RainbowPhoenix
(a semi-stall team)
Introduction
(a semi-stall team)
Introduction
So this is my first ever successful stall team and I guess I’ll just retire it here though I might use it from time to time since it’s really fun to troll people around since stall in Ubers is very uncommon, especially Sun Stall. The aim of this team is to successfully land two layers of Toxic Spikes and at least Stealth Rock or a layer of Spikes. The next thing to do is to send out Ho-Oh without SR on my side and then begin substalling or just attack right away with sun-boosted STAB Sacred Fire or STAB Brave Bird.
P.S. I also can’t post my usual custom pictures due to my slow internet so I can’t upload them. But anyway, this should do.
Team Analysis

fucked up (Shaymin-S) @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
~ Substitute
~ Leech Seed
~ Seed Flare
~ Air Slash
Suggested by CottonPuff. The first time I tried this Pokemon, I hated it. It didn't do much. I lost thrice in a row. I decided to give it a few more matches thinking that maybe I'm just not used to subseeding with a level 100 poke (well it's been a while since the Whimsicott era). After a few more matches, I found out that it pairs well with Forretress in the same way as Ho-Oh. So now my stall core is complete. I love this Poke. It has some bulk to survive stuff like Deoxys-S' Extremespeed w/ 0 Atk EVs and Giratina's Dragon Tail w/ 0 Atk EVs. I just love this Poke as it can stall for ages thanks to its unique speed tier allowing it to outspeed Darkrai and anything slower but not Choiced.

Scizor much? (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Nature: Impish
~ Spikes
~ Rapid Spin
~ Pain Split
~ Toxic
This set was suggested by Anikrahman1995. After the said Calcs:
(Forretress) (M) @ Leftovers
Use this forretress. It counters extremekiller arceus.
252Atk Life Orb +2 Multitype Arceus (+Atk) Earthquake vs 252HP/252Def Leftovers Sturdy Forretress (+Def): 47% - 55% (167 - 197 HP). Guaranteed 3HKO. 8% chance to 2HKO with Leftovers.
Most arceus dont use life orb. If you find silk scarf arceus to be more common, use 16 def evs with an impish nature.
252Atk +2 Multitype Arceus (+Atk) Earthquake vs 252HP/16Def Leftovers Sturdy Forretress (+Def): 42% - 50% (152 - 179 HP). Guaranteed 3HKO. Never a 2HKO, even after stealth rock. You can use a combination of toxic + painsplit to kill arceus.
Another thing to note: when facing lum berry arceus,
252Atk +2 Multitype Arceus (+Atk) Earthquake vs 252HP/252Def Leftovers Sturdy Forretress (+Def): 36% - 42% (129 - 152 HP). Guaranteed 3HKO.

BRVBRDEVRTHN (Ho-Oh) @ Leftovers
Ability: Pressure
EVs: 208 HP / 232 Atk / 68 SpD
Nature: Adamant
~ Sacred Fire
~ Brave Bird
~ Substitute
~ Recover
I kinda messed up the EV spread. Unlike the one in Smogon’s recommended EVs, I made HP 208 instead of 192 since the latter gives you 401 meaning that Seismic Toss will always break your sub. The 208 EVs give you 405 so that you can still switch in on SR twice and Seismic Toss will never break your sub. Sacred Fire should always be in every Ho-Oh set as it carries an impressive 50% burn rate and coupled with Ho-Oh’s massive base 154 SpD, it will take a huge amount of set up before Ho-Oh dies. Also, this is the reason to use Ho-Oh over Lugia in this stall team. Another reason is that while Sacred Fire is mainly used for burning, it also makes Ho-Oh a huge threat due to a 225 BP Sacred Fire factoring in STAB and sun boost. Brave Bird is chosen over the second slot since it receives STAB and hits a lot of other pokes that resist SF. Although it leaves me walled by Rock-types, I don’t really care since most Rocks won’t like being burnt by SF and after that, I can just stall them out. The rest of the moves are self explanatory.

Ohhh HOT (Groudon) @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Nature: Impish
~ Earthquake
~ Stealth Rock
~ Stone Edge
~ Thunder Wave
Now this team wouldn’t really work that much if not for Groudon. It provides the ever useful Stealth Rock and giving sun support to Ho-Oh thus cancelling out Kyogre’s rain. Kyogre is such a huge threat to every team whether prepared or not. Thus the best way to lure it out is to unleash Groudon and hitting it hard with Earthquake. Thunder Wave is also there to cripple the next thing that I hate, Mewtwo. A paralyzed Mewtwo is as close to useless but then it has a capability to survive a weak attack and fire off an incredibly strong one. Groudon is also my primary answer to TTar and Excadrill since both are huge threats to my team. Groudon is also my answer Zekrom since it can threaten Ho-Oh out and fire off Bolt Strikes and Outrages to my whole team.

