Rainbow Phoenix (a semi-stall team)

RainbowPhoenix

(a semi-stall team)





Introduction


So this is my first ever successful stall team and I guess I’ll just retire it here though I might use it from time to time since it’s really fun to troll people around since stall in Ubers is very uncommon, especially Sun Stall. The aim of this team is to successfully land two layers of Toxic Spikes and at least Stealth Rock or a layer of Spikes. The next thing to do is to send out Ho-Oh without SR on my side and then begin substalling or just attack right away with sun-boosted STAB Sacred Fire or STAB Brave Bird.

P.S. I also can’t post my usual custom pictures due to my slow internet so I can’t upload them. But anyway, this should do.





Team Analysis

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fucked up (Shaymin-S) @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
~ Substitute
~ Leech Seed
~ Seed Flare
~ Air Slash


Suggested by CottonPuff. The first time I tried this Pokemon, I hated it. It didn't do much. I lost thrice in a row. I decided to give it a few more matches thinking that maybe I'm just not used to subseeding with a level 100 poke (well it's been a while since the Whimsicott era). After a few more matches, I found out that it pairs well with Forretress in the same way as Ho-Oh. So now my stall core is complete. I love this Poke. It has some bulk to survive stuff like Deoxys-S' Extremespeed w/ 0 Atk EVs and Giratina's Dragon Tail w/ 0 Atk EVs. I just love this Poke as it can stall for ages thanks to its unique speed tier allowing it to outspeed Darkrai and anything slower but not Choiced.




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Scizor much? (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Nature: Impish
~ Spikes
~ Rapid Spin
~ Pain Split
~ Toxic


This set was suggested by Anikrahman1995. After the said Calcs:
(Forretress) (M) @ Leftovers
Use this forretress. It counters extremekiller arceus.
252Atk Life Orb +2 Multitype Arceus (+Atk) Earthquake vs 252HP/252Def Leftovers Sturdy Forretress (+Def): 47% - 55% (167 - 197 HP). Guaranteed 3HKO. 8% chance to 2HKO with Leftovers.
Most arceus dont use life orb. If you find silk scarf arceus to be more common, use 16 def evs with an impish nature.
252Atk +2 Multitype Arceus (+Atk) Earthquake vs 252HP/16Def Leftovers Sturdy Forretress (+Def): 42% - 50% (152 - 179 HP). Guaranteed 3HKO. Never a 2HKO, even after stealth rock. You can use a combination of toxic + painsplit to kill arceus.
Another thing to note: when facing lum berry arceus,
252Atk +2 Multitype Arceus (+Atk) Earthquake vs 252HP/252Def Leftovers Sturdy Forretress (+Def): 36% - 42% (129 - 152 HP). Guaranteed 3HKO.
Forry does an extremely awesome job of walling Arceus! Arceus can't do shit to me. Most carry Brick Break nowadays and at +4, it usually does around 50% to me allowing me to Pain Split and go back up to somewhere 75%. Well it's not much but it allows me to rack up Toxic damage and go to Groudon which can take a hit and then Arceus dies to Toxic. This Forretress also happens to wall any Giratina(-O) lacking a Fire type move. On the turn they rest, I'll simply Pain Split or switch to Darkrai to perform a sweep.




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BRVBRDEVRTHN (Ho-Oh) @ Leftovers
Ability: Pressure
EVs: 208 HP / 232 Atk / 68 SpD
Nature: Adamant
~ Sacred Fire
~ Brave Bird
~ Substitute
~ Recover


I kinda messed up the EV spread. Unlike the one in Smogon’s recommended EVs, I made HP 208 instead of 192 since the latter gives you 401 meaning that Seismic Toss will always break your sub. The 208 EVs give you 405 so that you can still switch in on SR twice and Seismic Toss will never break your sub. Sacred Fire should always be in every Ho-Oh set as it carries an impressive 50% burn rate and coupled with Ho-Oh’s massive base 154 SpD, it will take a huge amount of set up before Ho-Oh dies. Also, this is the reason to use Ho-Oh over Lugia in this stall team. Another reason is that while Sacred Fire is mainly used for burning, it also makes Ho-Oh a huge threat due to a 225 BP Sacred Fire factoring in STAB and sun boost. Brave Bird is chosen over the second slot since it receives STAB and hits a lot of other pokes that resist SF. Although it leaves me walled by Rock-types, I don’t really care since most Rocks won’t like being burnt by SF and after that, I can just stall them out. The rest of the moves are self explanatory.





