taunt


I chose Tornadus-T because it should have stayed banned!! It's hurricane hits like a truck, it sits at an amazing speed tier AND it has regenerator which negates life orb recoil. I mostly use him to revenge kill and scout but his main agenda is to wipe out all the serperiors/venasaur's and grass type's that would otherwise wall and destroy my team. Once the grass types are removed I just freely spam hurricane and dent as much as I can early-mid game. I usually hold onto my swift swimmers until late game unless I have to eliminate something so the more damage I do the easier it will be for my win condition to be established.

This is the standard set, nothing special really. Hurricane because rain. U-turn for scouting and gaining momentum. Super power for Tyranitar and excadrill who want to switch in and rapid spin. If I can predict the Tyranitar switch in it's usually game vs sand but if I'm unsure I usually just u-turn. Taunt is for stall/chansey/blissey/Umbreon and sometimes if my opponent leads off with a hazard setter I'll lead with Tornadus-T.



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Kingdra @ Life Orb
Ability: Swift Swim
Nature: rash
EVs: 64 Atk / 216 SpA / 228 Spe
- Draco Meteor
- Hydro Pump
- Outrage
- Waterfall

I chose Kingdra for Nostalgia reasons and it's probably the best wallbreaker in the game(under rain). He mostly play's a wallbreaking role to make the sweep easier for Tornadus-T/Swampert/Thundurus, but can sweep teams by itself because people always expect it to be a purely special set, sending in their special walls after a pokemon of theirs is KO'd by draco meteor only to be KO'd by outrage/waterfall, the most common being tentacruel's which I have KO'd on several occasion's:
80 Atk Life Orb Swift Swim Kingdra Outrage vs. 252 HP/4 Def Leftovers Clear Body Tentacruel: 247 - 292 (67.9 - 80.2%) -- guaranteed 2HKO after Leftovers
80 Atk Life Orb Swift Swim Kingdra Outrage vs. 252 HP/252+ Def Leftovers Clear Body Tentacruel: 165 - 195 (45.3 - 53.6%) -- 40.2% chance to 2HKO after Leftovers

So stealth rocks and/or a layer or 2 of spikes and it's pretty much a guaranteed 2HKO

Depending on the gamestate it's usually a safe bet to just murder something with draco meteor but if possible I like to use hydro pump first>then draco meteor>then either waterfall or outrage. Some people have suggested moving Sp. Atk IV's into speed to outspeed scarf latios/Keldeo but scarf latios is pretty rare and I've noticed most Keldeo are are choice specs or calm mind so I don't really need to but the main thing about the EV's is that I can't OHKO 4/0 Serperior w/ Draco meteor without max investment.

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Swampert @ Swampertite
Ability: Swift Swim
Nature: Adamant
EVs: 252 Atk / 4 Sp.Def / 252 Spe
- Waterfall
- Earthquake
- Ice Punch
- Power-up punch

When I originally built the team I was under the impression that everybody was incorporating a mega onto every team "you'd be mad not to" I thought to myself, it was only today that I realised a mega-evo is not mandatory in order to be succesful but nonetheless Swampert mauls unprepared teams. His main role is sweeping the other team when his counters have been weakened or I have a few layers of hazards set up. I originally had superpower>stealth rock but I realised swampert often forces a lot of switches, especially if he gets a free switch in so stealth rocks was perfect. Slowbro/Rotom-W/porygon2 can stop him in his tracks though.

I haven't got much experience with swampert so I just went with a max. speed max. attack spread. 4 SpD ev's ensure porygon2 doesn't get a Sp.Atk bonus. Waterfall/Earthquake are stabs and ice punch is for coverage though neutral waterfall does more damage than super effective ice punch except in the case of 4x weakness or if rain stops. TBH the spread really needs work so any help would be greatly appreciated.

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Klefki @ Damp Rock
Ability: Prankster
Nature: Calm
EVs: 252 Hp / 148 Def / 108 Sp. Def
- Foul Play
- Spikes
- Thunder Wave
- Rain Dance

I chose Klefki because I really like this guy and he adds additional rain support. Since Deoxys-D was in BW OU there really hasn't been a consistent spikes setter. Klefki can easily get 2-3 layers of spikes AND get a Rain Dance/T-Wave off and if I see a scolipede in the team preview I'll most likely lead with klefki because after a sword dance or 2 I can OHKO pretty much anything he baton passes into. It's main role is a hazard setter but it also doubles as a utility mon, t-waving faster threats and setting up rain at any stage in the game when I don't want to risk Politoed or if I just want to keep it healthy for later.