Bane (Darkrai) @ Leftovers
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
~ Dark Void
~ Nasty Plot
~ Dark Pulse
~ Focus Blast
Well if there’s anything that can fight a stall team, it’s Darkrai. Stall team against another stall team is shit unless you have a good stall-breaker. Sometimes, I’d want a good Taunt user like Deoxys-S but then Deo-S can’t really bring harm to opposing teams so Darkrai is my best choice. My team also happens to be walled by Ghost Arceus and Giratina-O/A. But I’m still having trouble with Giratina since it’s a good sleep absorber. BTW, can somebody tell me if Sleep Clause is activated if I Dark Void a poke that has Rest?

Kingdra (Palkia) @ Choice Scarf
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
~ Spacial Rend
~ Draco Meteor
~ Thunder
~ Fire Blast
We all know the two prevalent weathers in Ubers, Rain and Sun. Now I chose sun so who is my worst enemy? That’s right, Kyogre. I said it earlier that every team is scared of Choice Specs Kyogre’s Water Spout. Palkia came into my mind since it 4x resists the move and can threaten Kyogre out with Thunder. I chose the moves with a certain purpose. Spacial Rend is mainly for revenge killing and is my main STAB. Draco Meteor is only used when I really need the extra power to dent something before I switch out. Thunder is mainly for Kyogre and is my main coverage move when Groudon dies early and rain is still up. Fire Blast is for Ferrothorn since it just pisses the hell out of me whenever I see it. It also receives pseudo-STAB under the sun and gains phenomenal coverage along with my Dragon-type STAB and is only resisted by Heatran.
Hall Of Fame

(Please do note that this Cottonee is Lvl. 1)
Meme Face (Cottonee) @ Focus Sash
Ability: Prankster
IVs: 0 HP
~ Leech Seed
~ Substitute
~ Encore
~ Endeavor
This is usually my lead. It actually stops other leads in their tracks but it also needs proper prediction or this little dickhead will die in two shots. Its main counters are Deoxys-S and Darkrai since they can just Taunt to shut me down. Darkrai also has Dark Void to kill me but I usually use Substitute first when I’m against a Darkrai. Then I just Encore, Leech Seed then Sub/Endeavor depending on the situation. I once pulled off a mini-sweep with this guy and I ended up killing half my opponent’s team and heavily damaging one of his members in the process. So enough of bragging let’s just get into this thing’s real purpose. First off, it is used as a death fodder. After its sash is gone, Cottonee is my best death fodder among all my team members since it really can’t do anything else. This also happens to be my number 1 Forretress annoyer since Forry usually just sets up hazards and I use the tactic that I stated above. This team has no spin blocker so I usually just send this guy out to kill Rapid Spinners with the exception of Scald burn from Tentacruel which is annoying and will kill me even with sash intact.
I love this Cottonee so it stays here:
Meme Face (Cottonee) (M) @ Focus Sash
Trait: Prankster
EVs:
Hardy Nature
- Leech Seed
- Substitute
- Encore
- Endeavor
Importable
fucked up (Shaymin-S) @ Leftovers
Trait: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Seed Flare
- Air Slash
Scizor much? (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Rapid Spin
- Spikes
- Toxic
BRVBRDEVRTHN (Ho-Oh) @ Leftovers
Trait: Pressure
EVs: 208 HP / 232 Atk / 68 SDef
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Brave Bird
- Substitute
- Recover
Ohhh HOT (Groudon) @ Leftovers
Trait: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Thunder Wave
Bane (Darkrai) @ Leftovers
Trait: Bad Dreams
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Void
- Nasty Plot
- Dark Pulse
- Focus Blast
Kingdra (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spacial Rend
- Draco Meteor
- Thunder
- Fire Blast
Trait: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Seed Flare
- Air Slash
Scizor much? (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Rapid Spin
- Spikes
- Toxic
BRVBRDEVRTHN (Ho-Oh) @ Leftovers
Trait: Pressure
EVs: 208 HP / 232 Atk / 68 SDef
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Brave Bird
- Substitute
- Recover
Ohhh HOT (Groudon) @ Leftovers
Trait: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Thunder Wave
Bane (Darkrai) @ Leftovers
Trait: Bad Dreams
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Void
- Nasty Plot
- Dark Pulse
- Focus Blast
Kingdra (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spacial Rend
- Draco Meteor
- Thunder
- Fire Blast