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Ohhh HOT (Groudon) @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Nature: Impish
~ Earthquake
~ Stealth Rock
~ Stone Edge
~ Thunder Wave


Now this team wouldn’t really work that much if not for Groudon. It provides the ever useful Stealth Rock and giving sun support to Ho-Oh thus cancelling out Kyogre’s rain. Kyogre is such a huge threat to every team whether prepared or not. Thus the best way to lure it out is to unleash Groudon and hitting it hard with Earthquake. Thunder Wave is also there to cripple the next thing that I hate, Mewtwo. A paralyzed Mewtwo is as close to useless but then it has a capability to survive a weak attack and fire off an incredibly strong one. Groudon is also my primary answer to TTar and Excadrill since both are huge threats to my team. Groudon is also my answer Zekrom since it can threaten Ho-Oh out and fire off Bolt Strikes and Outrages to my whole team.





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Bane (Darkrai) @ Leftovers
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
~ Dark Void
~ Nasty Plot
~ Dark Pulse
~ Focus Blast


Well if there’s anything that can fight a stall team, it’s Darkrai. Stall team against another stall team is shit unless you have a good stall-breaker. Sometimes, I’d want a good Taunt user like Deoxys-S but then Deo-S can’t really bring harm to opposing teams so Darkrai is my best choice. My team also happens to be walled by Ghost Arceus and Giratina-O/A. But I’m still having trouble with Giratina since it’s a good sleep absorber. BTW, can somebody tell me if Sleep Clause is activated if I Dark Void a poke that has Rest?





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Kingdra (Palkia) @ Choice Scarf
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
~ Spacial Rend
~ Draco Meteor
~ Thunder
~ Fire Blast

We all know the two prevalent weathers in Ubers, Rain and Sun. Now I chose sun so who is my worst enemy? That’s right, Kyogre. I said it earlier that every team is scared of Choice Specs Kyogre’s Water Spout. Palkia came into my mind since it 4x resists the move and can threaten Kyogre out with Thunder. I chose the moves with a certain purpose. Spacial Rend is mainly for revenge killing and is my main STAB. Draco Meteor is only used when I really need the extra power to dent something before I switch out. Thunder is mainly for Kyogre and is my main coverage move when Groudon dies early and rain is still up. Fire Blast is for Ferrothorn since it just pisses the hell out of me whenever I see it. It also receives pseudo-STAB under the sun and gains phenomenal coverage along with my Dragon-type STAB and is only resisted by Heatran.





Hall Of Fame
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(Please do note that this Cottonee is Lvl. 1)
Meme Face (Cottonee) @ Focus Sash
Ability: Prankster
IVs: 0 HP
~ Leech Seed
~ Substitute
~ Encore
~ Endeavor


This is usually my lead. It actually stops other leads in their tracks but it also needs proper prediction or this little dickhead will die in two shots. Its main counters are Deoxys-S and Darkrai since they can just Taunt to shut me down. Darkrai also has Dark Void to kill me but I usually use Substitute first when I’m against a Darkrai. Then I just Encore, Leech Seed then Sub/Endeavor depending on the situation. I once pulled off a mini-sweep with this guy and I ended up killing half my opponent’s team and heavily damaging one of his members in the process. So enough of bragging let’s just get into this thing’s real purpose. First off, it is used as a death fodder. After its sash is gone, Cottonee is my best death fodder among all my team members since it really can’t do anything else. This also happens to be my number 1 Forretress annoyer since Forry usually just sets up hazards and I use the tactic that I stated above. This team has no spin blocker so I usually just send this guy out to kill Rapid Spinners with the exception of Scald burn from Tentacruel which is annoying and will kill me even with sash intact.

