Hello. Yes its another rain team. Sorry. ;_; My name on Showdown is MagicalMomochuu. I've been using this team for a bit now, and its probably my favorite team I've used. RSE was my favorite metagame, and the general playstyle kinda reminds me of that generation. Its not perfect, and I'll take all the (good) advice you all can offer me. The name of the team comes from Aqua's Keyblade in Birth by Sleep, of course.
"Rainfell"
Trait: Drizzle
EVs: 252 HP / 252 Def / 4SpD
Bold Nature
- Scald
- Toxic
- Perish Song
- Protect
Well, I wasn't going to use a Pokemon with Rain Dance to summon Rain, right? Should be obvious enough. Since I'm running the Politoed/Ferrothorn/Tentacruel core I went with the defensive Politoed. I'm not a big fan of the offensive variation with Choice Specs anyway. Scald is necessary to pass those burns. Toxic is for the Bulky Waters like Jellicent that try to switch in on a Scald only to have their turns numbered. Perish Song is great for Baton Pass chains, or something that has set up that I don't think any of my Pokemon can take on (Dragon Dancers, Swords Dancers, or any strong physical Pokemon that I won't be able to Burn in time with Scald.
"Brightcrest"
Trait: Iron Barbs
EVs: 248 HP / 8 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Spikes
- Rest
My spiker. I decided to go with the Rest variation since I'll oftentimes lead with Ferrothorn, and some leads can be harsh on it. Ferrothorn also forces a lot of Pokemon out, giving it perfect chances to Rest and get rid of that burn/fully recover. EVs are standard, as is the moveset. Ferrothorn is important, so I can tank Thunderbolts and etc.
"Destiny's Embrace"
Trait: Arena Trap
EVs: 252 Spd / 252 Atk
Naive Nature
- Earthquake
- Stealth Rock
- Reversal
- Stone Edge
I nicknamed Dugtrio "Destiny's Embrace" because once this thing comes in, you're not getting out. I use this of course to kill Ninetails and Tyranitar, among other problems like Jirachi. If I can catch someone on a Specs Electric type move, I'll set up Stealth Rock before killing them. I gave it a Naive nature so that it always goes to 1 HP when hit with a special move. Anyone that has used Dugtrio knows the feeling of it living with like 80 HP, then you can't use a full power Reversal at all.
"Mysterious Abyss"
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Timid Nature
- Scald
- Rapid Spin
- Substitute
- Toxic
Standard Timid Tentacruel. With this I can get the jump on a few notable Pokemon like Adamant Dragonite and Gyarados, and Breloom. I also needed a Spinner, since my main sweepers Tornadus and Salamence hate Stealth Rock. Its special bulk is also helpful, and it can absorb Toxic Spikes, not like my team cares about that anyway. Speaking of which, I opted for Toxic instead of Toxic Spikes because on some Pokemon I'd rather not have them get an automatic level 1 poison if I only manage to get 1 layer up, because I can't burn them if they get it.
"Stormfall"
Trait: Prankster
EVs: 252 Spd / 252 SAtk / 4 Atk
Timid Nature
- Hurricane
- U-turn
- Focus Blast
- Sleep Talk
This thing is seriously way too fun to use. The feeling of having rain out and intentionally letting this thing go to sleep on a Breloom, Amoongus, or Smeargle and hitting them with a Prankster Sleep Talk Hurricane is probably the best thing in Pokemon. It also cleans up extremely well if I manage to win the weather war, which is really easy in most cases with Dugtrio. My only complaint about it is that its really underwhelming outside of rain. I have to either rely on a weakened accuracy Hurricane, a weak U-Turn on a Pokemon with Timid, or a low accuracy Focus Blast. If I do manage to keep Rain up, and I have a layer of Spikes or two along with Stealth Rock, the game might as well be over. EVs are standard."Diamond Dust"
Trait: Teravolt
EVs: 252 Spd / 252 Atk / 4 SAtk
Jolly Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Ice Beam
The newest addition to my team. The raw power this Pokemon has is amazing. It also helps me beat Thundurus-T, which my team previously had trouble with. People give Terravolt a lot of crap but I find this ability really useful. It goes through Multiscale, Sturdy, Volt Absorb, etc. Its pretty useful for what Kyurem wants to accomplish. Even with a Jolly nature, Ice Beam still OHKOs Landorus-T which is great. Everything else is pretty much the norm.
Code:
Politoed (F) @ Leftovers
Trait: Drizzle
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Scald
- Toxic
- Perish Song
- Protect
Ferrothorn (M) @ Chesto Berry
Trait: Iron Barbs
EVs: 248 HP / 8 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Spikes
- Rest
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
Shiny: Yes
EVs: 252 HP / 240 Def / 16 Spd
Timid Nature
- Scald
- Rapid Spin
- Substitute
- Toxic
Dugtrio (F) @ Focus Sash
Trait: Arena Trap
Shiny: Yes
EVs: 252 Spd / 252 Atk
Naive Nature
IVs: 21 HP / 0 Def / 0 SDef
- Earthquake
- Stealth Rock
- Reversal
- Rock Tomb
Tornadus (M) @ Choice Specs
Trait: Prankster
EVs: 252 Spd / 252 SAtk / 4 Atk
Timid Nature
- Hurricane
- U-turn
- Focus Blast
- Sleep Talk
Kyurem-Black @ Choice Scarf
Trait: Teravolt
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SAtk
Jolly Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Ice Beam
Replays of the team being played:
Thank you for reading. I look forward to your criticism. Please let me know what I can do to improve my team.