I can't remember where exactly I got the EV spread but it's been doing wonderfully, if anyone has any better suggestions please keep in mind I want klefki to be able to take physical and special hits, If there is a viable spread please let me know. Spikes is spikes... It hurts all the grounded pokemon and helps me attain my win condition/sweep by damaging walls like slowbro/ferrothorn when they switch in. Thunder-wave is mostly for paralyzing faster pokemon which threaten my team but it can also be useful for klefki to KO something with foul play after they've got a sword dance up such as scolipede/ninjask. rain dance is just another way to bring the rain and its great to use when I predict a defog or rapid spin.

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Thundurus-i @ Life Orb
Ability: Defiant
Nature: Naive
EVs: 76 Atk / 180 Sp.Atk / 252 Spe
IV's 30 Atk / 30 Def
- Superpower
- Hidden Power Ice
- Thunderbolt
- Knock Off

I chose Thundurus because I believe he's a great wallbreaker that forces a lot of switches because of an expected prankster taunt/t-wave and catches those off guard who decide to stay in. Defiant is much more useful this gen because of defog and on rare occasions I've swept on a predicted defog by just spamming knock off. While his role is mostly wallbreaking I use him to check certain threats like non scarf lando, salamence, talonflame etc (I know he's not a check to these guys but you know what I mean).

The set is pretty standard. max speed for outspeeding base positive base 110's. Knock off for Eviolite/leftovers/scarf's/life orb's/everything. Hidden power is almost entirely just for Landorus-T. my only hope for the scarf set is catching it on the switch or getting it with a knock off. t-bolt for stab and super power for tyranitar/excadrill/Heatran/Bisharp/Chansey/Porygon2.





Overall I think we can establish that my team is god awful defensively but until I get better at this metagame I think all out-offensive is the way to go. Slowbro, mega-sableye/sableye, Clefable, mega-venasaur, porygon2 and general stall/annoyance's destroy my team but I managed to come back up from the 40 thousands to the 2500's with the team as it is(tried to put a screenshot but it's giving me an error, I'm #2559

technically on topic but if anyone know's of any teambuilding or helpful 6th gen articles could they send me a link via message please!!​
 

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actuaally thunderus therian is a better wallbreaker than regular thunderus i reacommend instead of rocks on swampert i would put a boosting move or an other attacking move, there are al ot of other pokemon who can do klefkies job better with stealth rock, spikes, and status, i would recommend ferro=thorn or skarmory also if your looking for something that can nuke and wreak teams you should put specs latios here is the set if you want
Latios: Specs
evs:252 special attack 252 speed 4 health
ivs: 6 perfect ivs
timid nature
draco meteor
energy ball
psyshock/ psychic
icebean(or any other move you want)
 
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actuaally thunderus therian is a better wallbreaker than regular thunderus i reacommend instead of rocks on swampert i would put a boosting move or an other attacking move, there are al ot of other pokemon who can do klefkies job better with stealth rock, spikes, and status, i would recommend ferro=thorn or skarmory also if your looking for something that can nuke and wreak teams you should put specs latios here is the set if you want
Latios: Specs
evs:252 special attack 252 speed 4 health
ivs: 6 perfect ivs
timid nature
draco meteor
energy ball
psyshock/ psychic
icebean(or any other move you want)

Thundurus-T is far slower though and can't wallbreak with a choice scarf?
Ferrothorn/Skarmory don't have prankster, can't set up rain dance and they're much easier to set-up on. Depending on who leads off it's almost guaranteed 2 layers of spikes. Unless somebody else suggests the change too I'm afraid I can't agree with it.

Swampert doesn't get any boosting moves outside of curse which kind of defeats the purpose of swift swim, do you think I should consider power-up punch? or stone edge/superpower?

I am a fan of Latios!! I might try him out, who would you suggest I take out? though I'd have to change the ev's in hp to sp.def just to keep an odd hp number and change ice beam-trick/surf because it's redundant alongside draco meteor.

Thanks for the input!!
 
but if you put specs or scarf it can wallbreak but whatever, also pollitoad has pretty good bulk so you can put him in multiple times so you dont need another rain dancer also latios was supposed to relace kindra, i ithkn you put him there for wallbreaking and sweeping as a spcial or physcial attacker i think latios does a much better job tho
also skarm and ferrothorn have extra bulk so they dont need pranskster and thuderous t well compare the stats , even if your a tad bit slower its prbably worth it for the enourmus stat boost to spcial attack also to me its seems your a bit weak to stelath rock seeing you have 2 flying types that take a quarter health and also your team is heavily spcial exculding swampert, you need a physcial attack, if you dont want thuderous or lando you might want to put something like azumarill
 
This... This is Doughboy's team with a Tornadus T over Breloom. No shit, it's almost an exact clone down to the sets. XD
http://www.smogon.com/forums/threads/downpour-peaked-1.3524071/