I love this Cottonee so it stays here:
Meme Face (Cottonee) (M) @ Focus Sash
Trait: Prankster
EVs:
Hardy Nature
- Leech Seed
- Substitute
- Encore
- Endeavor





Importable
fucked up (Shaymin-S) @ Leftovers
Trait: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Seed Flare
- Air Slash

Scizor much? (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Rapid Spin
- Spikes
- Toxic

BRVBRDEVRTHN (Ho-Oh) @ Leftovers
Trait: Pressure
EVs: 208 HP / 232 Atk / 68 SDef
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Brave Bird
- Substitute
- Recover

Ohhh HOT (Groudon) @ Leftovers
Trait: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Thunder Wave

Bane (Darkrai) @ Leftovers
Trait: Bad Dreams
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Void
- Nasty Plot
- Dark Pulse
- Focus Blast

Kingdra (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spacial Rend
- Draco Meteor
- Thunder
- Fire Blast
 
Okay, so I don't really see what Cottonee does for you tbh. Yes, it's really annoying, but honestly it's pretty easily stopped, almost every team has a Ghost-type or something with Taunt and as such it's mostly deadweight. If I were you, I'd much rather use that slot to glue your team together, in the form of a Giratina(-O). Having no spiinblocker means you lose to opposing sun teams a lot of the time, as they will almost always have the hazard advantage since they have a spinblocker and you don't, which usually means they win. Ho-Oh will have to take 50% every time it switches in, Groudon will get worn down by Spikes and/or Toxic Spikes, and the same goes for Darkrai and Palkia. If you change Cottonee to a spinblocker, you will have the advantage, seeing as not only do you have a spinblocker which means you keep your hazards up, you can pressure their spinblocker with Darkrai which means that if you play your cards well you should have the advantage unlike now, as currently you're in a huge disadvantage.

What spinblocker you decide to use is your decision, but I think Giratina would be the best choice here. Currently, you have no way of taking on opposing Groudon, especially offensive variants, and physically defensive Giratina is one of the best ways of fixing that. Another reason to use Giratina is the fact that ExtremeKiller Arceus is another huge threat to your team; Groudon is your main switchin, but it is 2HKOed by ExtremeSpeed after entry hazards and can't even phaze it out (consider Dragon Tail > Thunder Wave, Earthquake hits Mewtwo hard anyways), while Groudon has no recovery and needs to check other physical attackers eg Garchomp as well. Giratina does a great job at countering Arceus. Anyways, the exact set:

320px-Giratina_anime_movie_12.png
Giratina @ Leftovers | Pressure
Impish | 252 HP / 252 Def / 4 SpD
Rest / Sleep Talk / Dragon Tail / Will-O-Wisp


Good luck with the team!
 
You do have a point in me having problems with not having a spinblocker however I just like to say that FEAR (well not exactly) Cottonee actually works well though I'm not saying that everybody should try using it. However you are right about me having trouble with opposing Groudon so maybe I should try the set. Thanks for the rate!
 
If u use this team only for troll,y did u post it?Isn t a stall.. u have not a spinner,a beller, u have nothing!there isn t a nice wall in this team,u can t call it semi-stall
 
@Tomahawk9: Well I've tested a bit and it seems that Giratina hasn't been working too much. Cottonee is still able to net some kills (mostly just one though) so I'll just keep on using it.

@Uomo Solo: I do have a spinner in form of Forretress. A dedicated wall and a cleric is not much needed since this is just a semi-stall team. I don't know how you define a semi stall but I define it as a stall team that can go offensive when needed. As you can see, only half this team can absolutely stall out my opponent. One being Cottonee being able to subseed and then using Endeavor to net a kill. The next is a core of Forretress and Ho-Oh. Forretress being able to set up the needed entry hazards and spinning away my opponent's hazards and Ho-Oh being the bulky wall that can just subroost to stall and use Sacred Fire to destroy Steel and Poison type pokemon.
 
This is not a stall team. Sun teams practically require Foretress If your using Ho-Oh.

But yeah, change Cottonee to Giratina and you've got a quite decent team!
 
Well this isn't a FULL stall team. It's just some sort of mini stall since i don't really use Ho-Oh to sweep. If i want it to sweep then i'd have gone for Earthquake over Sub or Recover. But anyway, like i said, Giratina doesn't do much for the team as i have used it so cottonee is there. But really, if you guys don't believe me, go ahead and test a cottonee lead first. Trust me, it'll get you at least one kill or severely damage one pokemon on your opponent's team.
 
The only problem with Cottonee is that it is completely shut down by taunt. Extremekiller also kills it (extremely). Its just dead weight against anyone who know's it's tricks. Run Whimsicott if you want to keep the overall theme. Or Shaymin S (its not as boss a Whimsicott, but hey, whatever floats your boat) Other than that, interesting and solid built team! :D :D :D
 
I'll try shaymin-s cause Kyogre will be easier to handle mehh i already have palkia but oh well. I do need a suggestion for a physical attacker since special walls especially bliss/chansey


EDIT: Changes made. Skymin is now my new subseeder and it works!
 
Bump.


I am trying to fit SD Rayquaza since I get totally screwed by faster pokemon and giratina(-o). EK Arceus is also good but I won't be able to touch giratina. Any suggestions who I should replace? It can't be Ho-oh, forry nor groudon. Darkrai has won me a lot of late game sweeps. Skymin has allowed me to totally wreck some leads. Palkia saves me from kyogre. I can't decide. Sorry for double posting but this is the quickest way that people will notice
 
SD Arceus = GG at least give groudon roar to give urself a chance against arceus. Pretty sure ho-oh is ohkoed before it can burn. I'd probs Outrage > spacial rend/DM as u need more physical coverage to be able to deal damage vs blissey, etc.
 
Giratina(-O) is a hard counter but other than that, it doesn't do anything so I ditched it since it lost me a few matches. Also, ho-oh can survive (approx. 50%) a +2 LO ExtremeSpeed from normal arceus at full health meaning I still have a chance to burn Arceus
 
how is gira o a counter. shadow claw = GG. ho-oh is raped by sr and a 25% CHANCE to survive then burn is pretty bad. And any team weak to sd arceus must be fixed
 
+2 LO Shadow Claw does 51.98%~61.11% to 252/252+ Giratina. Basically saying it still has a chance to burn/phaze arceus.
 
(Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Toxic Spikes
- Rapid Spin
- Pain Split
- Toxic
Use this forretress. It counters extremekiller arceus.
252Atk Life Orb +2 Multitype Arceus (+Atk) Earthquake vs 252HP/252Def Leftovers Sturdy Forretress (+Def): 47% - 55% (167 - 197 HP). Guaranteed 3HKO. 8% chance to 2HKO with Leftovers.
Most arceus dont use life orb. If you find silk scarf arceus to be more common, use 16 def evs with an impish nature.
252Atk +2 Multitype Arceus (+Atk) Earthquake vs 252HP/16Def Leftovers Sturdy Forretress (+Def): 42% - 50% (152 - 179 HP). Guaranteed 3HKO. Never a 2HKO, even after stealth rock. You can use a combination of toxic + painsplit to kill arceus.
Another thing to note: when facing lum berry arceus,
252Atk +2 Multitype Arceus (+Atk) Earthquake vs 252HP/252Def Leftovers Sturdy Forretress (+Def): 36% - 42% (129 - 152 HP). Guaranteed 3HKO.
 
apparently, after getting toxiced, barely anyone would go for another SD before attacking seeing that toxic puts a timer in a sweeper's lifespan. also i just noticed your comment about using outrage on Palkia. Outrage on something that's choiced is incredibly dangerous and i don't want to risk losing my only kyogre counter
 
HOW DOES EITHER COUNTER ARCEUS. Have u ever considered using SD twice? Obv not.
Now I dont want to explain all that. Go try it out in battle. It wins 85%(i.e. if toxic hits) of the time. If arceus swords dance twice then thats even better. It takes one extra turn of toxic damage, pain split steals more hp and arceus dies even faster. BTW replace toxic spikes with spikes. Toxic spikes prevent darkrai from using dark void late game. The immediate damage on scarfogre is much better. Spikes>Toxic Spikes.
 
Yea i kinda noticed that t-spikes isn't doing much :/ i'll go with spikes. also, i happen to have a Dialga weakness. Don't care which set so long as it carries Fire Blast and Draco meteor. If stealth rock is not up, my only counter is Ho-Oh
 
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