Anyway, given that point my points of advice aren't technically mine since I'm getting them from that thread. Anyway, 228 speed on your Kingdra allows you to outspeed more Scarfed threats like Keldeo and Latios in Rain which really does help you get a leg up against offensive teams and speedy threats without putting to much pressure on Klefki to T-Wave things since he's going to be the target of attack to keep Rain away anyway, best to make his job easier.
Mega Sableye is problematic, but Dazzling Gleam on Klefki is an option to help. It will cost you the help of Foul Play to threaten and punish set-up sweepers and such but the offensive nature of this team really should pressure opponents against setting up in its own right so this could help more in the long run. It would require some EV adjustments so I'll leave the spread below.
I also think Banded Scizor may help with a lot of the threats you mentioned, it can threaten Mega Venu, Clefable, Knock Off threatens Eviolite holders like Porygon 2 and Chansey, and the Rain really helps support it due to its typing. SD Scizor might work too but I'm not sure how relevant SD non-Mega Scizor is anymore. I'll leave the sets below again. I'll let you choose between Bug Bite and U-Turn on the Band set, Bug Bite offers a more reliable way to fuck up Mega Venu but U-Turn allows you to keep momentum really nicely, I say this because I'd say Torn is the least poor choice to switch which obviously leaves you without a U-Turner.
Hope this helped.
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(BAN ME PLEASE) Keys (Klefki) @ Damp Rock
Ability: Prankster
Nature: Calm
EVs: 252 HP / 120 Def / 136 SpA
- Dazzling Gleam
- Spikes
- Thunder Wave
- Rain Dance

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Snippy (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off
- Superpower

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Snippy (Scizor) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off
- Swords Dance
 
Wow I kind of feel like making a brand new team from scratch now :L I'm assuming that's an older team? seeing as it seems greninja was legal.
Do you know how he dealt with bird spam? because I struggle sometimes.

I have had 148 battles with is team so far and only came across a single scarf Keldeo and no scarfed latios, would it really be worth it? and if I did go with the 228 speed evs, would you recommend I go with his kingdra spread even though it can't OHKO serperior? saying that I only have a small chance to OHKO 4/0 serperior :L

I have rarely found myself HAVING to t-wave something in order to hit it bar scarfed kyurem-B once when I only had thundurus and tornadus left and I find people don't actually except klefki to have rain dance, though I may be playing bad players seeing as I'm currently only #1042

I do hate sableye very much tho so I think I'll try out dazzling gleam and see how it goes (tho I'll miss t-waving and 2HKO'ing megagross)

I think I'll try the banded set>tornadus first and see how that goes. I had replaced it with Latios as Renokiru suggested but I kept losing a lot of momentum as latios is so predictable, especially when they find out its choiced. Do you think the old sp.def SDance scizor set is viable? I know rain only lasts 8 turns now but once it set's up during those turns it can sweep on its own? I haven't tried it yet though
 
Yeah, it's a team back from mid December. But nah, I'm not all that sure how to really deal with Birdspam. I've dicked around with some Rain Offence myself but by nature Talon just wrecks. I'm not sure what answers are actually really Rain Team accommodatable tbh, it's more something you need to pressure than counter.
Ah yeah, forgot somewhat about Serp. Though the general recommended set for Kingdra iirc is 64 Atk / 216 SpA / 228 Spe which has an 87.5% chance to OHKO Serp with Draco without Rocks, what's the 80 Atk for? Anything it helps you kill? If not then 216 SpA should be enough and you can still keep the speed, Scarfed Keld and Latios are things, Kelde in particular, so it's always good to have an edge rather than give opposing offence more chance to break through you.
Megagross is being suspected now though and while I don't want to make any premature assumptions I think sooner or later you'd lose your opportunity to mess with Megagross anyway. More helpful focusing on threats that are definitely staying imo.
 
but if you put specs or scarf it can wallbreak but whatever, also pollitoad has pretty good bulk so you can put him in multiple times so you dont need another rain dancer also latios was supposed to relace kindra, i ithkn you put him there for wallbreaking and sweeping as a spcial or physcial attacker i think latios does a much better job tho
also skarm and ferrothorn have extra bulk so they dont need pranskster and thuderous t well compare the stats , even if your a tad bit slower its prbably worth it for the enourmus stat boost to spcial attack also to me its seems your a bit weak to stelath rock seeing you have 2 flying types that take a quarter health and also your team is heavily spcial exculding swampert, you need a physcial attack, if you dont want thuderous or lando you might want to put something like azumarill
Sorry I missed this somehow :/ my concept of a wallbreaker may be wrong but I'm pretty sure the whole point of a wallbreaker is to draw in the walls expecting say a special attack and hit it with a physical one? a choice locked pokemon can't do this and something as predictable as a specs latios can't really accomplish that either. I'll try out azumarril>scizor(tornadus) I lost 3 matches in row since I put scizor on and the last one was because I couldn't break a mega venasaur/slowbro core which was the whole point of putting him in there.
 
Yeah, it's a team back from mid December. But nah, I'm not all that sure how to really deal with Birdspam. I've dicked around with some Rain Offence myself but by nature Talon just wrecks. I'm not sure what answers are actually really Rain Team accommodatable tbh, it's more something you need to pressure than counter.
Ah yeah, forgot somewhat about Serp. Though the general recommended set for Kingdra iirc is 64 Atk / 216 SpA / 228 Spe which has an 87.5% chance to OHKO Serp with Draco without Rocks, what's the 80 Atk for? Anything it helps you kill? If not then 216 SpA should be enough and you can still keep the speed, Scarfed Keld and Latios are things, Kelde in particular, so it's always good to have an edge rather than give opposing offence more chance to break through you.
Megagross is being suspected now though and while I don't want to make any premature assumptions I think sooner or later you'd lose your opportunity to mess with Megagross anyway. More helpful focusing on threats that are definitely staying imo.
the 80 attack isn't really for anything :/ I just copied the standard smogon set. I changed Kingdra's spread to 64 Atk / 216 SpA / 228. I'm thinking of changing scizor out again because I couldn't deal with venasaur/slowbro bug bite was only doing 39% on average to venasaur and it just healed itself :/
 
252+ Atk Choice Band Technician Scizor Bug Bite vs. 232 HP / 0 Def Mega Venusaur: 204-240 (56.8 - 66.8%) -- guaranteed 2HKO
252+ Atk Choice Band Technician Scizor Bug Bite vs. 252 HP / 240+ Def Mega Venusaur: 153-180 (42 - 49.4%) -- 85.5% chance to 2HKO after Stealth Rock

The fuck kind of defensive-ass Venu... :/ Anyway, try the SD set then maybe. Actually, you could run Expert Belt or some other offensive item without recoil to bluff the Band which could help lure shit in to kill or set up on. The Rain helps you set up too with the suspension of your Fire weakness so it could work a bit better in the long run.
 
252+ Atk Choice Band Technician Scizor Bug Bite vs. 232 HP / 0 Def Mega Venusaur: 204-240 (56.8 - 66.8%) -- guaranteed 2HKO
252+ Atk Choice Band Technician Scizor Bug Bite vs. 252 HP / 240+ Def Mega Venusaur: 153-180 (42 - 49.4%) -- 85.5% chance to 2HKO after Stealth Rock

The fuck kind of defensive-ass Venu... :/ Anyway, try the SD set then maybe. Actually, you could run Expert Belt or some other offensive item without recoil to bluff the Band which could help lure shit in to kill or set up on. The Rain helps you set up too with the suspension of your Fire weakness so it could work a bit better in the long run.
It was a rest venasaur with knock off and giga drain, no idea what the 4th move was would assume sludge bomb. Anyway I put that down to me not expecting the set and not adjusting to the weaknesses scizor brought with it. I managed to make it up to 760 before losing 2-3 more in a row, one was a drizzle team with 5 swift swimmers -.- one was due to some weird kind of sleep talking gyarados that took less than 50% from draco meteor and 23% from +2 ice punch mega swampert (power-up punch is amazing btw) and a physicallly defensive clefable that I missed with hydro pump twice and hydro pump was doing 67%. my 3rd loss was because of an articuno that managed to get a substitute up and use freeze dry which surprised me because I hadn't encountered anything like it. freeze-dry 2HKO's swampert and kingdra. So apart from the dumb luck and lack of experience, I'm thinking of replacing hp ice on thundurus with taunt and changing its ability to prankster or perhaps replacing thundurus with something else. I've also replaced ice beam on politoed with perish song because all i ever manage to hit with ice beam is mega venasaur and it does almost nothing.
 
Sorry I missed this somehow :/ my concept of a wallbreaker may be wrong but I'm pretty sure the whole point of a wallbreaker is to draw in the walls expecting say a special attack and hit it with a physical one? a choice locked pokemon can't do this and something as predictable as a specs latios can't really accomplish that either. I'll try out azumarril>scizor(tornadus) I lost 3 matches in row since I put scizor on and the last one was because I couldn't break a mega venasaur/slowbro core which was the whole point of putting him in there.
wallbreak i think this can do it, it is not supoosed to draw walls it is supoosed to obliterate them!
252 SpA Choice Specs Latios Psyshock vs. 252 HP / 160 Def Clefable: 208-246 (52.7 - 62.4%) -- 99.6% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Latios Draco Meteor vs. 0 HP / 252 SpD Mega Sableye: 229-270 (95 - 112%) -- 68.8% chance to OHKO
 
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